init
This commit is contained in:
commit
38355d2442
9083 changed files with 1225834 additions and 0 deletions
72
.venv/lib/python3.8/site-packages/pygame/examples/moveit.py
Normal file
72
.venv/lib/python3.8/site-packages/pygame/examples/moveit.py
Normal file
|
|
@ -0,0 +1,72 @@
|
|||
#!/usr/bin/env python
|
||||
""" pygame.examples.moveit
|
||||
|
||||
This is the full and final example from the Pygame Tutorial,
|
||||
"How Do I Make It Move". It creates 10 objects and animates
|
||||
them on the screen.
|
||||
|
||||
Note it's a bit scant on error checking, but it's easy to read. :]
|
||||
Fortunately, this is python, and we needn't wrestle with a pile of
|
||||
error codes.
|
||||
"""
|
||||
import os
|
||||
import pygame as pg
|
||||
|
||||
main_dir = os.path.split(os.path.abspath(__file__))[0]
|
||||
|
||||
# our game object class
|
||||
class GameObject:
|
||||
def __init__(self, image, height, speed):
|
||||
self.speed = speed
|
||||
self.image = image
|
||||
self.pos = image.get_rect().move(0, height)
|
||||
|
||||
def move(self):
|
||||
self.pos = self.pos.move(self.speed, 0)
|
||||
if self.pos.right > 600:
|
||||
self.pos.left = 0
|
||||
|
||||
|
||||
# quick function to load an image
|
||||
def load_image(name):
|
||||
path = os.path.join(main_dir, "data", name)
|
||||
return pg.image.load(path).convert()
|
||||
|
||||
|
||||
# here's the full code
|
||||
def main():
|
||||
pg.init()
|
||||
screen = pg.display.set_mode((640, 480))
|
||||
|
||||
player = load_image("player1.gif")
|
||||
background = load_image("liquid.bmp")
|
||||
|
||||
# scale the background image so that it fills the window and
|
||||
# successfully overwrites the old sprite position.
|
||||
background = pg.transform.scale2x(background)
|
||||
background = pg.transform.scale2x(background)
|
||||
|
||||
screen.blit(background, (0, 0))
|
||||
|
||||
objects = []
|
||||
for x in range(10):
|
||||
o = GameObject(player, x * 40, x)
|
||||
objects.append(o)
|
||||
|
||||
while 1:
|
||||
for event in pg.event.get():
|
||||
if event.type in (pg.QUIT, pg.KEYDOWN):
|
||||
return
|
||||
|
||||
for o in objects:
|
||||
screen.blit(background, o.pos, o.pos)
|
||||
for o in objects:
|
||||
o.move()
|
||||
screen.blit(o.image, o.pos)
|
||||
|
||||
pg.display.update()
|
||||
|
||||
|
||||
if __name__ == "__main__":
|
||||
main()
|
||||
pg.quit()
|
||||
Loading…
Add table
Add a link
Reference in a new issue