init
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.venv/include/site/python3.8/pygame/font.h
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.venv/include/site/python3.8/pygame/font.h
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#ifndef PGFONT_INTERNAL_H
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#define PGFONT_INTERNAL_H
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#include <SDL_ttf.h>
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/* test font initialization */
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#define FONT_INIT_CHECK() \
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if (!(*(int *)PyFONT_C_API[2])) \
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return RAISE(pgExc_SDLError, "font system not initialized")
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#include "include/pygame_font.h"
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#define PYGAMEAPI_FONT_NUMSLOTS 3
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#endif /* ~PGFONT_INTERNAL_H */
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