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creeper.py
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60
creeper.py
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from itertools import cycle, repeat
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from pathlib import Path
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import pygame
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from more_itertools import flatten
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from game import Game
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class Creeper(Game):
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def __init__(self):
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super().__init__()
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self.background = pygame.Surface(self.screen.get_size())
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self.background.fill((0, 255, 247))
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self.x, self.y = [i / 2 for i in self.screen.get_size()]
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self.spot = pygame.image.load("assets/spotlight.png")
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self.darkness = pygame.Surface(self.screen.get_size()).convert_alpha()
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self.light_power = 1.1
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self.creepers = cycle(
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flatten(
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[
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repeat(pygame.image.load(img), 10)
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for img in Path("assets/creeper/idle/").glob("*.png")
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]
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)
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)
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self.creeper = pygame.image.load("assets/creeper/idle/1.png")
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def game(self):
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self.screen.blit(self.background, (0, 0))
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creeper = next(self.creepers)
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self.screen.blit(
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creeper,
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(self.x - creeper.get_size()[0] / 2, self.y - creeper.get_size()[1] / 2)
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# pygame.transform.scale(next(self.creepers), (96, 128)), (self.x, self.y)
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)
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self.darkness.fill((0, 0, 0))
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if self.light_power < 500:
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self.light_power = min(self.light_power ** 1.1, 500)
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self.darkness.blit(
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pygame.transform.smoothscale(
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self.spot, [self.light_power, self.light_power]
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),
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(self.x - self.light_power / 2, self.y - self.light_power / 2),
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)
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self.screen.blit(
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self.darkness,
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(0, 0),
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special_flags=pygame.BLEND_RGBA_MULT,
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)
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keys = pygame.key.get_pressed()
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if keys[pygame.K_a]:
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self.x -= 10
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if keys[pygame.K_d]:
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self.x += 10
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if __name__ == "__main__":
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creeper = Creeper()
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creeper.run()
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