import pygame from pygame.locals import * from OpenGL.GL import * from OpenGL.GLU import * # Set up the dimensions of the window window_width, window_height = 800, 600 # Initialize Pygame pygame.init() pygame.display.set_mode((window_width, window_height), DOUBLEBUF | OPENGL) # Set up the perspective view gluPerspective(45, (window_width / window_height), 0.1, 50.0) # Move the camera backward to view the scene glTranslatef(0.0, 0.0, -5) # Main game loop while True: for event in pygame.event.get(): if event.type == pygame.QUIT: pygame.quit() quit() # Keyboard input keys = pygame.key.get_pressed() if keys[pygame.K_s]: glRotatef(1, 0, 1, 0) if keys[pygame.K_d]: glRotatef(-1, 0, 1, 0) if keys[pygame.K_w]: glRotatef(1, 1, 0, 0) if keys[pygame.K_d]: glRotatef(-1, 1, 0, 0) # Clear the screen and draw the cubes glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT) # Draw your 3D voxel grid here glBegin(GL_QUADS) # Example: Draw a simple 1x1x1 cube at (0, 0, 0) glColor3f(1, 0, 0) glVertex3f(-0.5, -0.5, -0.5) glVertex3f(0.5, -0.5, -0.5) glVertex3f(0.5, 0.5, -0.5) glVertex3f(-0.5, 0.5, -0.5) glEnd() # Update the display pygame.display.flip() pygame.time.wait(10)