controller fixes
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6c9033bcd5
commit
db22a7a168
1 changed files with 20 additions and 18 deletions
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@ -522,43 +522,45 @@ class Creeper(Game):
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self.inventory_open_debounce = 1
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self.inventory_open_debounce = 1
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for joystick in self.joysticks.values():
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for joystick in self.joysticks.values():
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if joystick.get_axis(5) > 0:
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if self.attack():
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joystick.rumble(0.1, 0.0, 100)
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if joystick.get_button(4) and self.hotbar_back_debounce:
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if joystick.get_button(4) and self.controller_hotbar_back_debounce:
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print(self.hotbar_back_debounce)
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print(self.controller_hotbar_back_debounce)
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self.hotbar.next(-1)
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self.hotbar.next(-1)
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self.hotbar_back_debounce = 0
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self.controller_hotbar_back_debounce = 0
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print(self.hotbar_back_debounce)
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print(self.hotbar_back_debounce)
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if not joystick.get_button(4):
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if not joystick.get_button(4):
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print("resetting")
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self.controller_hotbar_back_debounce = 1
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self.hotbar_back_debounce = 1
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if joystick.get_button(5) and self.hotbar_forward_debounce:
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if joystick.get_button(5) and self.controller_hotbar_forward_debounce:
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self.hotbar.next(1)
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self.hotbar.next(1)
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self.hotbar_forward_debounce = 0
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self.controller_hotbar_forward_debounce = 0
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elif not joystick.get_button(5):
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elif not joystick.get_button(5):
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self.hotbar_forward_debounce = 1
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self.controller_hotbar_forward_debounce = 1
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if (
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if (
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keys[pygame.K_e] or joystick.get_button(2)
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keys[pygame.K_e] or joystick.get_button(2)
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) and self.inventory_open_debounce:
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) and self.controller_inventory_open_debounce:
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self.inventory_menu.is_open = not self.inventory_menu.is_open
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self.inventory_menu.is_open = not self.inventory_menu.is_open
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self.inventory_open_debounce = 0
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self.controller_inventory_open_debounce = 0
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elif not (keys[pygame.K_e] or joystick.get_button(2)):
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elif not keys[pygame.K_e] and not joystick.get_button(2):
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self.inventory_open_debounce = 1
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self.controller_inventory_open_debounce = 1
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if (
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if (
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keys[pygame.K_ESCAPE] or joystick.get_button(9)
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keys[pygame.K_ESCAPE] or joystick.get_button(9)
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) and self.main_open_debounce:
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) and self.controller_main_open_debounce:
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self.main_menu.is_open = not self.main_menu.is_open
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self.main_menu.is_open = not self.main_menu.is_open
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self.main_open_debounce = 0
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self.controller_main_open_debounce = 0
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elif not (keys[pygame.K_ESCAPE] or joystick.get_button(9)):
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elif not (keys[pygame.K_ESCAPE] or joystick.get_button(9)):
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self.main_open_debounce = 1
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self.controller_main_open_debounce = 1
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if keys[pygame.K_F3] and self.debug_open_debounce:
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if keys[pygame.K_F3] and self.controller_debug_open_debounce:
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self.debug_menu.is_open = not self.debug_menu.is_open
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self.debug_menu.is_open = not self.debug_menu.is_open
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self.debug_open_debounce = 0
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self.controller_debug_open_debounce = 0
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elif not keys[pygame.K_F3]:
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elif not keys[pygame.K_F3]:
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self.debug_open_debounce = 1
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self.controller_debug_open_debounce = 1
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hats = joystick.get_numhats()
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hats = joystick.get_numhats()
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for i in range(hats):
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for i in range(hats):
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