init
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#!/usr/bin/env python
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"""Proof of concept gfxdraw example"""
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import pygame
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import pygame.gfxdraw
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def main():
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pygame.init()
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screen = pygame.display.set_mode((500, 500))
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screen.fill((255, 0, 0))
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s = pygame.Surface(screen.get_size(), pygame.SRCALPHA, 32)
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pygame.draw.line(s, (0, 0, 0), (250, 250), (250 + 200, 250))
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width = 1
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for a_radius in range(width):
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radius = 200
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pygame.gfxdraw.aacircle(s, 250, 250, radius - a_radius, (0, 0, 0))
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screen.blit(s, (0, 0))
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pygame.draw.circle(screen, "green", (50, 100), 10)
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pygame.draw.circle(screen, "black", (50, 100), 10, 1)
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pygame.display.flip()
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try:
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while 1:
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event = pygame.event.wait()
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if event.type == pygame.QUIT:
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break
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if event.type == pygame.KEYDOWN:
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if event.key == pygame.K_ESCAPE or event.unicode == "q":
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break
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pygame.display.flip()
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finally:
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pygame.quit()
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if __name__ == "__main__":
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main()
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