creeper-adventure/.venv/lib/python3.8/site-packages/rope/base/resources.py
2022-03-31 20:20:07 -05:00

259 lines
7.5 KiB
Python

"""Files and folders in a project are represented as resource objects.
Files and folders are access through `Resource` objects. `Resource` has
two subclasses: `File` and `Folder`. What we care about is that
refactorings and `rope.base.change.Change`s use resources.
There are two options to create a `Resource` for a path in a project.
Note that in these examples `path` is the path to a file or folder
relative to the project's root. A project's root folder is represented
by an empty string.
1) Use the `rope.base.Project.get_resource()` method. E.g.:
myresource = myproject.get_resource(path)
2) Use the `rope.base.libutils` module. `libutils` has a function
named `path_to_resource()`. It takes a project and a path:
from rope.base import libutils
myresource = libutils.path_to_resource(myproject, path)
Once we have a `Resource`, we can retrieve information from it, like
getting the path relative to the project's root (via `path`), reading
from and writing to the resource, moving the resource, etc.
"""
import os
import re
import warnings
from rope.base import change
from rope.base import exceptions
from rope.base import fscommands
class Resource(object):
"""Represents files and folders in a project"""
def __init__(self, project, path):
self.project = project
self._path = path
def move(self, new_location):
"""Move resource to `new_location`"""
self._perform_change(
change.MoveResource(self, new_location),
"Moving <%s> to <%s>" % (self.path, new_location),
)
def remove(self):
"""Remove resource from the project"""
self._perform_change(change.RemoveResource(self), "Removing <%s>" % self.path)
def is_folder(self):
"""Return true if the resource is a folder"""
def create(self):
"""Create this resource"""
def exists(self):
return os.path.exists(self.real_path)
@property
def parent(self):
parent = "/".join(self.path.split("/")[0:-1])
return self.project.get_folder(parent)
@property
def path(self):
"""Return the path of this resource relative to the project root
The path is the list of parent directories separated by '/' followed
by the resource name.
"""
return self._path
@property
def name(self):
"""Return the name of this resource"""
return self.path.split("/")[-1]
@property
def real_path(self):
"""Return the file system path of this resource"""
return self.project._get_resource_path(self.path)
def __eq__(self, obj):
return self.__class__ == obj.__class__ and self.path == obj.path
def __ne__(self, obj):
return not self.__eq__(obj)
def __hash__(self):
return hash(self.path)
def _perform_change(self, change_, description):
changes = change.ChangeSet(description)
changes.add_change(change_)
self.project.do(changes)
class File(Resource):
"""Represents a file"""
def __init__(self, project, name):
self.newlines = None
super(File, self).__init__(project, name)
def read(self):
data = self.read_bytes()
try:
content, self.newlines = fscommands.file_data_to_unicode(data)
return content
except UnicodeDecodeError as e:
raise exceptions.ModuleDecodeError(self.path, e.reason)
def read_bytes(self):
if not hasattr(self.project.fscommands, "read"):
warnings.warn(
"FileSystemCommands should implement read() method",
DeprecationWarning,
stacklevel=2,
)
with open(self.real_path, "rb") as handle:
return handle.read()
return self.project.fscommands.read(self.real_path)
def write(self, contents):
try:
if contents == self.read():
return
except IOError:
pass
self._perform_change(
change.ChangeContents(self, contents), "Writing file <%s>" % self.path
)
def is_folder(self):
return False
def create(self):
self.parent.create_file(self.name)
class Folder(Resource):
"""Represents a folder"""
def __init__(self, project, name):
super(Folder, self).__init__(project, name)
def is_folder(self):
return True
def get_children(self):
"""Return the children of this folder"""
try:
children = os.listdir(self.real_path)
except OSError:
return []
result = []
for name in children:
try:
child = self.get_child(name)
except exceptions.ResourceNotFoundError:
continue
if not self.project.is_ignored(child):
result.append(self.get_child(name))
return result
def create_file(self, file_name):
self._perform_change(
change.CreateFile(self, file_name),
"Creating file <%s>" % self._get_child_path(file_name),
)
return self.get_child(file_name)
def create_folder(self, folder_name):
self._perform_change(
change.CreateFolder(self, folder_name),
"Creating folder <%s>" % self._get_child_path(folder_name),
)
return self.get_child(folder_name)
def _get_child_path(self, name):
if self.path:
return self.path + "/" + name
else:
return name
def get_child(self, name):
return self.project.get_resource(self._get_child_path(name))
def has_child(self, name):
try:
self.get_child(name)
return True
except exceptions.ResourceNotFoundError:
return False
def get_files(self):
return [
resource for resource in self.get_children() if not resource.is_folder()
]
def get_folders(self):
return [resource for resource in self.get_children() if resource.is_folder()]
def contains(self, resource):
if self == resource:
return False
return self.path == "" or resource.path.startswith(self.path + "/")
def create(self):
self.parent.create_folder(self.name)
class _ResourceMatcher(object):
def __init__(self):
self.patterns = []
self._compiled_patterns = []
def set_patterns(self, patterns):
"""Specify which resources to match
`patterns` is a `list` of `str` that can contain ``*`` and
``?`` signs for matching resource names.
"""
self._compiled_patterns = None
self.patterns = patterns
def _add_pattern(self, pattern):
re_pattern = (
pattern.replace(".", "\\.")
.replace("*", "[^/]*")
.replace("?", "[^/]")
.replace("//", "/(.*/)?")
)
re_pattern = "^(.*/)?" + re_pattern + "(/.*)?$"
self.compiled_patterns.append(re.compile(re_pattern))
def does_match(self, resource):
for pattern in self.compiled_patterns:
if pattern.match(resource.path):
return True
path = os.path.join(resource.project.address, *resource.path.split("/"))
if os.path.islink(path):
return True
return False
@property
def compiled_patterns(self):
if self._compiled_patterns is None:
self._compiled_patterns = []
for pattern in self.patterns:
self._add_pattern(pattern)
return self._compiled_patterns