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281
.venv/lib/python3.8/site-packages/pygame/math.pyi
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281
.venv/lib/python3.8/site-packages/pygame/math.pyi
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from typing import List, Sequence, Tuple, Union, overload
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class _VectorElementwiseProxy2:
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def __add__(
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self, other: Union[float, Vector2, _VectorElementwiseProxy2]
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) -> Vector2: ...
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def __radd__(
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self, other: Union[float, Vector2, _VectorElementwiseProxy2]
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) -> Vector2: ...
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def __sub__(
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self, other: Union[float, Vector2, _VectorElementwiseProxy2]
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) -> Vector2: ...
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def __rsub__(
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self, other: Union[float, Vector2, _VectorElementwiseProxy2]
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) -> Vector2: ...
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def __mul__(
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self, other: Union[float, Vector2, _VectorElementwiseProxy2]
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) -> Vector2: ...
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def __rmul__(
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self, other: Union[float, Vector2, _VectorElementwiseProxy2]
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) -> Vector2: ...
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def __truediv__(
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self, other: Union[float, Vector2, _VectorElementwiseProxy2]
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) -> Vector2: ...
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def __rtruediv__(
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self, other: Union[float, Vector2, _VectorElementwiseProxy2]
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) -> Vector2: ...
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def __floordiv__(
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self, other: Union[float, Vector2, _VectorElementwiseProxy2]
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) -> Vector2: ...
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def __rfloordiv__(
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self, other: Union[float, Vector2, _VectorElementwiseProxy2]
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) -> Vector2: ...
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def __mod__(
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self, other: Union[float, Vector2, _VectorElementwiseProxy2]
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) -> Vector2: ...
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def __rmod__(
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self, other: Union[float, Vector2, _VectorElementwiseProxy2]
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) -> Vector2: ...
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def __pow__(
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self, power: Union[float, Vector2, _VectorElementwiseProxy2]
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) -> Vector2: ...
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def __rpow__(
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self, power: Union[float, Vector2, _VectorElementwiseProxy2]
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) -> Vector2: ...
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class _VectorElementwiseProxy3:
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def __add__(
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self, other: Union[float, Vector3, _VectorElementwiseProxy3]
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) -> Vector3: ...
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def __radd__(
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self, other: Union[float, Vector3, _VectorElementwiseProxy3]
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) -> Vector3: ...
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def __sub__(
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self, other: Union[float, Vector3, _VectorElementwiseProxy3]
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) -> Vector3: ...
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def __rsub__(
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self, other: Union[float, Vector3, _VectorElementwiseProxy3]
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) -> Vector3: ...
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def __mul__(
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self, other: Union[float, Vector3, _VectorElementwiseProxy3]
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) -> Vector3: ...
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def __rmul__(
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self, other: Union[float, Vector3, _VectorElementwiseProxy3]
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) -> Vector3: ...
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def __truediv__(
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self, other: Union[float, Vector3, _VectorElementwiseProxy3]
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) -> Vector3: ...
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def __rtruediv__(
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self, other: Union[float, Vector3, _VectorElementwiseProxy3]
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) -> Vector3: ...
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def __floordiv__(
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self, other: Union[float, Vector3, _VectorElementwiseProxy3]
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) -> Vector3: ...
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def __rfloordiv__(
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self, other: Union[float, Vector3, _VectorElementwiseProxy3]
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) -> Vector3: ...
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def __mod__(
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self, other: Union[float, Vector3, _VectorElementwiseProxy3]
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) -> Vector3: ...
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def __rmod__(
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self, other: Union[float, Vector3, _VectorElementwiseProxy3]
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) -> Vector3: ...
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def __pow__(
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self, power: Union[float, Vector3, _VectorElementwiseProxy3]
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) -> Vector3: ...
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def __rpow__(
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self, power: Union[float, Vector3, _VectorElementwiseProxy3]
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) -> Vector3: ...
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class Vector2:
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x: float
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y: float
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xx: Vector2
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xy: Vector2
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yx: Vector2
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yy: Vector2
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__hash__: None # type: ignore
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@overload
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def __init__(
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self,
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x: Union[float, Tuple[float, float], List[float], Vector2] = 0,
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) -> None: ...
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@overload
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def __init__(self, x: float, y: float) -> None: ...
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def __setitem__(self, key: int, value: float) -> None: ...
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@overload
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def __getitem__(self, i: int) -> float: ...
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@overload
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def __getitem__(self, s: slice) -> List[float]: ...
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def __add__(self, other: Vector2) -> Vector2: ...
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def __sub__(self, other: Vector2) -> Vector2: ...
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@overload
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def __mul__(self, other: Vector2) -> float: ...
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@overload
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def __mul__(self, other: float) -> Vector2: ...
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def __rmul__(self, other: float) -> Vector2: ...
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def __truediv__(self, other: float) -> Vector2: ...
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def __floordiv__(self, other: float) -> Vector2: ...
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def __neg__(self) -> Vector2: ...
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def __pos__(self) -> Vector2: ...
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def __bool__(self) -> bool: ...
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def __iadd__(self, other: Vector2) -> Vector2: ...
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def __isub__(self, other: Vector2) -> Vector2: ...
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@overload
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def __imul__(self, other: Vector2) -> float: ...
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@overload
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def __imul__(self, other: float) -> Vector2: ...
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def dot(self, other: Vector2) -> float: ...
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def cross(self, other: Vector2) -> Vector2: ...
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def magnitude(self) -> float: ...
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def magnitude_squared(self) -> float: ...
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def length(self) -> float: ...
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def length_squared(self) -> float: ...
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def normalize(self) -> Vector2: ...
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def normalize_ip(self) -> None: ...
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def is_normalized(self) -> bool: ...
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def scale_to_length(self, value: float) -> None: ...
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def reflect(self, other: Vector2) -> Vector2: ...
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def reflect_ip(self, other: Vector2) -> None: ...
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def distance_to(self, other: Union[Vector2, Sequence[float]]) -> float: ...
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def distance_squared_to(self, other: Vector2) -> float: ...
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def lerp(self, other: Vector2, value: float) -> Vector2: ...
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def slerp(self, other: Vector2, value: float) -> Vector2: ...
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def elementwise(self) -> _VectorElementwiseProxy2: ...
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def rotate(self, angle: float) -> Vector2: ...
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def rotate_rad(self, angle: float) -> Vector2: ...
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def rotate_ip(self, angle: float) -> None: ...
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def rotate_rad_ip(self, angle: float) -> None: ...
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def rotate_ip_rad(self, angle: float) -> None: ...
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def angle_to(self, other: Vector2) -> float: ...
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def as_polar(self) -> Tuple[float, float]: ...
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def from_polar(
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self, polar_value: Union[List[float], Tuple[float, float]]
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) -> None: ...
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def copy(self) -> Vector2: ...
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def update(
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self,
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x: Union[float, Vector2, Tuple[float, float], List[float]] = 0,
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y: float = 0,
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) -> None: ...
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class Vector3:
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x: float
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y: float
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z: float
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xx: Vector2
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xy: Vector2
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xz: Vector2
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yx: Vector2
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yy: Vector2
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yz: Vector2
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zx: Vector2
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zy: Vector2
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zz: Vector2
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xxx: Vector3
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xxy: Vector3
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xxz: Vector3
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xyx: Vector3
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xyy: Vector3
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xyz: Vector3
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xzx: Vector3
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xzy: Vector3
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xzz: Vector3
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yxx: Vector3
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yxy: Vector3
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yxz: Vector3
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yyx: Vector3
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yyy: Vector3
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yyz: Vector3
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yzx: Vector3
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yzy: Vector3
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yzz: Vector3
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zxx: Vector3
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zxy: Vector3
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zxz: Vector3
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zyx: Vector3
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zyy: Vector3
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zyz: Vector3
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zzx: Vector3
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zzy: Vector3
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zzz: Vector3
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__hash__: None # type: ignore
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@overload
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def __init__(
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self,
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xyz: Union[float, Tuple[float, float, float], List[float], Vector3] = 0,
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) -> None: ...
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@overload
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def __init__(self, x: float, y: float, z: float) -> None: ...
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def __setitem__(self, key: int, value: float) -> None: ...
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@overload
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def __getitem__(self, i: int) -> float: ...
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@overload
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def __getitem__(self, s: slice) -> List[float]: ...
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def __add__(self, other: Vector3) -> Vector3: ...
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def __sub__(self, other: Vector3) -> Vector3: ...
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@overload
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def __mul__(self, other: Vector3) -> float: ...
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@overload
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def __mul__(self, other: float) -> Vector3: ...
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def __rmul__(self, other: float) -> Vector3: ...
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def __truediv__(self, other: float) -> Vector3: ...
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def __floordiv__(self, other: float) -> Vector3: ...
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def __neg__(self) -> Vector3: ...
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def __pos__(self) -> Vector3: ...
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def __bool__(self) -> bool: ...
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def __iadd__(self, other: Vector3) -> Vector3: ...
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def __isub__(self, other: Vector3) -> Vector3: ...
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@overload
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def __imul__(self, other: Vector3) -> float: ...
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@overload
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def __imul__(self, other: float) -> Vector3: ...
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def dot(self, other: Vector3) -> float: ...
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def cross(self, other: Vector3) -> Vector3: ...
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def magnitude(self) -> float: ...
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def magnitude_squared(self) -> float: ...
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def length(self) -> float: ...
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def length_squared(self) -> float: ...
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def normalize(self) -> Vector3: ...
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def normalize_ip(self) -> None: ...
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def is_normalized(self) -> bool: ...
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def scale_to_length(self, value: float) -> None: ...
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def reflect(self, other: Vector3) -> Vector3: ...
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def reflect_ip(self, other: Vector3) -> None: ...
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def distance_to(self, other: Vector3) -> float: ...
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def distance_squared_to(self, other: Vector3) -> float: ...
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def lerp(self, other: Vector3, value: float) -> Vector3: ...
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def slerp(self, other: Vector3, value: float) -> Vector3: ...
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def elementwise(self) -> _VectorElementwiseProxy3: ...
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def rotate(self, angle: float, axis: Vector3) -> Vector3: ...
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def rotate_rad(self, angle: float, axis: Vector3) -> Vector3: ...
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def rotate_ip(self, angle: float, axis: Vector3) -> None: ...
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def rotate_rad_ip(self, angle: float, axis: Vector3) -> None: ...
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def rotate_ip_rad(self, angle: float, axis: Vector3) -> None: ...
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def rotate_x(self, angle: float) -> Vector3: ...
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def rotate_x_rad(self, angle: float) -> Vector3: ...
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def rotate_x_ip(self, angle: float) -> None: ...
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def rotate_x_rad_ip(self, angle: float) -> None: ...
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def rotate_x_ip_rad(self, angle: float) -> None: ...
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def rotate_y(self, angle: float) -> Vector3: ...
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def rotate_y_rad(self, angle: float) -> Vector3: ...
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def rotate_y_ip(self, angle: float) -> None: ...
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def rotate_y_rad_ip(self, angle: float) -> None: ...
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def rotate_y_ip_rad(self, angle: float) -> None: ...
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def rotate_z(self, angle: float) -> Vector3: ...
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def rotate_z_rad(self, angle: float) -> Vector3: ...
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def rotate_z_ip(self, angle: float) -> None: ...
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def rotate_z_rad_ip(self, angle: float) -> None: ...
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def rotate_z_ip_rad(self, angle: float) -> None: ...
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def angle_to(self, other: Vector3) -> float: ...
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def as_spherical(self) -> Tuple[float, float, float]: ...
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def from_spherical(self, spherical: Tuple[float, float, float]) -> None: ...
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def copy(self) -> Vector3: ...
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@overload
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def update(
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self,
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xyz: Union[float, Tuple[float, float, float], List[float], Vector3] = 0,
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) -> None: ...
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@overload
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def update(self, x: int, y: int, z: int) -> None: ...
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