from noise import pnoise2 import pygame import random # Initialize pygame pygame.init() # Set the size of the window width, height = 800, 600 screen = pygame.display.set_mode((width, height)) # Create a list of 3 random blues blues = [] for i in range(3): blues.append( (random.randint(0, 255), random.randint(0, 255), random.randint(0, 255)) ) # Create a perlin noise surface noise_surface = pygame.Surface((width, height)) for x in range(width): for y in range(height): # Calculate the perlin noise value noise_value = pnoise2(x / 100, y / 100) # Map the noise value to a color color_index = int(noise_value * (len(blues) - 1)) color = blues[color_index] # Set the color of the pixel noise_surface.set_at((x, y), color) # Blit the noise surface to the screen screen.blit(noise_surface, (0, 0)) # Update the display pygame.display.flip() # Keep the window open until it is closed while True: for event in pygame.event.get(): if event.type == pygame.QUIT: pygame.quit() exit()