init
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.venv/lib/python3.8/site-packages/pygame/camera.py
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.venv/lib/python3.8/site-packages/pygame/camera.py
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import os
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import sys
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import platform
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import warnings
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from abc import ABC, abstractmethod
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_is_init = 0
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def _setup_opencv_mac():
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global list_cameras, Camera, colorspace
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from pygame import _camera_opencv
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try:
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from pygame import _camera
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except ImportError:
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_camera = None
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list_cameras = _camera_opencv.list_cameras_darwin
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Camera = _camera_opencv.CameraMac
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if _camera:
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colorspace = _camera.colorspace
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def _setup_opencv():
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global list_cameras, Camera, colorspace
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from pygame import _camera_opencv
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try:
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from pygame import _camera
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except ImportError:
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_camera = None
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list_cameras = _camera_opencv.list_cameras
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Camera = _camera_opencv.Camera
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if _camera:
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colorspace = _camera.colorspace
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def _setup__camera():
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global list_cameras, Camera, colorspace
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from pygame import _camera
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list_cameras = _camera.list_cameras
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Camera = _camera.Camera
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colorspace = _camera.colorspace
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def _setup_vidcapture():
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global list_cameras, Camera, colorspace
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from pygame import _camera_vidcapture
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try:
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from pygame import _camera
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except ImportError:
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_camera = None
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warnings.warn(
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"The VideoCapture backend is not recommended and may be removed."
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"For Python3 and Windows 8+, there is now a native Windows backend built into pygame.",
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DeprecationWarning,
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stacklevel=2,
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)
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_camera_vidcapture.init()
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list_cameras = _camera_vidcapture.list_cameras
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Camera = _camera_vidcapture.Camera
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if _camera:
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colorspace = _camera.colorspace
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def get_backends():
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possible_backends = []
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if sys.platform == "win32" and int(platform.win32_ver()[0]) > 8:
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possible_backends.append("_camera (MSMF)")
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if "linux" in sys.platform:
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possible_backends.append("_camera (V4L2)")
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if "darwin" in sys.platform:
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possible_backends.append("OpenCV-Mac")
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possible_backends.append("OpenCV")
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if sys.platform == "win32":
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possible_backends.append("VidCapture")
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# see if we have any user specified defaults in environments.
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camera_env = os.environ.get("PYGAME_CAMERA", "")
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if camera_env == "opencv": # prioritize opencv
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if "OpenCV" in possible_backends:
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possible_backends.remove("OpenCV")
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possible_backends = ["OpenCV"] + possible_backends
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if camera_env == "vidcapture": # prioritize vidcapture
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if "VideoCapture" in possible_backends:
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possible_backends.remove("VideoCapture")
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possible_backends = ["VideoCapture"] + possible_backends
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return possible_backends
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backend_table = {
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"opencv-mac": _setup_opencv_mac,
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"opencv": _setup_opencv,
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"_camera (msmf)": _setup__camera,
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"_camera (v4l2)": _setup__camera,
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"videocapture": _setup_vidcapture,
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}
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def init(backend=None):
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global _is_init
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# select the camera module to import here.
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backends = get_backends()
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if not backends:
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_is_init = 1
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return
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backends = [b.lower() for b in backends]
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if not backend:
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backend = backends[0]
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else:
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backend = backend.lower()
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if backend not in backend_table:
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raise ValueError("unrecognized backend name")
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if backend not in backends:
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warnings.warn(
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"We don't think this is a supported backend on this system, but we'll try it...",
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Warning,
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stacklevel=2,
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)
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backend_table[backend]()
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_is_init = 1
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def quit():
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global _is_init
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_is_init = 0
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class AbstractCamera(ABC):
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@abstractmethod
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def __init__(self, device=0, size=(320, 200), mode="RGB"):
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""" """
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@abstractmethod
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def set_resolution(self, width, height):
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"""Sets the capture resolution. (without dialog)"""
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@abstractmethod
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def start(self):
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""" """
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@abstractmethod
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def stop(self):
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""" """
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@abstractmethod
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def get_buffer(self):
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""" """
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@abstractmethod
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def set_controls(self, **kwargs):
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""" """
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@abstractmethod
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def get_image(self, dest_surf=None):
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""" """
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@abstractmethod
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def get_surface(self, dest_surf=None):
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""" """
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if __name__ == "__main__":
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# try and use this camera stuff with the pygame camera example.
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import pygame.examples.camera
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# pygame.camera.Camera = Camera
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# pygame.camera.list_cameras = list_cameras
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pygame.examples.camera.main()
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