creeper-adventure/spacegame.py
Waylon S. Walker de1001dd57
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wip
2025-11-22 22:14:53 -06:00

99 lines
1.7 KiB
Python

import pygame
# Define some colors
BLACK = (0, 0, 0)
WHITE = (255, 255, 255)
GREEN = (0, 255, 0)
RED = (255, 0, 0)
BLUE = (0, 0, 255)
# Define some constants
WIDTH = 800
HEIGHT = 600
FPS = 60
GRAVITY = 0.5
# Define some variables
x = WIDTH / 2
y = HEIGHT / 2
vx = 0
vy = 0
# Define some functions
def draw_dot(x, y):
pygame.draw.circle(window, BLACK, (int(x), int(y)), 10)
def move_dot(x, y, vx, vy):
x += vx
y += vy
return x, y
def apply_gravity(vy):
vy += GRAVITY
return vy
def jump(vy):
vy = -10
return vy
# Initialize pygame
pygame.init()
# Create a window
# Create a clock
clock = pygame.time.Clock()
# Create a window
window = pygame.display.set_mode((WIDTH, HEIGHT))
# Set window title
pygame.display.set_caption("My Game")
# Game loop
running = True
# Set the frame rate
clock.tick(FPS)
while running:
# Process events
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_a:
vx = -5
if event.key == pygame.K_d:
vx = 5
if event.key == pygame.K_SPACE:
vy = jump(vy)
if event.type == pygame.KEYUP:
if event.key == pygame.K_a:
vx = 0
if event.key == pygame.K_d:
vx = 0
running = False
x, y = move_dot(x, y, vx, vy)
vy = apply_gravity(vy)
# Render
# Clear the screen
# Draw the dot
draw_dot(x, y)
# Update the display
# Update
# Render
window.fill((255, 255, 255))
pygame.display.update()
# Close window on quit
pygame.quit()