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.venv/lib/python3.8/site-packages/pygame/surface.pyi
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.venv/lib/python3.8/site-packages/pygame/surface.pyi
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from typing import Any, List, Optional, Sequence, Text, Tuple, Union, overload
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from pygame.bufferproxy import BufferProxy
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from pygame.math import Vector2
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from pygame.rect import Rect
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from ._common import _CanBeRect, _ColorValue, _Coordinate, _RgbaOutput
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class Surface(object):
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_pixels_address: int
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@overload
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def __init__(
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self,
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size: _Coordinate,
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flags: int = ...,
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depth: int = ...,
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masks: Optional[_ColorValue] = ...,
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) -> None: ...
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@overload
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def __init__(
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self,
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size: _Coordinate,
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flags: int = ...,
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surface: Surface = ...,
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) -> None: ...
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def blit(
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self,
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source: Surface,
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dest: Union[_Coordinate, _CanBeRect],
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area: Optional[_CanBeRect] = ...,
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special_flags: int = ...,
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) -> Rect: ...
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def blits(
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self,
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blit_sequence: Sequence[
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Union[
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Tuple[Surface, Union[_Coordinate, _CanBeRect]],
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Tuple[Surface, Union[_Coordinate, _CanBeRect], Union[_CanBeRect, int]],
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Tuple[Surface, Union[_Coordinate, _CanBeRect], _CanBeRect, int],
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]
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],
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doreturn: Union[int, bool] = 1,
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) -> Union[List[Rect], None]: ...
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@overload
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def convert(self, surface: Surface) -> Surface: ...
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@overload
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def convert(self, depth: int, flags: int = ...) -> Surface: ...
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@overload
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def convert(self, masks: _ColorValue, flags: int = ...) -> Surface: ...
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@overload
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def convert(self) -> Surface: ...
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@overload
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def convert_alpha(self, surface: Surface) -> Surface: ...
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@overload
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def convert_alpha(self) -> Surface: ...
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def copy(self) -> Surface: ...
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def fill(
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self,
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color: _ColorValue,
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rect: Optional[_CanBeRect] = ...,
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special_flags: int = ...,
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) -> Rect: ...
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def scroll(self, dx: int = ..., dy: int = ...) -> None: ...
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@overload
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def set_colorkey(self, color: _ColorValue, flags: int = ...) -> None: ...
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@overload
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def set_colorkey(self, color: None) -> None: ...
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def get_colorkey(self) -> Optional[_RgbaOutput]: ...
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@overload
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def set_alpha(self, value: int, flags: int = ...) -> None: ...
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@overload
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def set_alpha(self, value: None) -> None: ...
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def get_alpha(self) -> Optional[int]: ...
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def lock(self) -> None: ...
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def unlock(self) -> None: ...
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def mustlock(self) -> bool: ...
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def get_locked(self) -> bool: ...
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def get_locks(self) -> Tuple[Any, ...]: ...
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def get_at(self, x_y: Sequence[int]) -> _RgbaOutput: ...
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def set_at(self, x_y: Sequence[int], color: _ColorValue) -> None: ...
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def get_at_mapped(self, x_y: Sequence[int]) -> int: ...
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def get_palette(self) -> List[_RgbaOutput]: ...
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def get_palette_at(self, index: int) -> _RgbaOutput: ...
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def set_palette(self, palette: List[_ColorValue]) -> None: ...
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def set_palette_at(self, index: int, color: _ColorValue) -> None: ...
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def map_rgb(self, color: _ColorValue) -> int: ...
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def unmap_rgb(self, mapped_int: int) -> _RgbaOutput: ...
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def set_clip(self, rect: Optional[_CanBeRect]) -> None: ...
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def get_clip(self) -> Rect: ...
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@overload
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def subsurface(self, rect: Union[_CanBeRect, Rect]) -> Surface: ...
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@overload
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def subsurface(
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self,
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left_top: Union[List[float], Tuple[float, float], Vector2],
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width_height: Union[List[float], Tuple[float, float], Vector2],
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) -> Surface: ...
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@overload
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def subsurface(
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self, left: float, top: float, width: float, height: float
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) -> Surface: ...
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def get_parent(self) -> Surface: ...
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def get_abs_parent(self) -> Surface: ...
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def get_offset(self) -> Tuple[int, int]: ...
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def get_abs_offset(self) -> Tuple[int, int]: ...
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def get_size(self) -> Tuple[int, int]: ...
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def get_width(self) -> int: ...
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def get_height(self) -> int: ...
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def get_rect(self, **kwargs: Any) -> Rect: ...
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def get_bitsize(self) -> int: ...
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def get_bytesize(self) -> int: ...
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def get_flags(self) -> int: ...
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def get_pitch(self) -> int: ...
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def get_masks(self) -> _RgbaOutput: ...
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def set_masks(self, color: _ColorValue) -> None: ...
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def get_shifts(self) -> _RgbaOutput: ...
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def set_shifts(self, color: _ColorValue) -> None: ...
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def get_losses(self) -> _RgbaOutput: ...
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def get_bounding_rect(self, min_alpha: int = ...) -> Rect: ...
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def get_view(self, kind: Text = ...) -> BufferProxy: ...
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def get_buffer(self) -> BufferProxy: ...
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