clocks
This commit is contained in:
parent
80d7ebf7eb
commit
cedb02e77e
5 changed files with 110 additions and 90 deletions
|
|
@ -3,6 +3,7 @@ from pydantic import BaseModel
|
|||
|
||||
from cave_survival.config import config
|
||||
from cave_survival.console import console
|
||||
from cave_survival.daylightcycle import DayLightCycle
|
||||
from cave_survival.map import Map, Point
|
||||
from cave_survival.player import Player
|
||||
|
||||
|
|
@ -17,11 +18,10 @@ class Game:
|
|||
(config.screen_width, config.screen_height)
|
||||
)
|
||||
self.clock = pygame.time.Clock()
|
||||
self.player = Player()
|
||||
self.day_length = 60 * 60 # 60 seconds * 60 frames
|
||||
self.day_timer = 0
|
||||
self.player = Player(game=self)
|
||||
self.map = Map(self)
|
||||
self.daylightcycle = DayLightCycle(self)
|
||||
self.inventory = ["sword", "pickaxe", "axe"]
|
||||
self.map = Map()
|
||||
self.inventory_surface = pygame.Surface((len(self.inventory) * 32, 32))
|
||||
self.inventory_surface.fill(config.GREY)
|
||||
|
||||
|
|
@ -36,76 +36,12 @@ class Game:
|
|||
self.running = False
|
||||
|
||||
# Update the day/night cycle
|
||||
self.day_timer += 1
|
||||
if self.day_timer > self.day_length:
|
||||
self.day_timer = 0
|
||||
|
||||
# Update the self.player
|
||||
if self.keys[pygame.K_w]:
|
||||
self.player.y -= self.player.speed
|
||||
if self.keys[pygame.K_s]:
|
||||
self.player.y += self.player.speed
|
||||
if self.keys[pygame.K_a]:
|
||||
self.player.x -= self.player.speed
|
||||
if self.keys[pygame.K_d]:
|
||||
self.player.x += self.player.speed
|
||||
|
||||
# Check for self.player collisions with the walls and the black tiles on the map
|
||||
if self.player.x < 0:
|
||||
self.player.x = 0
|
||||
if self.player.x > config.screen_width - self.player.width:
|
||||
self.player.x = config.screen_width - self.player.width
|
||||
if self.player.y < 0:
|
||||
self.player.y = 0
|
||||
if self.player.y > config.screen_height - self.player.height:
|
||||
self.player.y = config.screen_height - self.player.height
|
||||
|
||||
self.player.pos = pygame.math.Vector2(self.player.x, self.player.y)
|
||||
|
||||
if self.map.point_check_collision(self.player.pos.x, self.player.pos.y):
|
||||
|
||||
start_pos = pygame.math.Vector2(self.player.x_last, self.player.y_last)
|
||||
end_pos = pygame.math.Vector2(self.player.x, self.player.y)
|
||||
movement_vector = end_pos - start_pos
|
||||
try:
|
||||
movement_direction = movement_vector.normalize()
|
||||
except:
|
||||
end_pos = pygame.math.Vector2(
|
||||
self.player.x + 128, self.player.y + 128
|
||||
)
|
||||
movement_vector = end_pos - start_pos
|
||||
movement_direction = movement_vector.normalize()
|
||||
movement_speed = 0.05
|
||||
|
||||
self.player.x = self.player.x_last
|
||||
self.player.y = self.player.y_last
|
||||
|
||||
self.player.pos = pygame.math.Vector2(start_pos)
|
||||
|
||||
while self.map.point_check_collision(
|
||||
self.player.pos.x, self.player.pos.y
|
||||
):
|
||||
self.player.pos += movement_speed * movement_direction
|
||||
self.player.x = self.player.pos.x
|
||||
self.player.y = self.player.pos.y
|
||||
|
||||
self.player.pos -= movement_speed * movement_direction
|
||||
self.player.x = self.player.pos.x
|
||||
self.player.y = self.player.pos.y
|
||||
|
||||
self.player.x_last = self.player.x
|
||||
self.player.y_last = self.player.y
|
||||
|
||||
# Draw the screen
|
||||
self.screen.fill(config.BLACK)
|
||||
|
||||
# Draw the map
|
||||
self.map.offset = Point(x=self.player.x, y=self.player.y)
|
||||
self.map.offset = Point(x=0, y=0)
|
||||
self.map.draw(self.screen)
|
||||
|
||||
# Draw the self.player
|
||||
self.player.draw(self.screen, offset=self.map.offset)
|
||||
self.map.draw()
|
||||
self.player.draw()
|
||||
|
||||
# Draw the inventory
|
||||
for i, item_name in enumerate(self.inventory):
|
||||
|
|
@ -119,19 +55,8 @@ class Game:
|
|||
config.screen_height - self.inventory_surface.get_height(),
|
||||
),
|
||||
)
|
||||
|
||||
# Draw the day/night cycle
|
||||
pygame.draw.rect(
|
||||
self.screen,
|
||||
config.GREY,
|
||||
(0, 0, self.day_timer / self.day_length * config.screen_width, 10),
|
||||
)
|
||||
|
||||
# Update the display
|
||||
self.daylightcycle.draw()
|
||||
pygame.display.flip()
|
||||
self.clock.tick(config.fps)
|
||||
|
||||
# Limit the framerate
|
||||
self.clock.tick(60)
|
||||
|
||||
# Quit pygame
|
||||
pygame.quit()
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue