init
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154
.venv/lib/python3.8/site-packages/pygame/_sdl2/video.pyi
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154
.venv/lib/python3.8/site-packages/pygame/_sdl2/video.pyi
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from typing import Any, Generator, Iterable, Optional, Tuple, Union
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from pygame.color import Color
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from pygame.rect import Rect
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from pygame.surface import Surface
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from .._common import _CanBeRect
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WINDOWPOS_UNDEFINED: int
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WINDOWPOS_CENTERED: int
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MESSAGEBOX_ERROR: int
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MESSAGEBOX_WARNING: int
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MESSAGEBOX_INFORMATION: int
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class RendererDriverInfo:
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name: str
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flags: int
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num_texture_formats: int
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max_texture_width: int
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max_texture_height: int
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def get_drivers() -> Generator[RendererDriverInfo, None, None]: ...
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def get_grabbed_window() -> Optional[Window]: ...
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def messagebox(
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title: str,
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message: str,
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window: Optional[Window] = None,
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info: bool = False,
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warn: bool = False,
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error: bool = False,
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buttons: Tuple[str, ...] = ("OK",),
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return_button: int = 0,
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escape_button: int = 0,
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) -> int: ...
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class Window:
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def __init__(
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self,
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title: str = "pygame",
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size: Iterable[int] = (640, 480),
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position: Optional[Iterable[int]] = None,
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fullscreen: bool = False,
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fullscreen_desktop: bool = False,
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**kwargs: bool
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) -> None: ...
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@staticmethod
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def from_display_module() -> Window: ...
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grab: bool
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relative_mouse: bool
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def set_windowed(self) -> None: ...
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def set_fullscreen(self, desktop: bool = False) -> None: ...
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title: str
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def destroy(self) -> None: ...
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def hide(self) -> None: ...
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def show(self) -> None: ...
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def focus(self, input_only: bool = False) -> None: ...
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def restore(self) -> None: ...
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def maximize(self) -> None: ...
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def minimize(self) -> None: ...
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resizable: bool
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borderless: bool
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def set_icon(self, surface: Surface) -> None: ...
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id: int
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size: Iterable[int]
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position: Union[int, Iterable[int]]
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opacity: float
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brightness: float
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display_index: int
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def set_modal_for(self, Window) -> None: ...
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class Texture:
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def __init__(
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self,
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renderer: Renderer,
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size: Iterable[int],
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static: bool = False,
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streaming: bool = False,
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target: bool = False,
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) -> None: ...
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@staticmethod
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def from_surface(renderer: Renderer, surface: Surface) -> Texture: ...
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renderer: Renderer
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width: int
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height: int
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alpha: int
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blend_mode: int
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color: Color
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def get_rect(self, **kwargs: Any) -> Rect: ...
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def draw(
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self,
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srcrect: Optional[_CanBeRect] = None,
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dstrect: Optional[Union[_CanBeRect, Iterable[int]]] = None,
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angle: int = 0,
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origin: Optional[Iterable[int]] = None,
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flipX: bool = False,
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flipY: bool = False,
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) -> None: ...
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def update(self, surface: Surface, area: Optional[_CanBeRect] = None) -> None: ...
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class Image:
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def __init__(
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self,
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textureOrImage: Union[Texture, Image],
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srcrect: Optional[_CanBeRect] = None,
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) -> None: ...
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def get_rect(self, **kwargs: Any) -> Rect: ...
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def draw(
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self, srcrect: Optional[_CanBeRect] = None, dstrect: Optional[_CanBeRect] = None
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) -> None: ...
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angle: float
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origin: Optional[Iterable[float]]
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flipX: bool
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flipY: bool
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color: Color
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alpha: float
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blend_mode: int
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texture: Texture
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srcrect: Rect
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class Renderer:
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def __init__(
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self,
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window: Window,
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index: int = -1,
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accelerated: int = -1,
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vsync: bool = False,
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target_texture: bool = False,
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) -> None: ...
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@staticmethod
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def from_window(window: Window) -> Renderer: ...
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draw_blend_mode: int
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draw_color: Color
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def clear(self) -> None: ...
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def present(self) -> None: ...
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def get_viewport(self) -> Rect: ...
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def set_viewport(self, area: Optional[_CanBeRect]) -> None: ...
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logical_size: Iterable[int]
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scale: Iterable[float]
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target: Union[Texture, None]
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def blit(
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self,
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source: Union[Texture, Image],
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dest: Optional[_CanBeRect] = None,
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area: Optional[_CanBeRect] = None,
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special_flags: int = 0,
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) -> Rect: ...
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def draw_line(self, p1: Iterable[int], p2: Iterable[int]) -> None: ...
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def draw_point(self, point: Iterable[int]) -> None: ...
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def draw_rect(self, rect: _CanBeRect) -> None: ...
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def fill_rect(self, rect: _CanBeRect) -> None: ...
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def to_surface(
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self, surface: Optional[Surface] = None, area: Optional[_CanBeRect] = None
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) -> Surface: ...
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