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9
LICENSE.txt
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LICENSE.txt
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MIT License
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Copyright (c) 2023-present Waylon S. Walker <waylon@waylonwalker.com>
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Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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README.md
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README.md
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# Cave Survival
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[](https://pypi.org/project/cave-survival)
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[](https://pypi.org/project/cave-survival)
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-----
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**Table of Contents**
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- [Installation](#installation)
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- [License](#license)
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## Installation
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```console
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pip install cave-survival
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```
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## License
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`cave-survival` is distributed under the terms of the [MIT](https://spdx.org/licenses/MIT.html) license.
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cave_survival/__about__.py
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cave_survival/__about__.py
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# SPDX-FileCopyrightText: 2023-present Waylon S. Walker <waylon@waylonwalker.com>
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#
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# SPDX-License-Identifier: MIT
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__version__ = "0.0.1"
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name = "Cave Survival"
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cave_survival/__init__.py
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cave_survival/__init__.py
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# SPDX-FileCopyrightText: 2023-present Waylon S. Walker <waylon@waylonwalker.com>
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#
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# SPDX-License-Identifier: MIT
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cave_survival/__main__.py
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cave_survival/__main__.py
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# SPDX-FileCopyrightText: 2023-present Waylon S. Walker <waylon@waylonwalker.com>
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#
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# SPDX-License-Identifier: MIT
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import sys
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if __name__ == '__main__':
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from .cli import cave_survival
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sys.exit(cave_survival())
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cave_survival/__pycache__/__about__.cpython-310.pyc
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cave_survival/__pycache__/__about__.cpython-310.pyc
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cave_survival/__pycache__/__init__.cpython-310.pyc
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cave_survival/__pycache__/__init__.cpython-310.pyc
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cave_survival/__pycache__/console.cpython-310.pyc
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cave_survival/__pycache__/console.cpython-310.pyc
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cave_survival/__pycache__/run.cpython-310.pyc
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cave_survival/__pycache__/run.cpython-310.pyc
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cave_survival/assets/stev/1.png
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cave_survival/assets/stev/1.png
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cave_survival/assets/stev/2.png
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cave_survival/assets/stev/2.png
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cave_survival/cli/__init__.py
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cave_survival/cli/__init__.py
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# SPDX-FileCopyrightText: 2023-present Waylon S. Walker <waylon@waylonwalker.com>
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#
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# SPDX-License-Identifier: MIT
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import debugpy
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import typer
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from cave_survival.console import console
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from cave_survival.run import run
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from ..__about__ import __version__, name
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def version_callback(value: bool) -> None:
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if value:
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console.print(f"{__version__}")
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raise typer.Exit()
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app = typer.Typer(
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name=name,
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help="A cave survival game",
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)
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@app.callback(invoke_without_command=True)
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def main(
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version: bool = typer.Option(
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False,
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"--version",
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callback=version_callback, # is_eager=True
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),
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debug: bool = typer.Option(None, "--debug", help="start with debug mode running"),
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) -> None:
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if debug:
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print("debugging")
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debugpy.listen(("localhost", 5678))
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print("waiting...")
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debugpy.wait_for_client()
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run()
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# Do other global stuff, handle other global options here
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return
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cave_survival/cli/__pycache__/__init__.cpython-310.pyc
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cave_survival/cli/__pycache__/__init__.cpython-310.pyc
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cave_survival/console.py
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cave_survival/console.py
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from rich.console import Console
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console = Console()
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cave_survival/run.py
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cave_survival/run.py
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import pygame
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def run():
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# Initialize Pygame
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pygame.init()
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# Set the window size and caption
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size = (700, 500)
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caption = "Pygame Image Movement"
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screen = pygame.display.set_mode(size)
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pygame.display.set_caption(caption)
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# Load an image and get its rectangle
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image1 = pygame.image.load("cave_survival/assets/stev/1.png")
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image2 = pygame.image.load("cave_survival/assets/stev/2.png")
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image_rect = image1.get_rect()
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# Set the initial position of the image
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image_rect.x = 0
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image_rect.y = 0
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movement_speed = 0.5
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# Set the animation speed
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animation_speed = 0.005
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# Set the animation frame
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animation_frame = 0
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# Set the movement speed
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movement_speed = 0.5
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# Main game loop
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running = True
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while running:
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for event in pygame.event.get():
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if event.type == pygame.QUIT:
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running = False
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# Get the current key presses
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pressed = pygame.key.get_pressed()
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# Move the image based on the key presses
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if pressed[pygame.K_w]:
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image_rect.y -= movement_speed
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if pressed[pygame.K_a]:
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image_rect.x -= movement_speed
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if pressed[pygame.K_s]:
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image_rect.y += movement_speed
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if pressed[pygame.K_d]:
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image_rect.x += movement_speed
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# Animate the image if the player is moving
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if (
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pressed[pygame.K_w] or
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pressed[pygame.K_a] or
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pressed[pygame.K_s] or
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pressed[pygame.K_d]
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):
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animation_frame += animation_speed
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if animation_frame >= 2:
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animation_frame = 0
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image_rect.x += movement_speed + 1
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# Draw the image on the screen
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screen.fill((0, 0, 0))
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if animation_frame < 1:
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screen.blit(image1, image_rect)
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else:
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screen.blit(image2, image_rect)
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else:
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screen.fill((0, 0, 0))
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screen.blit(image1, image_rect)
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pygame.display.flip()
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# Clean up
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pygame.quit()
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pyproject.toml
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pyproject.toml
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[build-system]
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requires = ["hatchling"]
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build-backend = "hatchling.build"
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[project]
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name = "cave-survival"
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description = 'survive in a cave game'
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readme = "README.md"
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requires-python = ">=3.7"
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license = "MIT"
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keywords = []
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authors = [
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{ name = "Waylon S. Walker", email = "waylon@waylonwalker.com" },
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]
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classifiers = [
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"Development Status :: 4 - Beta",
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"Programming Language :: Python",
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"Programming Language :: Python :: 3.7",
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"Programming Language :: Python :: 3.8",
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"Programming Language :: Python :: 3.9",
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"Programming Language :: Python :: 3.10",
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"Programming Language :: Python :: 3.11",
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"Programming Language :: Python :: Implementation :: CPython",
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"Programming Language :: Python :: Implementation :: PyPy",
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]
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dependencies = [
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"debugpy",
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"pygame",
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"typer",
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"rich",
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]
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dynamic = ["version"]
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[project.urls]
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Documentation = "https://github.com/unknown/cave-survival#readme"
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Issues = "https://github.com/unknown/cave-survival/issues"
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Source = "https://github.com/unknown/cave-survival"
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[project.scripts]
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cave-survival = "cave_survival.cli:app"
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[tool.hatch.version]
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path = "cave_survival/__about__.py"
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[tool.hatch.envs.default]
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dependencies = [
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"pytest",
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"pytest-cov",
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]
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[tool.hatch.envs.default.scripts]
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cov = "pytest --cov-report=term-missing --cov-config=pyproject.toml --cov=cave_survival --cov=tests {args}"
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no-cov = "cov --no-cov {args}"
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[[tool.hatch.envs.test.matrix]]
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python = ["37", "38", "39", "310", "311"]
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[tool.coverage.run]
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branch = true
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parallel = true
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omit = [
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"cave_survival/__about__.py",
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]
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[tool.coverage.report]
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exclude_lines = [
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"no cov",
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"if __name__ == .__main__.:",
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"if TYPE_CHECKING:",
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]
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3
tests/__init__.py
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3
tests/__init__.py
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# SPDX-FileCopyrightText: 2023-present Waylon S. Walker <waylon@waylonwalker.com>
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#
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# SPDX-License-Identifier: MIT
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