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371
.venv/lib/python3.8/site-packages/pygame/__init__.py
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.venv/lib/python3.8/site-packages/pygame/__init__.py
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# coding: ascii
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# pygame - Python Game Library
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# Copyright (C) 2000-2001 Pete Shinners
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#
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# This library is free software; you can redistribute it and/or
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# modify it under the terms of the GNU Library General Public
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# License as published by the Free Software Foundation; either
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# version 2 of the License, or (at your option) any later version.
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#
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# This library is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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# Library General Public License for more details.
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#
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# You should have received a copy of the GNU Library General Public
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# License along with this library; if not, write to the Free
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# Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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#
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# Pete Shinners
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# pete@shinners.org
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"""Pygame is a set of Python modules designed for writing games.
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It is written on top of the excellent SDL library. This allows you
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to create fully featured games and multimedia programs in the python
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language. The package is highly portable, with games running on
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Windows, MacOS, OS X, BeOS, FreeBSD, IRIX, and Linux."""
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import sys
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import os
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# Choose Windows display driver
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if os.name == "nt":
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# pypy does not find the dlls, so we add package folder to PATH.
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pygame_dir = os.path.split(__file__)[0]
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os.environ["PATH"] = os.environ["PATH"] + ";" + pygame_dir
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# when running under X11, always set the SDL window WM_CLASS to make the
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# window managers correctly match the pygame window.
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elif "DISPLAY" in os.environ and "SDL_VIDEO_X11_WMCLASS" not in os.environ:
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os.environ["SDL_VIDEO_X11_WMCLASS"] = os.path.basename(sys.argv[0])
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class MissingModule:
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_NOT_IMPLEMENTED_ = True
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def __init__(self, name, urgent=0):
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self.name = name
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exc_type, exc_msg = sys.exc_info()[:2]
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self.info = str(exc_msg)
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self.reason = f"{exc_type.__name__}: {self.info}"
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self.urgent = urgent
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if urgent:
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self.warn()
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def __getattr__(self, var):
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if not self.urgent:
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self.warn()
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self.urgent = 1
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missing_msg = f"{self.name} module not available ({self.reason})"
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raise NotImplementedError(missing_msg)
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def __nonzero__(self):
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return False
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__bool__ = __nonzero__
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def warn(self):
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msg_type = "import" if self.urgent else "use"
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message = f"{msg_type} {self.name}: {self.info}\n({self.reason})"
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try:
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import warnings
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level = 4 if self.urgent else 3
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warnings.warn(message, RuntimeWarning, level)
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except ImportError:
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print(message)
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# we need to import like this, each at a time. the cleanest way to import
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# our modules is with the import command (not the __import__ function)
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# isort: skip_file
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# first, the "required" modules
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from pygame.base import * # pylint: disable=wildcard-import; lgtm[py/polluting-import]
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from pygame.constants import * # now has __all__ pylint: disable=wildcard-import; lgtm[py/polluting-import]
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from pygame.version import * # pylint: disable=wildcard-import; lgtm[py/polluting-import]
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from pygame.rect import Rect
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from pygame.rwobject import encode_string, encode_file_path
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import pygame.surflock
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import pygame.color
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Color = pygame.color.Color
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import pygame.bufferproxy
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BufferProxy = pygame.bufferproxy.BufferProxy
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import pygame.math
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Vector2 = pygame.math.Vector2
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Vector3 = pygame.math.Vector3
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__version__ = ver
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# next, the "standard" modules
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# we still allow them to be missing for stripped down pygame distributions
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if get_sdl_version() < (2, 0, 0):
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# cdrom only available for SDL 1.2.X
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try:
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import pygame.cdrom
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except (ImportError, IOError):
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cdrom = MissingModule("cdrom", urgent=1)
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try:
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import pygame.display
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except (ImportError, IOError):
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display = MissingModule("display", urgent=1)
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try:
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import pygame.draw
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except (ImportError, IOError):
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draw = MissingModule("draw", urgent=1)
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try:
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import pygame.event
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except (ImportError, IOError):
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event = MissingModule("event", urgent=1)
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try:
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import pygame.image
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except (ImportError, IOError):
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image = MissingModule("image", urgent=1)
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try:
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import pygame.joystick
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except (ImportError, IOError):
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joystick = MissingModule("joystick", urgent=1)
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try:
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import pygame.key
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except (ImportError, IOError):
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key = MissingModule("key", urgent=1)
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try:
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import pygame.mouse
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except (ImportError, IOError):
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mouse = MissingModule("mouse", urgent=1)
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try:
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import pygame.cursors
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from pygame.cursors import Cursor
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except (ImportError, IOError):
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cursors = MissingModule("cursors", urgent=1)
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Cursor = lambda: Missing_Function
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try:
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import pygame.sprite
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except (ImportError, IOError):
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sprite = MissingModule("sprite", urgent=1)
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try:
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import pygame.threads
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except (ImportError, IOError):
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threads = MissingModule("threads", urgent=1)
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try:
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import pygame.pixelcopy
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except (ImportError, IOError):
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pixelcopy = MissingModule("pixelcopy", urgent=1)
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def warn_unwanted_files():
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"""warn about unneeded old files"""
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# a temporary hack to warn about camera.so and camera.pyd.
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install_path = os.path.split(pygame.base.__file__)[0]
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extension_ext = os.path.splitext(pygame.base.__file__)[1]
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# here are the .so/.pyd files we need to ask to remove.
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ext_to_remove = ["camera"]
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# here are the .py/.pyo/.pyc files we need to ask to remove.
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py_to_remove = ["color"]
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# Don't warn on Symbian. The color.py is used as a wrapper.
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if os.name == "e32":
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py_to_remove = []
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# See if any of the files are there.
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extension_files = [f"{x}{extension_ext}" for x in ext_to_remove]
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py_files = [
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f"{x}{py_ext}" for py_ext in [".py", ".pyc", ".pyo"] for x in py_to_remove
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]
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files = py_files + extension_files
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unwanted_files = []
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for f in files:
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unwanted_files.append(os.path.join(install_path, f))
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ask_remove = []
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for f in unwanted_files:
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if os.path.exists(f):
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ask_remove.append(f)
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if ask_remove:
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message = "Detected old file(s). Please remove the old files:\n"
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message += " ".join(ask_remove)
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message += "\nLeaving them there might break pygame. Cheers!\n\n"
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try:
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import warnings
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level = 4
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warnings.warn(message, RuntimeWarning, level)
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except ImportError:
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print(message)
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# disable, because we hopefully don't need it.
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# warn_unwanted_files()
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try:
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from pygame.surface import Surface, SurfaceType
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except (ImportError, IOError):
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Surface = lambda: Missing_Function
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try:
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import pygame.mask
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from pygame.mask import Mask
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except (ImportError, IOError):
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mask = MissingModule("mask", urgent=0)
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Mask = lambda: Missing_Function
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try:
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from pygame.pixelarray import PixelArray
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except (ImportError, IOError):
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PixelArray = lambda: Missing_Function
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try:
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from pygame.overlay import Overlay
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except (ImportError, IOError):
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Overlay = lambda: Missing_Function
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try:
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import pygame.time
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except (ImportError, IOError):
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time = MissingModule("time", urgent=1)
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try:
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import pygame.transform
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except (ImportError, IOError):
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transform = MissingModule("transform", urgent=1)
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# lastly, the "optional" pygame modules
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if "PYGAME_FREETYPE" in os.environ:
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try:
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import pygame.ftfont as font
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sys.modules["pygame.font"] = font
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except (ImportError, IOError):
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pass
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try:
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import pygame.font
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import pygame.sysfont
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pygame.font.SysFont = pygame.sysfont.SysFont
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pygame.font.get_fonts = pygame.sysfont.get_fonts
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pygame.font.match_font = pygame.sysfont.match_font
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except (ImportError, IOError):
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font = MissingModule("font", urgent=0)
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# try and load pygame.mixer_music before mixer, for py2app...
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try:
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import pygame.mixer_music
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# del pygame.mixer_music
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# print ("NOTE2: failed importing pygame.mixer_music in lib/__init__.py")
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except (ImportError, IOError):
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pass
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try:
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import pygame.mixer
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except (ImportError, IOError):
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mixer = MissingModule("mixer", urgent=0)
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# always fails, but MissingModule needs an exception to process
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try:
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import pygame.movie
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except (ImportError, IOError):
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movie = MissingModule("movie", urgent=0)
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try:
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import pygame.scrap
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except (ImportError, IOError):
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scrap = MissingModule("scrap", urgent=0)
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try:
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import pygame.surfarray
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except (ImportError, IOError):
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surfarray = MissingModule("surfarray", urgent=0)
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try:
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import pygame.sndarray
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except (ImportError, IOError):
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sndarray = MissingModule("sndarray", urgent=0)
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try:
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import pygame.fastevent
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except (ImportError, IOError):
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fastevent = MissingModule("fastevent", urgent=0)
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# there's also a couple "internal" modules not needed
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# by users, but putting them here helps "dependency finder"
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# programs get everything they need (like py2exe)
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try:
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import pygame.imageext
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del pygame.imageext
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except (ImportError, IOError):
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pass
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def packager_imports():
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"""some additional imports that py2app/py2exe will want to see"""
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import atexit
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import numpy
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import OpenGL.GL
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import pygame.macosx
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import pygame.colordict
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# make Rects pickleable
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import copyreg
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def __rect_constructor(x, y, w, h):
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return Rect(x, y, w, h)
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def __rect_reduce(r):
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assert isinstance(r, Rect)
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return __rect_constructor, (r.x, r.y, r.w, r.h)
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copyreg.pickle(Rect, __rect_reduce, __rect_constructor)
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# make Colors pickleable
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def __color_constructor(r, g, b, a):
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return Color(r, g, b, a)
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def __color_reduce(c):
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assert isinstance(c, Color)
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return __color_constructor, (c.r, c.g, c.b, c.a)
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copyreg.pickle(Color, __color_reduce, __color_constructor)
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# Thanks for supporting pygame. Without support now, there won't be pygame later.
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if "PYGAME_HIDE_SUPPORT_PROMPT" not in os.environ:
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print(
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"pygame {} (SDL {}.{}.{}, Python {}.{}.{})".format( # pylint: disable=consider-using-f-string
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ver, *get_sdl_version() + sys.version_info[0:3]
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)
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)
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print("Hello from the pygame community. https://www.pygame.org/contribute.html")
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# cleanup namespace
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del pygame, os, sys, MissingModule, copyreg
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