resurection

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Waylon Walker 2022-12-19 08:37:36 -06:00
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.envrc
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#!/bin/bash
# shortcut for creating new virtual environments
venvnew() {
python3 -m venv .venv --prompt $(basename $PWD)
source .venv/bin/activate
python3 -m pip install pip --upgrade
if [ -d "src" ]; then
pip install -e "src[all]" || \
pip install -e "src[dev]" || \
pip install -e "src"
elif [[ -f "setup.py" ]]; then
pip install -e .
elif [[ -f "requirements.txt" ]]; then
pip install pre-commit
pre-commit install
fi
if [[ -f ".pre-commit-config.yaml" ]]; then
pip install pre-commit
pre-commit install
fi
pip show kedro > /dev/null 2>&1 && pip install kedro-lsp
pip install \
black \
flake8 \
ipython \
isort \
lolcat \
mypy \
pyflyby \
rich \
rope
}
source .venv/bin/activate > /dev/null 2>&1 || venvnew
echo $(basename $PWD) | lolcat

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.gitignore vendored Normal file
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# Created by https://www.toptal.com/developers/gitignore/api/vim,node,data,emacs,python,pycharm,executable,sublimetext,visualstudio,visualstudiocode
# Edit at https://www.toptal.com/developers/gitignore?templates=vim,node,data,emacs,python,pycharm,executable,sublimetext,visualstudio,visualstudiocode
### Data ###
*.csv
*.dat
*.efx
*.gbr
*.key
*.pps
*.ppt
*.pptx
*.sdf
*.tax2010
*.vcf
*.xml
### Emacs ###
# -*- mode: gitignore; -*-
*~
\#*\#
/.emacs.desktop
/.emacs.desktop.lock
*.elc
auto-save-list
tramp
.\#*
# Org-mode
.org-id-locations
*_archive
# flymake-mode
*_flymake.*
# eshell files
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# elpa packages
/elpa/
# reftex files
*.rel
# AUCTeX auto folder
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# cask packages
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dist/
# Flycheck
flycheck_*.el
# server auth directory
/server/
# projectiles files
.projectile
# directory configuration
.dir-locals.el
# network security
/network-security.data
### Executable ###
*.app
*.bat
*.cgi
*.com
*.exe
*.gadget
*.jar
*.pif
*.vb
*.wsf
### Node ###
# Logs
logs
*.log
npm-debug.log*
yarn-debug.log*
yarn-error.log*
lerna-debug.log*
.pnpm-debug.log*
# Diagnostic reports (https://nodejs.org/api/report.html)
report.[0-9]*.[0-9]*.[0-9]*.[0-9]*.json
# Runtime data
pids
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*.seed
*.pid.lock
# Directory for instrumented libs generated by jscoverage/JSCover
lib-cov
# Coverage directory used by tools like istanbul
coverage
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.grunt
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bower_components
# node-waf configuration
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build/Release
# Dependency directories
node_modules/
jspm_packages/
# Snowpack dependency directory (https://snowpack.dev/)
web_modules/
# TypeScript cache
*.tsbuildinfo
# Optional npm cache directory
.npm
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# Optional stylelint cache
.stylelintcache
# Microbundle cache
.rpt2_cache/
.rts2_cache_cjs/
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# Optional REPL history
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*.tgz
# Yarn Integrity file
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# dotenv environment variable files
.env
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.env.test.local
.env.production.local
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.cache
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out
# Nuxt.js build / generate output
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dist
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# https://nextjs.org/blog/next-9-1#public-directory-support
# public
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.vscode-test
# yarn v2
.yarn/cache
.yarn/unplugged
.yarn/build-state.yml
.yarn/install-state.gz
.pnp.*
### Node Patch ###
# Serverless Webpack directories
.webpack/
# Optional stylelint cache
# SvelteKit build / generate output
.svelte-kit
### PyCharm ###
# Covers JetBrains IDEs: IntelliJ, RubyMine, PhpStorm, AppCode, PyCharm, CLion, Android Studio, WebStorm and Rider
# Reference: https://intellij-support.jetbrains.com/hc/en-us/articles/206544839
# User-specific stuff
.idea/**/workspace.xml
.idea/**/tasks.xml
.idea/**/usage.statistics.xml
.idea/**/dictionaries
.idea/**/shelf
# AWS User-specific
.idea/**/aws.xml
# Generated files
.idea/**/contentModel.xml
# Sensitive or high-churn files
.idea/**/dataSources/
.idea/**/dataSources.ids
.idea/**/dataSources.local.xml
.idea/**/sqlDataSources.xml
.idea/**/dynamic.xml
.idea/**/uiDesigner.xml
.idea/**/dbnavigator.xml
# Gradle
.idea/**/gradle.xml
.idea/**/libraries
# Gradle and Maven with auto-import
# When using Gradle or Maven with auto-import, you should exclude module files,
# since they will be recreated, and may cause churn. Uncomment if using
# auto-import.
# .idea/artifacts
# .idea/compiler.xml
# .idea/jarRepositories.xml
# .idea/modules.xml
# .idea/*.iml
# .idea/modules
# *.iml
# *.ipr
# CMake
cmake-build-*/
# Mongo Explorer plugin
.idea/**/mongoSettings.xml
# File-based project format
*.iws
# IntelliJ
out/
# mpeltonen/sbt-idea plugin
.idea_modules/
# JIRA plugin
atlassian-ide-plugin.xml
# Cursive Clojure plugin
.idea/replstate.xml
# SonarLint plugin
.idea/sonarlint/
# Crashlytics plugin (for Android Studio and IntelliJ)
com_crashlytics_export_strings.xml
crashlytics.properties
crashlytics-build.properties
fabric.properties
# Editor-based Rest Client
.idea/httpRequests
# Android studio 3.1+ serialized cache file
.idea/caches/build_file_checksums.ser
### PyCharm Patch ###
# Comment Reason: https://github.com/joeblau/gitignore.io/issues/186#issuecomment-215987721
# *.iml
# modules.xml
# .idea/misc.xml
# *.ipr
# Sonarlint plugin
# https://plugins.jetbrains.com/plugin/7973-sonarlint
.idea/**/sonarlint/
# SonarQube Plugin
# https://plugins.jetbrains.com/plugin/7238-sonarqube-community-plugin
.idea/**/sonarIssues.xml
# Markdown Navigator plugin
# https://plugins.jetbrains.com/plugin/7896-markdown-navigator-enhanced
.idea/**/markdown-navigator.xml
.idea/**/markdown-navigator-enh.xml
.idea/**/markdown-navigator/
# Cache file creation bug
# See https://youtrack.jetbrains.com/issue/JBR-2257
.idea/$CACHE_FILE$
# CodeStream plugin
# https://plugins.jetbrains.com/plugin/12206-codestream
.idea/codestream.xml
# Azure Toolkit for IntelliJ plugin
# https://plugins.jetbrains.com/plugin/8053-azure-toolkit-for-intellij
.idea/**/azureSettings.xml
### Python ###
# Byte-compiled / optimized / DLL files
__pycache__/
*.py[cod]
*$py.class
# C extensions
*.so
# Distribution / packaging
.Python
build/
develop-eggs/
downloads/
eggs/
.eggs/
lib/
lib64/
parts/
sdist/
var/
wheels/
share/python-wheels/
*.egg-info/
.installed.cfg
*.egg
MANIFEST
# PyInstaller
# Usually these files are written by a python script from a template
# before PyInstaller builds the exe, so as to inject date/other infos into it.
*.manifest
*.spec
# Installer logs
pip-log.txt
pip-delete-this-directory.txt
# Unit test / coverage reports
htmlcov/
.tox/
.nox/
.coverage
.coverage.*
nosetests.xml
coverage.xml
*.cover
*.py,cover
.hypothesis/
.pytest_cache/
cover/
# Translations
*.mo
*.pot
# Django stuff:
local_settings.py
db.sqlite3
db.sqlite3-journal
# Flask stuff:
instance/
.webassets-cache
# Scrapy stuff:
.scrapy
# Sphinx documentation
docs/_build/
# PyBuilder
.pybuilder/
target/
# Jupyter Notebook
.ipynb_checkpoints
# IPython
profile_default/
ipython_config.py
# pyenv
# For a library or package, you might want to ignore these files since the code is
# intended to run in multiple environments; otherwise, check them in:
# .python-version
# pipenv
# According to pypa/pipenv#598, it is recommended to include Pipfile.lock in version control.
# However, in case of collaboration, if having platform-specific dependencies or dependencies
# having no cross-platform support, pipenv may install dependencies that don't work, or not
# install all needed dependencies.
#Pipfile.lock
# poetry
# Similar to Pipfile.lock, it is generally recommended to include poetry.lock in version control.
# This is especially recommended for binary packages to ensure reproducibility, and is more
# commonly ignored for libraries.
# https://python-poetry.org/docs/basic-usage/#commit-your-poetrylock-file-to-version-control
#poetry.lock
# pdm
# Similar to Pipfile.lock, it is generally recommended to include pdm.lock in version control.
#pdm.lock
# pdm stores project-wide configurations in .pdm.toml, but it is recommended to not include it
# in version control.
# https://pdm.fming.dev/#use-with-ide
.pdm.toml
# PEP 582; used by e.g. github.com/David-OConnor/pyflow and github.com/pdm-project/pdm
__pypackages__/
# Celery stuff
celerybeat-schedule
celerybeat.pid
# SageMath parsed files
*.sage.py
# Environments
.venv
env/
venv/
ENV/
env.bak/
venv.bak/
# Spyder project settings
.spyderproject
.spyproject
# Rope project settings
.ropeproject
# mkdocs documentation
/site
# mypy
.mypy_cache/
.dmypy.json
dmypy.json
# Pyre type checker
.pyre/
# pytype static type analyzer
.pytype/
# Cython debug symbols
cython_debug/
# PyCharm
# JetBrains specific template is maintained in a separate JetBrains.gitignore that can
# be found at https://github.com/github/gitignore/blob/main/Global/JetBrains.gitignore
# and can be added to the global gitignore or merged into this file. For a more nuclear
# option (not recommended) you can uncomment the following to ignore the entire idea folder.
#.idea/
### Python Patch ###
# Poetry local configuration file - https://python-poetry.org/docs/configuration/#local-configuration
poetry.toml
### SublimeText ###
# Cache files for Sublime Text
*.tmlanguage.cache
*.tmPreferences.cache
*.stTheme.cache
# Workspace files are user-specific
*.sublime-workspace
# Project files should be checked into the repository, unless a significant
# proportion of contributors will probably not be using Sublime Text
# *.sublime-project
# SFTP configuration file
sftp-config.json
sftp-config-alt*.json
# Package control specific files
Package Control.last-run
Package Control.ca-list
Package Control.ca-bundle
Package Control.system-ca-bundle
Package Control.cache/
Package Control.ca-certs/
Package Control.merged-ca-bundle
Package Control.user-ca-bundle
oscrypto-ca-bundle.crt
bh_unicode_properties.cache
# Sublime-github package stores a github token in this file
# https://packagecontrol.io/packages/sublime-github
GitHub.sublime-settings
### Vim ###
# Swap
[._]*.s[a-v][a-z]
!*.svg # comment out if you don't need vector files
[._]*.sw[a-p]
[._]s[a-rt-v][a-z]
[._]ss[a-gi-z]
[._]sw[a-p]
# Session
Session.vim
Sessionx.vim
# Temporary
.netrwhist
# Auto-generated tag files
tags
# Persistent undo
[._]*.un~
### VisualStudioCode ###
.vscode/*
!.vscode/settings.json
!.vscode/tasks.json
!.vscode/launch.json
!.vscode/extensions.json
!.vscode/*.code-snippets
# Local History for Visual Studio Code
.history/
# Built Visual Studio Code Extensions
*.vsix
### VisualStudioCode Patch ###
# Ignore all local history of files
.history
.ionide
### VisualStudio ###
## Ignore Visual Studio temporary files, build results, and
## files generated by popular Visual Studio add-ons.
##
## Get latest from https://github.com/github/gitignore/blob/main/VisualStudio.gitignore
# User-specific files
*.rsuser
*.suo
*.user
*.userosscache
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*.userprefs
# Mono auto generated files
mono_crash.*
# Build results
[Dd]ebug/
[Dd]ebugPublic/
[Rr]elease/
[Rr]eleases/
x64/
x86/
[Ww][Ii][Nn]32/
[Aa][Rr][Mm]/
[Aa][Rr][Mm]64/
bld/
[Bb]in/
[Oo]bj/
[Ll]og/
[Ll]ogs/
# Visual Studio 2015/2017 cache/options directory
.vs/
# Uncomment if you have tasks that create the project's static files in wwwroot
#wwwroot/
# Visual Studio 2017 auto generated files
Generated\ Files/
# MSTest test Results
[Tt]est[Rr]esult*/
[Bb]uild[Ll]og.*
# NUnit
*.VisualState.xml
TestResult.xml
nunit-*.xml
# Build Results of an ATL Project
[Dd]ebugPS/
[Rr]eleasePS/
dlldata.c
# Benchmark Results
BenchmarkDotNet.Artifacts/
# .NET Core
project.lock.json
project.fragment.lock.json
artifacts/
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StyleCopReport.xml
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*_p.c
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*.tmp
*.tmp_proj
*_wpftmp.csproj
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coverage*.info
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# NCrunch
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# Note: Comment the next line if you want to checkin your web deploy settings,
# but database connection strings (with potential passwords) will be unencrypted
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# checkin your Azure Web App publish settings, but sensitive information contained
# in these scripts will be unencrypted
PublishScripts/
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*.nupkg
# NuGet Symbol Packages
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# The packages folder can be ignored because of Package Restore
**/[Pp]ackages/*
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!**/[Pp]ackages/build/
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*- [Bb]ackup.rdl
*- [Bb]ackup ([0-9]).rdl
*- [Bb]ackup ([0-9][0-9]).rdl
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FakesAssemblies/
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*.GhostDoc.xml
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.ntvs_analysis.dat
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*.dsw
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**/*.DesktopClient/ModelManifest.xml
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# Paket dependency manager
.paket/paket.exe
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# FAKE - F# Make
.fake/
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*.pyc
# Cake - Uncomment if you are using it
# tools/**
# !tools/packages.config
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ASALocalRun/
# MSBuild Binary and Structured Log
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# Local History for Visual Studio
.localhistory/
# Visual Studio History (VSHistory) files
.vshistory/
# BeatPulse healthcheck temp database
healthchecksdb
# Backup folder for Package Reference Convert tool in Visual Studio 2017
MigrationBackup/
# Ionide (cross platform F# VS Code tools) working folder
.ionide/
# Fody - auto-generated XML schema
FodyWeavers.xsd
# VS Code files for those working on multiple tools
*.code-workspace
# Local History for Visual Studio Code
# Windows Installer files from build outputs
*.cab
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*.msix
*.msm
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# JetBrains Rider
*.sln.iml
### VisualStudio Patch ###
# Additional files built by Visual Studio
# End of https://www.toptal.com/developers/gitignore/api/vim,node,data,emacs,python,pycharm,executable,sublimetext,visualstudio,visualstudiocode

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<#
.Synopsis
Activate a Python virtual environment for the current PowerShell session.
.Description
Pushes the python executable for a virtual environment to the front of the
$Env:PATH environment variable and sets the prompt to signify that you are
in a Python virtual environment. Makes use of the command line switches as
well as the `pyvenv.cfg` file values present in the virtual environment.
.Parameter VenvDir
Path to the directory that contains the virtual environment to activate. The
default value for this is the parent of the directory that the Activate.ps1
script is located within.
.Parameter Prompt
The prompt prefix to display when this virtual environment is activated. By
default, this prompt is the name of the virtual environment folder (VenvDir)
surrounded by parentheses and followed by a single space (ie. '(.venv) ').
.Example
Activate.ps1
Activates the Python virtual environment that contains the Activate.ps1 script.
.Example
Activate.ps1 -Verbose
Activates the Python virtual environment that contains the Activate.ps1 script,
and shows extra information about the activation as it executes.
.Example
Activate.ps1 -VenvDir C:\Users\MyUser\Common\.venv
Activates the Python virtual environment located in the specified location.
.Example
Activate.ps1 -Prompt "MyPython"
Activates the Python virtual environment that contains the Activate.ps1 script,
and prefixes the current prompt with the specified string (surrounded in
parentheses) while the virtual environment is active.
.Notes
On Windows, it may be required to enable this Activate.ps1 script by setting the
execution policy for the user. You can do this by issuing the following PowerShell
command:
PS C:\> Set-ExecutionPolicy -ExecutionPolicy RemoteSigned -Scope CurrentUser
For more information on Execution Policies:
https://go.microsoft.com/fwlink/?LinkID=135170
#>
Param(
[Parameter(Mandatory = $false)]
[String]
$VenvDir,
[Parameter(Mandatory = $false)]
[String]
$Prompt
)
<# Function declarations --------------------------------------------------- #>
<#
.Synopsis
Remove all shell session elements added by the Activate script, including the
addition of the virtual environment's Python executable from the beginning of
the PATH variable.
.Parameter NonDestructive
If present, do not remove this function from the global namespace for the
session.
#>
function global:deactivate ([switch]$NonDestructive) {
# Revert to original values
# The prior prompt:
if (Test-Path -Path Function:_OLD_VIRTUAL_PROMPT) {
Copy-Item -Path Function:_OLD_VIRTUAL_PROMPT -Destination Function:prompt
Remove-Item -Path Function:_OLD_VIRTUAL_PROMPT
}
# The prior PYTHONHOME:
if (Test-Path -Path Env:_OLD_VIRTUAL_PYTHONHOME) {
Copy-Item -Path Env:_OLD_VIRTUAL_PYTHONHOME -Destination Env:PYTHONHOME
Remove-Item -Path Env:_OLD_VIRTUAL_PYTHONHOME
}
# The prior PATH:
if (Test-Path -Path Env:_OLD_VIRTUAL_PATH) {
Copy-Item -Path Env:_OLD_VIRTUAL_PATH -Destination Env:PATH
Remove-Item -Path Env:_OLD_VIRTUAL_PATH
}
# Just remove the VIRTUAL_ENV altogether:
if (Test-Path -Path Env:VIRTUAL_ENV) {
Remove-Item -Path env:VIRTUAL_ENV
}
# Just remove the _PYTHON_VENV_PROMPT_PREFIX altogether:
if (Get-Variable -Name "_PYTHON_VENV_PROMPT_PREFIX" -ErrorAction SilentlyContinue) {
Remove-Variable -Name _PYTHON_VENV_PROMPT_PREFIX -Scope Global -Force
}
# Leave deactivate function in the global namespace if requested:
if (-not $NonDestructive) {
Remove-Item -Path function:deactivate
}
}
<#
.Description
Get-PyVenvConfig parses the values from the pyvenv.cfg file located in the
given folder, and returns them in a map.
For each line in the pyvenv.cfg file, if that line can be parsed into exactly
two strings separated by `=` (with any amount of whitespace surrounding the =)
then it is considered a `key = value` line. The left hand string is the key,
the right hand is the value.
If the value starts with a `'` or a `"` then the first and last character is
stripped from the value before being captured.
.Parameter ConfigDir
Path to the directory that contains the `pyvenv.cfg` file.
#>
function Get-PyVenvConfig(
[String]
$ConfigDir
) {
Write-Verbose "Given ConfigDir=$ConfigDir, obtain values in pyvenv.cfg"
# Ensure the file exists, and issue a warning if it doesn't (but still allow the function to continue).
$pyvenvConfigPath = Join-Path -Resolve -Path $ConfigDir -ChildPath 'pyvenv.cfg' -ErrorAction Continue
# An empty map will be returned if no config file is found.
$pyvenvConfig = @{ }
if ($pyvenvConfigPath) {
Write-Verbose "File exists, parse `key = value` lines"
$pyvenvConfigContent = Get-Content -Path $pyvenvConfigPath
$pyvenvConfigContent | ForEach-Object {
$keyval = $PSItem -split "\s*=\s*", 2
if ($keyval[0] -and $keyval[1]) {
$val = $keyval[1]
# Remove extraneous quotations around a string value.
if ("'""".Contains($val.Substring(0, 1))) {
$val = $val.Substring(1, $val.Length - 2)
}
$pyvenvConfig[$keyval[0]] = $val
Write-Verbose "Adding Key: '$($keyval[0])'='$val'"
}
}
}
return $pyvenvConfig
}
<# Begin Activate script --------------------------------------------------- #>
# Determine the containing directory of this script
$VenvExecPath = Split-Path -Parent $MyInvocation.MyCommand.Definition
$VenvExecDir = Get-Item -Path $VenvExecPath
Write-Verbose "Activation script is located in path: '$VenvExecPath'"
Write-Verbose "VenvExecDir Fullname: '$($VenvExecDir.FullName)"
Write-Verbose "VenvExecDir Name: '$($VenvExecDir.Name)"
# Set values required in priority: CmdLine, ConfigFile, Default
# First, get the location of the virtual environment, it might not be
# VenvExecDir if specified on the command line.
if ($VenvDir) {
Write-Verbose "VenvDir given as parameter, using '$VenvDir' to determine values"
}
else {
Write-Verbose "VenvDir not given as a parameter, using parent directory name as VenvDir."
$VenvDir = $VenvExecDir.Parent.FullName.TrimEnd("\\/")
Write-Verbose "VenvDir=$VenvDir"
}
# Next, read the `pyvenv.cfg` file to determine any required value such
# as `prompt`.
$pyvenvCfg = Get-PyVenvConfig -ConfigDir $VenvDir
# Next, set the prompt from the command line, or the config file, or
# just use the name of the virtual environment folder.
if ($Prompt) {
Write-Verbose "Prompt specified as argument, using '$Prompt'"
}
else {
Write-Verbose "Prompt not specified as argument to script, checking pyvenv.cfg value"
if ($pyvenvCfg -and $pyvenvCfg['prompt']) {
Write-Verbose " Setting based on value in pyvenv.cfg='$($pyvenvCfg['prompt'])'"
$Prompt = $pyvenvCfg['prompt'];
}
else {
Write-Verbose " Setting prompt based on parent's directory's name. (Is the directory name passed to venv module when creating the virutal environment)"
Write-Verbose " Got leaf-name of $VenvDir='$(Split-Path -Path $venvDir -Leaf)'"
$Prompt = Split-Path -Path $venvDir -Leaf
}
}
Write-Verbose "Prompt = '$Prompt'"
Write-Verbose "VenvDir='$VenvDir'"
# Deactivate any currently active virtual environment, but leave the
# deactivate function in place.
deactivate -nondestructive
# Now set the environment variable VIRTUAL_ENV, used by many tools to determine
# that there is an activated venv.
$env:VIRTUAL_ENV = $VenvDir
if (-not $Env:VIRTUAL_ENV_DISABLE_PROMPT) {
Write-Verbose "Setting prompt to '$Prompt'"
# Set the prompt to include the env name
# Make sure _OLD_VIRTUAL_PROMPT is global
function global:_OLD_VIRTUAL_PROMPT { "" }
Copy-Item -Path function:prompt -Destination function:_OLD_VIRTUAL_PROMPT
New-Variable -Name _PYTHON_VENV_PROMPT_PREFIX -Description "Python virtual environment prompt prefix" -Scope Global -Option ReadOnly -Visibility Public -Value $Prompt
function global:prompt {
Write-Host -NoNewline -ForegroundColor Green "($_PYTHON_VENV_PROMPT_PREFIX) "
_OLD_VIRTUAL_PROMPT
}
}
# Clear PYTHONHOME
if (Test-Path -Path Env:PYTHONHOME) {
Copy-Item -Path Env:PYTHONHOME -Destination Env:_OLD_VIRTUAL_PYTHONHOME
Remove-Item -Path Env:PYTHONHOME
}
# Add the venv to the PATH
Copy-Item -Path Env:PATH -Destination Env:_OLD_VIRTUAL_PATH
$Env:PATH = "$VenvExecDir$([System.IO.Path]::PathSeparator)$Env:PATH"

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@ -1,76 +0,0 @@
# This file must be used with "source bin/activate" *from bash*
# you cannot run it directly
deactivate () {
# reset old environment variables
if [ -n "${_OLD_VIRTUAL_PATH:-}" ] ; then
PATH="${_OLD_VIRTUAL_PATH:-}"
export PATH
unset _OLD_VIRTUAL_PATH
fi
if [ -n "${_OLD_VIRTUAL_PYTHONHOME:-}" ] ; then
PYTHONHOME="${_OLD_VIRTUAL_PYTHONHOME:-}"
export PYTHONHOME
unset _OLD_VIRTUAL_PYTHONHOME
fi
# This should detect bash and zsh, which have a hash command that must
# be called to get it to forget past commands. Without forgetting
# past commands the $PATH changes we made may not be respected
if [ -n "${BASH:-}" -o -n "${ZSH_VERSION:-}" ] ; then
hash -r
fi
if [ -n "${_OLD_VIRTUAL_PS1:-}" ] ; then
PS1="${_OLD_VIRTUAL_PS1:-}"
export PS1
unset _OLD_VIRTUAL_PS1
fi
unset VIRTUAL_ENV
if [ ! "${1:-}" = "nondestructive" ] ; then
# Self destruct!
unset -f deactivate
fi
}
# unset irrelevant variables
deactivate nondestructive
VIRTUAL_ENV="/home/walkers/git/creeper-adventure/.venv"
export VIRTUAL_ENV
_OLD_VIRTUAL_PATH="$PATH"
PATH="$VIRTUAL_ENV/bin:$PATH"
export PATH
# unset PYTHONHOME if set
# this will fail if PYTHONHOME is set to the empty string (which is bad anyway)
# could use `if (set -u; : $PYTHONHOME) ;` in bash
if [ -n "${PYTHONHOME:-}" ] ; then
_OLD_VIRTUAL_PYTHONHOME="${PYTHONHOME:-}"
unset PYTHONHOME
fi
if [ -z "${VIRTUAL_ENV_DISABLE_PROMPT:-}" ] ; then
_OLD_VIRTUAL_PS1="${PS1:-}"
if [ "x(creeper-adventure) " != x ] ; then
PS1="(creeper-adventure) ${PS1:-}"
else
if [ "`basename \"$VIRTUAL_ENV\"`" = "__" ] ; then
# special case for Aspen magic directories
# see https://aspen.io/
PS1="[`basename \`dirname \"$VIRTUAL_ENV\"\``] $PS1"
else
PS1="(`basename \"$VIRTUAL_ENV\"`)$PS1"
fi
fi
export PS1
fi
# This should detect bash and zsh, which have a hash command that must
# be called to get it to forget past commands. Without forgetting
# past commands the $PATH changes we made may not be respected
if [ -n "${BASH:-}" -o -n "${ZSH_VERSION:-}" ] ; then
hash -r
fi

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@ -1,37 +0,0 @@
# This file must be used with "source bin/activate.csh" *from csh*.
# You cannot run it directly.
# Created by Davide Di Blasi <davidedb@gmail.com>.
# Ported to Python 3.3 venv by Andrew Svetlov <andrew.svetlov@gmail.com>
alias deactivate 'test $?_OLD_VIRTUAL_PATH != 0 && setenv PATH "$_OLD_VIRTUAL_PATH" && unset _OLD_VIRTUAL_PATH; rehash; test $?_OLD_VIRTUAL_PROMPT != 0 && set prompt="$_OLD_VIRTUAL_PROMPT" && unset _OLD_VIRTUAL_PROMPT; unsetenv VIRTUAL_ENV; test "\!:*" != "nondestructive" && unalias deactivate'
# Unset irrelevant variables.
deactivate nondestructive
setenv VIRTUAL_ENV "/home/walkers/git/creeper-adventure/.venv"
set _OLD_VIRTUAL_PATH="$PATH"
setenv PATH "$VIRTUAL_ENV/bin:$PATH"
set _OLD_VIRTUAL_PROMPT="$prompt"
if (! "$?VIRTUAL_ENV_DISABLE_PROMPT") then
if (".venv" != "") then
set env_name = ".venv"
else
if (`basename "VIRTUAL_ENV"` == "__") then
# special case for Aspen magic directories
# see https://aspen.io/
set env_name = `basename \`dirname "$VIRTUAL_ENV"\``
else
set env_name = `basename "$VIRTUAL_ENV"`
endif
endif
set prompt = "[$env_name] $prompt"
unset env_name
endif
alias pydoc python -m pydoc
rehash

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@ -1,75 +0,0 @@
# This file must be used with ". bin/activate.fish" *from fish* (http://fishshell.org)
# you cannot run it directly
function deactivate -d "Exit virtualenv and return to normal shell environment"
# reset old environment variables
if test -n "$_OLD_VIRTUAL_PATH"
set -gx PATH $_OLD_VIRTUAL_PATH
set -e _OLD_VIRTUAL_PATH
end
if test -n "$_OLD_VIRTUAL_PYTHONHOME"
set -gx PYTHONHOME $_OLD_VIRTUAL_PYTHONHOME
set -e _OLD_VIRTUAL_PYTHONHOME
end
if test -n "$_OLD_FISH_PROMPT_OVERRIDE"
functions -e fish_prompt
set -e _OLD_FISH_PROMPT_OVERRIDE
functions -c _old_fish_prompt fish_prompt
functions -e _old_fish_prompt
end
set -e VIRTUAL_ENV
if test "$argv[1]" != "nondestructive"
# Self destruct!
functions -e deactivate
end
end
# unset irrelevant variables
deactivate nondestructive
set -gx VIRTUAL_ENV "/home/walkers/git/creeper-adventure/.venv"
set -gx _OLD_VIRTUAL_PATH $PATH
set -gx PATH "$VIRTUAL_ENV/bin" $PATH
# unset PYTHONHOME if set
if set -q PYTHONHOME
set -gx _OLD_VIRTUAL_PYTHONHOME $PYTHONHOME
set -e PYTHONHOME
end
if test -z "$VIRTUAL_ENV_DISABLE_PROMPT"
# fish uses a function instead of an env var to generate the prompt.
# save the current fish_prompt function as the function _old_fish_prompt
functions -c fish_prompt _old_fish_prompt
# with the original prompt function renamed, we can override with our own.
function fish_prompt
# Save the return status of the last command
set -l old_status $status
# Prompt override?
if test -n "(creeper-adventure) "
printf "%s%s" "(creeper-adventure) " (set_color normal)
else
# ...Otherwise, prepend env
set -l _checkbase (basename "$VIRTUAL_ENV")
if test $_checkbase = "__"
# special case for Aspen magic directories
# see https://aspen.io/
printf "%s[%s]%s " (set_color -b blue white) (basename (dirname "$VIRTUAL_ENV")) (set_color normal)
else
printf "%s(%s)%s" (set_color -b blue white) (basename "$VIRTUAL_ENV") (set_color normal)
end
end
# Restore the return status of the previous command.
echo "exit $old_status" | .
_old_fish_prompt
end
set -gx _OLD_FISH_PROMPT_OVERRIDE "$VIRTUAL_ENV"
end

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@ -1,8 +0,0 @@
#!/home/walkers/git/creeper-adventure/.venv/bin/python3
# -*- coding: utf-8 -*-
import re
import sys
from black import patched_main
if __name__ == '__main__':
sys.argv[0] = re.sub(r'(-script\.pyw|\.exe)?$', '', sys.argv[0])
sys.exit(patched_main())

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@ -1,8 +0,0 @@
#!/home/walkers/git/creeper-adventure/.venv/bin/python3
# -*- coding: utf-8 -*-
import re
import sys
from blackd import patched_main
if __name__ == '__main__':
sys.argv[0] = re.sub(r'(-script\.pyw|\.exe)?$', '', sys.argv[0])
sys.exit(patched_main())

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@ -1,8 +0,0 @@
#!/home/walkers/git/creeper-adventure/.venv/bin/python3
# -*- coding: utf-8 -*-
import re
import sys
from commonmark.cmark import main
if __name__ == '__main__':
sys.argv[0] = re.sub(r'(-script\.pyw|\.exe)?$', '', sys.argv[0])
sys.exit(main())

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@ -1,78 +0,0 @@
#!/home/walkers/git/creeper-adventure/.venv/bin/python3
"""
collect-exports module1 module2...
Collect all exports in the specified modules and generate "from foo import
..." lines for public members defined in those modules.
Print the result to stdout.
"""
# pyflyby/collect-exports
# Copyright (C) 2011, 2012, 2013, 2014 Karl Chen.
# License: MIT http://opensource.org/licenses/MIT
from __future__ import absolute_import, division, with_statement
from __future__ import print_function
import sys
from pyflyby._cmdline import hfmt, parse_args
from pyflyby._importdb import ImportDB
from pyflyby._log import logger
from pyflyby._modules import ModuleHandle
def main():
def addopts(parser):
parser.add_option("--ignore-known", default=False, action='store_true',
help=hfmt('''
Don't list imports already in the
known-imports database.'''))
parser.add_option("--no-ignore-known", dest="ignore_known",
action='store_false',
help=hfmt('''
(Default) List all imports, including those
already in the known-imports database.'''))
parser.add_option("--expand-known", default=False, action='store_true',
help=hfmt('''
Scan all modules mentioned in known-imports
database.'''))
parser.add_option("--no-expand-known", dest="expand_known",
action='store_false',
help=hfmt('''
(Default) Scan only modules listed explicitly
on the command line.'''))
options, args = parse_args(addopts, import_format_params=True)
if options.expand_known:
db = ImportDB.get_default(".")
known = db.known_imports.imports
args += sorted(set(
[_f for _f in [i.split.module_name for i in known] if _f]))
bad_module_names = []
for module_name in args:
module = ModuleHandle(module_name)
try:
imports = module.exports
except Exception as e:
logger.warning("couldn't get exports for %s; ignoring: %s: %s",
module, type(e).__name__, e)
bad_module_names.append(module_name)
continue
if not imports:
continue
if options.ignore_known:
db = ImportDB.get_default(module.__file__)
imports = imports.without_imports(db)
sys.stdout.write(imports.pretty_print(
allow_conflicts=True, params=options.params))
if bad_module_names:
print("collect-exports: there were problems with: %s" % (
' '.join(bad_module_names)), file=sys.stderr)
sys.exit(1)
if __name__ == '__main__':
main()

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@ -1,59 +0,0 @@
#!/home/walkers/git/creeper-adventure/.venv/bin/python3
"""
collect-imports *.py
collect-imports < foo.py
Collect all imports from named files or stdin, and combine them into a single
block of import statements. Print the result to stdout.
"""
# pyflyby/collect-imports
# Copyright (C) 2011, 2014 Karl Chen.
# License: MIT http://opensource.org/licenses/MIT
from __future__ import absolute_import, division, with_statement
import re
import sys
from pyflyby._cmdline import filename_args, hfmt, parse_args
from pyflyby._importclns import ImportSet
from pyflyby._importdb import ImportDB
def main():
def addopts(parser):
parser.add_option("--ignore-known", default=False, action='store_true',
help=hfmt('''
Don't list imports already in the
known-imports database.'''))
parser.add_option("--no-ignore-known", dest="ignore_known",
action='store_false',
help=hfmt('''
(Default) List all imports, including those
already in the known-imports database.'''))
parser.add_option("--include",
default=[], action="append",
help=hfmt('''
Include only imports under the given package.'''))
options, args = parse_args(addopts, import_format_params=True)
filenames = filename_args(args)
importset = ImportSet(filenames, ignore_nonimports=True)
if options.include:
regexps = [
re.escape(prefix) if prefix.endswith(".") else
re.escape(prefix) + "([.]|$)"
for prefix in options.include
]
regexp = re.compile("|".join(regexps))
match = lambda imp: regexp.match(imp.fullname)
importset = ImportSet([imp for imp in importset if match(imp)])
if options.ignore_known:
db = ImportDB.get_default(".")
importset = importset.without_imports(db.known_imports)
sys.stdout.write(importset.pretty_print(
allow_conflicts=True, params=options.params))
if __name__ == '__main__':
main()

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@ -1,8 +0,0 @@
#!/home/walkers/git/creeper-adventure/.venv/bin/python3
# -*- coding: utf-8 -*-
import re
import sys
from mypy.dmypy.client import console_entry
if __name__ == '__main__':
sys.argv[0] = re.sub(r'(-script\.pyw|\.exe)?$', '', sys.argv[0])
sys.exit(console_entry())

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@ -1,40 +0,0 @@
#!/home/walkers/git/creeper-adventure/.venv/bin/python3
"""
Usage: find-import names...
Prints how to import given name(s).
"""
# pyflyby/find-import
# Copyright (C) 2011, 2014 Karl Chen.
# License: MIT http://opensource.org/licenses/MIT
from __future__ import absolute_import, division, with_statement
from __future__ import print_function
from pyflyby._cmdline import parse_args, syntax
from pyflyby._importdb import ImportDB
from pyflyby._log import logger
def main():
options, args = parse_args(import_format_params=True)
if not args:
syntax()
db = ImportDB.get_default(".")
known = db.known_imports.by_import_as
errors = 0
for arg in args:
try:
imports = known[arg]
except KeyError:
errors += 1
logger.error("Can't find import for %r", arg)
else:
for imp in imports:
print(imp.pretty_print(params=options.params), end=' ')
if errors:
raise SystemExit(1)
if __name__ == '__main__':
main()

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@ -1,8 +0,0 @@
#!/home/walkers/git/creeper-adventure/.venv/bin/python3
# -*- coding: utf-8 -*-
import re
import sys
from flake8.main.cli import main
if __name__ == '__main__':
sys.argv[0] = re.sub(r'(-script\.pyw|\.exe)?$', '', sys.argv[0])
sys.exit(main())

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@ -1,8 +0,0 @@
#!/home/walkers/git/creeper-adventure/.venv/bin/python3
# -*- coding: utf-8 -*-
import re
import sys
from identify.cli import main
if __name__ == '__main__':
sys.argv[0] = re.sub(r'(-script\.pyw|\.exe)?$', '', sys.argv[0])
sys.exit(main())

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@ -1,8 +0,0 @@
#!/home/walkers/git/creeper-adventure/.venv/bin/python3
# -*- coding: utf-8 -*-
import re
import sys
from IPython import start_ipython
if __name__ == '__main__':
sys.argv[0] = re.sub(r'(-script\.pyw|\.exe)?$', '', sys.argv[0])
sys.exit(start_ipython())

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@ -1,8 +0,0 @@
#!/home/walkers/git/creeper-adventure/.venv/bin/python3
# -*- coding: utf-8 -*-
import re
import sys
from IPython import start_ipython
if __name__ == '__main__':
sys.argv[0] = re.sub(r'(-script\.pyw|\.exe)?$', '', sys.argv[0])
sys.exit(start_ipython())

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@ -1,8 +0,0 @@
#!/home/walkers/git/creeper-adventure/.venv/bin/python3
# -*- coding: utf-8 -*-
import re
import sys
from isort.main import main
if __name__ == '__main__':
sys.argv[0] = re.sub(r'(-script\.pyw|\.exe)?$', '', sys.argv[0])
sys.exit(main())

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@ -1,8 +0,0 @@
#!/home/walkers/git/creeper-adventure/.venv/bin/python3
# -*- coding: utf-8 -*-
import re
import sys
from isort.main import identify_imports_main
if __name__ == '__main__':
sys.argv[0] = re.sub(r'(-script\.pyw|\.exe)?$', '', sys.argv[0])
sys.exit(identify_imports_main())

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@ -1,36 +0,0 @@
#!/home/walkers/git/creeper-adventure/.venv/bin/python3
"""
Usage: list-bad-xrefs modules... filenames...
Prints the bad docstring cross-references in the given modules.
Similar to running C{epydoc -v}, but:
- The output is organized so that it is easy to identify the code needing
fixing.
- If a cross-reference is to an external module, its references are included
automatically.
"""
# pyflyby/list-bad-xrefs
# Copyright (C) 2011, 2014 Karl Chen.
# License: MIT http://opensource.org/licenses/MIT
from __future__ import absolute_import, division, with_statement
from __future__ import print_function
from pyflyby._cmdline import parse_args, syntax
from pyflyby._docxref import find_bad_doc_cross_references
def main():
options, args = parse_args()
if not args:
syntax()
for rec in find_bad_doc_cross_references(args):
module, linenos, container_name, identifier = rec
for lineno in linenos or ["?"]:
print("%s:%s: undefined docstring cross-reference in %s: %s" % (
module.filename, lineno, container_name, identifier))
if __name__ == '__main__':
main()

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@ -1,242 +0,0 @@
#!/home/walkers/git/creeper-adventure/.venv/bin/python3
#
# "THE BEER-WARE LICENSE" (Revision 43~maze)
#
# <maze@pyth0n.org> wrote these files. As long as you retain this notice you
# can do whatever you want with this stuff. If we meet some day, and you think
# this stuff is worth it, you can buy me a beer in return.
from __future__ import print_function
import atexit
import math
import os
import random
import re
import sys
import time
from signal import signal, SIGPIPE, SIG_DFL
PY3 = sys.version_info >= (3,)
# override default handler so no exceptions on SIGPIPE
signal(SIGPIPE, SIG_DFL)
# Reset terminal colors at exit
def reset():
sys.stdout.write('\x1b[0m')
sys.stdout.flush()
atexit.register(reset)
STRIP_ANSI = re.compile(r'\x1b\[(\d+)(;\d+)?(;\d+)?[m|K]')
COLOR_ANSI = (
(0x00, 0x00, 0x00), (0xcd, 0x00, 0x00),
(0x00, 0xcd, 0x00), (0xcd, 0xcd, 0x00),
(0x00, 0x00, 0xee), (0xcd, 0x00, 0xcd),
(0x00, 0xcd, 0xcd), (0xe5, 0xe5, 0xe5),
(0x7f, 0x7f, 0x7f), (0xff, 0x00, 0x00),
(0x00, 0xff, 0x00), (0xff, 0xff, 0x00),
(0x5c, 0x5c, 0xff), (0xff, 0x00, 0xff),
(0x00, 0xff, 0xff), (0xff, 0xff, 0xff),
)
class stdoutWin():
def __init__(self):
self.output = sys.stdout
self.string = ''
self.i = 0
def isatty(self):
return self.output.isatty()
def write(self,s):
self.string = self.string + s
def flush(self):
return self.output.flush()
def prints(self):
string = 'echo|set /p="%s"' %(self.string)
os.system(string)
self.i += 1
self.string = ''
def println(self):
print()
self.prints()
class LolCat(object):
def __init__(self, mode=256, output=sys.stdout):
self.mode =mode
self.output = output
def _distance(self, rgb1, rgb2):
return sum(map(lambda c: (c[0] - c[1]) ** 2,
zip(rgb1, rgb2)))
def ansi(self, rgb):
r, g, b = rgb
if self.mode in (8, 16):
colors = COLOR_ANSI[:self.mode]
matches = [(self._distance(c, map(int, rgb)), i) for i, c in enumerate(colors)]
matches.sort()
color = matches[0][1]
return '3%d' % (color,)
else:
gray_possible = True
sep = 2.5
while gray_possible:
if r < sep or g < sep or b < sep:
gray = r < sep and g < sep and b < sep
gray_possible = False
sep += 42.5
if gray:
color = 232 + int(float(sum(rgb) / 33.0))
else:
color = sum([16]+[int(6 * float(val)/256) * mod
for val, mod in zip(rgb, [36, 6, 1])])
return '38;5;%d' % (color,)
def wrap(self, *codes):
return '\x1b[%sm' % (''.join(codes),)
def rainbow(self, freq, i):
r = math.sin(freq * i) * 127 + 128
g = math.sin(freq * i + 2 * math.pi / 3) * 127 + 128
b = math.sin(freq * i + 4 * math.pi / 3) * 127 + 128
return [r, g, b]
def cat(self, fd, options):
if options.animate:
self.output.write('\x1b[?25l')
for line in fd:
options.os += 1
self.println(line, options)
if options.animate:
self.output.write('\x1b[?25h')
def println(self, s, options):
s = s.rstrip()
if options.force or self.output.isatty():
s = STRIP_ANSI.sub('', s)
if options.animate:
self.println_ani(s, options)
else:
self.println_plain(s, options)
self.output.write('\n')
self.output.flush()
if os.name == 'nt':
self.output.println()
def println_ani(self, s, options):
if not s:
return
for i in range(1, options.duration):
self.output.write('\x1b[%dD' % (len(s),))
self.output.flush()
options.os += options.spread
self.println_plain(s, options)
time.sleep(1.0 / options.speed)
def println_plain(self, s, options):
for i, c in enumerate(s if PY3 else s.decode(options.charset_py2, 'replace')):
rgb = self.rainbow(options.freq, options.os + i / options.spread)
self.output.write(''.join([
self.wrap(self.ansi(rgb)),
c if PY3 else c.encode(options.charset_py2, 'replace'),
]))
if os.name == 'nt':
self.output.print()
def detect_mode(term_hint='xterm-256color'):
'''
Poor-mans color mode detection.
'''
if 'ANSICON' in os.environ:
return 16
elif os.environ.get('ConEmuANSI', 'OFF') == 'ON':
return 256
else:
term = os.environ.get('TERM', term_hint)
if term.endswith('-256color') or term in ('xterm', 'screen'):
return 256
elif term.endswith('-color') or term in ('rxvt',):
return 16
else:
return 256 # optimistic default
def run():
"""Main entry point."""
import optparse
parser = optparse.OptionParser(usage=r'%prog [<options>] [file ...]')
parser.add_option('-p', '--spread', type='float', default=3.0,
help='Rainbow spread')
parser.add_option('-F', '--freq', type='float', default=0.1,
help='Rainbow frequency')
parser.add_option('-S', '--seed', type='int', default=0,
help='Rainbow seed')
parser.add_option('-a', '--animate', action='store_true', default=False,
help='Enable psychedelics')
parser.add_option('-d', '--duration', type='int', default=12,
help='Animation duration')
parser.add_option('-s', '--speed', type='float', default=20.0,
help='Animation speed')
parser.add_option('-f', '--force', action='store_true', default=False,
help='Force colour even when stdout is not a tty')
parser.add_option('-3', action='store_const', dest='mode', const=8,
help='Force 3 bit colour mode')
parser.add_option('-4', action='store_const', dest='mode', const=16,
help='Force 4 bit colour mode')
parser.add_option('-8', action='store_const', dest='mode', const=256,
help='Force 8 bit colour mode')
parser.add_option('-c', '--charset-py2', default='utf-8',
help='Manually set a charset to convert from, for python 2.7')
options, args = parser.parse_args()
options.os = random.randint(0, 256) if options.seed == 0 else options.seed
options.mode = options.mode or detect_mode()
if os.name == 'nt':
lolcat = LolCat(mode=options.mode,output=stdoutWin())
else:
lolcat = LolCat(mode=options.mode)
if not args:
args = ['-']
for filename in args:
try:
if filename == '-':
lolcat.cat(sys.stdin, options)
else:
with open(filename, 'r', errors='backslashreplace') as handle:
lolcat.cat(handle, options)
except IOError as error:
sys.stderr.write(str(error) + '\n')
except KeyboardInterrupt:
sys.stderr.write('\n')
# exit 130 for terminated-by-ctrl-c, from http://tldp.org/LDP/abs/html/exitcodes.html
return 130
if __name__ == '__main__':
sys.exit(run())

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#!/home/walkers/git/creeper-adventure/.venv/bin/python3
# -*- coding: utf-8 -*-
import re
import sys
from mypy.__main__ import console_entry
if __name__ == '__main__':
sys.argv[0] = re.sub(r'(-script\.pyw|\.exe)?$', '', sys.argv[0])
sys.exit(console_entry())

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@ -1,8 +0,0 @@
#!/home/walkers/git/creeper-adventure/.venv/bin/python3
# -*- coding: utf-8 -*-
import re
import sys
from mypyc.__main__ import main
if __name__ == '__main__':
sys.argv[0] = re.sub(r'(-script\.pyw|\.exe)?$', '', sys.argv[0])
sys.exit(main())

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@ -1,8 +0,0 @@
#!/home/walkers/git/creeper-adventure/.venv/bin/python3
# -*- coding: utf-8 -*-
import re
import sys
from nodeenv import main
if __name__ == '__main__':
sys.argv[0] = re.sub(r'(-script\.pyw|\.exe)?$', '', sys.argv[0])
sys.exit(main())

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@ -1,8 +0,0 @@
#!/home/walkers/git/creeper-adventure/.venv/bin/python3
# -*- coding: utf-8 -*-
import re
import sys
from pip._internal.cli.main import main
if __name__ == '__main__':
sys.argv[0] = re.sub(r'(-script\.pyw|\.exe)?$', '', sys.argv[0])
sys.exit(main())

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#!/home/walkers/git/creeper-adventure/.venv/bin/python3
# -*- coding: utf-8 -*-
import re
import sys
from pip._internal.cli.main import main
if __name__ == '__main__':
sys.argv[0] = re.sub(r'(-script\.pyw|\.exe)?$', '', sys.argv[0])
sys.exit(main())

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@ -1,8 +0,0 @@
#!/home/walkers/git/creeper-adventure/.venv/bin/python3
# -*- coding: utf-8 -*-
import re
import sys
from pip._internal.cli.main import main
if __name__ == '__main__':
sys.argv[0] = re.sub(r'(-script\.pyw|\.exe)?$', '', sys.argv[0])
sys.exit(main())

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@ -1,8 +0,0 @@
#!/home/walkers/git/creeper-adventure/.venv/bin/python3
# -*- coding: utf-8 -*-
import re
import sys
from pre_commit.main import main
if __name__ == '__main__':
sys.argv[0] = re.sub(r'(-script\.pyw|\.exe)?$', '', sys.argv[0])
sys.exit(main())

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@ -1,8 +0,0 @@
#!/home/walkers/git/creeper-adventure/.venv/bin/python3
# -*- coding: utf-8 -*-
import re
import sys
from pre_commit.clientlib import validate_config_main
if __name__ == '__main__':
sys.argv[0] = re.sub(r'(-script\.pyw|\.exe)?$', '', sys.argv[0])
sys.exit(validate_config_main())

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@ -1,8 +0,0 @@
#!/home/walkers/git/creeper-adventure/.venv/bin/python3
# -*- coding: utf-8 -*-
import re
import sys
from pre_commit.clientlib import validate_manifest_main
if __name__ == '__main__':
sys.argv[0] = re.sub(r'(-script\.pyw|\.exe)?$', '', sys.argv[0])
sys.exit(validate_manifest_main())

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#!/home/walkers/git/creeper-adventure/.venv/bin/python3
"""
prune-broken-imports *.py
prune-broken-imports < foo.py
Removes broken imports.
Note: This actually executes imports.
If filenames are given on the command line, rewrites them. Otherwise, if
stdin is not a tty, read from stdin and write to stdout.
Only top-level import statements are touched.
"""
# pyflyby/prune-broken-imports
# Copyright (C) 2012, 2014 Karl Chen.
# License: MIT http://opensource.org/licenses/MIT
from __future__ import absolute_import, division, with_statement
from pyflyby._cmdline import parse_args, process_actions
from pyflyby._imports2s import remove_broken_imports
def main():
options, args = parse_args(
import_format_params=True, modify_action_params=True)
def modify(x):
return remove_broken_imports(x, params=options.params)
process_actions(args, options.actions, modify)
if __name__ == '__main__':
main()

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#!/home/walkers/git/creeper-adventure/.venv/bin/python3
# -*- coding: utf-8 -*-
import re
import sys
from pyflyby._py import py_main
if __name__ == '__main__':
sys.argv[0] = re.sub(r'(-script\.pyw|\.exe)?$', '', sys.argv[0])
sys.exit(py_main())

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@ -1,8 +0,0 @@
#!/home/walkers/git/creeper-adventure/.venv/bin/python3
# -*- coding: utf-8 -*-
import re
import sys
from pyflyby._py import py_main
if __name__ == '__main__':
sys.argv[0] = re.sub(r'(-script\.pyw|\.exe)?$', '', sys.argv[0])
sys.exit(py_main())

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@ -1,8 +0,0 @@
#!/home/walkers/git/creeper-adventure/.venv/bin/python3
# -*- coding: utf-8 -*-
import re
import sys
from pycodestyle import _main
if __name__ == '__main__':
sys.argv[0] = re.sub(r'(-script\.pyw|\.exe)?$', '', sys.argv[0])
sys.exit(_main())

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@ -1,8 +0,0 @@
#!/home/walkers/git/creeper-adventure/.venv/bin/python3
# -*- coding: utf-8 -*-
import re
import sys
from pyflakes.api import main
if __name__ == '__main__':
sys.argv[0] = re.sub(r'(-script\.pyw|\.exe)?$', '', sys.argv[0])
sys.exit(main())

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@ -1,32 +0,0 @@
#!/bin/bash -e
# License for THIS FILE ONLY: CC0 Public Domain Dedication
# http://creativecommons.org/publicdomain/zero/1.0/
# Get the directory containing to the symlink target of the script.
if script=$(readlink -e "$0" 2>/dev/null) && [[ "$script" -ef "$0" ]]; then
scriptdir=$(dirname "$script")
elif script=$(realpath "$0" 2>/dev/null) && [[ "$script" -ef "$0" ]]; then
scriptdir=$(dirname "$script")
elif script=$(greadlink -e "$0" 2>/dev/null) && [[ "$script" -ef "$0" ]]; then
scriptdir=$(dirname "$script")
else
scriptdir=$(
d=$(dirname "$0")
b=$(basename "$0")
cd "$d"
if l=$(readlink "$b"); then
ld=$(dirname "$l")
cd "$ld"
fi
pwd
)
fi
PATH="$scriptdir:$PATH"
if [[ -t 1 ]] && type -p diff-colorize >/dev/null; then
diff -u "$@" | diff-colorize
else
diff -u "$@"
fi

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#!/home/walkers/git/creeper-adventure/.venv/bin/python3
# -*- coding: utf-8 -*-
import re
import sys
from pygments.cmdline import main
if __name__ == '__main__':
sys.argv[0] = re.sub(r'(-script\.pyw|\.exe)?$', '', sys.argv[0])
sys.exit(main())

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@ -1 +0,0 @@
python3

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@ -1 +0,0 @@
/home/walkers/.pyenv/versions/3.8.12/bin/python3

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@ -1,28 +0,0 @@
#!/home/walkers/git/creeper-adventure/.venv/bin/python3
"""
reformat-imports *.py
reformat-imports < foo.py
Reformats the top-level 'import' blocks within the python module/script.
"""
# pyflyby/reformat-imports
# Copyright (C) 2011, 2014 Karl Chen.
# License: MIT http://opensource.org/licenses/MIT
from __future__ import absolute_import, division, with_statement
from pyflyby._cmdline import parse_args, process_actions
from pyflyby._imports2s import reformat_import_statements
def main():
options, args = parse_args(
import_format_params=True, modify_action_params=True)
def modify(x):
return reformat_import_statements(x, params=options.params)
process_actions(args, options.actions, modify)
if __name__ == '__main__':
main()

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@ -1,38 +0,0 @@
#!/home/walkers/git/creeper-adventure/.venv/bin/python3
"""
replace-star-imports *.py
replace-star-imports < foo.py
Replaces::
from foo.bar import *
with::
from foo.bar import (f1, f2, ...)
Note: This actually executes imports.
If filenames are given on the command line, rewrites them. Otherwise, if
stdin is not a tty, read from stdin and write to stdout.
Only top-level import statements are touched.
"""
# pyflyby/replace-star-imports
# Copyright (C) 2012, 2014 Karl Chen.
# License: MIT http://opensource.org/licenses/MIT
from __future__ import absolute_import, division, with_statement
from pyflyby._cmdline import parse_args, process_actions
from pyflyby._imports2s import replace_star_imports
def main():
options, args = parse_args(
import_format_params=True, modify_action_params=True)
def modify(x):
return replace_star_imports(x, params=options.params)
process_actions(args, options.actions, modify)
if __name__ == '__main__':
main()

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@ -1,8 +0,0 @@
#!/home/walkers/git/creeper-adventure/.venv/bin/python3
# -*- coding: utf-8 -*-
import re
import sys
from mypy.stubgen import main
if __name__ == '__main__':
sys.argv[0] = re.sub(r'(-script\.pyw|\.exe)?$', '', sys.argv[0])
sys.exit(main())

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@ -1,8 +0,0 @@
#!/home/walkers/git/creeper-adventure/.venv/bin/python3
# -*- coding: utf-8 -*-
import re
import sys
from mypy.stubtest import main
if __name__ == '__main__':
sys.argv[0] = re.sub(r'(-script\.pyw|\.exe)?$', '', sys.argv[0])
sys.exit(main())

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@ -1,156 +0,0 @@
#!/home/walkers/git/creeper-adventure/.venv/bin/python3
"""
tidy-imports *.py
tidy-imports < foo.py
Automatically improves python import statements.
- Adds missing imports and mandatory imports.
- Removes unused imports.
- Nicely formats imports (sorts, aligns, wraps).
If filenames are given on the command line, rewrites them. Otherwise, if
stdin is not a tty, read from stdin and write to stdout.
Only top-level import statements are touched.
"""
# pyflyby/tidy-imports
# Copyright (C) 2011, 2012, 2014 Karl Chen.
# License: MIT http://opensource.org/licenses/MIT
from __future__ import print_function, absolute_import, division, with_statement
from distutils.spawn import find_executable
import subprocess
import sys
from pyflyby._cmdline import hfmt, parse_args, process_actions
from pyflyby._imports2s import (canonicalize_imports,
fix_unused_and_missing_imports,
replace_star_imports,
transform_imports)
from pyflyby._log import logger
def main():
def addopts(parser):
parser.add_option('--add-missing',
default=True, action='store_true',
help=hfmt('''
(Default) Add missing imports.'''))
parser.add_option('--no-add-missing', dest='add_missing',
default=True, action='store_false',
help=hfmt('''
Don't add missing imports.'''))
parser.add_option('--remove-unused',
default="AUTOMATIC", action='store_true',
help=hfmt('''
Remove unused imports
(default unless filename == __init__.py).'''))
parser.add_option('--no-remove-unused', dest='remove_unused',
action='store_false',
help=hfmt('''
Don't remove unused imports
(default if filename == __init__.py).'''))
parser.add_option('--add-mandatory',
default=True, action='store_true',
help=hfmt('''
(Default) Add mandatory imports.'''))
parser.add_option('--no-add-mandatory', dest='add_mandatory',
default=True, action='store_false',
help=hfmt('''
Don't add mandatory imports.'''))
parser.add_option('--replace-star-imports',
default=False, action='store_true',
help=hfmt('''
Replace 'from foo.bar import *' with full list
of imports before removing unused imports.'''))
parser.add_option('--no-replace-star-imports',
dest='replace_star_imports',
action='store_false',
help=hfmt('''
(Default) Don't replace 'from foo.bar import
*'.'''))
parser.add_option('--canonicalize',
default=True, action='store_true',
help=hfmt('''
(Default) Replace imports with canonical
equivalent imports, according to database.'''))
parser.add_option('--no-canonicalize', dest='canonicalize',
default=True, action='store_false',
help=hfmt('''
Don't canonicalize imports.'''))
parser.add_option('--py23-fallback', dest='py23_fallback',
default=True, action='store_true',
help=hfmt('''
(Default) Automatically fallback to
python2/python3 if the source file has a syntax
error.'''))
parser.add_option('--no-py23-fallback', dest='py23_fallback',
default=True, action='store_false',
help=hfmt('''
Do not automatically fallback to
python2/python3 if the source file has a syntax
error.'''))
def transform_callback(option, opt_str, value, group):
k, v = value.split("=", 1)
group.values.transformations[k] = v
parser.add_option("--transform", action='callback',
type="string", callback=transform_callback,
metavar="OLD=NEW",
dest="transformations", default={},
help=hfmt('''
Replace OLD with NEW in imports.
May be specified multiple times.'''))
def no_add_callback(option, opt_str, value, group):
group.values.add_missing = False
group.values.add_mandatory = False
parser.add_option('--no-add', action='callback',
callback=no_add_callback,
help=hfmt('''
Equivalent to --no-add-missing
--no-add-mandatory.'''))
options, args = parse_args(
addopts, import_format_params=True, modify_action_params=True)
def modify(x):
if options.canonicalize:
x = canonicalize_imports(x, params=options.params)
if options.transformations:
x = transform_imports(x, options.transformations,
params=options.params)
if options.replace_star_imports:
x = replace_star_imports(x, params=options.params)
return fix_unused_and_missing_imports(
x, params=options.params,
add_missing=options.add_missing,
remove_unused=options.remove_unused,
add_mandatory=options.add_mandatory,
)
if options.py23_fallback:
try:
process_actions(args, options.actions, modify,
reraise_exceptions=SyntaxError)
except SyntaxError as e:
python = 'python2' if sys.version_info[0] == 3 else 'python3'
python_full = find_executable(python)
if not python_full:
logger.error("Fallback failed: could not find %s", python)
raise
logger.info("SyntaxError detected ({}), falling back to {}".format(
e, python))
args = [python_full] + sys.argv + ['--no-py23-fallback']
try:
raise SystemExit(subprocess.call(args))
except KeyboardInterrupt:
sys.exit(1)
else:
process_actions(args, options.actions, modify)
if __name__ == '__main__':
main()

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@ -1,48 +0,0 @@
#!/home/walkers/git/creeper-adventure/.venv/bin/python3
"""
transform-imports --transform aa.bb=xx.yy *.py
transform-imports --transform aa.bb=xx.yy < foo.py
Transforms::
from aa.bb.cc import dd, ee
from aa import bb
to::
from xx.yy.cc import dd, ee
from xx import yy as bb
If filenames are given on the command line, rewrites them. Otherwise, if
stdin is not a tty, read from stdin and write to stdout.
"""
# pyflyby/transform-imports
# Copyright (C) 2014 Karl Chen.
# License: MIT http://opensource.org/licenses/MIT
from __future__ import absolute_import, division, with_statement
from pyflyby._cmdline import hfmt, parse_args, process_actions
from pyflyby._imports2s import transform_imports
def main():
transformations = {}
def addopts(parser):
def callback(option, opt_str, value, group):
k, v = value.split("=", 1)
transformations[k] = v
parser.add_option("--transform", action='callback',
type="string", callback=callback,
metavar="OLD=NEW",
help=hfmt('''
Replace OLD with NEW in imports.
May be specified multiple times.'''))
options, args = parse_args(
addopts, import_format_params=True, modify_action_params=True)
def modify(x):
return transform_imports(x, transformations, params=options.params)
process_actions(args, options.actions, modify)
if __name__ == '__main__':
main()

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@ -1,8 +0,0 @@
#!/home/walkers/git/creeper-adventure/.venv/bin/python3
# -*- coding: utf-8 -*-
import re
import sys
from virtualenv.__main__ import run_with_catch
if __name__ == '__main__':
sys.argv[0] = re.sub(r'(-script\.pyw|\.exe)?$', '', sys.argv[0])
sys.exit(run_with_catch())

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@ -1,10 +0,0 @@
# To make tidy-imports automatically transform imports, create a dictionary
# like this:
# __canonical_imports__ = {
# "oldmodule.oldname": "newmodule.newname"
# }
#
# You can write this in any *.py file in your $PYFLYBY_PATH,
# e.g. ~/.pyflyby/canonical.py.

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@ -1,27 +0,0 @@
from Crypto.Cipher import AES
import IPython
import blist
from blist import sorteddict
import cssutils
import dateutil
import dateutil.parser
import kerberos
import mutagen
import perl
import pexpect
import pstats
import pyflyby
from pyflyby import xreload
import pylab
import pyodbc
import pysvn
import pytest
import pytz
import requests
import sqlalchemy
import sqlalchemy.orm
import sqlalchemy.sql
import sympy
import xlrd
import yaml
from yaml import MarkedYAMLError, YAMLError, YAMLObject

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@ -1,10 +0,0 @@
# To remove imports from the set of known imports, write, for example:
# __forget_imports__ = [
# 'numpy.sin',
# ]
#
# You can write this in any *.py file in your $PYFLYBY_PATH,
# e.g. ~/.pyflyby/forget.py.
#
# This can be useful if you're inheriting somebody else's import database.
# You can inherit most of the parent database, but exclude certain imports.

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# The following __mandatory_imports__ line makes tidy-imports add the
# mentioned imports to all files.
# You can also include imports other than __future__ imports.
#
# You can write this in any *.py file in your $PYFLYBY_PATH,
# e.g. ~/.pyflyby/mandatory.py.
# __mandatory_imports__ = [
# 'from __future__ import absolute_import, division',
# ]

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import matplotlib
from matplotlib import pyplot
import matplotlib.colors
from matplotlib.colors import ColorConverter
from matplotlib.font_manager import FontProperties
from matplotlib.patches import Rectangle
from matplotlib.pyplot import (clf, draw, figure, gca, gcf, grid,
ioff, legend, plot, savefig, scatter,
show, subplot, title, xlabel, ylabel,
ylim)
from matplotlib.ticker import (Formatter, Locator, NullFormatter,
NullLocator)
import numexpr
import numpy as np, numpy as npy, numpy
from numpy import (Inf, NAN, NaN, abs as aabs, absolute,
add, all as aall, allclose, alltrue,
amax, amin, angle, any as aany,
append as aappend, apply_along_axis,
apply_over_axes, arange, arccos,
arccosh, arcsin, arcsinh, arctan,
arctan2, arctanh, argmax, argmin,
argsort, argwhere, around, array,
array2string, array_equal, array_equiv,
array_repr, array_split, array_str,
asanyarray, asarray, asarray_chkfinite,
ascontiguousarray, asfarray,
asfortranarray, asmatrix, asscalar,
atleast_1d, atleast_2d, atleast_3d,
average, bartlett, base_repr,
binary_repr, bincount, bitwise_and,
bitwise_not, bitwise_or, bitwise_xor,
blackman, bmat, bool8, bool_,
broadcast, broadcast_arrays, byte,
byte_bounds, c_, can_cast, cdouble,
ceil, cfloat, character, chararray,
choose, clip, clongdouble, clongfloat,
column_stack, common_type,
compare_chararrays, compat, complex128,
complex64, complex_, complexfloating,
concatenate, conj, conjugate, convolve,
copy, copysign, corrcoef, correlate,
cos, cosh, cov, cross, csingle,
ctypeslib, cumprod, cumproduct, cumsum,
deg2rad, degrees, diag, diag_indices,
diag_indices_from, diagflat, diagonal,
diff, digitize, disp, divide, dot,
double, dsplit, dstack, dtype, ediff1d,
einsum, emath, empty, empty_like,
equal, exp, exp2, expand_dims, expm1,
extract, eye, fabs,
fastCopyAndTranspose, fill_diagonal,
find_common_type, fix, flatiter,
flatnonzero, fliplr, flipud, float32,
float64, float_, floating, floor,
floor_divide, fmax, fmin, fmod, frexp,
frombuffer, fromfile, fromfunction,
fromiter, frompyfunc, fromregex,
fromstring, gradient, greater,
greater_equal, hamming, hanning,
histogram, histogram2d, histogramdd,
hsplit, hstack, hypot, i0, identity,
iinfo, imag, in1d, index_exp, indices,
inexact, inf, inner, int0, int16,
int32, int64, int8, int_, intc,
integer, interp, intersect1d, intp,
invert, ipmt, irr, iscomplex,
iscomplexobj, isfinite, isfortran,
isinf, isnan, isneginf, isposinf,
isreal, isrealobj, isscalar, issctype,
issubclass_, issubdtype, issubsctype,
iterable, ix_, kaiser, kron, ldexp,
left_shift, less, less_equal, lexsort,
linalg, linspace, little_endian,
loadtxt, log, log as logarithm, log10,
log1p, log2, logaddexp, logaddexp2,
logical_and, logical_not, logical_or,
logical_xor, logspace, longcomplex,
longdouble, longfloat, longlong,
mafromtxt, mask_indices, mat, matrix,
maximum, mean, median, memmap,
meshgrid, mgrid, minimum, mintypecode,
mirr, mod, modf, msort, multiply, nan,
nan_to_num, nanargmax, nanargmin,
nanmax, nanmin, nansum, nbytes,
ndarray, ndenumerate, ndim, ndindex,
negative, newaxis, newbuffer,
nextafter, nonzero, not_equal, nper,
npv, number, object0, object_, ogrid,
ones, ones_like, outer, packbits, pi,
piecewise, pkgload, place, pmt, poly,
poly1d, polyadd, polyder, polydiv,
polyfit, polyint, polymul, polynomial,
polysub, polyval, power, ppmt, prod,
product, ptp, putmask, pv, r_, rad2deg,
radians, rank, rate, ravel, real,
real_if_close, recarray, recfromcsv,
recfromtxt, reciprocal, record,
remainder, repeat, reshape, resize,
restoredot, right_shift, rint, roll,
rollaxis, roots, rot90, round, round_,
row_stack, s_, searchsorted,
select as aselect, setbufsize,
setdiff1d, setxor1d, shape, short,
show_config, sign, signbit,
signedinteger, sin, sinc, single,
singlecomplex, sinh, size as asize,
sometrue, sort as asort, sort,
sort_complex, spacing, split, sqrt,
square, squeeze, std, str_, string0,
string_, subtract, sum, swapaxes, take,
tan, tanh, tensordot, testing, tile,
trace, transpose, trapz, tri, tril,
tril_indices, tril_indices_from,
trim_zeros, triu, triu_indices,
triu_indices_from, true_divide, trunc,
ubyte, ufunc, uint, uint0, uint16,
uint32, uint64, uint8, uintc, uintp,
ulonglong, unicode0, unicode_, union1d,
unique, unpackbits, unravel_index,
unsignedinteger, unwrap, ushort,
vander, var, vdot, vectorize, void,
void0, vsplit, vstack, where, zeros,
zeros_like)
from numpy.core.umath_tests import inner1d
from numpy.fft import (fft, fft2, fftn, ifft, ifft2, ifftn,
irfft, irfft2, irfftn, rfft, rfft2,
rfftn)
from numpy.lib import recfunctions as recf, recfunctions
from numpy.lib.stride_tricks import as_strided
import numpy.linalg
from numpy.linalg import cholesky, det, eigh, inv, pinv, svd
from numpy.random import (normal, rand, randint, randn,
random as arandom, shuffle)
import numpy.testing
import numpy.version
import pandas, pandas as pd
from pandas import DataFrame, Series, TimeSeries
import pylab as pl, pylab
import scipy
from scipy import integrate, optimize, special, stats
import scipy.cluster.hierarchy
import scipy.integrate
import scipy.interpolate
from scipy.interpolate import InterpolatedUnivariateSpline, interp1d
import scipy.linalg
import scipy.optimize
from scipy.optimize import (curve_fit, fmin_l_bfgs_b, fsolve,
leastsq)
from scipy.optimize.zeros import bisect
import scipy.special
from scipy.special import gamma, gammainc, gammaincinv, ndtri
import scipy.stats
from scipy.stats import (chisqprob, distributions,
scoreatpercentile, uniform)
from scipy.stats.distributions \
import norm

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@ -1,331 +0,0 @@
import UserDict
from UserDict import DictMixin
from UserList import UserList
from _strptime import TimeRE
import abc
import argparse
import ast
import atexit
import base64
from base64 import b64decode, b64encode
import binascii
from binascii import hexlify, unhexlify
import bisect
import bootstrap
import bz2
import cProfile
import cgi
import collections
from collections import defaultdict, deque, namedtuple
import commands
import contextlib
from contextlib import closing, contextmanager, nested
import copy
import csv
import ctypes
from ctypes import CDLL
import datetime
import decimal
from decimal import Decimal
import decorator
import difflib
from difflib import SequenceMatcher, context_diff
import dis
import email
from email import encoders
from email.encoders import encode_base64
from email.message import Message
from email.mime.audio import MIMEAudio
from email.utils import COMMASPACE, formatdate
import errno
from errno import (E2BIG, EACCES, EADDRINUSE,
EADDRNOTAVAIL, EAFNOSUPPORT, EAGAIN,
EALREADY, EBADF, EBADMSG, EBUSY,
ECHILD, ECONNABORTED, ECONNREFUSED,
ECONNRESET, EDEADLK, EDESTADDRREQ,
EDOM, EDQUOT, EEXIST, EFAULT, EFBIG,
EHOSTDOWN, EHOSTUNREACH, EIDRM, EILSEQ,
EINPROGRESS, EINTR, EINVAL, EIO,
EISCONN, EISDIR, ELOOP, EMFILE, EMLINK,
EMSGSIZE, EMULTIHOP, ENAMETOOLONG,
ENETDOWN, ENETRESET, ENETUNREACH,
ENFILE, ENOBUFS, ENODATA, ENODEV,
ENOENT, ENOEXEC, ENOLCK, ENOLINK,
ENOMEM, ENOMSG, ENOPROTOOPT, ENOSPC,
ENOSR, ENOSTR, ENOSYS, ENOTBLK,
ENOTCONN, ENOTDIR, ENOTEMPTY, ENOTSOCK,
ENOTSUP, ENOTTY, ENXIO, EOPNOTSUPP,
EOVERFLOW, EPERM, EPFNOSUPPORT, EPIPE,
EPROTO, EPROTONOSUPPORT, EPROTOTYPE,
ERANGE, EREMOTE, EROFS, ESHUTDOWN,
ESOCKTNOSUPPORT, ESPIPE, ESRCH, ESTALE,
ETIME, ETIMEDOUT, ETOOMANYREFS,
ETXTBSY, EUSERS, EWOULDBLOCK, EXDEV)
import exceptions
import fcntl
import filecmp
import fileinput
import functional
import functools
from functools import (partial, reduce, total_ordering,
update_wrapper, wraps)
import gc
import getpass
from getpass import getuser
import glob
import grp
from grp import getgrall, getgrgid, getgrnam
import gzip
import h5py
import hashlib
from hashlib import (md5, sha1, sha224, sha256, sha384,
sha512)
import heapq
import imp
import inspect
from inspect import ArgSpec, getargspec
import io
import itertools
from itertools import (chain, count, groupby, islice, product,
repeat, tee)
import json
from keyword import iskeyword
import linecache
import locale
import logging
from lxml import etree
import marshal
import math
import matplotlib
import mimetypes
import misc.double
import mmap
import new
import numbers
from numbers import (Complex, Integral, Number, Rational,
Real)
import operator
from operator import add, indexOf, itemgetter, mul
import optparse
from optparse import (BadOptionError, OptParseError,
OptionParser, OptionValueError)
import os
from os import (chmod, close, getcwd, getenv, geteuid,
getpid, getuid, makedirs, mkdir,
mkfifo, path, remove, rename, system,
unlink)
import os.path
from os.path import (abspath, basename, dirname, exists,
getsize, isfile, normpath, realpath)
import parser
import pdb
import pickle
from pickle import PickleError, UnpicklingError
import pickletools
import pkg_resources
from pkg_resources import load_entry_point
import pkgutil
import pprint
import psutil
import pwd
from pwd import getpwall, getpwnam, getpwuid
import random
from random import shuffle
import re
import resource
import select
import shlex
import shutil
from shutil import (copyfile, copyfileobj, copystat,
copytree, rmtree)
import signal
import six
from six import StringIO
from six.moves import (builtins, cPickle, configparser,
copyreg, email_mime_base,
email_mime_image, email_mime_multipart,
email_mime_text, http_client, map,
queue, zip)
from six.moves.urllib.parse import urlencode
from six.moves.urllib.request import urlopen
import smtplib
from smtplib import (SMTP, SMTPAuthenticationError,
SMTPConnectError, SMTPDataError,
SMTPException, SMTPHeloError,
SMTPRecipientsRefused,
SMTPResponseException,
SMTPSenderRefused,
SMTPServerDisconnected, SMTP_SSL)
import socket
from socket import (AF_APPLETALK, AF_ASH, AF_ATMPVC,
AF_ATMSVC, AF_AX25, AF_BRIDGE,
AF_DECnet, AF_ECONET, AF_INET,
AF_INET6, AF_IPX, AF_IRDA, AF_KEY,
AF_LLC, AF_NETBEUI, AF_NETLINK,
AF_NETROM, AF_PACKET, AF_PPPOX,
AF_ROSE, AF_ROUTE, AF_SECURITY, AF_SNA,
AF_TIPC, AF_UNIX, AF_UNSPEC,
AF_WANPIPE, AF_X25, AI_ADDRCONFIG,
AI_ALL, AI_CANONNAME, AI_NUMERICHOST,
AI_NUMERICSERV, AI_PASSIVE,
AI_V4MAPPED, CAPI, EAI_ADDRFAMILY,
EAI_AGAIN, EAI_BADFLAGS, EAI_FAIL,
EAI_FAMILY, EAI_MEMORY, EAI_NODATA,
EAI_NONAME, EAI_OVERFLOW, EAI_SERVICE,
EAI_SOCKTYPE, EAI_SYSTEM,
INADDR_ALLHOSTS_GROUP, INADDR_ANY,
INADDR_BROADCAST, INADDR_LOOPBACK,
INADDR_MAX_LOCAL_GROUP, INADDR_NONE,
INADDR_UNSPEC_GROUP, IPPORT_RESERVED,
IPPORT_USERRESERVED, IPPROTO_AH,
IPPROTO_DSTOPTS, IPPROTO_EGP,
IPPROTO_ESP, IPPROTO_FRAGMENT,
IPPROTO_GRE, IPPROTO_HOPOPTS,
IPPROTO_ICMP, IPPROTO_ICMPV6,
IPPROTO_IDP, IPPROTO_IGMP, IPPROTO_IP,
IPPROTO_IPIP, IPPROTO_IPV6,
IPPROTO_NONE, IPPROTO_PIM, IPPROTO_PUP,
IPPROTO_RAW, IPPROTO_ROUTING,
IPPROTO_RSVP, IPPROTO_TCP, IPPROTO_TP,
IPPROTO_UDP, IPV6_CHECKSUM,
IPV6_DSTOPTS, IPV6_HOPLIMIT,
IPV6_HOPOPTS, IPV6_JOIN_GROUP,
IPV6_LEAVE_GROUP, IPV6_MULTICAST_HOPS,
IPV6_MULTICAST_IF, IPV6_MULTICAST_LOOP,
IPV6_NEXTHOP, IPV6_PKTINFO,
IPV6_RECVDSTOPTS, IPV6_RECVHOPLIMIT,
IPV6_RECVHOPOPTS, IPV6_RECVPKTINFO,
IPV6_RECVRTHDR, IPV6_RECVTCLASS,
IPV6_RTHDR, IPV6_RTHDRDSTOPTS,
IPV6_RTHDR_TYPE_0, IPV6_TCLASS,
IPV6_UNICAST_HOPS, IPV6_V6ONLY,
IP_ADD_MEMBERSHIP,
IP_DEFAULT_MULTICAST_LOOP,
IP_DEFAULT_MULTICAST_TTL,
IP_DROP_MEMBERSHIP, IP_HDRINCL,
IP_MAX_MEMBERSHIPS, IP_MULTICAST_IF,
IP_MULTICAST_LOOP, IP_MULTICAST_TTL,
IP_OPTIONS, IP_RECVOPTS,
IP_RECVRETOPTS, IP_RETOPTS, IP_TOS,
IP_TTL, MSG_CTRUNC, MSG_DONTROUTE,
MSG_DONTWAIT, MSG_EOR, MSG_OOB,
MSG_PEEK, MSG_TRUNC, MSG_WAITALL,
NETLINK_DNRTMSG, NETLINK_FIREWALL,
NETLINK_IP6_FW, NETLINK_NFLOG,
NETLINK_ROUTE, NETLINK_USERSOCK,
NETLINK_XFRM, NI_DGRAM, NI_MAXHOST,
NI_MAXSERV, NI_NAMEREQD, NI_NOFQDN,
NI_NUMERICHOST, NI_NUMERICSERV,
PACKET_BROADCAST, PACKET_FASTROUTE,
PACKET_HOST, PACKET_LOOPBACK,
PACKET_MULTICAST, PACKET_OTHERHOST,
PACKET_OUTGOING, PF_PACKET, SHUT_RD,
SHUT_RDWR, SHUT_WR, SOCK_DGRAM,
SOCK_RAW, SOCK_RDM, SOCK_SEQPACKET,
SOCK_STREAM, SOL_IP, SOL_SOCKET,
SOL_TCP, SOL_TIPC, SOL_UDP, SOMAXCONN,
SO_ACCEPTCONN, SO_ATTACH_FILTER,
SO_BINDTODEVICE, SO_BROADCAST,
SO_BSDCOMPAT, SO_DEBUG,
SO_DETACH_FILTER, SO_DONTROUTE,
SO_ERROR, SO_KEEPALIVE, SO_LINGER,
SO_NO_CHECK, SO_OOBINLINE, SO_PASSCRED,
SO_PASSSEC, SO_PEERCRED, SO_PEERNAME,
SO_PEERSEC, SO_PRIORITY, SO_RCVBUF,
SO_RCVBUFFORCE, SO_RCVLOWAT,
SO_RCVTIMEO, SO_REUSEADDR,
SO_SECURITY_AUTHENTICATION,
SO_SECURITY_ENCRYPTION_NETWORK,
SO_SECURITY_ENCRYPTION_TRANSPORT,
SO_SNDBUF, SO_SNDBUFFORCE, SO_SNDLOWAT,
SO_SNDTIMEO, SO_TIMESTAMP,
SO_TIMESTAMPNS, SO_TYPE, SocketType,
TCP_CONGESTION, TCP_CORK,
TCP_DEFER_ACCEPT, TCP_INFO,
TCP_KEEPCNT, TCP_KEEPIDLE,
TCP_KEEPINTVL, TCP_LINGER2, TCP_MAXSEG,
TCP_MD5SIG, TCP_MD5SIG_MAXKEYLEN,
TCP_NODELAY, TCP_QUICKACK, TCP_SYNCNT,
TCP_WINDOW_CLAMP, TIPC_ADDR_ID,
TIPC_ADDR_NAME, TIPC_ADDR_NAMESEQ,
TIPC_CFG_SRV, TIPC_CLUSTER_SCOPE,
TIPC_CONN_TIMEOUT,
TIPC_CRITICAL_IMPORTANCE,
TIPC_DEST_DROPPABLE,
TIPC_HIGH_IMPORTANCE, TIPC_IMPORTANCE,
TIPC_LOW_IMPORTANCE,
TIPC_MEDIUM_IMPORTANCE,
TIPC_NODE_SCOPE, TIPC_PUBLISHED,
TIPC_SRC_DROPPABLE,
TIPC_SUBSCR_TIMEOUT, TIPC_SUB_CANCEL,
TIPC_SUB_PORTS, TIPC_SUB_SERVICE,
TIPC_TOP_SRV, TIPC_WAIT_FOREVER,
TIPC_WITHDRAWN, TIPC_ZONE_SCOPE,
gaierror, getaddrinfo, getfqdn,
gethostbyaddr, gethostbyname,
gethostbyname_ex, gethostname,
getnameinfo, getprotobyname,
getservbyname, getservbyport, htonl,
htons, inet_aton, inet_ntoa, inet_ntop,
inet_pton, ntohl, ntohs,
setdefaulttimeout, socketpair)
import sqlite3
import ssl
import stat
from stat import (ST_MTIME, S_IFMT, S_IMODE, S_ISBLK,
S_ISCHR, S_ISDIR, S_ISFIFO, S_ISLNK,
S_ISREG, S_ISSOCK)
import string
import struct
import subprocess
from subprocess import (CalledProcessError, PIPE, Popen, call,
check_call)
import symbol
import sys
from sys import exit, getsizeof, stderr, stdout
import tempfile
from tempfile import (NamedTemporaryFile,
SpooledTemporaryFile, TemporaryFile,
mkdtemp, mkstemp, mktemp)
import termios
import textwrap
from textwrap import dedent
import threading
from threading import (BoundedSemaphore, Condition, Lock,
RLock, Semaphore, Thread, Timer,
currentThread, current_thread)
import time
from time import (asctime, ctime, gmtime, localtime,
mktime, sleep, strftime, strptime)
import timeit
import token
import traceback
import types
from types import (BooleanType, BufferType,
BuiltinFunctionType, BuiltinMethodType,
ClassType, CodeType, ComplexType,
DictProxyType, DictType,
DictionaryType, EllipsisType, FileType,
FloatType, FrameType, FunctionType,
GeneratorType, GetSetDescriptorType,
InstanceType, IntType, LambdaType,
ListType, LongType,
MemberDescriptorType, MethodType,
ModuleType, NoneType,
NotImplementedType, ObjectType,
SliceType, StringType, StringTypes,
TracebackType, TupleType, TypeType,
UnboundMethodType, UnicodeType,
XRangeType)
import unittest
import urllib
import urllib2
import warnings
import weakref
from weakref import (CallableProxyType, ProxyType,
ProxyTypes, ReferenceType,
WeakKeyDictionary, WeakValueDictionary,
getweakrefcount, getweakrefs)
from xml.dom import minidom
import xml.parsers.expat
import zlib

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@ -1,26 +0,0 @@
/*
pygame - Python Game Library
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Library General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Library General Public License for more details.
You should have received a copy of the GNU Library General Public
License along with this library; if not, write to the Free
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef _CAMERA_H
#define _CAMERA_H
#include "_pygame.h"
#include "camera.h"
#endif

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@ -1,326 +0,0 @@
/*
pygame - Python Game Library
Copyright (C) 2000-2001 Pete Shinners
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Library General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Library General Public License for more details.
You should have received a copy of the GNU Library General Public
License along with this library; if not, write to the Free
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
Pete Shinners
pete@shinners.org
*/
/* This will use PYGAMEAPI_EXTERN_SLOTS instead
* of PYGAMEAPI_DEFINE_SLOTS for base modules.
*/
#ifndef _PYGAME_INTERNAL_H
#define _PYGAME_INTERNAL_H
#include "pgplatform.h"
/*
If PY_SSIZE_T_CLEAN is defined before including Python.h, length is a
Py_ssize_t rather than an int for all # variants of formats (s#, y#, etc.)
*/
#define PY_SSIZE_T_CLEAN
#include <Python.h>
/* Ensure PyPy-specific code is not in use when running on GraalPython (PR
* #2580) */
#if defined(GRAALVM_PYTHON) && defined(PYPY_VERSION)
#undef PYPY_VERSION
#endif
#include <SDL.h>
/* SDL 1.2 constants removed from SDL 2 */
typedef enum {
SDL_HWSURFACE = 0,
SDL_RESIZABLE = SDL_WINDOW_RESIZABLE,
SDL_ASYNCBLIT = 0,
SDL_OPENGL = SDL_WINDOW_OPENGL,
SDL_OPENGLBLIT = 0,
SDL_ANYFORMAT = 0,
SDL_HWPALETTE = 0,
SDL_DOUBLEBUF = 0,
SDL_FULLSCREEN = SDL_WINDOW_FULLSCREEN,
SDL_HWACCEL = 0,
SDL_SRCCOLORKEY = 0,
SDL_RLEACCELOK = 0,
SDL_SRCALPHA = 0,
SDL_NOFRAME = SDL_WINDOW_BORDERLESS,
SDL_GL_SWAP_CONTROL = 0,
TIMER_RESOLUTION = 0
} PygameVideoFlags;
/* the wheel button constants were removed from SDL 2 */
typedef enum {
PGM_BUTTON_LEFT = SDL_BUTTON_LEFT,
PGM_BUTTON_RIGHT = SDL_BUTTON_RIGHT,
PGM_BUTTON_MIDDLE = SDL_BUTTON_MIDDLE,
PGM_BUTTON_WHEELUP = 4,
PGM_BUTTON_WHEELDOWN = 5,
PGM_BUTTON_X1 = SDL_BUTTON_X1 + 2,
PGM_BUTTON_X2 = SDL_BUTTON_X2 + 2,
PGM_BUTTON_KEEP = 0x80
} PygameMouseFlags;
typedef enum {
/* Any SDL_* events here are for backward compatibility. */
SDL_NOEVENT = 0,
SDL_ACTIVEEVENT = SDL_USEREVENT,
SDL_VIDEORESIZE,
SDL_VIDEOEXPOSE,
PGE_MIDIIN,
PGE_MIDIOUT,
PGE_KEYREPEAT, /* Special internal pygame event, for managing key-presses
*/
/* DO NOT CHANGE THE ORDER OF EVENTS HERE */
PGE_WINDOWSHOWN,
PGE_WINDOWHIDDEN,
PGE_WINDOWEXPOSED,
PGE_WINDOWMOVED,
PGE_WINDOWRESIZED,
PGE_WINDOWSIZECHANGED,
PGE_WINDOWMINIMIZED,
PGE_WINDOWMAXIMIZED,
PGE_WINDOWRESTORED,
PGE_WINDOWENTER,
PGE_WINDOWLEAVE,
PGE_WINDOWFOCUSGAINED,
PGE_WINDOWFOCUSLOST,
PGE_WINDOWCLOSE,
PGE_WINDOWTAKEFOCUS,
PGE_WINDOWHITTEST,
/* Here we define PGPOST_* events, events that act as a one-to-one
* proxy for SDL events (and some extra events too!), the proxy is used
* internally when pygame users use event.post()
*
* At a first glance, these may look redundant, but they are really
* important, especially with event blocking. If proxy events are
* not there, blocked events dont make it to our event filter, and
* that can break a lot of stuff.
*
* IMPORTANT NOTE: Do not post events directly with these proxy types,
* use the appropriate functions from event.c, that handle these proxy
* events for you.
* Proxy events are for internal use only */
PGPOST_EVENTBEGIN, /* mark start of proxy-events */
PGPOST_ACTIVEEVENT = PGPOST_EVENTBEGIN,
PGPOST_AUDIODEVICEADDED,
PGPOST_AUDIODEVICEREMOVED,
PGPOST_CONTROLLERAXISMOTION,
PGPOST_CONTROLLERBUTTONDOWN,
PGPOST_CONTROLLERBUTTONUP,
PGPOST_CONTROLLERDEVICEADDED,
PGPOST_CONTROLLERDEVICEREMOVED,
PGPOST_CONTROLLERDEVICEREMAPPED,
PGPOST_CONTROLLERTOUCHPADDOWN,
PGPOST_CONTROLLERTOUCHPADMOTION,
PGPOST_CONTROLLERTOUCHPADUP,
PGPOST_DOLLARGESTURE,
PGPOST_DOLLARRECORD,
PGPOST_DROPFILE,
PGPOST_DROPTEXT,
PGPOST_DROPBEGIN,
PGPOST_DROPCOMPLETE,
PGPOST_FINGERMOTION,
PGPOST_FINGERDOWN,
PGPOST_FINGERUP,
PGPOST_KEYDOWN,
PGPOST_KEYUP,
PGPOST_JOYAXISMOTION,
PGPOST_JOYBALLMOTION,
PGPOST_JOYHATMOTION,
PGPOST_JOYBUTTONDOWN,
PGPOST_JOYBUTTONUP,
PGPOST_JOYDEVICEADDED,
PGPOST_JOYDEVICEREMOVED,
PGPOST_MIDIIN,
PGPOST_MIDIOUT,
PGPOST_MOUSEMOTION,
PGPOST_MOUSEBUTTONDOWN,
PGPOST_MOUSEBUTTONUP,
PGPOST_MOUSEWHEEL,
PGPOST_MULTIGESTURE,
PGPOST_NOEVENT,
PGPOST_QUIT,
PGPOST_SYSWMEVENT,
PGPOST_TEXTEDITING,
PGPOST_TEXTINPUT,
PGPOST_VIDEORESIZE,
PGPOST_VIDEOEXPOSE,
PGPOST_WINDOWSHOWN,
PGPOST_WINDOWHIDDEN,
PGPOST_WINDOWEXPOSED,
PGPOST_WINDOWMOVED,
PGPOST_WINDOWRESIZED,
PGPOST_WINDOWSIZECHANGED,
PGPOST_WINDOWMINIMIZED,
PGPOST_WINDOWMAXIMIZED,
PGPOST_WINDOWRESTORED,
PGPOST_WINDOWENTER,
PGPOST_WINDOWLEAVE,
PGPOST_WINDOWFOCUSGAINED,
PGPOST_WINDOWFOCUSLOST,
PGPOST_WINDOWCLOSE,
PGPOST_WINDOWTAKEFOCUS,
PGPOST_WINDOWHITTEST,
PGE_USEREVENT, /* this event must stay in this position only */
PG_NUMEVENTS =
SDL_LASTEVENT /* Not an event. Indicates end of user events. */
} PygameEventCode;
typedef enum {
SDL_APPFOCUSMOUSE,
SDL_APPINPUTFOCUS,
SDL_APPACTIVE
} PygameAppCode;
/* Surface flags: based on SDL 1.2 flags */
typedef enum {
PGS_SWSURFACE = 0x00000000,
PGS_HWSURFACE = 0x00000001,
PGS_ASYNCBLIT = 0x00000004,
PGS_ANYFORMAT = 0x10000000,
PGS_HWPALETTE = 0x20000000,
PGS_DOUBLEBUF = 0x40000000,
PGS_FULLSCREEN = 0x80000000,
PGS_SCALED = 0x00000200,
PGS_OPENGL = 0x00000002,
PGS_OPENGLBLIT = 0x0000000A,
PGS_RESIZABLE = 0x00000010,
PGS_NOFRAME = 0x00000020,
PGS_SHOWN = 0x00000040, /* Added from SDL 2 */
PGS_HIDDEN = 0x00000080, /* Added from SDL 2 */
PGS_HWACCEL = 0x00000100,
PGS_SRCCOLORKEY = 0x00001000,
PGS_RLEACCELOK = 0x00002000,
PGS_RLEACCEL = 0x00004000,
PGS_SRCALPHA = 0x00010000,
PGS_PREALLOC = 0x01000000
} PygameSurfaceFlags;
// TODO Implement check below in a way that does not break CI
/* New buffer protocol (PEP 3118) implemented on all supported Py versions.
#if !defined(Py_TPFLAGS_HAVE_NEWBUFFER)
#error No support for PEP 3118/Py_TPFLAGS_HAVE_NEWBUFFER. Please use a
supported Python version. #endif */
#define RAISE(x, y) (PyErr_SetString((x), (y)), (PyObject *)NULL)
#define DEL_ATTR_NOT_SUPPORTED_CHECK(name, value) \
do { \
if (!value) { \
if (name) { \
PyErr_Format(PyExc_AttributeError, \
"Cannot delete attribute %s", name); \
} \
else { \
PyErr_SetString(PyExc_AttributeError, \
"Cannot delete attribute"); \
} \
return -1; \
} \
} while (0)
/*
* Initialization checks
*/
#define VIDEO_INIT_CHECK() \
if (!SDL_WasInit(SDL_INIT_VIDEO)) \
return RAISE(pgExc_SDLError, "video system not initialized")
#define CDROM_INIT_CHECK() \
if (!SDL_WasInit(SDL_INIT_CDROM)) \
return RAISE(pgExc_SDLError, "cdrom system not initialized")
#define JOYSTICK_INIT_CHECK() \
if (!SDL_WasInit(SDL_INIT_JOYSTICK)) \
return RAISE(pgExc_SDLError, "joystick system not initialized")
/* thread check */
#ifdef WITH_THREAD
#define PG_CHECK_THREADS() (1)
#else /* ~WITH_THREAD */
#define PG_CHECK_THREADS() \
(RAISE(PyExc_NotImplementedError, "Python built without thread support"))
#endif /* ~WITH_THREAD */
#define PyType_Init(x) (((x).ob_type) = &PyType_Type)
/*
* event module internals
*/
struct pgEventObject {
PyObject_HEAD int type;
PyObject *dict;
};
/*
* surflock module internals
*/
typedef struct {
PyObject_HEAD PyObject *surface;
PyObject *lockobj;
PyObject *weakrefs;
} pgLifetimeLockObject;
/*
* surface module internals
*/
struct pgSubSurface_Data {
PyObject *owner;
int pixeloffset;
int offsetx, offsety;
};
/*
* color module internals
*/
struct pgColorObject {
PyObject_HEAD Uint8 data[4];
Uint8 len;
};
/*
* include public API
*/
#include "include/_pygame.h"
/* Slot counts.
* Remember to keep these constants up to date.
*/
#define PYGAMEAPI_RECT_NUMSLOTS 5
#define PYGAMEAPI_JOYSTICK_NUMSLOTS 2
#define PYGAMEAPI_DISPLAY_NUMSLOTS 2
#define PYGAMEAPI_SURFACE_NUMSLOTS 4
#define PYGAMEAPI_SURFLOCK_NUMSLOTS 8
#define PYGAMEAPI_RWOBJECT_NUMSLOTS 7
#define PYGAMEAPI_PIXELARRAY_NUMSLOTS 2
#define PYGAMEAPI_COLOR_NUMSLOTS 5
#define PYGAMEAPI_MATH_NUMSLOTS 2
#define PYGAMEAPI_CDROM_NUMSLOTS 2
#define PYGAMEAPI_BASE_NUMSLOTS 24
#define PYGAMEAPI_EVENT_NUMSLOTS 6
#endif /* _PYGAME_INTERNAL_H */

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@ -1,30 +0,0 @@
/*
pygame - Python Game Library
Copyright (C) 2000-2001 Pete Shinners
Copyright (C) 2007 Marcus von Appen
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Library General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Library General Public License for more details.
You should have received a copy of the GNU Library General Public
License along with this library; if not, write to the Free
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
Pete Shinners
pete@shinners.org
*/
#ifndef _SURFACE_H
#define _SURFACE_H
#include "_pygame.h"
#include "surface.h"
#endif

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@ -1,252 +0,0 @@
#ifndef CAMERA_H
#define CAMERA_H
/*
pygame - Python Game Library
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Library General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Library General Public License for more details.
You should have received a copy of the GNU Library General Public
License along with this library; if not, write to the Free
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "pygame.h"
#include "pgcompat.h"
#include "doc/camera_doc.h"
#if defined(__unix__)
#include <structmember.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <assert.h>
#include <fcntl.h> /* low-level i/o */
#include <unistd.h>
#include <errno.h>
#include <sys/stat.h>
#include <sys/types.h>
#include <sys/time.h>
#include <sys/mman.h>
#include <sys/ioctl.h>
/* on freebsd there is no asm/types */
#ifdef linux
#include <asm/types.h> /* for videodev2.h */
#endif
#include <linux/videodev2.h>
#endif
#if defined(__WIN32__)
#define PYGAME_WINDOWS_CAMERA 1
#include <mfapi.h>
#include <mfobjects.h>
#include <mfidl.h>
#include <mfreadwrite.h>
#include <combaseapi.h>
#include <mftransform.h>
#endif
/* some constants used which are not defined on non-v4l machines. */
#ifndef V4L2_PIX_FMT_RGB24
#define V4L2_PIX_FMT_RGB24 'RGB3'
#endif
#ifndef V4L2_PIX_FMT_RGB444
#define V4L2_PIX_FMT_RGB444 'R444'
#endif
#ifndef V4L2_PIX_FMT_YUYV
#define V4L2_PIX_FMT_YUYV 'YUYV'
#endif
#ifndef V4L2_PIX_FMT_XBGR32
#define V4L2_PIX_FMT_XBGR32 'XR24'
#endif
#define CLEAR(x) memset(&(x), 0, sizeof(x))
#define SAT(c) \
if (c & (~255)) { \
if (c < 0) \
c = 0; \
else \
c = 255; \
}
#define SAT2(c) ((c) & (~255) ? ((c) < 0 ? 0 : 255) : (c))
#define DEFAULT_WIDTH 640
#define DEFAULT_HEIGHT 480
#define RGB_OUT 1
#define YUV_OUT 2
#define HSV_OUT 4
#define CAM_V4L \
1 /* deprecated. the incomplete support in pygame was removed */
#define CAM_V4L2 2
struct buffer {
void *start;
size_t length;
};
#if defined(__unix__)
typedef struct pgCameraObject {
PyObject_HEAD char *device_name;
int camera_type;
unsigned long pixelformat;
unsigned int color_out;
struct buffer *buffers;
unsigned int n_buffers;
int width;
int height;
int size;
int hflip;
int vflip;
int brightness;
int fd;
} pgCameraObject;
#elif defined(PYGAME_WINDOWS_CAMERA)
typedef struct pgCameraObject {
PyObject_HEAD WCHAR *device_name;
IMFSourceReader *reader;
IMFTransform *transform;
IMFVideoProcessorControl *control;
IMFMediaBuffer *buf;
IMFMediaBuffer *raw_buf;
int buffer_ready;
short open; /* used to signal the update_function to exit */
HANDLE t_handle;
HRESULT t_error;
int t_error_line;
int width;
int height;
int hflip;
int vflip;
int last_vflip;
int color_out;
unsigned long pixelformat;
} pgCameraObject;
#else
/* generic definition.
*/
typedef struct pgCameraObject {
PyObject_HEAD char *device_name;
int camera_type;
unsigned long pixelformat;
unsigned int color_out;
struct buffer *buffers;
unsigned int n_buffers;
int width;
int height;
int size;
int hflip;
int vflip;
int brightness;
int fd;
} pgCameraObject;
#endif
/* internal functions for colorspace conversion */
void
colorspace(SDL_Surface *src, SDL_Surface *dst, int cspace);
void
rgb24_to_rgb(const void *src, void *dst, int length, SDL_PixelFormat *format);
void
bgr32_to_rgb(const void *src, void *dst, int length, SDL_PixelFormat *format);
void
rgb444_to_rgb(const void *src, void *dst, int length, SDL_PixelFormat *format);
void
rgb_to_yuv(const void *src, void *dst, int length, unsigned long source,
SDL_PixelFormat *format);
void
rgb_to_hsv(const void *src, void *dst, int length, unsigned long source,
SDL_PixelFormat *format);
void
yuyv_to_rgb(const void *src, void *dst, int length, SDL_PixelFormat *format);
void
yuyv_to_yuv(const void *src, void *dst, int length, SDL_PixelFormat *format);
void
uyvy_to_rgb(const void *src, void *dst, int length, SDL_PixelFormat *format);
void
uyvy_to_yuv(const void *src, void *dst, int length, SDL_PixelFormat *format);
void
sbggr8_to_rgb(const void *src, void *dst, int width, int height,
SDL_PixelFormat *format);
void
yuv420_to_rgb(const void *src, void *dst, int width, int height,
SDL_PixelFormat *format);
void
yuv420_to_yuv(const void *src, void *dst, int width, int height,
SDL_PixelFormat *format);
#if defined(__unix__)
/* internal functions specific to v4l2 */
char **
v4l2_list_cameras(int *num_devices);
int
v4l2_get_control(int fd, int id, int *value);
int
v4l2_set_control(int fd, int id, int value);
PyObject *
v4l2_read_raw(pgCameraObject *self);
int
v4l2_xioctl(int fd, int request, void *arg);
int
v4l2_process_image(pgCameraObject *self, const void *image,
unsigned int buffer_size, SDL_Surface *surf);
int
v4l2_query_buffer(pgCameraObject *self);
int
v4l2_read_frame(pgCameraObject *self, SDL_Surface *surf);
int
v4l2_stop_capturing(pgCameraObject *self);
int
v4l2_start_capturing(pgCameraObject *self);
int
v4l2_uninit_device(pgCameraObject *self);
int
v4l2_init_mmap(pgCameraObject *self);
int
v4l2_init_device(pgCameraObject *self);
int
v4l2_close_device(pgCameraObject *self);
int
v4l2_open_device(pgCameraObject *self);
#elif defined(PYGAME_WINDOWS_CAMERA)
/* internal functions specific to WINDOWS */
WCHAR **
windows_list_cameras(int *num_devices);
int
windows_init_device(pgCameraObject *self);
int
windows_open_device(pgCameraObject *self);
IMFActivate *
windows_device_from_name(WCHAR *device_name);
int
windows_close_device(pgCameraObject *self);
int
windows_read_frame(pgCameraObject *self, SDL_Surface *surf);
int
windows_frame_ready(pgCameraObject *self, int *result);
PyObject *
windows_read_raw(pgCameraObject *self);
int
windows_process_image(pgCameraObject *self, BYTE *data, DWORD buffer_size,
SDL_Surface *surf);
void
windows_dealloc_device(pgCameraObject *self);
int
windows_init_device(pgCameraObject *self);
#endif
#endif /* !CAMERA_H */

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@ -1,15 +0,0 @@
#ifndef PGFONT_INTERNAL_H
#define PGFONT_INTERNAL_H
#include <SDL_ttf.h>
/* test font initialization */
#define FONT_INIT_CHECK() \
if (!(*(int *)PyFONT_C_API[2])) \
return RAISE(pgExc_SDLError, "font system not initialized")
#include "include/pygame_font.h"
#define PYGAMEAPI_FONT_NUMSLOTS 3
#endif /* ~PGFONT_INTERNAL_H */

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@ -1,114 +0,0 @@
/*
pygame - Python Game Library
Copyright (C) 2009 Vicent Marti
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Library General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Library General Public License for more details.
You should have received a copy of the GNU Library General Public
License along with this library; if not, write to the Free
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef _PYGAME_FREETYPE_INTERNAL_H_
#define _PYGAME_FREETYPE_INTERNAL_H_
#include "pgcompat.h"
#include "pgplatform.h"
#include <ft2build.h>
#include FT_FREETYPE_H
#include FT_CACHE_H
#include FT_XFREE86_H
#include FT_TRIGONOMETRY_H
/**********************************************************
* Global module constants
**********************************************************/
/* Render styles */
#define FT_STYLE_NORMAL 0x00
#define FT_STYLE_STRONG 0x01
#define FT_STYLE_OBLIQUE 0x02
#define FT_STYLE_UNDERLINE 0x04
#define FT_STYLE_WIDE 0x08
#define FT_STYLE_DEFAULT 0xFF
/* Bounding box modes */
#define FT_BBOX_EXACT FT_GLYPH_BBOX_SUBPIXELS
#define FT_BBOX_EXACT_GRIDFIT FT_GLYPH_BBOX_GRIDFIT
#define FT_BBOX_PIXEL FT_GLYPH_BBOX_TRUNCATE
#define FT_BBOX_PIXEL_GRIDFIT FT_GLYPH_BBOX_PIXELS
/* Rendering flags */
#define FT_RFLAG_NONE (0)
#define FT_RFLAG_ANTIALIAS (1 << 0)
#define FT_RFLAG_AUTOHINT (1 << 1)
#define FT_RFLAG_VERTICAL (1 << 2)
#define FT_RFLAG_HINTED (1 << 3)
#define FT_RFLAG_KERNING (1 << 4)
#define FT_RFLAG_TRANSFORM (1 << 5)
#define FT_RFLAG_PAD (1 << 6)
#define FT_RFLAG_ORIGIN (1 << 7)
#define FT_RFLAG_UCS4 (1 << 8)
#define FT_RFLAG_USE_BITMAP_STRIKES (1 << 9)
#define FT_RFLAG_DEFAULTS \
(FT_RFLAG_HINTED | FT_RFLAG_USE_BITMAP_STRIKES | FT_RFLAG_ANTIALIAS)
#define FT_RENDER_NEWBYTEARRAY 0x0
#define FT_RENDER_NEWSURFACE 0x1
#define FT_RENDER_EXISTINGSURFACE 0x2
/**********************************************************
* Global module types
**********************************************************/
typedef struct _scale_s {
FT_UInt x, y;
} Scale_t;
typedef FT_Angle Angle_t;
struct fontinternals_;
struct freetypeinstance_;
typedef struct {
FT_Long font_index;
FT_Open_Args open_args;
} pgFontId;
typedef struct {
PyObject_HEAD pgFontId id;
PyObject *path;
int is_scalable;
int is_bg_col_set;
Scale_t face_size;
FT_Int16 style;
FT_Int16 render_flags;
double strength;
double underline_adjustment;
FT_UInt resolution;
Angle_t rotation;
FT_Matrix transform;
FT_Byte fgcolor[4];
FT_Byte bgcolor[4];
struct freetypeinstance_ *freetype; /* Personal reference */
struct fontinternals_ *_internals;
} pgFontObject;
#define pgFont_IS_ALIVE(o) (((pgFontObject *)(o))->_internals != 0)
/* import public API */
#include "include/pygame_freetype.h"
#define PYGAMEAPI_FREETYPE_NUMSLOTS 2
#endif /* ~_PYGAME_FREETYPE_INTERNAL_H_ */

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@ -1,497 +0,0 @@
/*
pygame - Python Game Library
Copyright (C) 2000-2001 Pete Shinners
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Library General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Library General Public License for more details.
You should have received a copy of the GNU Library General Public
License along with this library; if not, write to the Free
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
Pete Shinners
pete@shinners.org
*/
#ifndef _PYGAME_H
#define _PYGAME_H
/** This header file includes all the definitions for the
** base pygame extensions. This header only requires
** Python includes (and SDL.h for functions that use SDL types).
** The reason for functions prototyped with #define's is
** to allow for maximum Python portability. It also uses
** Python as the runtime linker, which allows for late binding.
'' For more information on this style of development, read
** the Python docs on this subject.
** http://www.python.org/doc/current/ext/using-cobjects.html
**
** If using this to build your own derived extensions,
** you'll see that the functions available here are mainly
** used to help convert between python objects and SDL objects.
** Since this library doesn't add a lot of functionality to
** the SDL library, it doesn't need to offer a lot either.
**
** When initializing your extension module, you must manually
** import the modules you want to use. (this is the part about
** using python as the runtime linker). Each module has its
** own import_xxx() routine. You need to perform this import
** after you have initialized your own module, and before
** you call any routines from that module. Since every module
** in pygame does this, there are plenty of examples.
**
** The base module does include some useful conversion routines
** that you are free to use in your own extension.
**/
#include "pgplatform.h"
#include <Python.h>
/* version macros (defined since version 1.9.5) */
#define PG_MAJOR_VERSION 2
#define PG_MINOR_VERSION 1
#define PG_PATCH_VERSION 2
#define PG_VERSIONNUM(MAJOR, MINOR, PATCH) \
(1000 * (MAJOR) + 100 * (MINOR) + (PATCH))
#define PG_VERSION_ATLEAST(MAJOR, MINOR, PATCH) \
(PG_VERSIONNUM(PG_MAJOR_VERSION, PG_MINOR_VERSION, PG_PATCH_VERSION) >= \
PG_VERSIONNUM(MAJOR, MINOR, PATCH))
#include "pgcompat.h"
/* Flag indicating a pg_buffer; used for assertions within callbacks */
#ifndef NDEBUG
#define PyBUF_PYGAME 0x4000
#endif
#define PyBUF_HAS_FLAG(f, F) (((f) & (F)) == (F))
/* Array information exchange struct C type; inherits from Py_buffer
*
* Pygame uses its own Py_buffer derived C struct as an internal representation
* of an imported array buffer. The extended Py_buffer allows for a
* per-instance release callback,
*/
typedef void (*pybuffer_releaseproc)(Py_buffer *);
typedef struct pg_bufferinfo_s {
Py_buffer view;
PyObject *consumer; /* Input: Borrowed reference */
pybuffer_releaseproc release_buffer;
} pg_buffer;
#include "pgimport.h"
/*
* BASE module
*/
#ifndef PYGAMEAPI_BASE_INTERNAL
#define pgExc_SDLError ((PyObject *)PYGAMEAPI_GET_SLOT(base, 0))
#define pg_RegisterQuit \
(*(void (*)(void (*)(void)))PYGAMEAPI_GET_SLOT(base, 1))
#define pg_IntFromObj \
(*(int (*)(PyObject *, int *))PYGAMEAPI_GET_SLOT(base, 2))
#define pg_IntFromObjIndex \
(*(int (*)(PyObject *, int, int *))PYGAMEAPI_GET_SLOT(base, 3))
#define pg_TwoIntsFromObj \
(*(int (*)(PyObject *, int *, int *))PYGAMEAPI_GET_SLOT(base, 4))
#define pg_FloatFromObj \
(*(int (*)(PyObject *, float *))PYGAMEAPI_GET_SLOT(base, 5))
#define pg_FloatFromObjIndex \
(*(int (*)(PyObject *, int, float *))PYGAMEAPI_GET_SLOT(base, 6))
#define pg_TwoFloatsFromObj \
(*(int (*)(PyObject *, float *, float *))PYGAMEAPI_GET_SLOT(base, 7))
#define pg_UintFromObj \
(*(int (*)(PyObject *, Uint32 *))PYGAMEAPI_GET_SLOT(base, 8))
#define pg_UintFromObjIndex \
(*(int (*)(PyObject *, int, Uint32 *))PYGAMEAPI_GET_SLOT(base, 9))
#define pg_mod_autoinit (*(int (*)(const char *))PYGAMEAPI_GET_SLOT(base, 10))
#define pg_mod_autoquit (*(void (*)(const char *))PYGAMEAPI_GET_SLOT(base, 11))
#define pg_RGBAFromObj \
(*(int (*)(PyObject *, Uint8 *))PYGAMEAPI_GET_SLOT(base, 12))
#define pgBuffer_AsArrayInterface \
(*(PyObject * (*)(Py_buffer *)) PYGAMEAPI_GET_SLOT(base, 13))
#define pgBuffer_AsArrayStruct \
(*(PyObject * (*)(Py_buffer *)) PYGAMEAPI_GET_SLOT(base, 14))
#define pgObject_GetBuffer \
(*(int (*)(PyObject *, pg_buffer *, int))PYGAMEAPI_GET_SLOT(base, 15))
#define pgBuffer_Release (*(void (*)(pg_buffer *))PYGAMEAPI_GET_SLOT(base, 16))
#define pgDict_AsBuffer \
(*(int (*)(pg_buffer *, PyObject *, int))PYGAMEAPI_GET_SLOT(base, 17))
#define pgExc_BufferError ((PyObject *)PYGAMEAPI_GET_SLOT(base, 18))
#define pg_GetDefaultWindow \
(*(SDL_Window * (*)(void)) PYGAMEAPI_GET_SLOT(base, 19))
#define pg_SetDefaultWindow \
(*(void (*)(SDL_Window *))PYGAMEAPI_GET_SLOT(base, 20))
#define pg_GetDefaultWindowSurface \
(*(pgSurfaceObject * (*)(void)) PYGAMEAPI_GET_SLOT(base, 21))
#define pg_SetDefaultWindowSurface \
(*(void (*)(pgSurfaceObject *))PYGAMEAPI_GET_SLOT(base, 22))
#define pg_EnvShouldBlendAlphaSDL2 \
(*(char *(*)(void))PYGAMEAPI_GET_SLOT(base, 23))
#define import_pygame_base() IMPORT_PYGAME_MODULE(base)
#endif /* ~PYGAMEAPI_BASE_INTERNAL */
typedef struct {
PyObject_HEAD SDL_Rect r;
PyObject *weakreflist;
} pgRectObject;
#define pgRect_AsRect(x) (((pgRectObject *)x)->r)
#ifndef PYGAMEAPI_RECT_INTERNAL
#define pgRect_Type (*(PyTypeObject *)PYGAMEAPI_GET_SLOT(rect, 0))
#define pgRect_Check(x) ((x)->ob_type == &pgRect_Type)
#define pgRect_New (*(PyObject * (*)(SDL_Rect *)) PYGAMEAPI_GET_SLOT(rect, 1))
#define pgRect_New4 \
(*(PyObject * (*)(int, int, int, int)) PYGAMEAPI_GET_SLOT(rect, 2))
#define pgRect_FromObject \
(*(SDL_Rect * (*)(PyObject *, SDL_Rect *)) PYGAMEAPI_GET_SLOT(rect, 3))
#define pgRect_Normalize (*(void (*)(SDL_Rect *))PYGAMEAPI_GET_SLOT(rect, 4))
#define import_pygame_rect() IMPORT_PYGAME_MODULE(rect)
#endif /* ~PYGAMEAPI_RECT_INTERNAL */
/*
* CDROM module
*/
typedef struct {
PyObject_HEAD int id;
} pgCDObject;
#define pgCD_AsID(x) (((pgCDObject *)x)->id)
#ifndef PYGAMEAPI_CDROM_INTERNAL
#define pgCD_Type (*(PyTypeObject *)PYGAMEAPI_GET_SLOT(cdrom, 0))
#define pgCD_Check(x) ((x)->ob_type == &pgCD_Type)
#define pgCD_New (*(PyObject * (*)(int)) PYGAMEAPI_GET_SLOT(cdrom, 1))
#define import_pygame_cd() IMPORT_PYGAME_MODULE(cdrom)
#endif
/*
* JOYSTICK module
*/
typedef struct pgJoystickObject {
PyObject_HEAD int id;
SDL_Joystick *joy;
/* Joysticks form an intrusive linked list.
*
* Note that we don't maintain refcounts for these so they are weakrefs
* from the Python side.
*/
struct pgJoystickObject *next;
struct pgJoystickObject *prev;
} pgJoystickObject;
#define pgJoystick_AsID(x) (((pgJoystickObject *)x)->id)
#define pgJoystick_AsSDL(x) (((pgJoystickObject *)x)->joy)
#ifndef PYGAMEAPI_JOYSTICK_INTERNAL
#define pgJoystick_Type (*(PyTypeObject *)PYGAMEAPI_GET_SLOT(joystick, 0))
#define pgJoystick_Check(x) ((x)->ob_type == &pgJoystick_Type)
#define pgJoystick_New (*(PyObject * (*)(int)) PYGAMEAPI_GET_SLOT(joystick, 1))
#define import_pygame_joystick() IMPORT_PYGAME_MODULE(joystick)
#endif
/*
* DISPLAY module
*/
typedef struct {
Uint32 hw_available : 1;
Uint32 wm_available : 1;
Uint32 blit_hw : 1;
Uint32 blit_hw_CC : 1;
Uint32 blit_hw_A : 1;
Uint32 blit_sw : 1;
Uint32 blit_sw_CC : 1;
Uint32 blit_sw_A : 1;
Uint32 blit_fill : 1;
Uint32 video_mem;
SDL_PixelFormat *vfmt;
SDL_PixelFormat vfmt_data;
int current_w;
int current_h;
} pg_VideoInfo;
typedef struct {
PyObject_HEAD pg_VideoInfo info;
} pgVidInfoObject;
#define pgVidInfo_AsVidInfo(x) (((pgVidInfoObject *)x)->info)
#ifndef PYGAMEAPI_DISPLAY_INTERNAL
#define pgVidInfo_Type (*(PyTypeObject *)PYGAMEAPI_GET_SLOT(display, 0))
#define pgVidInfo_Check(x) ((x)->ob_type == &pgVidInfo_Type)
#define pgVidInfo_New \
(*(PyObject * (*)(pg_VideoInfo *)) PYGAMEAPI_GET_SLOT(display, 1))
#define import_pygame_display() IMPORT_PYGAME_MODULE(display)
#endif /* ~PYGAMEAPI_DISPLAY_INTERNAL */
/*
* SURFACE module
*/
struct pgSubSurface_Data;
struct SDL_Surface;
typedef struct {
PyObject_HEAD struct SDL_Surface *surf;
int owner;
struct pgSubSurface_Data *subsurface; /* ptr to subsurface data (if a
* subsurface)*/
PyObject *weakreflist;
PyObject *locklist;
PyObject *dependency;
} pgSurfaceObject;
#define pgSurface_AsSurface(x) (((pgSurfaceObject *)x)->surf)
#ifndef PYGAMEAPI_SURFACE_INTERNAL
#define pgSurface_Type (*(PyTypeObject *)PYGAMEAPI_GET_SLOT(surface, 0))
#define pgSurface_Check(x) \
(PyObject_IsInstance((x), (PyObject *)&pgSurface_Type))
#define pgSurface_New2 \
(*(pgSurfaceObject * (*)(SDL_Surface *, int)) \
PYGAMEAPI_GET_SLOT(surface, 1))
#define pgSurface_SetSurface \
(*(int (*)(pgSurfaceObject *, SDL_Surface *, int))PYGAMEAPI_GET_SLOT( \
surface, 3))
#define pgSurface_Blit \
(*(int (*)(pgSurfaceObject *, pgSurfaceObject *, SDL_Rect *, SDL_Rect *, \
int))PYGAMEAPI_GET_SLOT(surface, 2))
#define import_pygame_surface() \
do { \
IMPORT_PYGAME_MODULE(surface); \
if (PyErr_Occurred() != NULL) \
break; \
IMPORT_PYGAME_MODULE(surflock); \
} while (0)
#define pgSurface_New(surface) pgSurface_New2((surface), 1)
#define pgSurface_NewNoOwn(surface) pgSurface_New2((surface), 0)
#endif /* ~PYGAMEAPI_SURFACE_INTERNAL */
/*
* SURFLOCK module
* auto imported/initialized by surface
*/
#ifndef PYGAMEAPI_SURFLOCK_INTERNAL
#define pgLifetimeLock_Type (*(PyTypeObject *)PYGAMEAPI_GET_SLOT(surflock, 0))
#define pgLifetimeLock_Check(x) ((x)->ob_type == &pgLifetimeLock_Type)
#define pgSurface_Prep(x) \
if ((x)->subsurface) \
(*(*(void (*)(pgSurfaceObject *))PYGAMEAPI_GET_SLOT(surflock, 1)))(x)
#define pgSurface_Unprep(x) \
if ((x)->subsurface) \
(*(*(void (*)(pgSurfaceObject *))PYGAMEAPI_GET_SLOT(surflock, 2)))(x)
#define pgSurface_Lock \
(*(int (*)(pgSurfaceObject *))PYGAMEAPI_GET_SLOT(surflock, 3))
#define pgSurface_Unlock \
(*(int (*)(pgSurfaceObject *))PYGAMEAPI_GET_SLOT(surflock, 4))
#define pgSurface_LockBy \
(*(int (*)(pgSurfaceObject *, PyObject *))PYGAMEAPI_GET_SLOT(surflock, 5))
#define pgSurface_UnlockBy \
(*(int (*)(pgSurfaceObject *, PyObject *))PYGAMEAPI_GET_SLOT(surflock, 6))
#define pgSurface_LockLifetime \
(*(PyObject * (*)(PyObject *, PyObject *)) PYGAMEAPI_GET_SLOT(surflock, 7))
#endif
/*
* EVENT module
*/
typedef struct pgEventObject pgEventObject;
#ifndef PYGAMEAPI_EVENT_INTERNAL
#define pgEvent_Type (*(PyTypeObject *)PYGAMEAPI_GET_SLOT(event, 0))
#define pgEvent_Check(x) ((x)->ob_type == &pgEvent_Type)
#define pgEvent_New \
(*(PyObject * (*)(SDL_Event *)) PYGAMEAPI_GET_SLOT(event, 1))
#define pgEvent_New2 \
(*(PyObject * (*)(int, PyObject *)) PYGAMEAPI_GET_SLOT(event, 2))
#define pgEvent_FillUserEvent \
(*(int (*)(pgEventObject *, SDL_Event *))PYGAMEAPI_GET_SLOT(event, 3))
#define pg_EnableKeyRepeat (*(int (*)(int, int))PYGAMEAPI_GET_SLOT(event, 4))
#define pg_GetKeyRepeat (*(void (*)(int *, int *))PYGAMEAPI_GET_SLOT(event, 5))
#define import_pygame_event() IMPORT_PYGAME_MODULE(event)
#endif
/*
* RWOBJECT module
* the rwobject are only needed for C side work, not accessable from python.
*/
#ifndef PYGAMEAPI_RWOBJECT_INTERNAL
#define pgRWops_FromObject \
(*(SDL_RWops * (*)(PyObject *)) PYGAMEAPI_GET_SLOT(rwobject, 0))
#define pgRWops_IsFileObject \
(*(int (*)(SDL_RWops *))PYGAMEAPI_GET_SLOT(rwobject, 1))
#define pg_EncodeFilePath \
(*(PyObject * (*)(PyObject *, PyObject *)) PYGAMEAPI_GET_SLOT(rwobject, 2))
#define pg_EncodeString \
(*(PyObject * (*)(PyObject *, const char *, const char *, PyObject *)) \
PYGAMEAPI_GET_SLOT(rwobject, 3))
#define pgRWops_FromFileObject \
(*(SDL_RWops * (*)(PyObject *)) PYGAMEAPI_GET_SLOT(rwobject, 4))
#define pgRWops_ReleaseObject \
(*(int (*)(SDL_RWops *))PYGAMEAPI_GET_SLOT(rwobject, 5))
#define pgRWops_GetFileExtension \
(*(char *(*)(SDL_RWops *))PYGAMEAPI_GET_SLOT(rwobject, 6))
#define import_pygame_rwobject() IMPORT_PYGAME_MODULE(rwobject)
#endif
/*
* PixelArray module
*/
#ifndef PYGAMEAPI_PIXELARRAY_INTERNAL
#define PyPixelArray_Type ((PyTypeObject *)PYGAMEAPI_GET_SLOT(pixelarray, 0))
#define PyPixelArray_Check(x) ((x)->ob_type == &PyPixelArray_Type)
#define PyPixelArray_New (*(PyObject * (*)) PYGAMEAPI_GET_SLOT(pixelarray, 1))
#define import_pygame_pixelarray() IMPORT_PYGAME_MODULE(pixelarray)
#endif /* PYGAMEAPI_PIXELARRAY_INTERNAL */
/*
* Color module
*/
typedef struct pgColorObject pgColorObject;
#ifndef PYGAMEAPI_COLOR_INTERNAL
#define pgColor_Type (*(PyObject *)PYGAMEAPI_GET_SLOT(color, 0))
#define pgColor_Check(x) ((x)->ob_type == &pgColor_Type)
#define pgColor_New (*(PyObject * (*)(Uint8 *)) PYGAMEAPI_GET_SLOT(color, 1))
#define pgColor_NewLength \
(*(PyObject * (*)(Uint8 *, Uint8)) PYGAMEAPI_GET_SLOT(color, 3))
#define pg_RGBAFromColorObj \
(*(int (*)(PyObject *, Uint8 *))PYGAMEAPI_GET_SLOT(color, 2))
#define pg_RGBAFromFuzzyColorObj \
(*(int (*)(PyObject *, Uint8 *))PYGAMEAPI_GET_SLOT(color, 4))
#define pgColor_AsArray(x) (((pgColorObject *)x)->data)
#define pgColor_NumComponents(x) (((pgColorObject *)x)->len)
#define import_pygame_color() IMPORT_PYGAME_MODULE(color)
#endif /* PYGAMEAPI_COLOR_INTERNAL */
/*
* Math module
*/
#ifndef PYGAMEAPI_MATH_INTERNAL
#define pgVector2_Check(x) \
((x)->ob_type == (PyTypeObject *)PYGAMEAPI_GET_SLOT(math, 0))
#define pgVector3_Check(x) \
((x)->ob_type == (PyTypeObject *)PYGAMEAPI_GET_SLOT(math, 1))
/*
#define pgVector2_New \
(*(PyObject*(*)) \
PYGAMEAPI_GET_SLOT(PyGAME_C_API, 1))
*/
#define import_pygame_math() IMPORT_PYGAME_MODULE(math)
#endif /* PYGAMEAPI_MATH_INTERNAL */
#define IMPORT_PYGAME_MODULE _IMPORT_PYGAME_MODULE
/*
* base pygame API slots
* disable slots with NO_PYGAME_C_API
*/
#ifdef PYGAME_H
PYGAMEAPI_DEFINE_SLOTS(base);
PYGAMEAPI_DEFINE_SLOTS(rect);
PYGAMEAPI_DEFINE_SLOTS(cdrom);
PYGAMEAPI_DEFINE_SLOTS(joystick);
PYGAMEAPI_DEFINE_SLOTS(display);
PYGAMEAPI_DEFINE_SLOTS(surface);
PYGAMEAPI_DEFINE_SLOTS(surflock);
PYGAMEAPI_DEFINE_SLOTS(event);
PYGAMEAPI_DEFINE_SLOTS(rwobject);
PYGAMEAPI_DEFINE_SLOTS(pixelarray);
PYGAMEAPI_DEFINE_SLOTS(color);
PYGAMEAPI_DEFINE_SLOTS(math);
#else /* ~PYGAME_H */
PYGAMEAPI_EXTERN_SLOTS(base);
PYGAMEAPI_EXTERN_SLOTS(rect);
PYGAMEAPI_EXTERN_SLOTS(cdrom);
PYGAMEAPI_EXTERN_SLOTS(joystick);
PYGAMEAPI_EXTERN_SLOTS(display);
PYGAMEAPI_EXTERN_SLOTS(surface);
PYGAMEAPI_EXTERN_SLOTS(surflock);
PYGAMEAPI_EXTERN_SLOTS(event);
PYGAMEAPI_EXTERN_SLOTS(rwobject);
PYGAMEAPI_EXTERN_SLOTS(pixelarray);
PYGAMEAPI_EXTERN_SLOTS(color);
PYGAMEAPI_EXTERN_SLOTS(math);
#endif /* ~PYGAME_H */
#endif /* PYGAME_H */

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@ -1,171 +0,0 @@
/*
Bitmask 1.7 - A pixel-perfect collision detection library.
Copyright (C) 2002-2005 Ulf Ekstrom except for the bitcount
function which is copyright (C) Donald W. Gillies, 1992.
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Library General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Library General Public License for more details.
You should have received a copy of the GNU Library General Public
License along with this library; if not, write to the Free
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef BITMASK_H
#define BITMASK_H
#ifdef __cplusplus
extern "C" {
#endif
#include <limits.h>
/* Define INLINE for different compilers. If your compiler does not
support inlining then there might be a performance hit in
bitmask_overlap_area().
*/
#ifndef INLINE
#ifdef __GNUC__
#define INLINE inline
#else
#ifdef _MSC_VER
#define INLINE __inline
#else
#define INLINE
#endif
#endif
#endif
#define BITMASK_W unsigned long int
#define BITMASK_W_LEN (sizeof(BITMASK_W) * CHAR_BIT)
#define BITMASK_W_MASK (BITMASK_W_LEN - 1)
#define BITMASK_N(n) ((BITMASK_W)1 << (n))
typedef struct bitmask {
int w, h;
BITMASK_W bits[1];
} bitmask_t;
/* Creates a bitmask of width w and height h, where
w and h must both be greater than or equal to 0.
The mask is automatically cleared when created.
*/
bitmask_t *
bitmask_create(int w, int h);
/* Frees all the memory allocated by bitmask_create for m. */
void
bitmask_free(bitmask_t *m);
/* Create a copy of the given bitmask. */
bitmask_t *
bitmask_copy(bitmask_t *m);
/* Clears all bits in the mask */
void
bitmask_clear(bitmask_t *m);
/* Sets all bits in the mask */
void
bitmask_fill(bitmask_t *m);
/* Flips all bits in the mask */
void
bitmask_invert(bitmask_t *m);
/* Counts the bits in the mask */
unsigned int
bitmask_count(bitmask_t *m);
/* Returns nonzero if the bit at (x,y) is set. Coordinates start at
(0,0) */
static INLINE int
bitmask_getbit(const bitmask_t *m, int x, int y)
{
return (m->bits[x / BITMASK_W_LEN * m->h + y] &
BITMASK_N(x & BITMASK_W_MASK)) != 0;
}
/* Sets the bit at (x,y) */
static INLINE void
bitmask_setbit(bitmask_t *m, int x, int y)
{
m->bits[x / BITMASK_W_LEN * m->h + y] |= BITMASK_N(x & BITMASK_W_MASK);
}
/* Clears the bit at (x,y) */
static INLINE void
bitmask_clearbit(bitmask_t *m, int x, int y)
{
m->bits[x / BITMASK_W_LEN * m->h + y] &= ~BITMASK_N(x & BITMASK_W_MASK);
}
/* Returns nonzero if the masks overlap with the given offset.
The overlap tests uses the following offsets (which may be negative):
+----+----------..
|A | yoffset
| +-+----------..
+--|B
|xoffset
| |
: :
*/
int
bitmask_overlap(const bitmask_t *a, const bitmask_t *b, int xoffset,
int yoffset);
/* Like bitmask_overlap(), but will also give a point of intersection.
x and y are given in the coordinates of mask a, and are untouched
if there is no overlap. */
int
bitmask_overlap_pos(const bitmask_t *a, const bitmask_t *b, int xoffset,
int yoffset, int *x, int *y);
/* Returns the number of overlapping 'pixels' */
int
bitmask_overlap_area(const bitmask_t *a, const bitmask_t *b, int xoffset,
int yoffset);
/* Fills a mask with the overlap of two other masks. A bitwise AND. */
void
bitmask_overlap_mask(const bitmask_t *a, const bitmask_t *b, bitmask_t *c,
int xoffset, int yoffset);
/* Draws mask b onto mask a (bitwise OR). Can be used to compose large
(game background?) mask from several submasks, which may speed up
the testing. */
void
bitmask_draw(bitmask_t *a, const bitmask_t *b, int xoffset, int yoffset);
void
bitmask_erase(bitmask_t *a, const bitmask_t *b, int xoffset, int yoffset);
/* Return a new scaled bitmask, with dimensions w*h. The quality of the
scaling may not be perfect for all circumstances, but it should
be reasonable. If either w or h is 0 a clear 1x1 mask is returned. */
bitmask_t *
bitmask_scale(const bitmask_t *m, int w, int h);
/* Convolve b into a, drawing the output into o, shifted by offset. If offset
* is 0, then the (x,y) bit will be set if and only if
* bitmask_overlap(a, b, x - b->w - 1, y - b->h - 1) returns true.
*
* Modifies bits o[xoffset ... xoffset + a->w + b->w - 1)
* [yoffset ... yoffset + a->h + b->h - 1). */
void
bitmask_convolve(const bitmask_t *a, const bitmask_t *b, bitmask_t *o,
int xoffset, int yoffset);
#ifdef __cplusplus
} /* End of extern "C" { */
#endif
#endif

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@ -1,108 +0,0 @@
/* Python 2.x/3.x and SDL compatibility tools
*/
#if !defined(PGCOMPAT_H)
#define PGCOMPAT_H
#include <Python.h>
/* define common types where SDL is not included */
#ifndef SDL_VERSION_ATLEAST
#ifdef _MSC_VER
typedef unsigned __int8 uint8_t;
typedef unsigned __int32 uint32_t;
#else
#include <stdint.h>
#endif
typedef uint32_t Uint32;
typedef uint8_t Uint8;
#endif /* no SDL */
#if defined(SDL_VERSION_ATLEAST)
#ifndef SDL_WINDOW_VULKAN
#define SDL_WINDOW_VULKAN 0
#endif
#ifndef SDL_WINDOW_ALWAYS_ON_TOP
#define SDL_WINDOW_ALWAYS_ON_TOP 0
#endif
#ifndef SDL_WINDOW_SKIP_TASKBAR
#define SDL_WINDOW_SKIP_TASKBAR 0
#endif
#ifndef SDL_WINDOW_UTILITY
#define SDL_WINDOW_UTILITY 0
#endif
#ifndef SDL_WINDOW_TOOLTIP
#define SDL_WINDOW_TOOLTIP 0
#endif
#ifndef SDL_WINDOW_POPUP_MENU
#define SDL_WINDOW_POPUP_MENU 0
#endif
#ifndef SDL_WINDOW_INPUT_GRABBED
#define SDL_WINDOW_INPUT_GRABBED 0
#endif
#ifndef SDL_WINDOW_INPUT_FOCUS
#define SDL_WINDOW_INPUT_FOCUS 0
#endif
#ifndef SDL_WINDOW_MOUSE_FOCUS
#define SDL_WINDOW_MOUSE_FOCUS 0
#endif
#ifndef SDL_WINDOW_FOREIGN
#define SDL_WINDOW_FOREIGN 0
#endif
#ifndef SDL_WINDOW_ALLOW_HIGHDPI
#define SDL_WINDOW_ALLOW_HIGHDPI 0
#endif
#ifndef SDL_WINDOW_MOUSE_CAPTURE
#define SDL_WINDOW_MOUSE_CAPTURE 0
#endif
#ifndef SDL_WINDOW_ALWAYS_ON_TOP
#define SDL_WINDOW_ALWAYS_ON_TOP 0
#endif
#ifndef SDL_WINDOW_SKIP_TASKBAR
#define SDL_WINDOW_SKIP_TASKBAR 0
#endif
#ifndef SDL_WINDOW_UTILITY
#define SDL_WINDOW_UTILITY 0
#endif
#ifndef SDL_WINDOW_TOOLTIP
#define SDL_WINDOW_TOOLTIP 0
#endif
#ifndef SDL_WINDOW_POPUP_MENU
#define SDL_WINDOW_POPUP_MENU 0
#endif
#if SDL_VERSION_ATLEAST(2, 0, 4)
/* To control the use of:
* SDL_AUDIODEVICEADDED
* SDL_AUDIODEVICEREMOVED
*
* Ref: https://wiki.libsdl.org/SDL_EventType
* Ref: https://wiki.libsdl.org/SDL_AudioDeviceEvent
*/
#define SDL2_AUDIODEVICE_SUPPORTED
#endif
#ifndef SDL_MOUSEWHEEL_FLIPPED
#define NO_SDL_MOUSEWHEEL_FLIPPED
#endif
#endif /* defined(SDL_VERSION_ATLEAST) */
#endif /* ~defined(PGCOMPAT_H) */

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@ -1,80 +0,0 @@
#ifndef PGIMPORT_H
#define PGIMPORT_H
/* Prefix when initializing module */
#define MODPREFIX ""
/* Prefix when importing module */
#define IMPPREFIX "pygame."
#ifdef __SYMBIAN32__
/* On Symbian there is no pygame package. The extensions are built-in or in
* sys\bin. */
#undef MODPREFIX
#undef IMPPREFIX
#define MODPREFIX "pygame_"
#define IMPPREFIX "pygame_"
#endif /* __SYMBIAN32__ */
#include "pgcompat.h"
#define PYGAMEAPI_LOCAL_ENTRY "_PYGAME_C_API"
#define PG_CAPSULE_NAME(m) (IMPPREFIX m "." PYGAMEAPI_LOCAL_ENTRY)
/*
* fill API slots defined by PYGAMEAPI_DEFINE_SLOTS/PYGAMEAPI_EXTERN_SLOTS
*/
#define _IMPORT_PYGAME_MODULE(module) \
{ \
PyObject *_mod_##module = PyImport_ImportModule(IMPPREFIX #module); \
\
if (_mod_##module != NULL) { \
PyObject *_c_api = \
PyObject_GetAttrString(_mod_##module, PYGAMEAPI_LOCAL_ENTRY); \
\
Py_DECREF(_mod_##module); \
if (_c_api != NULL && PyCapsule_CheckExact(_c_api)) { \
void **localptr = (void **)PyCapsule_GetPointer( \
_c_api, PG_CAPSULE_NAME(#module)); \
_PGSLOTS_##module = localptr; \
} \
Py_XDECREF(_c_api); \
} \
}
#define PYGAMEAPI_IS_IMPORTED(module) (_PGSLOTS_##module != NULL)
/*
* source file must include one of these in order to use _IMPORT_PYGAME_MODULE.
* this is set by import_pygame_*() functions.
* disable with NO_PYGAME_C_API
*/
#define PYGAMEAPI_DEFINE_SLOTS(module) void **_PGSLOTS_##module = NULL
#define PYGAMEAPI_EXTERN_SLOTS(module) extern void **_PGSLOTS_##module
#define PYGAMEAPI_GET_SLOT(module, index) _PGSLOTS_##module[(index)]
/*
* disabled API with NO_PYGAME_C_API; do nothing instead
*/
#ifdef NO_PYGAME_C_API
#undef PYGAMEAPI_DEFINE_SLOTS
#undef PYGAMEAPI_EXTERN_SLOTS
#define PYGAMEAPI_DEFINE_SLOTS(module)
#define PYGAMEAPI_EXTERN_SLOTS(module)
/* intentionally leave this defined to cause a compiler error *
#define PYGAMEAPI_GET_SLOT(api_root, index)
#undef PYGAMEAPI_GET_SLOT*/
#undef _IMPORT_PYGAME_MODULE
#define _IMPORT_PYGAME_MODULE(module)
#endif /* NO_PYGAME_C_API */
#define encapsulate_api(ptr, module) \
PyCapsule_New(ptr, PG_CAPSULE_NAME(module), NULL)
#endif /* ~PGIMPORT_H */

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@ -1,92 +0,0 @@
/* platform/compiler adjustments */
#ifndef PG_PLATFORM_H
#define PG_PLATFORM_H
#if defined(HAVE_SNPRINTF) /* defined in python.h (pyerrors.h) and SDL.h \
(SDL_config.h) */
#undef HAVE_SNPRINTF /* remove GCC redefine warning */
#endif /* HAVE_SNPRINTF */
#ifndef PG_INLINE
#if defined(__clang__)
#define PG_INLINE __inline__ __attribute__((__unused__))
#elif defined(__GNUC__)
#define PG_INLINE __inline__
#elif defined(_MSC_VER)
#define PG_INLINE __inline
#elif defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L
#define PG_INLINE inline
#else
#define PG_INLINE
#endif
#endif /* ~PG_INLINE */
// Worth trying this on MSVC/win32 builds to see if provides any speed up
#ifndef PG_FORCEINLINE
#if defined(__clang__)
#define PG_FORCEINLINE __inline__ __attribute__((__unused__))
#elif defined(__GNUC__)
#define PG_FORCEINLINE __inline__
#elif defined(_MSC_VER)
#define PG_FORCEINLINE __forceinline
#elif defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L
#define PG_FORCEINLINE inline
#else
#define PG_FORCEINLINE
#endif
#endif /* ~PG_FORCEINLINE */
/* This is unconditionally defined in Python.h */
#if defined(_POSIX_C_SOURCE)
#undef _POSIX_C_SOURCE
#endif
/* No signal() */
#if defined(__SYMBIAN32__) && defined(HAVE_SIGNAL_H)
#undef HAVE_SIGNAL_H
#endif
#if defined(HAVE_SNPRINTF)
#undef HAVE_SNPRINTF
#endif
/* SDL needs WIN32 */
#if !defined(WIN32) && \
(defined(MS_WIN32) || defined(_WIN32) || defined(__WIN32) || \
defined(__WIN32__) || defined(_WINDOWS))
#define WIN32
#endif
/* Commenting out SSE4_2 stuff because it does not do runtime detection.
#ifndef PG_TARGET_SSE4_2
#if defined(__clang__) || (defined(__GNUC__) && ((__GNUC__ == 4 &&
__GNUC_MINOR__ >= 9) || __GNUC__ >= 5 ))
//The old gcc 4.8 on centos used by manylinux1 does not seem to get sse4.2
intrinsics #define PG_FUNCTION_TARGET_SSE4_2 __attribute__((target("sse4.2")))
// No else; we define the fallback later
#endif
#endif
*/
/* ~PG_TARGET_SSE4_2 */
/*
#ifdef PG_FUNCTION_TARGET_SSE4_2
#if !defined(__SSE4_2__) && !defined(PG_COMPILE_SSE4_2)
#if defined(__x86_64__) || defined(__i386__)
#define PG_COMPILE_SSE4_2 1
#endif
#endif
#endif
*/
/* ~PG_TARGET_SSE4_2 */
/* Fallback definition of target attribute */
#ifndef PG_FUNCTION_TARGET_SSE4_2
#define PG_FUNCTION_TARGET_SSE4_2
#endif
#ifndef PG_COMPILE_SSE4_2
#define PG_COMPILE_SSE4_2 0
#endif
#endif /* ~PG_PLATFORM_H */

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@ -1,34 +0,0 @@
/*
pygame - Python Game Library
Copyright (C) 2000-2001 Pete Shinners
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Library General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Library General Public License for more details.
You should have received a copy of the GNU Library General Public
License along with this library; if not, write to the Free
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
Pete Shinners
pete@shinners.org
*/
/* To allow the Pygame C api to be globally shared by all code within an
* extension module built from multiple C files, only include the pygame.h
* header within the top level C file, the one which calls the
* 'import_pygame_*' macros. All other C source files of the module should
* include _pygame.h instead.
*/
#ifndef PYGAME_H
#define PYGAME_H
#include "_pygame.h"
#endif

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@ -1,56 +0,0 @@
/*
pygame - Python Game Library
Copyright (C) 2000-2001 Pete Shinners
Copyright (C) 2007 Rene Dudfield, Richard Goedeken
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Library General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Library General Public License for more details.
You should have received a copy of the GNU Library General Public
License along with this library; if not, write to the Free
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
Pete Shinners
pete@shinners.org
*/
/* Bufferproxy module C api. */
#if !defined(PG_BUFPROXY_HEADER)
#define PG_BUFPROXY_HEADER
#include <Python.h>
typedef PyObject *(*_pgbufproxy_new_t)(PyObject *, getbufferproc);
typedef PyObject *(*_pgbufproxy_get_obj_t)(PyObject *);
typedef int (*_pgbufproxy_trip_t)(PyObject *);
#ifndef PYGAMEAPI_BUFPROXY_INTERNAL
#include "pgimport.h"
PYGAMEAPI_DEFINE_SLOTS(bufferproxy);
#define pgBufproxy_Type (*(PyTypeObject *)PYGAMEAPI_GET_SLOT(bufferproxy, 0))
#define pgBufproxy_Check(x) ((x)->ob_type == &pgBufproxy_Type)
#define pgBufproxy_New (*(_pgbufproxy_new_t)PYGAMEAPI_GET_SLOT(bufferproxy, 1))
#define pgBufproxy_GetParent \
(*(_pgbufproxy_get_obj_t)PYGAMEAPI_GET_SLOT(bufferproxy, 2))
#define pgBufproxy_Trip \
(*(_pgbufproxy_trip_t)PYGAMEAPI_GET_SLOT(bufferproxy, 3))
#define import_pygame_bufferproxy() _IMPORT_PYGAME_MODULE(bufferproxy)
#endif /* ~PYGAMEAPI_BUFPROXY_INTERNAL */
#endif /* ~defined(PG_BUFPROXY_HEADER) */

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/*
pygame - Python Game Library
Copyright (C) 2000-2001 Pete Shinners
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Library General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Library General Public License for more details.
You should have received a copy of the GNU Library General Public
License along with this library; if not, write to the Free
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
Pete Shinners
pete@shinners.org
*/
#include <Python.h>
#include "pgplatform.h"
struct TTF_Font;
typedef struct {
PyObject_HEAD TTF_Font *font;
PyObject *weakreflist;
unsigned int ttf_init_generation;
} PyFontObject;
#define PyFont_AsFont(x) (((PyFontObject *)x)->font)
#ifndef PYGAMEAPI_FONT_INTERNAL
#include "pgimport.h"
PYGAMEAPI_DEFINE_SLOTS(font);
#define PyFont_Type (*(PyTypeObject *)PYGAMEAPI_GET_SLOT(font, 0))
#define PyFont_Check(x) ((x)->ob_type == &PyFont_Type)
#define PyFont_New (*(PyObject * (*)(TTF_Font *)) PYGAMEAPI_GET_SLOT(font, 1))
/*slot 2 taken by FONT_INIT_CHECK*/
#define import_pygame_font() _IMPORT_PYGAME_MODULE(font)
#endif

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/*
pygame - Python Game Library
Copyright (C) 2009 Vicent Marti
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Library General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Library General Public License for more details.
You should have received a copy of the GNU Library General Public
License along with this library; if not, write to the Free
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef PYGAME_FREETYPE_H_
#define PYGAME_FREETYPE_H_
#include "pgplatform.h"
#include "pgimport.h"
#include "pgcompat.h"
#ifndef PYGAME_FREETYPE_INTERNAL
PYGAMEAPI_DEFINE_SLOTS(_freetype);
#define pgFont_Type (*(PyTypeObject *)PYGAMEAPI_GET_SLOT(_freetype, 0))
#define pgFont_Check(x) ((x)->ob_type == &pgFont_Type)
#define pgFont_New \
(*(PyObject * (*)(const char *, long)) PYGAMEAPI_GET_SLOT(_freetype, 1))
#define import_pygame_freetype() _IMPORT_PYGAME_MODULE(_freetype)
#endif /* PYGAME_FREETYPE_INTERNAL */
#endif /* PYGAME_FREETYPE_H_ */

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@ -1,45 +0,0 @@
/*
pygame - Python Game Library
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Library General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Library General Public License for more details.
You should have received a copy of the GNU Library General Public
License along with this library; if not, write to the Free
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef PGMASK_H
#define PGMASK_H
#include <Python.h>
#include "bitmask.h"
typedef struct {
PyObject_HEAD bitmask_t *mask;
void *bufdata;
} pgMaskObject;
#define pgMask_AsBitmap(x) (((pgMaskObject *)x)->mask)
#ifndef PYGAMEAPI_MASK_INTERNAL
#include "pgimport.h"
PYGAMEAPI_DEFINE_SLOTS(mask);
#define pgMask_Type (*(PyTypeObject *)PYGAMEAPI_GET_SLOT(mask, 0))
#define pgMask_Check(x) ((x)->ob_type == &pgMask_Type)
#define import_pygame_mask() _IMPORT_PYGAME_MODULE(mask)
#endif /* ~PYGAMEAPI_MASK_INTERNAL */
#endif /* ~PGMASK_H */

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@ -1,71 +0,0 @@
/*
pygame - Python Game Library
Copyright (C) 2000-2001 Pete Shinners
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Library General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Library General Public License for more details.
You should have received a copy of the GNU Library General Public
License along with this library; if not, write to the Free
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
Pete Shinners
pete@shinners.org
*/
#ifndef PGMIXER_H
#define PGMIXER_H
#include <Python.h>
#include <structmember.h>
#include "pgcompat.h"
struct Mix_Chunk;
typedef struct {
PyObject_HEAD Mix_Chunk *chunk;
Uint8 *mem;
PyObject *weakreflist;
} pgSoundObject;
typedef struct {
PyObject_HEAD int chan;
} pgChannelObject;
#define pgSound_AsChunk(x) (((pgSoundObject *)x)->chunk)
#define pgChannel_AsInt(x) (((pgChannelObject *)x)->chan)
#include "pgimport.h"
#ifndef PYGAMEAPI_MIXER_INTERNAL
PYGAMEAPI_DEFINE_SLOTS(mixer);
#define pgSound_Type (*(PyTypeObject *)PYGAMEAPI_GET_SLOT(mixer, 0))
#define pgSound_Check(x) ((x)->ob_type == &pgSound_Type)
#define pgSound_New \
(*(PyObject * (*)(Mix_Chunk *)) PYGAMEAPI_GET_SLOT(mixer, 1))
#define pgSound_Play \
(*(PyObject * (*)(PyObject *, PyObject *)) PYGAMEAPI_GET_SLOT(mixer, 2))
#define pgChannel_Type (*(PyTypeObject *)PYGAMEAPI_GET_SLOT(mixer, 3))
#define pgChannel_Check(x) ((x)->ob_type == &pgChannel_Type)
#define pgChannel_New (*(PyObject * (*)(int)) PYGAMEAPI_GET_SLOT(mixer, 4))
#define import_pygame_mixer() _IMPORT_PYGAME_MODULE(mixer)
#endif /* PYGAMEAPI_MIXER_INTERNAL */
#endif /* ~PGMIXER_H */

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@ -1,7 +0,0 @@
#ifndef PGMASK_INTERNAL_H
#define PGMASK_INTERNAL_H
#include "include/pygame_mask.h"
#define PYGAMEAPI_MASK_NUMSLOTS 1
#endif /* ~PGMASK_INTERNAL_H */

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@ -1,14 +0,0 @@
#ifndef MIXER_INTERNAL_H
#define MIXER_INTERNAL_H
#include <SDL_mixer.h>
/* test mixer initializations */
#define MIXER_INIT_CHECK() \
if (!SDL_WasInit(SDL_INIT_AUDIO)) \
return RAISE(pgExc_SDLError, "mixer not initialized")
#define PYGAMEAPI_MIXER_NUMSLOTS 5
#include "include/pygame_mixer.h"
#endif /* ~MIXER_INTERNAL_H */

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@ -1,123 +0,0 @@
/*
pygame - Python Game Library
Copyright (C) 2000-2001 Pete Shinners
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Library General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Library General Public License for more details.
You should have received a copy of the GNU Library General Public
License along with this library; if not, write to the Free
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
Pete Shinners
pete@shinners.org
*/
#ifndef PALETTE_H
#define PALETTE_H
#include <SDL.h>
/* SDL 2 does not assign a default palette color scheme to a new 8 bit
* surface. Instead, the palette is set all white. This defines the SDL 1.2
* default palette.
*/
static const SDL_Color default_palette_colors[] = {
{0, 0, 0, 255}, {0, 0, 85, 255}, {0, 0, 170, 255},
{0, 0, 255, 255}, {0, 36, 0, 255}, {0, 36, 85, 255},
{0, 36, 170, 255}, {0, 36, 255, 255}, {0, 73, 0, 255},
{0, 73, 85, 255}, {0, 73, 170, 255}, {0, 73, 255, 255},
{0, 109, 0, 255}, {0, 109, 85, 255}, {0, 109, 170, 255},
{0, 109, 255, 255}, {0, 146, 0, 255}, {0, 146, 85, 255},
{0, 146, 170, 255}, {0, 146, 255, 255}, {0, 182, 0, 255},
{0, 182, 85, 255}, {0, 182, 170, 255}, {0, 182, 255, 255},
{0, 219, 0, 255}, {0, 219, 85, 255}, {0, 219, 170, 255},
{0, 219, 255, 255}, {0, 255, 0, 255}, {0, 255, 85, 255},
{0, 255, 170, 255}, {0, 255, 255, 255}, {85, 0, 0, 255},
{85, 0, 85, 255}, {85, 0, 170, 255}, {85, 0, 255, 255},
{85, 36, 0, 255}, {85, 36, 85, 255}, {85, 36, 170, 255},
{85, 36, 255, 255}, {85, 73, 0, 255}, {85, 73, 85, 255},
{85, 73, 170, 255}, {85, 73, 255, 255}, {85, 109, 0, 255},
{85, 109, 85, 255}, {85, 109, 170, 255}, {85, 109, 255, 255},
{85, 146, 0, 255}, {85, 146, 85, 255}, {85, 146, 170, 255},
{85, 146, 255, 255}, {85, 182, 0, 255}, {85, 182, 85, 255},
{85, 182, 170, 255}, {85, 182, 255, 255}, {85, 219, 0, 255},
{85, 219, 85, 255}, {85, 219, 170, 255}, {85, 219, 255, 255},
{85, 255, 0, 255}, {85, 255, 85, 255}, {85, 255, 170, 255},
{85, 255, 255, 255}, {170, 0, 0, 255}, {170, 0, 85, 255},
{170, 0, 170, 255}, {170, 0, 255, 255}, {170, 36, 0, 255},
{170, 36, 85, 255}, {170, 36, 170, 255}, {170, 36, 255, 255},
{170, 73, 0, 255}, {170, 73, 85, 255}, {170, 73, 170, 255},
{170, 73, 255, 255}, {170, 109, 0, 255}, {170, 109, 85, 255},
{170, 109, 170, 255}, {170, 109, 255, 255}, {170, 146, 0, 255},
{170, 146, 85, 255}, {170, 146, 170, 255}, {170, 146, 255, 255},
{170, 182, 0, 255}, {170, 182, 85, 255}, {170, 182, 170, 255},
{170, 182, 255, 255}, {170, 219, 0, 255}, {170, 219, 85, 255},
{170, 219, 170, 255}, {170, 219, 255, 255}, {170, 255, 0, 255},
{170, 255, 85, 255}, {170, 255, 170, 255}, {170, 255, 255, 255},
{255, 0, 0, 255}, {255, 0, 85, 255}, {255, 0, 170, 255},
{255, 0, 255, 255}, {255, 36, 0, 255}, {255, 36, 85, 255},
{255, 36, 170, 255}, {255, 36, 255, 255}, {255, 73, 0, 255},
{255, 73, 85, 255}, {255, 73, 170, 255}, {255, 73, 255, 255},
{255, 109, 0, 255}, {255, 109, 85, 255}, {255, 109, 170, 255},
{255, 109, 255, 255}, {255, 146, 0, 255}, {255, 146, 85, 255},
{255, 146, 170, 255}, {255, 146, 255, 255}, {255, 182, 0, 255},
{255, 182, 85, 255}, {255, 182, 170, 255}, {255, 182, 255, 255},
{255, 219, 0, 255}, {255, 219, 85, 255}, {255, 219, 170, 255},
{255, 219, 255, 255}, {255, 255, 0, 255}, {255, 255, 85, 255},
{255, 255, 170, 255}, {255, 255, 255, 255}, {0, 0, 0, 255},
{0, 0, 85, 255}, {0, 0, 170, 255}, {0, 0, 255, 255},
{0, 36, 0, 255}, {0, 36, 85, 255}, {0, 36, 170, 255},
{0, 36, 255, 255}, {0, 73, 0, 255}, {0, 73, 85, 255},
{0, 73, 170, 255}, {0, 73, 255, 255}, {0, 109, 0, 255},
{0, 109, 85, 255}, {0, 109, 170, 255}, {0, 109, 255, 255},
{0, 146, 0, 255}, {0, 146, 85, 255}, {0, 146, 170, 255},
{0, 146, 255, 255}, {0, 182, 0, 255}, {0, 182, 85, 255},
{0, 182, 170, 255}, {0, 182, 255, 255}, {0, 219, 0, 255},
{0, 219, 85, 255}, {0, 219, 170, 255}, {0, 219, 255, 255},
{0, 255, 0, 255}, {0, 255, 85, 255}, {0, 255, 170, 255},
{0, 255, 255, 255}, {85, 0, 0, 255}, {85, 0, 85, 255},
{85, 0, 170, 255}, {85, 0, 255, 255}, {85, 36, 0, 255},
{85, 36, 85, 255}, {85, 36, 170, 255}, {85, 36, 255, 255},
{85, 73, 0, 255}, {85, 73, 85, 255}, {85, 73, 170, 255},
{85, 73, 255, 255}, {85, 109, 0, 255}, {85, 109, 85, 255},
{85, 109, 170, 255}, {85, 109, 255, 255}, {85, 146, 0, 255},
{85, 146, 85, 255}, {85, 146, 170, 255}, {85, 146, 255, 255},
{85, 182, 0, 255}, {85, 182, 85, 255}, {85, 182, 170, 255},
{85, 182, 255, 255}, {85, 219, 0, 255}, {85, 219, 85, 255},
{85, 219, 170, 255}, {85, 219, 255, 255}, {85, 255, 0, 255},
{85, 255, 85, 255}, {85, 255, 170, 255}, {85, 255, 255, 255},
{170, 0, 0, 255}, {170, 0, 85, 255}, {170, 0, 170, 255},
{170, 0, 255, 255}, {170, 36, 0, 255}, {170, 36, 85, 255},
{170, 36, 170, 255}, {170, 36, 255, 255}, {170, 73, 0, 255},
{170, 73, 85, 255}, {170, 73, 170, 255}, {170, 73, 255, 255},
{170, 109, 0, 255}, {170, 109, 85, 255}, {170, 109, 170, 255},
{170, 109, 255, 255}, {170, 146, 0, 255}, {170, 146, 85, 255},
{170, 146, 170, 255}, {170, 146, 255, 255}, {170, 182, 0, 255},
{170, 182, 85, 255}, {170, 182, 170, 255}, {170, 182, 255, 255},
{170, 219, 0, 255}, {170, 219, 85, 255}, {170, 219, 170, 255},
{170, 219, 255, 255}, {170, 255, 0, 255}, {170, 255, 85, 255},
{170, 255, 170, 255}, {170, 255, 255, 255}, {255, 0, 0, 255},
{255, 0, 85, 255}, {255, 0, 170, 255}, {255, 0, 255, 255},
{255, 36, 0, 255}, {255, 36, 85, 255}, {255, 36, 170, 255},
{255, 36, 255, 255}, {255, 73, 0, 255}, {255, 73, 85, 255},
{255, 73, 170, 255}, {255, 73, 255, 255}, {255, 109, 0, 255},
{255, 109, 85, 255}, {255, 109, 170, 255}, {255, 109, 255, 255},
{255, 146, 0, 255}, {255, 146, 85, 255}, {255, 146, 170, 255},
{255, 146, 255, 255}, {255, 182, 0, 255}, {255, 182, 85, 255},
{255, 182, 170, 255}, {255, 182, 255, 255}, {255, 219, 0, 255},
{255, 219, 85, 255}, {255, 219, 170, 255}, {255, 219, 255, 255},
{255, 255, 0, 255}, {255, 255, 85, 255}, {255, 255, 170, 255},
{255, 255, 255, 255}};
static const int default_palette_size =
(int)(sizeof(default_palette_colors) / sizeof(SDL_Color));
#endif

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@ -1,26 +0,0 @@
/* array structure interface version 3 declarations */
#if !defined(PG_ARRAYINTER_HEADER)
#define PG_ARRAYINTER_HEADER
static const int PAI_CONTIGUOUS = 0x01;
static const int PAI_FORTRAN = 0x02;
static const int PAI_ALIGNED = 0x100;
static const int PAI_NOTSWAPPED = 0x200;
static const int PAI_WRITEABLE = 0x400;
static const int PAI_ARR_HAS_DESCR = 0x800;
typedef struct {
int two; /* contains the integer 2 -- simple sanity check */
int nd; /* number of dimensions */
char typekind; /* kind in array -- character code of typestr */
int itemsize; /* size of each element */
int flags; /* flags indicating how the data should be */
/* interpreted */
Py_intptr_t *shape; /* A length-nd array of shape information */
Py_intptr_t *strides; /* A length-nd array of stride information */
void *data; /* A pointer to the first element of the array */
PyObject *descr; /* NULL or a data-description */
} PyArrayInterface;
#endif

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@ -1,7 +0,0 @@
#ifndef PG_BUFPROXY_INTERNAL_H
#define PG_BUFPROXY_INTERNAL_H
#include "include/pygame_bufferproxy.h"
#define PYGAMEAPI_BUFPROXY_NUMSLOTS 4
#endif /* ~PG_BUFPROXY_INTERNAL_H */

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@ -1,57 +0,0 @@
/* Python 2.x/3.x compatibility tools (internal)
*/
#ifndef PGCOMPAT_INTERNAL_H
#define PGCOMPAT_INTERNAL_H
#include "include/pgcompat.h"
/* Module init function returns new module instance. */
#define MODINIT_DEFINE(mod_name) PyMODINIT_FUNC PyInit_##mod_name(void)
/* Defaults for unicode file path encoding */
#if defined(MS_WIN32)
#define UNICODE_DEF_FS_ERROR "replace"
#else
#define UNICODE_DEF_FS_ERROR "surrogateescape"
#endif
#define RELATIVE_MODULE(m) ("." m)
#ifndef Py_TPFLAGS_HAVE_NEWBUFFER
#define Py_TPFLAGS_HAVE_NEWBUFFER 0
#endif
#ifndef Py_TPFLAGS_HAVE_CLASS
#define Py_TPFLAGS_HAVE_CLASS 0
#endif
#ifndef Py_TPFLAGS_CHECKTYPES
#define Py_TPFLAGS_CHECKTYPES 0
#endif
#define Slice_GET_INDICES_EX(slice, length, start, stop, step, slicelength) \
PySlice_GetIndicesEx(slice, length, start, stop, step, slicelength)
#if defined(SDL_VERSION_ATLEAST)
#if !(SDL_VERSION_ATLEAST(2, 0, 5))
/* These functions require SDL 2.0.5 or greater.
https://wiki.libsdl.org/SDL_SetWindowResizable
*/
void
SDL_SetWindowResizable(SDL_Window *window, SDL_bool resizable);
int
SDL_GetWindowOpacity(SDL_Window *window, float *opacity);
int
SDL_SetWindowOpacity(SDL_Window *window, float opacity);
int
SDL_SetWindowModalFor(SDL_Window *modal_window, SDL_Window *parent_window);
int
SDL_SetWindowInputFocus(SDL_Window *window);
SDL_Surface *
SDL_CreateRGBSurfaceWithFormat(Uint32 flags, int width, int height, int depth,
Uint32 format);
#endif /* !(SDL_VERSION_ATLEAST(2, 0, 5)) */
#endif /* defined(SDL_VERSION_ATLEAST) */
#endif /* ~PGCOMPAT_INTERNAL_H */

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@ -1,20 +0,0 @@
#if !defined(PGOPENGL_H)
#define PGOPENGL_H
/** This header includes definitions of Opengl functions as pointer types for
** use with the SDL function SDL_GL_GetProcAddress.
**/
#if defined(_WIN32)
#define GL_APIENTRY __stdcall
#else
#define GL_APIENTRY
#endif
typedef void(GL_APIENTRY *GL_glReadPixels_Func)(int, int, int, int,
unsigned int, unsigned int,
void *);
typedef void(GL_APIENTRY *GL_glViewport_Func)(int, int, unsigned int,
unsigned int);
#endif

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/* platform/compiler adjustments (internal) */
#ifndef PG_PLATFORM_INTERNAL_H
#define PG_PLATFORM_INTERNAL_H
/* This must be before all else */
#if defined(__SYMBIAN32__) && defined(OPENC)
#include <sys/types.h>
#if defined(__WINS__)
void *
_alloca(size_t size);
#define alloca _alloca
#endif /* __WINS__ */
#endif /* defined(__SYMBIAN32__) && defined(OPENC) */
#include "include/pgplatform.h"
#ifndef MIN
#define MIN(a, b) ((a) < (b) ? (a) : (b))
#endif
#ifndef MAX
#define MAX(a, b) ((a) > (b) ? (a) : (b))
#endif
#ifndef ABS
#define ABS(a) (((a) < 0) ? -(a) : (a))
#endif
#if defined(macintosh) && defined(__MWERKS__) || defined(__SYMBIAN32__)
#define PYGAME_EXPORT __declspec(export)
#else
#define PYGAME_EXPORT
#endif
/* warnings */
#define PG_STRINGIZE_HELPER(x) #x
#define PG_STRINGIZE(x) PG_STRINGIZE_HELPER(x)
#define PG_WARN(desc) \
message(__FILE__ "(" PG_STRINGIZE(__LINE__) "): WARNING: " #desc)
#endif /* ~PG_PLATFORM_INTERNAL_H */

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/*
pygame - Python Game Library
Copyright (C) 2000-2001 Pete Shinners
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Library General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Library General Public License for more details.
You should have received a copy of the GNU Library General Public
License along with this library; if not, write to the Free
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
Pete Shinners
pete@shinners.org
*/
/* This will use PYGAMEAPI_DEFINE_SLOTS instead
* of PYGAMEAPI_EXTERN_SLOTS for base modules.
*/
#ifndef PYGAME_INTERNAL_H
#define PYGAME_INTERNAL_H
#define PYGAME_H
#include "_pygame.h"
#endif /* ~PYGAME_INTERNAL_H */

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/*
pygame - Python Game Library
Copyright (C) 2006, 2007 Rene Dudfield, Marcus von Appen
Originally put in the public domain by Sam Lantinga.
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Library General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Library General Public License for more details.
You should have received a copy of the GNU Library General Public
License along with this library; if not, write to the Free
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef SCRAP_H
#define SCRAP_H
/* This is unconditionally defined in Python.h */
#if defined(_POSIX_C_SOURCE)
#undef _POSIX_C_SOURCE
#endif
#include <Python.h>
/* Handle clipboard text and data in arbitrary formats */
/**
* Predefined supported pygame scrap types.
*/
#define PYGAME_SCRAP_TEXT "text/plain"
#define PYGAME_SCRAP_BMP "image/bmp"
#define PYGAME_SCRAP_PPM "image/ppm"
#define PYGAME_SCRAP_PBM "image/pbm"
/**
* The supported scrap clipboard types.
*
* This is only relevant in a X11 environment, which supports mouse
* selections as well. For Win32 and MacOS environments the default
* clipboard is used, no matter what value is passed.
*/
typedef enum {
SCRAP_CLIPBOARD,
SCRAP_SELECTION /* only supported in X11 environments. */
} ScrapClipType;
/**
* Macro for initialization checks.
*/
#define PYGAME_SCRAP_INIT_CHECK() \
if (!pygame_scrap_initialized()) \
return (PyErr_SetString(pgExc_SDLError, "scrap system not initialized."), \
NULL)
/**
* \brief Checks, whether the pygame scrap module was initialized.
*
* \return 1 if the modules was initialized, 0 otherwise.
*/
extern int
pygame_scrap_initialized(void);
/**
* \brief Initializes the pygame scrap module internals. Call this before any
* other method.
*
* \return 1 on successful initialization, 0 otherwise.
*/
extern int
pygame_scrap_init(void);
/**
* \brief Checks, whether the pygame window lost the clipboard focus or not.
*
* \return 1 if the window lost the focus, 0 otherwise.
*/
extern int
pygame_scrap_lost(void);
/**
* \brief Places content of a specific type into the clipboard.
*
* \note For X11 the following notes are important: The following types
* are reserved for internal usage and thus will throw an error on
* setting them: "TIMESTAMP", "TARGETS", "SDL_SELECTION".
* Setting PYGAME_SCRAP_TEXT ("text/plain") will also automatically
* set the X11 types "STRING" (XA_STRING), "TEXT" and "UTF8_STRING".
*
* For Win32 the following notes are important: Setting
* PYGAME_SCRAP_TEXT ("text/plain") will also automatically set
* the Win32 type "TEXT" (CF_TEXT).
*
* For QNX the following notes are important: Setting
* PYGAME_SCRAP_TEXT ("text/plain") will also automatically set
* the QNX type "TEXT" (Ph_CL_TEXT).
*
* \param type The type of the content.
* \param srclen The length of the content.
* \param src The NULL terminated content.
* \return 1, if the content could be successfully pasted into the clipboard,
* 0 otherwise.
*/
extern int
pygame_scrap_put(char *type, int srclen, char *src);
/**
* \brief Gets the current content from the clipboard.
*
* \note The received content does not need to be the content previously
* placed in the clipboard using pygame_put_scrap(). See the
* pygame_put_scrap() notes for more details.
*
* \param type The type of the content to receive.
* \param count The size of the returned content.
* \return The content or NULL in case of an error or if no content of the
* specified type was available.
*/
extern char *
pygame_scrap_get(char *type, unsigned long *count);
/**
* \brief Gets the currently available content types from the clipboard.
*
* \return The different available content types or NULL in case of an
* error or if no content type is available.
*/
extern char **
pygame_scrap_get_types(void);
/**
* \brief Checks whether content for the specified scrap type is currently
* available in the clipboard.
*
* \param type The type to check for.
* \return 1, if there is content and 0 otherwise.
*/
extern int
pygame_scrap_contains(char *type);
#endif /* SCRAP_H */

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@ -1,355 +0,0 @@
/*
pygame - Python Game Library
Copyright (C) 2000-2001 Pete Shinners
Copyright (C) 2007 Marcus von Appen
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Library General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Library General Public License for more details.
You should have received a copy of the GNU Library General Public
License along with this library; if not, write to the Free
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
Pete Shinners
pete@shinners.org
*/
#ifndef SURFACE_H
#define SURFACE_H
/* This is defined in SDL.h */
#if defined(_POSIX_C_SOURCE)
#undef _POSIX_C_SOURCE
#endif
#include <SDL.h>
#include "pygame.h"
/* Blend modes */
#define PYGAME_BLEND_ADD 0x1
#define PYGAME_BLEND_SUB 0x2
#define PYGAME_BLEND_MULT 0x3
#define PYGAME_BLEND_MIN 0x4
#define PYGAME_BLEND_MAX 0x5
#define PYGAME_BLEND_RGB_ADD 0x1
#define PYGAME_BLEND_RGB_SUB 0x2
#define PYGAME_BLEND_RGB_MULT 0x3
#define PYGAME_BLEND_RGB_MIN 0x4
#define PYGAME_BLEND_RGB_MAX 0x5
#define PYGAME_BLEND_RGBA_ADD 0x6
#define PYGAME_BLEND_RGBA_SUB 0x7
#define PYGAME_BLEND_RGBA_MULT 0x8
#define PYGAME_BLEND_RGBA_MIN 0x9
#define PYGAME_BLEND_RGBA_MAX 0x10
#define PYGAME_BLEND_PREMULTIPLIED 0x11
#define PYGAME_BLEND_ALPHA_SDL2 0x12
#if SDL_BYTEORDER == SDL_LIL_ENDIAN
#define GET_PIXEL_24(b) (b[0] + (b[1] << 8) + (b[2] << 16))
#else
#define GET_PIXEL_24(b) (b[2] + (b[1] << 8) + (b[0] << 16))
#endif
#define GET_PIXEL(pxl, bpp, source) \
switch (bpp) { \
case 2: \
pxl = *((Uint16 *)(source)); \
break; \
case 4: \
pxl = *((Uint32 *)(source)); \
break; \
default: { \
Uint8 *b = (Uint8 *)source; \
pxl = GET_PIXEL_24(b); \
} break; \
}
#define GET_PIXELVALS(_sR, _sG, _sB, _sA, px, fmt, ppa) \
SDL_GetRGBA(px, fmt, &(_sR), &(_sG), &(_sB), &(_sA)); \
if (!ppa) { \
_sA = 255; \
}
#define GET_PIXELVALS_1(sr, sg, sb, sa, _src, _fmt) \
sr = _fmt->palette->colors[*((Uint8 *)(_src))].r; \
sg = _fmt->palette->colors[*((Uint8 *)(_src))].g; \
sb = _fmt->palette->colors[*((Uint8 *)(_src))].b; \
sa = 255;
/* For 1 byte palette pixels */
#define SET_PIXELVAL(px, fmt, _dR, _dG, _dB, _dA) \
*(px) = (Uint8)SDL_MapRGBA(fmt, _dR, _dG, _dB, _dA)
#if SDL_BYTEORDER == SDL_LIL_ENDIAN
#define SET_OFFSETS_24(or, og, ob, fmt) \
{ \
or = (fmt->Rshift == 0 ? 0 : fmt->Rshift == 8 ? 1 : 2); \
og = (fmt->Gshift == 0 ? 0 : fmt->Gshift == 8 ? 1 : 2); \
ob = (fmt->Bshift == 0 ? 0 : fmt->Bshift == 8 ? 1 : 2); \
}
#define SET_OFFSETS_32(or, og, ob, fmt) \
{ \
or = (fmt->Rshift == 0 ? 0 \
: fmt->Rshift == 8 ? 1 \
: fmt->Rshift == 16 ? 2 \
: 3); \
og = (fmt->Gshift == 0 ? 0 \
: fmt->Gshift == 8 ? 1 \
: fmt->Gshift == 16 ? 2 \
: 3); \
ob = (fmt->Bshift == 0 ? 0 \
: fmt->Bshift == 8 ? 1 \
: fmt->Bshift == 16 ? 2 \
: 3); \
}
#else
#define SET_OFFSETS_24(or, og, ob, fmt) \
{ \
or = (fmt->Rshift == 0 ? 2 : fmt->Rshift == 8 ? 1 : 0); \
og = (fmt->Gshift == 0 ? 2 : fmt->Gshift == 8 ? 1 : 0); \
ob = (fmt->Bshift == 0 ? 2 : fmt->Bshift == 8 ? 1 : 0); \
}
#define SET_OFFSETS_32(or, og, ob, fmt) \
{ \
or = (fmt->Rshift == 0 ? 3 \
: fmt->Rshift == 8 ? 2 \
: fmt->Rshift == 16 ? 1 \
: 0); \
og = (fmt->Gshift == 0 ? 3 \
: fmt->Gshift == 8 ? 2 \
: fmt->Gshift == 16 ? 1 \
: 0); \
ob = (fmt->Bshift == 0 ? 3 \
: fmt->Bshift == 8 ? 2 \
: fmt->Bshift == 16 ? 1 \
: 0); \
}
#endif
#define CREATE_PIXEL(buf, r, g, b, a, bp, ft) \
switch (bp) { \
case 2: \
*((Uint16 *)(buf)) = ((r >> ft->Rloss) << ft->Rshift) | \
((g >> ft->Gloss) << ft->Gshift) | \
((b >> ft->Bloss) << ft->Bshift) | \
((a >> ft->Aloss) << ft->Ashift); \
break; \
case 4: \
*((Uint32 *)(buf)) = ((r >> ft->Rloss) << ft->Rshift) | \
((g >> ft->Gloss) << ft->Gshift) | \
((b >> ft->Bloss) << ft->Bshift) | \
((a >> ft->Aloss) << ft->Ashift); \
break; \
}
/* Pretty good idea from Tom Duff :-). */
#define LOOP_UNROLLED4(code, n, width) \
n = (width + 3) / 4; \
switch (width & 3) { \
case 0: \
do { \
code; \
case 3: \
code; \
case 2: \
code; \
case 1: \
code; \
} while (--n > 0); \
}
/* Used in the srcbpp == dstbpp == 1 blend functions */
#define REPEAT_3(code) \
code; \
code; \
code;
#define REPEAT_4(code) \
code; \
code; \
code; \
code;
#define BLEND_ADD(tmp, sR, sG, sB, sA, dR, dG, dB, dA) \
tmp = dR + sR; \
dR = (tmp <= 255 ? tmp : 255); \
tmp = dG + sG; \
dG = (tmp <= 255 ? tmp : 255); \
tmp = dB + sB; \
dB = (tmp <= 255 ? tmp : 255);
#define BLEND_SUB(tmp, sR, sG, sB, sA, dR, dG, dB, dA) \
tmp = dR - sR; \
dR = (tmp >= 0 ? tmp : 0); \
tmp = dG - sG; \
dG = (tmp >= 0 ? tmp : 0); \
tmp = dB - sB; \
dB = (tmp >= 0 ? tmp : 0);
#define BLEND_MULT(sR, sG, sB, sA, dR, dG, dB, dA) \
dR = (dR && sR) ? (dR * sR) >> 8 : 0; \
dG = (dG && sG) ? (dG * sG) >> 8 : 0; \
dB = (dB && sB) ? (dB * sB) >> 8 : 0;
#define BLEND_MIN(sR, sG, sB, sA, dR, dG, dB, dA) \
if (sR < dR) { \
dR = sR; \
} \
if (sG < dG) { \
dG = sG; \
} \
if (sB < dB) { \
dB = sB; \
}
#define BLEND_MAX(sR, sG, sB, sA, dR, dG, dB, dA) \
if (sR > dR) { \
dR = sR; \
} \
if (sG > dG) { \
dG = sG; \
} \
if (sB > dB) { \
dB = sB; \
}
#define BLEND_RGBA_ADD(tmp, sR, sG, sB, sA, dR, dG, dB, dA) \
tmp = dR + sR; \
dR = (tmp <= 255 ? tmp : 255); \
tmp = dG + sG; \
dG = (tmp <= 255 ? tmp : 255); \
tmp = dB + sB; \
dB = (tmp <= 255 ? tmp : 255); \
tmp = dA + sA; \
dA = (tmp <= 255 ? tmp : 255);
#define BLEND_RGBA_SUB(tmp, sR, sG, sB, sA, dR, dG, dB, dA) \
tmp = dR - sR; \
dR = (tmp >= 0 ? tmp : 0); \
tmp = dG - sG; \
dG = (tmp >= 0 ? tmp : 0); \
tmp = dB - sB; \
dB = (tmp >= 0 ? tmp : 0); \
tmp = dA - sA; \
dA = (tmp >= 0 ? tmp : 0);
#define BLEND_RGBA_MULT(sR, sG, sB, sA, dR, dG, dB, dA) \
dR = (dR && sR) ? (dR * sR) >> 8 : 0; \
dG = (dG && sG) ? (dG * sG) >> 8 : 0; \
dB = (dB && sB) ? (dB * sB) >> 8 : 0; \
dA = (dA && sA) ? (dA * sA) >> 8 : 0;
#define BLEND_RGBA_MIN(sR, sG, sB, sA, dR, dG, dB, dA) \
if (sR < dR) { \
dR = sR; \
} \
if (sG < dG) { \
dG = sG; \
} \
if (sB < dB) { \
dB = sB; \
} \
if (sA < dA) { \
dA = sA; \
}
#define BLEND_RGBA_MAX(sR, sG, sB, sA, dR, dG, dB, dA) \
if (sR > dR) { \
dR = sR; \
} \
if (sG > dG) { \
dG = sG; \
} \
if (sB > dB) { \
dB = sB; \
} \
if (sA > dA) { \
dA = sA; \
}
#if 1
/* Choose an alpha blend equation. If the sign is preserved on a right shift
* then use a specialized, faster, equation. Otherwise a more general form,
* where all additions are done before the shift, is needed.
*/
#if (-1 >> 1) < 0
#define ALPHA_BLEND_COMP(sC, dC, sA) ((((sC - dC) * sA + sC) >> 8) + dC)
#else
#define ALPHA_BLEND_COMP(sC, dC, sA) (((dC << 8) + (sC - dC) * sA + sC) >> 8)
#endif
#define ALPHA_BLEND(sR, sG, sB, sA, dR, dG, dB, dA) \
do { \
if (dA) { \
dR = ALPHA_BLEND_COMP(sR, dR, sA); \
dG = ALPHA_BLEND_COMP(sG, dG, sA); \
dB = ALPHA_BLEND_COMP(sB, dB, sA); \
dA = sA + dA - ((sA * dA) / 255); \
} \
else { \
dR = sR; \
dG = sG; \
dB = sB; \
dA = sA; \
} \
} while (0)
#define ALPHA_BLEND_PREMULTIPLIED_COMP(sC, dC, sA) \
(sC + dC - ((dC + 1) * sA >> 8))
#define ALPHA_BLEND_PREMULTIPLIED(tmp, sR, sG, sB, sA, dR, dG, dB, dA) \
do { \
dR = ALPHA_BLEND_PREMULTIPLIED_COMP(sR, dR, sA); \
dG = ALPHA_BLEND_PREMULTIPLIED_COMP(sG, dG, sA); \
dB = ALPHA_BLEND_PREMULTIPLIED_COMP(sB, dB, sA); \
dA = ALPHA_BLEND_PREMULTIPLIED_COMP(sA, dA, sA); \
} while (0)
#elif 0
#define ALPHA_BLEND(sR, sG, sB, sA, dR, dG, dB, dA) \
do { \
if (sA) { \
if (dA && sA < 255) { \
int dContrib = dA * (255 - sA) / 255; \
dA = sA + dA - ((sA * dA) / 255); \
dR = (dR * dContrib + sR * sA) / dA; \
dG = (dG * dContrib + sG * sA) / dA; \
dB = (dB * dContrib + sB * sA) / dA; \
} \
else { \
dR = sR; \
dG = sG; \
dB = sB; \
dA = sA; \
} \
} \
} while (0)
#endif
int
surface_fill_blend(SDL_Surface *surface, SDL_Rect *rect, Uint32 color,
int blendargs);
void
surface_respect_clip_rect(SDL_Surface *surface, SDL_Rect *rect);
int
pygame_AlphaBlit(SDL_Surface *src, SDL_Rect *srcrect, SDL_Surface *dst,
SDL_Rect *dstrect, int the_args);
int
pygame_Blit(SDL_Surface *src, SDL_Rect *srcrect, SDL_Surface *dst,
SDL_Rect *dstrect, int the_args);
#endif /* SURFACE_H */

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@ -1,155 +0,0 @@
"""
IPython: tools for interactive and parallel computing in Python.
https://ipython.org
"""
#-----------------------------------------------------------------------------
# Copyright (c) 2008-2011, IPython Development Team.
# Copyright (c) 2001-2007, Fernando Perez <fernando.perez@colorado.edu>
# Copyright (c) 2001, Janko Hauser <jhauser@zscout.de>
# Copyright (c) 2001, Nathaniel Gray <n8gray@caltech.edu>
#
# Distributed under the terms of the Modified BSD License.
#
# The full license is in the file COPYING.txt, distributed with this software.
#-----------------------------------------------------------------------------
#-----------------------------------------------------------------------------
# Imports
#-----------------------------------------------------------------------------
import os
import sys
#-----------------------------------------------------------------------------
# Setup everything
#-----------------------------------------------------------------------------
# Don't forget to also update setup.py when this changes!
if sys.version_info < (3, 8):
raise ImportError(
"""
IPython 8+ supports Python 3.8 and above, following NEP 29.
When using Python 2.7, please install IPython 5.x LTS Long Term Support version.
Python 3.3 and 3.4 were supported up to IPython 6.x.
Python 3.5 was supported with IPython 7.0 to 7.9.
Python 3.6 was supported with IPython up to 7.16.
Python 3.7 was still supported with the 7.x branch.
See IPython `README.rst` file for more information:
https://github.com/ipython/ipython/blob/master/README.rst
""")
#-----------------------------------------------------------------------------
# Setup the top level names
#-----------------------------------------------------------------------------
from .core.getipython import get_ipython
from .core import release
from .core.application import Application
from .terminal.embed import embed
from .core.interactiveshell import InteractiveShell
from .utils.sysinfo import sys_info
from .utils.frame import extract_module_locals
# Release data
__author__ = '%s <%s>' % (release.author, release.author_email)
__license__ = release.license
__version__ = release.version
version_info = release.version_info
# list of CVEs that should have been patched in this release.
# this is informational and should not be relied upon.
__patched_cves__ = {"CVE-2022-21699"}
def embed_kernel(module=None, local_ns=None, **kwargs):
"""Embed and start an IPython kernel in a given scope.
If you don't want the kernel to initialize the namespace
from the scope of the surrounding function,
and/or you want to load full IPython configuration,
you probably want `IPython.start_kernel()` instead.
Parameters
----------
module : types.ModuleType, optional
The module to load into IPython globals (default: caller)
local_ns : dict, optional
The namespace to load into IPython user namespace (default: caller)
**kwargs : various, optional
Further keyword args are relayed to the IPKernelApp constructor,
allowing configuration of the Kernel. Will only have an effect
on the first embed_kernel call for a given process.
"""
(caller_module, caller_locals) = extract_module_locals(1)
if module is None:
module = caller_module
if local_ns is None:
local_ns = caller_locals
# Only import .zmq when we really need it
from ipykernel.embed import embed_kernel as real_embed_kernel
real_embed_kernel(module=module, local_ns=local_ns, **kwargs)
def start_ipython(argv=None, **kwargs):
"""Launch a normal IPython instance (as opposed to embedded)
`IPython.embed()` puts a shell in a particular calling scope,
such as a function or method for debugging purposes,
which is often not desirable.
`start_ipython()` does full, regular IPython initialization,
including loading startup files, configuration, etc.
much of which is skipped by `embed()`.
This is a public API method, and will survive implementation changes.
Parameters
----------
argv : list or None, optional
If unspecified or None, IPython will parse command-line options from sys.argv.
To prevent any command-line parsing, pass an empty list: `argv=[]`.
user_ns : dict, optional
specify this dictionary to initialize the IPython user namespace with particular values.
**kwargs : various, optional
Any other kwargs will be passed to the Application constructor,
such as `config`.
"""
from IPython.terminal.ipapp import launch_new_instance
return launch_new_instance(argv=argv, **kwargs)
def start_kernel(argv=None, **kwargs):
"""Launch a normal IPython kernel instance (as opposed to embedded)
`IPython.embed_kernel()` puts a shell in a particular calling scope,
such as a function or method for debugging purposes,
which is often not desirable.
`start_kernel()` does full, regular IPython initialization,
including loading startup files, configuration, etc.
much of which is skipped by `embed()`.
Parameters
----------
argv : list or None, optional
If unspecified or None, IPython will parse command-line options from sys.argv.
To prevent any command-line parsing, pass an empty list: `argv=[]`.
user_ns : dict, optional
specify this dictionary to initialize the IPython user namespace with particular values.
**kwargs : various, optional
Any other kwargs will be passed to the Application constructor,
such as `config`.
"""
import warnings
warnings.warn(
"start_kernel is deprecated since IPython 8.0, use from `ipykernel.kernelapp.launch_new_instance`",
DeprecationWarning,
stacklevel=2,
)
from ipykernel.kernelapp import launch_new_instance
return launch_new_instance(argv=argv, **kwargs)

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@ -1,14 +0,0 @@
# encoding: utf-8
"""Terminal-based IPython entry point.
"""
#-----------------------------------------------------------------------------
# Copyright (c) 2012, IPython Development Team.
#
# Distributed under the terms of the Modified BSD License.
#
# The full license is in the file COPYING.txt, distributed with this software.
#-----------------------------------------------------------------------------
from IPython import start_ipython
start_ipython()

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@ -1,87 +0,0 @@
import builtins
import inspect
import os
import pathlib
import shutil
import sys
import types
import pytest
# Must register before it gets imported
pytest.register_assert_rewrite("IPython.testing.tools")
from .testing import tools
def pytest_collection_modifyitems(items):
"""This function is automatically run by pytest passing all collected test
functions.
We use it to add asyncio marker to all async tests and assert we don't use
test functions that are async generators which wouldn't make sense.
"""
for item in items:
if inspect.iscoroutinefunction(item.obj):
item.add_marker("asyncio")
assert not inspect.isasyncgenfunction(item.obj)
def get_ipython():
from .terminal.interactiveshell import TerminalInteractiveShell
if TerminalInteractiveShell._instance:
return TerminalInteractiveShell.instance()
config = tools.default_config()
config.TerminalInteractiveShell.simple_prompt = True
# Create and initialize our test-friendly IPython instance.
shell = TerminalInteractiveShell.instance(config=config)
return shell
@pytest.fixture(scope='session', autouse=True)
def work_path():
path = pathlib.Path("./tmp-ipython-pytest-profiledir")
os.environ["IPYTHONDIR"] = str(path.absolute())
if path.exists():
raise ValueError('IPython dir temporary path already exists ! Did previous test run exit successfully ?')
path.mkdir()
yield
shutil.rmtree(str(path.resolve()))
def nopage(strng, start=0, screen_lines=0, pager_cmd=None):
if isinstance(strng, dict):
strng = strng.get("text/plain", "")
print(strng)
def xsys(self, cmd):
"""Replace the default system call with a capturing one for doctest.
"""
# We use getoutput, but we need to strip it because pexpect captures
# the trailing newline differently from commands.getoutput
print(self.getoutput(cmd, split=False, depth=1).rstrip(), end="", file=sys.stdout)
sys.stdout.flush()
# for things to work correctly we would need this as a session fixture;
# unfortunately this will fail on some test that get executed as _collection_
# time (before the fixture run), in particular parametrized test that contain
# yields. so for now execute at import time.
#@pytest.fixture(autouse=True, scope='session')
def inject():
builtins.get_ipython = get_ipython
builtins._ip = get_ipython()
builtins.ip = get_ipython()
builtins.ip.system = types.MethodType(xsys, ip)
builtins.ip.builtin_trap.activate()
from .core import page
page.pager_page = nopage
# yield
inject()

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@ -1,12 +0,0 @@
"""
Shim to maintain backwards compatibility with old IPython.consoleapp imports.
"""
# Copyright (c) IPython Development Team.
# Distributed under the terms of the Modified BSD License.
from warnings import warn
warn("The `IPython.consoleapp` package has been deprecated since IPython 4.0."
"You should import from jupyter_client.consoleapp instead.", stacklevel=2)
from jupyter_client.consoleapp import *

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