init
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.venv/lib/python3.8/site-packages/pygame/camera.pyi
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.venv/lib/python3.8/site-packages/pygame/camera.pyi
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from typing import List, Optional, Tuple, Union
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from pygame.surface import Surface
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def get_backends() -> List[str]: ...
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def init(backend: Optional[str]) -> None: ...
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def quit() -> None: ...
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def list_cameras() -> List[str]: ...
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class Camera:
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def __init__(
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self,
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device: str,
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size: Union[Tuple[int, int], List[int]] = (640, 480),
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format: str = "RGB",
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) -> None: ...
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def start(self) -> None: ...
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def stop(self) -> None: ...
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def get_controls(self) -> Tuple[bool, bool, int]: ...
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def set_controls(
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self,
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hflip: bool = ...,
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vflip: bool = ...,
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brightness: int = ...,
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) -> Tuple[bool, bool, int]: ...
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def get_size(self) -> Tuple[int, int]: ...
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def query_image(self) -> bool: ...
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def get_image(self, surface: Optional[Surface] = None) -> Surface: ...
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def get_raw(self) -> bytes: ...
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