inventory menu
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parent
12f4af2b5e
commit
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1 changed files with 97 additions and 48 deletions
145
creeper.py
145
creeper.py
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@ -188,8 +188,29 @@ class HotBarItem:
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)
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# class Menu():
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# def __init__(self, game:Game):
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class Menu:
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def __init__(
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self, game: Game, title: str = "menu", scale: int = 32, margin: int = 16
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):
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self.game = game
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self.is_open = False
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self.title = title
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self.scale = scale
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self.margin = margin
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def draw(self):
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if self.is_open:
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surf = pygame.Surface(self.game.screen.get_size()).convert_alpha()
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surf.fill((0, 0, 0, 225))
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font = pygame.font.SysFont(None, self.scale)
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img = font.render(self.title, True, (255, 255, 255))
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surf.blit(
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img,
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(100, 100)
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# (100 * self.scale + self.margin, self.margin),
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)
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self.game.screen.blit(surf, (0, 0))
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class LightSource:
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@ -312,6 +333,8 @@ class Creeper(Game):
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self.joysticks = {}
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self.hotbar_back_debounce = 0
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self.hotbar_forward_debounce = 0
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self.inventory_open_debounce = 0
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self.inventory_menu = Menu(self, title="inventory")
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def attack(self):
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@ -335,6 +358,72 @@ class Creeper(Game):
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# killing two items in the same frame will error
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...
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def normal_keys(self):
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keys = self.keys
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if keys[pygame.K_a]:
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self.x -= 10
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if keys[pygame.K_d]:
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self.x += 10
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if keys[pygame.K_k]:
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self.hotbar.next(1)
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if keys[pygame.K_j]:
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self.hotbar.next(-1)
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for event in self.events:
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if event.type == pygame.MOUSEWHEEL:
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self.hotbar.next(event.y)
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if event.type == pygame.MOUSEBUTTONDOWN:
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self.attack()
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if event.type == pygame.JOYDEVICEADDED:
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# This event will be generated when the program starts for every
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# joystick, filling up the list without needing to create them manually.
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joy = pygame.joystick.Joystick(event.device_index)
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self.joysticks[joy.get_instance_id()] = joy
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if event.type == pygame.JOYDEVICEREMOVED:
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del self.joysticks[event.instance_id]
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for joystick in self.joysticks.values():
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if joystick.get_button(4) and self.hotbar_back_debounce:
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self.hotbar.next(-1)
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self.hotbar_back_debounce = 0
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elif not joystick.get_button(4):
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self.hotbar_back_debounce = 1
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if joystick.get_button(5) and self.hotbar_forward_debounce:
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self.hotbar.next(1)
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self.hotbar_forward_debounce = 0
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elif not joystick.get_button(5):
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self.hotbar_forward_debounce = 1
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if (
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keys[pygame.K_e] or joystick.get_button(2)
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) and self.inventory_open_debounce:
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self.inventory_menu.is_open = not self.inventory_menu.is_open
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self.inventory_open_debounce = 0
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elif not (keys[pygame.K_e] or joystick.get_button(2)):
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self.inventory_open_debounce = 1
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hats = joystick.get_numhats()
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for i in range(hats):
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hat = joystick.get_hat(i)
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if hat[0] == 1:
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self.x += 10
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if hat[0] == -1:
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self.x -= 10
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def inventory_keys(self):
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keys = self.keys
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for joystick in self.joysticks.values():
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if (
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keys[pygame.K_e] or joystick.get_button(2)
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) and self.inventory_open_debounce:
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self.inventory_menu.is_open = not self.inventory_menu.is_open
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self.inventory_open_debounce = 0
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elif not (keys[pygame.K_e] or joystick.get_button(2)):
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self.inventory_open_debounce = 1
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def game(self):
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creeper = next(self.creepers)
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self.screen.blit(self.background, (0, 0))
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@ -370,57 +459,17 @@ class Creeper(Game):
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)
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self.hotbar.draw()
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self.inventory_menu.draw()
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self.mouse_box = MouseSprite(self.screen, hotbar=self.hotbar)
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keys = pygame.key.get_pressed()
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if keys[pygame.K_a]:
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self.x -= 10
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if keys[pygame.K_d]:
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self.x += 10
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if keys[pygame.K_k]:
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self.hotbar.next(1)
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if keys[pygame.K_j]:
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self.hotbar.next(-1)
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for event in self.events:
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if event.type == pygame.MOUSEWHEEL:
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self.hotbar.next(event.y)
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if event.type == pygame.MOUSEBUTTONDOWN:
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self.attack()
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if event.type == pygame.JOYDEVICEADDED:
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# This event will be generated when the program starts for every
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# joystick, filling up the list without needing to create them manually.
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joy = pygame.joystick.Joystick(event.device_index)
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self.joysticks[joy.get_instance_id()] = joy
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if event.type == pygame.JOYDEVICEREMOVED:
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del self.joysticks[event.instance_id]
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for joystick in self.joysticks.values():
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if joystick.get_button(4) and self.hotbar_back_debounce:
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self.hotbar.next(-1)
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self.hotbar_back_debounce = 0
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elif not joystick.get_button(4):
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self.hotbar_back_debounce = 1
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if joystick.get_button(5) and self.hotbar_forward_debounce:
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self.hotbar.next(1)
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self.hotbar_forward_debounce = 0
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elif not joystick.get_button(5):
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self.hotbar_forward_debounce = 1
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hats = joystick.get_numhats()
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for i in range(hats):
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hat = joystick.get_hat(i)
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if hat[0] == 1:
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self.x += 10
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if hat[0] == -1:
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self.x -= 10
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self.mouse_box.draw()
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if self.inventory_menu.is_open:
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self.inventory_keys()
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else:
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self.normal_keys()
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if __name__ == "__main__":
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creeper = Creeper()
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