wip, might not be good
978
.dockerignore
Normal file
|
|
@ -0,0 +1,978 @@
|
||||||
|
# flyctl launch added from .gitignore
|
||||||
|
# Created by https://www.toptal.com/developers/gitignore/api/vim,node,data,emacs,python,pycharm,executable,sublimetext,visualstudio,visualstudiocode
|
||||||
|
# Edit at https://www.toptal.com/developers/gitignore?templates=vim,node,data,emacs,python,pycharm,executable,sublimetext,visualstudio,visualstudiocode
|
||||||
|
|
||||||
|
### Data ###
|
||||||
|
**/*.csv
|
||||||
|
**/*.dat
|
||||||
|
**/*.efx
|
||||||
|
**/*.gbr
|
||||||
|
**/*.key
|
||||||
|
**/*.pps
|
||||||
|
**/*.ppt
|
||||||
|
**/*.pptx
|
||||||
|
**/*.sdf
|
||||||
|
**/*.tax2010
|
||||||
|
**/*.vcf
|
||||||
|
**/*.xml
|
||||||
|
|
||||||
|
### Emacs ###
|
||||||
|
# -*- mode: gitignore; -*-
|
||||||
|
**/*~
|
||||||
|
**/\#*\#
|
||||||
|
.emacs.desktop
|
||||||
|
.emacs.desktop.lock
|
||||||
|
**/*.elc
|
||||||
|
**/auto-save-list
|
||||||
|
**/tramp
|
||||||
|
**/.\#*
|
||||||
|
|
||||||
|
# Org-mode
|
||||||
|
**/.org-id-locations
|
||||||
|
**/*_archive
|
||||||
|
|
||||||
|
# flymake-mode
|
||||||
|
**/*_flymake.*
|
||||||
|
|
||||||
|
# eshell files
|
||||||
|
eshell/history
|
||||||
|
eshell/lastdir
|
||||||
|
|
||||||
|
# elpa packages
|
||||||
|
elpa
|
||||||
|
|
||||||
|
# reftex files
|
||||||
|
**/*.rel
|
||||||
|
|
||||||
|
# AUCTeX auto folder
|
||||||
|
auto
|
||||||
|
|
||||||
|
# cask packages
|
||||||
|
**/.cask
|
||||||
|
**/dist
|
||||||
|
|
||||||
|
# Flycheck
|
||||||
|
**/flycheck_*.el
|
||||||
|
|
||||||
|
# server auth directory
|
||||||
|
server
|
||||||
|
|
||||||
|
# projectiles files
|
||||||
|
**/.projectile
|
||||||
|
|
||||||
|
# directory configuration
|
||||||
|
**/.dir-locals.el
|
||||||
|
|
||||||
|
# network security
|
||||||
|
network-security.data
|
||||||
|
|
||||||
|
|
||||||
|
### Executable ###
|
||||||
|
**/*.app
|
||||||
|
**/*.bat
|
||||||
|
**/*.cgi
|
||||||
|
**/*.com
|
||||||
|
**/*.exe
|
||||||
|
**/*.gadget
|
||||||
|
**/*.jar
|
||||||
|
**/*.pif
|
||||||
|
**/*.vb
|
||||||
|
**/*.wsf
|
||||||
|
|
||||||
|
### Node ###
|
||||||
|
# Logs
|
||||||
|
**/logs
|
||||||
|
**/*.log
|
||||||
|
**/npm-debug.log*
|
||||||
|
**/yarn-debug.log*
|
||||||
|
**/yarn-error.log*
|
||||||
|
**/lerna-debug.log*
|
||||||
|
**/.pnpm-debug.log*
|
||||||
|
|
||||||
|
# Diagnostic reports (https://nodejs.org/api/report.html)
|
||||||
|
**/report.[0-9]*.[0-9]*.[0-9]*.[0-9]*.json
|
||||||
|
|
||||||
|
# Runtime data
|
||||||
|
**/pids
|
||||||
|
**/*.pid
|
||||||
|
**/*.seed
|
||||||
|
**/*.pid.lock
|
||||||
|
|
||||||
|
# Directory for instrumented libs generated by jscoverage/JSCover
|
||||||
|
**/lib-cov
|
||||||
|
|
||||||
|
# Coverage directory used by tools like istanbul
|
||||||
|
**/coverage
|
||||||
|
**/*.lcov
|
||||||
|
|
||||||
|
# nyc test coverage
|
||||||
|
**/.nyc_output
|
||||||
|
|
||||||
|
# Grunt intermediate storage (https://gruntjs.com/creating-plugins#storing-task-files)
|
||||||
|
**/.grunt
|
||||||
|
|
||||||
|
# Bower dependency directory (https://bower.io/)
|
||||||
|
**/bower_components
|
||||||
|
|
||||||
|
# node-waf configuration
|
||||||
|
**/.lock-wscript
|
||||||
|
|
||||||
|
# Compiled binary addons (https://nodejs.org/api/addons.html)
|
||||||
|
**/build/Release
|
||||||
|
|
||||||
|
# Dependency directories
|
||||||
|
**/node_modules
|
||||||
|
**/jspm_packages
|
||||||
|
|
||||||
|
# Snowpack dependency directory (https://snowpack.dev/)
|
||||||
|
**/web_modules
|
||||||
|
|
||||||
|
# TypeScript cache
|
||||||
|
**/*.tsbuildinfo
|
||||||
|
|
||||||
|
# Optional npm cache directory
|
||||||
|
**/.npm
|
||||||
|
|
||||||
|
# Optional eslint cache
|
||||||
|
**/.eslintcache
|
||||||
|
|
||||||
|
# Optional stylelint cache
|
||||||
|
**/.stylelintcache
|
||||||
|
|
||||||
|
# Microbundle cache
|
||||||
|
**/.rpt2_cache
|
||||||
|
**/.rts2_cache_cjs
|
||||||
|
**/.rts2_cache_es
|
||||||
|
**/.rts2_cache_umd
|
||||||
|
|
||||||
|
# Optional REPL history
|
||||||
|
**/.node_repl_history
|
||||||
|
|
||||||
|
# Output of 'npm pack'
|
||||||
|
**/*.tgz
|
||||||
|
|
||||||
|
# Yarn Integrity file
|
||||||
|
**/.yarn-integrity
|
||||||
|
|
||||||
|
# dotenv environment variable files
|
||||||
|
**/.env
|
||||||
|
**/.env.development.local
|
||||||
|
**/.env.test.local
|
||||||
|
**/.env.production.local
|
||||||
|
**/.env.local
|
||||||
|
|
||||||
|
# parcel-bundler cache (https://parceljs.org/)
|
||||||
|
**/.cache
|
||||||
|
**/.parcel-cache
|
||||||
|
|
||||||
|
# Next.js build output
|
||||||
|
**/.next
|
||||||
|
**/out
|
||||||
|
|
||||||
|
# Nuxt.js build / generate output
|
||||||
|
**/.nuxt
|
||||||
|
**/dist
|
||||||
|
|
||||||
|
# Gatsby files
|
||||||
|
**/.cache
|
||||||
|
# Comment in the public line in if your project uses Gatsby and not Next.js
|
||||||
|
# https://nextjs.org/blog/next-9-1#public-directory-support
|
||||||
|
# public
|
||||||
|
|
||||||
|
# vuepress build output
|
||||||
|
**/.vuepress/dist
|
||||||
|
|
||||||
|
# vuepress v2.x temp and cache directory
|
||||||
|
**/.temp
|
||||||
|
|
||||||
|
# Docusaurus cache and generated files
|
||||||
|
**/.docusaurus
|
||||||
|
|
||||||
|
# Serverless directories
|
||||||
|
**/.serverless
|
||||||
|
|
||||||
|
# FuseBox cache
|
||||||
|
**/.fusebox
|
||||||
|
|
||||||
|
# DynamoDB Local files
|
||||||
|
**/.dynamodb
|
||||||
|
|
||||||
|
# TernJS port file
|
||||||
|
**/.tern-port
|
||||||
|
|
||||||
|
# Stores VSCode versions used for testing VSCode extensions
|
||||||
|
**/.vscode-test
|
||||||
|
|
||||||
|
# yarn v2
|
||||||
|
**/.yarn/cache
|
||||||
|
**/.yarn/unplugged
|
||||||
|
**/.yarn/build-state.yml
|
||||||
|
**/.yarn/install-state.gz
|
||||||
|
**/.pnp.*
|
||||||
|
|
||||||
|
### Node Patch ###
|
||||||
|
# Serverless Webpack directories
|
||||||
|
**/.webpack
|
||||||
|
|
||||||
|
# Optional stylelint cache
|
||||||
|
|
||||||
|
# SvelteKit build / generate output
|
||||||
|
**/.svelte-kit
|
||||||
|
|
||||||
|
### PyCharm ###
|
||||||
|
# Covers JetBrains IDEs: IntelliJ, RubyMine, PhpStorm, AppCode, PyCharm, CLion, Android Studio, WebStorm and Rider
|
||||||
|
# Reference: https://intellij-support.jetbrains.com/hc/en-us/articles/206544839
|
||||||
|
|
||||||
|
# User-specific stuff
|
||||||
|
**/.idea/**/workspace.xml
|
||||||
|
**/.idea/**/tasks.xml
|
||||||
|
**/.idea/**/usage.statistics.xml
|
||||||
|
**/.idea/**/dictionaries
|
||||||
|
**/.idea/**/shelf
|
||||||
|
|
||||||
|
# AWS User-specific
|
||||||
|
**/.idea/**/aws.xml
|
||||||
|
|
||||||
|
# Generated files
|
||||||
|
**/.idea/**/contentModel.xml
|
||||||
|
|
||||||
|
# Sensitive or high-churn files
|
||||||
|
**/.idea/**/dataSources
|
||||||
|
**/.idea/**/dataSources.ids
|
||||||
|
**/.idea/**/dataSources.local.xml
|
||||||
|
**/.idea/**/sqlDataSources.xml
|
||||||
|
**/.idea/**/dynamic.xml
|
||||||
|
**/.idea/**/uiDesigner.xml
|
||||||
|
**/.idea/**/dbnavigator.xml
|
||||||
|
|
||||||
|
# Gradle
|
||||||
|
**/.idea/**/gradle.xml
|
||||||
|
**/.idea/**/libraries
|
||||||
|
|
||||||
|
# Gradle and Maven with auto-import
|
||||||
|
# When using Gradle or Maven with auto-import, you should exclude module files,
|
||||||
|
# since they will be recreated, and may cause churn. Uncomment if using
|
||||||
|
# auto-import.
|
||||||
|
# .idea/artifacts
|
||||||
|
# .idea/compiler.xml
|
||||||
|
# .idea/jarRepositories.xml
|
||||||
|
# .idea/modules.xml
|
||||||
|
# .idea/*.iml
|
||||||
|
# .idea/modules
|
||||||
|
# *.iml
|
||||||
|
# *.ipr
|
||||||
|
|
||||||
|
# CMake
|
||||||
|
**/cmake-build-*
|
||||||
|
|
||||||
|
# Mongo Explorer plugin
|
||||||
|
**/.idea/**/mongoSettings.xml
|
||||||
|
|
||||||
|
# File-based project format
|
||||||
|
**/*.iws
|
||||||
|
|
||||||
|
# IntelliJ
|
||||||
|
**/out
|
||||||
|
|
||||||
|
# mpeltonen/sbt-idea plugin
|
||||||
|
**/.idea_modules
|
||||||
|
|
||||||
|
# JIRA plugin
|
||||||
|
**/atlassian-ide-plugin.xml
|
||||||
|
|
||||||
|
# Cursive Clojure plugin
|
||||||
|
**/.idea/replstate.xml
|
||||||
|
|
||||||
|
# SonarLint plugin
|
||||||
|
**/.idea/sonarlint
|
||||||
|
|
||||||
|
# Crashlytics plugin (for Android Studio and IntelliJ)
|
||||||
|
**/com_crashlytics_export_strings.xml
|
||||||
|
**/crashlytics.properties
|
||||||
|
**/crashlytics-build.properties
|
||||||
|
**/fabric.properties
|
||||||
|
|
||||||
|
# Editor-based Rest Client
|
||||||
|
**/.idea/httpRequests
|
||||||
|
|
||||||
|
# Android studio 3.1+ serialized cache file
|
||||||
|
**/.idea/caches/build_file_checksums.ser
|
||||||
|
|
||||||
|
### PyCharm Patch ###
|
||||||
|
# Comment Reason: https://github.com/joeblau/gitignore.io/issues/186#issuecomment-215987721
|
||||||
|
|
||||||
|
# *.iml
|
||||||
|
# modules.xml
|
||||||
|
# .idea/misc.xml
|
||||||
|
# *.ipr
|
||||||
|
|
||||||
|
# Sonarlint plugin
|
||||||
|
# https://plugins.jetbrains.com/plugin/7973-sonarlint
|
||||||
|
**/.idea/**/sonarlint
|
||||||
|
|
||||||
|
# SonarQube Plugin
|
||||||
|
# https://plugins.jetbrains.com/plugin/7238-sonarqube-community-plugin
|
||||||
|
**/.idea/**/sonarIssues.xml
|
||||||
|
|
||||||
|
# Markdown Navigator plugin
|
||||||
|
# https://plugins.jetbrains.com/plugin/7896-markdown-navigator-enhanced
|
||||||
|
**/.idea/**/markdown-navigator.xml
|
||||||
|
**/.idea/**/markdown-navigator-enh.xml
|
||||||
|
**/.idea/**/markdown-navigator
|
||||||
|
|
||||||
|
# Cache file creation bug
|
||||||
|
# See https://youtrack.jetbrains.com/issue/JBR-2257
|
||||||
|
**/.idea/$CACHE_FILE$
|
||||||
|
|
||||||
|
# CodeStream plugin
|
||||||
|
# https://plugins.jetbrains.com/plugin/12206-codestream
|
||||||
|
**/.idea/codestream.xml
|
||||||
|
|
||||||
|
# Azure Toolkit for IntelliJ plugin
|
||||||
|
# https://plugins.jetbrains.com/plugin/8053-azure-toolkit-for-intellij
|
||||||
|
**/.idea/**/azureSettings.xml
|
||||||
|
|
||||||
|
### Python ###
|
||||||
|
# Byte-compiled / optimized / DLL files
|
||||||
|
**/__pycache__
|
||||||
|
**/*.py[cod]
|
||||||
|
**/*$py.class
|
||||||
|
|
||||||
|
# C extensions
|
||||||
|
**/*.so
|
||||||
|
|
||||||
|
# Distribution / packaging
|
||||||
|
**/.Python
|
||||||
|
**/build
|
||||||
|
**/develop-eggs
|
||||||
|
**/downloads
|
||||||
|
**/eggs
|
||||||
|
**/.eggs
|
||||||
|
**/lib
|
||||||
|
**/lib64
|
||||||
|
**/parts
|
||||||
|
**/sdist
|
||||||
|
**/var
|
||||||
|
**/wheels
|
||||||
|
**/share/python-wheels
|
||||||
|
**/*.egg-info
|
||||||
|
**/.installed.cfg
|
||||||
|
**/*.egg
|
||||||
|
**/MANIFEST
|
||||||
|
|
||||||
|
# PyInstaller
|
||||||
|
# Usually these files are written by a python script from a template
|
||||||
|
# before PyInstaller builds the exe, so as to inject date/other infos into it.
|
||||||
|
**/*.manifest
|
||||||
|
**/*.spec
|
||||||
|
|
||||||
|
# Installer logs
|
||||||
|
**/pip-log.txt
|
||||||
|
**/pip-delete-this-directory.txt
|
||||||
|
|
||||||
|
# Unit test / coverage reports
|
||||||
|
**/htmlcov
|
||||||
|
**/.tox
|
||||||
|
**/.nox
|
||||||
|
**/.coverage
|
||||||
|
**/.coverage.*
|
||||||
|
**/nosetests.xml
|
||||||
|
**/coverage.xml
|
||||||
|
**/*.cover
|
||||||
|
**/*.py,cover
|
||||||
|
**/.hypothesis
|
||||||
|
**/.pytest_cache
|
||||||
|
**/cover
|
||||||
|
|
||||||
|
# Translations
|
||||||
|
**/*.mo
|
||||||
|
**/*.pot
|
||||||
|
|
||||||
|
# Django stuff:
|
||||||
|
**/local_settings.py
|
||||||
|
**/db.sqlite3
|
||||||
|
**/db.sqlite3-journal
|
||||||
|
|
||||||
|
# Flask stuff:
|
||||||
|
**/instance
|
||||||
|
**/.webassets-cache
|
||||||
|
|
||||||
|
# Scrapy stuff:
|
||||||
|
**/.scrapy
|
||||||
|
|
||||||
|
# Sphinx documentation
|
||||||
|
**/docs/_build
|
||||||
|
|
||||||
|
# PyBuilder
|
||||||
|
**/.pybuilder
|
||||||
|
**/target
|
||||||
|
|
||||||
|
# Jupyter Notebook
|
||||||
|
**/.ipynb_checkpoints
|
||||||
|
|
||||||
|
# IPython
|
||||||
|
**/profile_default
|
||||||
|
**/ipython_config.py
|
||||||
|
|
||||||
|
# pyenv
|
||||||
|
# For a library or package, you might want to ignore these files since the code is
|
||||||
|
# intended to run in multiple environments; otherwise, check them in:
|
||||||
|
# .python-version
|
||||||
|
|
||||||
|
# pipenv
|
||||||
|
# According to pypa/pipenv#598, it is recommended to include Pipfile.lock in version control.
|
||||||
|
# However, in case of collaboration, if having platform-specific dependencies or dependencies
|
||||||
|
# having no cross-platform support, pipenv may install dependencies that don't work, or not
|
||||||
|
# install all needed dependencies.
|
||||||
|
#Pipfile.lock
|
||||||
|
|
||||||
|
# poetry
|
||||||
|
# Similar to Pipfile.lock, it is generally recommended to include poetry.lock in version control.
|
||||||
|
# This is especially recommended for binary packages to ensure reproducibility, and is more
|
||||||
|
# commonly ignored for libraries.
|
||||||
|
# https://python-poetry.org/docs/basic-usage/#commit-your-poetrylock-file-to-version-control
|
||||||
|
#poetry.lock
|
||||||
|
|
||||||
|
# pdm
|
||||||
|
# Similar to Pipfile.lock, it is generally recommended to include pdm.lock in version control.
|
||||||
|
#pdm.lock
|
||||||
|
# pdm stores project-wide configurations in .pdm.toml, but it is recommended to not include it
|
||||||
|
# in version control.
|
||||||
|
# https://pdm.fming.dev/#use-with-ide
|
||||||
|
**/.pdm.toml
|
||||||
|
|
||||||
|
# PEP 582; used by e.g. github.com/David-OConnor/pyflow and github.com/pdm-project/pdm
|
||||||
|
**/__pypackages__
|
||||||
|
|
||||||
|
# Celery stuff
|
||||||
|
**/celerybeat-schedule
|
||||||
|
**/celerybeat.pid
|
||||||
|
|
||||||
|
# SageMath parsed files
|
||||||
|
**/*.sage.py
|
||||||
|
|
||||||
|
# Environments
|
||||||
|
**/.venv
|
||||||
|
**/env
|
||||||
|
**/venv
|
||||||
|
**/ENV
|
||||||
|
**/env.bak
|
||||||
|
**/venv.bak
|
||||||
|
|
||||||
|
# Spyder project settings
|
||||||
|
**/.spyderproject
|
||||||
|
**/.spyproject
|
||||||
|
|
||||||
|
# Rope project settings
|
||||||
|
**/.ropeproject
|
||||||
|
|
||||||
|
# mkdocs documentation
|
||||||
|
site
|
||||||
|
|
||||||
|
# mypy
|
||||||
|
**/.mypy_cache
|
||||||
|
**/.dmypy.json
|
||||||
|
**/dmypy.json
|
||||||
|
|
||||||
|
# Pyre type checker
|
||||||
|
**/.pyre
|
||||||
|
|
||||||
|
# pytype static type analyzer
|
||||||
|
**/.pytype
|
||||||
|
|
||||||
|
# Cython debug symbols
|
||||||
|
**/cython_debug
|
||||||
|
|
||||||
|
# PyCharm
|
||||||
|
# JetBrains specific template is maintained in a separate JetBrains.gitignore that can
|
||||||
|
# be found at https://github.com/github/gitignore/blob/main/Global/JetBrains.gitignore
|
||||||
|
# and can be added to the global gitignore or merged into this file. For a more nuclear
|
||||||
|
# option (not recommended) you can uncomment the following to ignore the entire idea folder.
|
||||||
|
#.idea/
|
||||||
|
|
||||||
|
### Python Patch ###
|
||||||
|
# Poetry local configuration file - https://python-poetry.org/docs/configuration/#local-configuration
|
||||||
|
**/poetry.toml
|
||||||
|
|
||||||
|
# ruff
|
||||||
|
**/.ruff_cache
|
||||||
|
|
||||||
|
# LSP config files
|
||||||
|
**/pyrightconfig.json
|
||||||
|
|
||||||
|
### SublimeText ###
|
||||||
|
# Cache files for Sublime Text
|
||||||
|
**/*.tmlanguage.cache
|
||||||
|
**/*.tmPreferences.cache
|
||||||
|
**/*.stTheme.cache
|
||||||
|
|
||||||
|
# Workspace files are user-specific
|
||||||
|
**/*.sublime-workspace
|
||||||
|
|
||||||
|
# Project files should be checked into the repository, unless a significant
|
||||||
|
# proportion of contributors will probably not be using Sublime Text
|
||||||
|
# *.sublime-project
|
||||||
|
|
||||||
|
# SFTP configuration file
|
||||||
|
**/sftp-config.json
|
||||||
|
**/sftp-config-alt*.json
|
||||||
|
|
||||||
|
# Package control specific files
|
||||||
|
**/Package Control.last-run
|
||||||
|
**/Package Control.ca-list
|
||||||
|
**/Package Control.ca-bundle
|
||||||
|
**/Package Control.system-ca-bundle
|
||||||
|
**/Package Control.cache
|
||||||
|
**/Package Control.ca-certs
|
||||||
|
**/Package Control.merged-ca-bundle
|
||||||
|
**/Package Control.user-ca-bundle
|
||||||
|
**/oscrypto-ca-bundle.crt
|
||||||
|
**/bh_unicode_properties.cache
|
||||||
|
|
||||||
|
# Sublime-github package stores a github token in this file
|
||||||
|
# https://packagecontrol.io/packages/sublime-github
|
||||||
|
**/GitHub.sublime-settings
|
||||||
|
|
||||||
|
### Vim ###
|
||||||
|
# Swap
|
||||||
|
**/[._]*.s[a-v][a-z]
|
||||||
|
!**/*.svg # comment out if you don't need vector files
|
||||||
|
**/[._]*.sw[a-p]
|
||||||
|
**/[._]s[a-rt-v][a-z]
|
||||||
|
**/[._]ss[a-gi-z]
|
||||||
|
**/[._]sw[a-p]
|
||||||
|
|
||||||
|
# Session
|
||||||
|
**/Session.vim
|
||||||
|
**/Sessionx.vim
|
||||||
|
|
||||||
|
# Temporary
|
||||||
|
**/.netrwhist
|
||||||
|
# Auto-generated tag files
|
||||||
|
**/tags
|
||||||
|
# Persistent undo
|
||||||
|
**/[._]*.un~
|
||||||
|
|
||||||
|
### VisualStudioCode ###
|
||||||
|
**/.vscode/*
|
||||||
|
!**/.vscode/settings.json
|
||||||
|
!**/.vscode/tasks.json
|
||||||
|
!**/.vscode/launch.json
|
||||||
|
!**/.vscode/extensions.json
|
||||||
|
!**/.vscode/*.code-snippets
|
||||||
|
|
||||||
|
# Local History for Visual Studio Code
|
||||||
|
**/.history
|
||||||
|
|
||||||
|
# Built Visual Studio Code Extensions
|
||||||
|
**/*.vsix
|
||||||
|
|
||||||
|
### VisualStudioCode Patch ###
|
||||||
|
# Ignore all local history of files
|
||||||
|
**/.history
|
||||||
|
**/.ionide
|
||||||
|
|
||||||
|
### VisualStudio ###
|
||||||
|
## Ignore Visual Studio temporary files, build results, and
|
||||||
|
## files generated by popular Visual Studio add-ons.
|
||||||
|
##
|
||||||
|
## Get latest from https://github.com/github/gitignore/blob/main/VisualStudio.gitignore
|
||||||
|
|
||||||
|
# User-specific files
|
||||||
|
**/*.rsuser
|
||||||
|
**/*.suo
|
||||||
|
**/*.user
|
||||||
|
**/*.userosscache
|
||||||
|
**/*.sln.docstates
|
||||||
|
|
||||||
|
# User-specific files (MonoDevelop/Xamarin Studio)
|
||||||
|
**/*.userprefs
|
||||||
|
|
||||||
|
# Mono auto generated files
|
||||||
|
**/mono_crash.*
|
||||||
|
|
||||||
|
# Build results
|
||||||
|
**/[Dd]ebug
|
||||||
|
**/[Dd]ebugPublic
|
||||||
|
**/[Rr]elease
|
||||||
|
**/[Rr]eleases
|
||||||
|
**/x64
|
||||||
|
**/x86
|
||||||
|
**/[Ww][Ii][Nn]32
|
||||||
|
**/[Aa][Rr][Mm]
|
||||||
|
**/[Aa][Rr][Mm]64
|
||||||
|
**/bld
|
||||||
|
**/[Bb]in
|
||||||
|
**/[Oo]bj
|
||||||
|
**/[Ll]og
|
||||||
|
**/[Ll]ogs
|
||||||
|
|
||||||
|
# Visual Studio 2015/2017 cache/options directory
|
||||||
|
**/.vs
|
||||||
|
# Uncomment if you have tasks that create the project's static files in wwwroot
|
||||||
|
#wwwroot/
|
||||||
|
|
||||||
|
# Visual Studio 2017 auto generated files
|
||||||
|
**/Generated\ Files
|
||||||
|
|
||||||
|
# MSTest test Results
|
||||||
|
**/[Tt]est[Rr]esult*
|
||||||
|
**/[Bb]uild[Ll]og.*
|
||||||
|
|
||||||
|
# NUnit
|
||||||
|
**/*.VisualState.xml
|
||||||
|
**/TestResult.xml
|
||||||
|
**/nunit-*.xml
|
||||||
|
|
||||||
|
# Build Results of an ATL Project
|
||||||
|
**/[Dd]ebugPS
|
||||||
|
**/[Rr]eleasePS
|
||||||
|
**/dlldata.c
|
||||||
|
|
||||||
|
# Benchmark Results
|
||||||
|
**/BenchmarkDotNet.Artifacts
|
||||||
|
|
||||||
|
# .NET Core
|
||||||
|
**/project.lock.json
|
||||||
|
**/project.fragment.lock.json
|
||||||
|
**/artifacts
|
||||||
|
|
||||||
|
# ASP.NET Scaffolding
|
||||||
|
**/ScaffoldingReadMe.txt
|
||||||
|
|
||||||
|
# StyleCop
|
||||||
|
**/StyleCopReport.xml
|
||||||
|
|
||||||
|
# Files built by Visual Studio
|
||||||
|
**/*_i.c
|
||||||
|
**/*_p.c
|
||||||
|
**/*_h.h
|
||||||
|
**/*.ilk
|
||||||
|
**/*.meta
|
||||||
|
**/*.obj
|
||||||
|
**/*.iobj
|
||||||
|
**/*.pch
|
||||||
|
**/*.pdb
|
||||||
|
**/*.ipdb
|
||||||
|
**/*.pgc
|
||||||
|
**/*.pgd
|
||||||
|
**/*.rsp
|
||||||
|
**/*.sbr
|
||||||
|
**/*.tlb
|
||||||
|
**/*.tli
|
||||||
|
**/*.tlh
|
||||||
|
**/*.tmp
|
||||||
|
**/*.tmp_proj
|
||||||
|
**/*_wpftmp.csproj
|
||||||
|
**/*.tlog
|
||||||
|
**/*.vspscc
|
||||||
|
**/*.vssscc
|
||||||
|
**/.builds
|
||||||
|
**/*.pidb
|
||||||
|
**/*.svclog
|
||||||
|
**/*.scc
|
||||||
|
|
||||||
|
# Chutzpah Test files
|
||||||
|
**/_Chutzpah*
|
||||||
|
|
||||||
|
# Visual C++ cache files
|
||||||
|
**/ipch
|
||||||
|
**/*.aps
|
||||||
|
**/*.ncb
|
||||||
|
**/*.opendb
|
||||||
|
**/*.opensdf
|
||||||
|
**/*.cachefile
|
||||||
|
**/*.VC.db
|
||||||
|
**/*.VC.VC.opendb
|
||||||
|
|
||||||
|
# Visual Studio profiler
|
||||||
|
**/*.psess
|
||||||
|
**/*.vsp
|
||||||
|
**/*.vspx
|
||||||
|
**/*.sap
|
||||||
|
|
||||||
|
# Visual Studio Trace Files
|
||||||
|
**/*.e2e
|
||||||
|
|
||||||
|
# TFS 2012 Local Workspace
|
||||||
|
**/$tf
|
||||||
|
|
||||||
|
# Guidance Automation Toolkit
|
||||||
|
**/*.gpState
|
||||||
|
|
||||||
|
# ReSharper is a .NET coding add-in
|
||||||
|
**/_ReSharper*
|
||||||
|
**/*.[Rr]e[Ss]harper
|
||||||
|
**/*.DotSettings.user
|
||||||
|
|
||||||
|
# TeamCity is a build add-in
|
||||||
|
**/_TeamCity*
|
||||||
|
|
||||||
|
# DotCover is a Code Coverage Tool
|
||||||
|
**/*.dotCover
|
||||||
|
|
||||||
|
# AxoCover is a Code Coverage Tool
|
||||||
|
**/.axoCover/*
|
||||||
|
!**/.axoCover/settings.json
|
||||||
|
|
||||||
|
# Coverlet is a free, cross platform Code Coverage Tool
|
||||||
|
**/coverage*.json
|
||||||
|
**/coverage*.xml
|
||||||
|
**/coverage*.info
|
||||||
|
|
||||||
|
# Visual Studio code coverage results
|
||||||
|
**/*.coverage
|
||||||
|
**/*.coveragexml
|
||||||
|
|
||||||
|
# NCrunch
|
||||||
|
**/_NCrunch_*
|
||||||
|
**/.*crunch*.local.xml
|
||||||
|
**/nCrunchTemp_*
|
||||||
|
|
||||||
|
# MightyMoose
|
||||||
|
**/*.mm.*
|
||||||
|
**/AutoTest.Net
|
||||||
|
|
||||||
|
# Web workbench (sass)
|
||||||
|
**/.sass-cache
|
||||||
|
|
||||||
|
# Installshield output folder
|
||||||
|
**/[Ee]xpress
|
||||||
|
|
||||||
|
# DocProject is a documentation generator add-in
|
||||||
|
**/DocProject/buildhelp
|
||||||
|
**/DocProject/Help/*.HxT
|
||||||
|
**/DocProject/Help/*.HxC
|
||||||
|
**/DocProject/Help/*.hhc
|
||||||
|
**/DocProject/Help/*.hhk
|
||||||
|
**/DocProject/Help/*.hhp
|
||||||
|
**/DocProject/Help/Html2
|
||||||
|
**/DocProject/Help/html
|
||||||
|
|
||||||
|
# Click-Once directory
|
||||||
|
**/publish
|
||||||
|
|
||||||
|
# Publish Web Output
|
||||||
|
**/*.[Pp]ublish.xml
|
||||||
|
**/*.azurePubxml
|
||||||
|
# Note: Comment the next line if you want to checkin your web deploy settings,
|
||||||
|
# but database connection strings (with potential passwords) will be unencrypted
|
||||||
|
**/*.pubxml
|
||||||
|
**/*.publishproj
|
||||||
|
|
||||||
|
# Microsoft Azure Web App publish settings. Comment the next line if you want to
|
||||||
|
# checkin your Azure Web App publish settings, but sensitive information contained
|
||||||
|
# in these scripts will be unencrypted
|
||||||
|
**/PublishScripts
|
||||||
|
|
||||||
|
# NuGet Packages
|
||||||
|
**/*.nupkg
|
||||||
|
# NuGet Symbol Packages
|
||||||
|
**/*.snupkg
|
||||||
|
# The packages folder can be ignored because of Package Restore
|
||||||
|
**/**/[Pp]ackages/*
|
||||||
|
# except build/, which is used as an MSBuild target.
|
||||||
|
!**/**/[Pp]ackages/build
|
||||||
|
# Uncomment if necessary however generally it will be regenerated when needed
|
||||||
|
#!**/[Pp]ackages/repositories.config
|
||||||
|
# NuGet v3's project.json files produces more ignorable files
|
||||||
|
**/*.nuget.props
|
||||||
|
**/*.nuget.targets
|
||||||
|
|
||||||
|
# Microsoft Azure Build Output
|
||||||
|
**/csx
|
||||||
|
**/*.build.csdef
|
||||||
|
|
||||||
|
# Microsoft Azure Emulator
|
||||||
|
**/ecf
|
||||||
|
**/rcf
|
||||||
|
|
||||||
|
# Windows Store app package directories and files
|
||||||
|
**/AppPackages
|
||||||
|
**/BundleArtifacts
|
||||||
|
**/Package.StoreAssociation.xml
|
||||||
|
**/_pkginfo.txt
|
||||||
|
**/*.appx
|
||||||
|
**/*.appxbundle
|
||||||
|
**/*.appxupload
|
||||||
|
|
||||||
|
# Visual Studio cache files
|
||||||
|
# files ending in .cache can be ignored
|
||||||
|
**/*.[Cc]ache
|
||||||
|
# but keep track of directories ending in .cache
|
||||||
|
!**/?*.[Cc]ache
|
||||||
|
|
||||||
|
# Others
|
||||||
|
**/ClientBin
|
||||||
|
**/~$*
|
||||||
|
**/*.dbmdl
|
||||||
|
**/*.dbproj.schemaview
|
||||||
|
**/*.jfm
|
||||||
|
**/*.pfx
|
||||||
|
**/*.publishsettings
|
||||||
|
**/orleans.codegen.cs
|
||||||
|
|
||||||
|
# Including strong name files can present a security risk
|
||||||
|
# (https://github.com/github/gitignore/pull/2483#issue-259490424)
|
||||||
|
#*.snk
|
||||||
|
|
||||||
|
# Since there are multiple workflows, uncomment next line to ignore bower_components
|
||||||
|
# (https://github.com/github/gitignore/pull/1529#issuecomment-104372622)
|
||||||
|
#bower_components/
|
||||||
|
|
||||||
|
# RIA/Silverlight projects
|
||||||
|
**/Generated_Code
|
||||||
|
|
||||||
|
# Backup & report files from converting an old project file
|
||||||
|
# to a newer Visual Studio version. Backup files are not needed,
|
||||||
|
# because we have git ;-)
|
||||||
|
**/_UpgradeReport_Files
|
||||||
|
**/Backup*
|
||||||
|
**/UpgradeLog*.XML
|
||||||
|
**/UpgradeLog*.htm
|
||||||
|
**/ServiceFabricBackup
|
||||||
|
**/*.rptproj.bak
|
||||||
|
|
||||||
|
# SQL Server files
|
||||||
|
**/*.mdf
|
||||||
|
**/*.ldf
|
||||||
|
**/*.ndf
|
||||||
|
|
||||||
|
# Business Intelligence projects
|
||||||
|
**/*.rdl.data
|
||||||
|
**/*.bim.layout
|
||||||
|
**/*.bim_*.settings
|
||||||
|
**/*.rptproj.rsuser
|
||||||
|
**/*- [Bb]ackup.rdl
|
||||||
|
**/*- [Bb]ackup ([0-9]).rdl
|
||||||
|
**/*- [Bb]ackup ([0-9][0-9]).rdl
|
||||||
|
|
||||||
|
# Microsoft Fakes
|
||||||
|
**/FakesAssemblies
|
||||||
|
|
||||||
|
# GhostDoc plugin setting file
|
||||||
|
**/*.GhostDoc.xml
|
||||||
|
|
||||||
|
# Node.js Tools for Visual Studio
|
||||||
|
**/.ntvs_analysis.dat
|
||||||
|
|
||||||
|
# Visual Studio 6 build log
|
||||||
|
**/*.plg
|
||||||
|
|
||||||
|
# Visual Studio 6 workspace options file
|
||||||
|
**/*.opt
|
||||||
|
|
||||||
|
# Visual Studio 6 auto-generated workspace file (contains which files were open etc.)
|
||||||
|
**/*.vbw
|
||||||
|
|
||||||
|
# Visual Studio 6 auto-generated project file (contains which files were open etc.)
|
||||||
|
**/*.vbp
|
||||||
|
|
||||||
|
# Visual Studio 6 workspace and project file (working project files containing files to include in project)
|
||||||
|
**/*.dsw
|
||||||
|
**/*.dsp
|
||||||
|
|
||||||
|
# Visual Studio 6 technical files
|
||||||
|
|
||||||
|
# Visual Studio LightSwitch build output
|
||||||
|
**/**/*.HTMLClient/GeneratedArtifacts
|
||||||
|
**/**/*.DesktopClient/GeneratedArtifacts
|
||||||
|
**/**/*.DesktopClient/ModelManifest.xml
|
||||||
|
**/**/*.Server/GeneratedArtifacts
|
||||||
|
**/**/*.Server/ModelManifest.xml
|
||||||
|
**/_Pvt_Extensions
|
||||||
|
|
||||||
|
# Paket dependency manager
|
||||||
|
**/.paket/paket.exe
|
||||||
|
**/paket-files
|
||||||
|
|
||||||
|
# FAKE - F# Make
|
||||||
|
**/.fake
|
||||||
|
|
||||||
|
# CodeRush personal settings
|
||||||
|
**/.cr/personal
|
||||||
|
|
||||||
|
# Python Tools for Visual Studio (PTVS)
|
||||||
|
**/*.pyc
|
||||||
|
|
||||||
|
# Cake - Uncomment if you are using it
|
||||||
|
# tools/**
|
||||||
|
# !tools/packages.config
|
||||||
|
|
||||||
|
# Tabs Studio
|
||||||
|
**/*.tss
|
||||||
|
|
||||||
|
# Telerik's JustMock configuration file
|
||||||
|
**/*.jmconfig
|
||||||
|
|
||||||
|
# BizTalk build output
|
||||||
|
**/*.btp.cs
|
||||||
|
**/*.btm.cs
|
||||||
|
**/*.odx.cs
|
||||||
|
**/*.xsd.cs
|
||||||
|
|
||||||
|
# OpenCover UI analysis results
|
||||||
|
**/OpenCover
|
||||||
|
|
||||||
|
# Azure Stream Analytics local run output
|
||||||
|
**/ASALocalRun
|
||||||
|
|
||||||
|
# MSBuild Binary and Structured Log
|
||||||
|
**/*.binlog
|
||||||
|
|
||||||
|
# NVidia Nsight GPU debugger configuration file
|
||||||
|
**/*.nvuser
|
||||||
|
|
||||||
|
# MFractors (Xamarin productivity tool) working folder
|
||||||
|
**/.mfractor
|
||||||
|
|
||||||
|
# Local History for Visual Studio
|
||||||
|
**/.localhistory
|
||||||
|
|
||||||
|
# Visual Studio History (VSHistory) files
|
||||||
|
**/.vshistory
|
||||||
|
|
||||||
|
# BeatPulse healthcheck temp database
|
||||||
|
**/healthchecksdb
|
||||||
|
|
||||||
|
# Backup folder for Package Reference Convert tool in Visual Studio 2017
|
||||||
|
**/MigrationBackup
|
||||||
|
|
||||||
|
# Ionide (cross platform F# VS Code tools) working folder
|
||||||
|
**/.ionide
|
||||||
|
|
||||||
|
# Fody - auto-generated XML schema
|
||||||
|
**/FodyWeavers.xsd
|
||||||
|
|
||||||
|
# VS Code files for those working on multiple tools
|
||||||
|
**/*.code-workspace
|
||||||
|
|
||||||
|
# Local History for Visual Studio Code
|
||||||
|
|
||||||
|
# Windows Installer files from build outputs
|
||||||
|
**/*.cab
|
||||||
|
**/*.msi
|
||||||
|
**/*.msix
|
||||||
|
**/*.msm
|
||||||
|
**/*.msp
|
||||||
|
|
||||||
|
# JetBrains Rider
|
||||||
|
**/*.sln.iml
|
||||||
|
|
||||||
|
### VisualStudio Patch ###
|
||||||
|
# Additional files built by Visual Studio
|
||||||
|
|
||||||
|
# End of https://www.toptal.com/developers/gitignore/api/vim,node,data,emacs,python,pycharm,executable,sublimetext,visualstudio,visualstudiocode
|
||||||
|
**/database.db
|
||||||
|
**/database.db
|
||||||
|
**/database.db
|
||||||
|
**/.markata.cache
|
||||||
|
**/database.sqlite
|
||||||
|
|
||||||
|
# flyctl launch added from .pytest_cache/.gitignore
|
||||||
|
# Created by pytest automatically.
|
||||||
|
.pytest_cache/**/*
|
||||||
|
|
||||||
|
# flyctl launch added from .ruff_cache/.gitignore
|
||||||
|
.ruff_cache/**/*
|
||||||
|
fly.toml
|
||||||
2
.gitignore
vendored
|
|
@ -967,3 +967,5 @@ database.db
|
||||||
database.db
|
database.db
|
||||||
.markata.cache
|
.markata.cache
|
||||||
database.sqlite
|
database.sqlite
|
||||||
|
.env.dev
|
||||||
|
.env.dev.docker
|
||||||
|
|
|
||||||
70
d3.py
Normal file
|
|
@ -0,0 +1,70 @@
|
||||||
|
import sqlite3
|
||||||
|
|
||||||
|
from jinja2 import Environment, FileSystemLoader
|
||||||
|
|
||||||
|
|
||||||
|
def get_tables_and_columns(conn):
|
||||||
|
cursor = conn.cursor()
|
||||||
|
cursor.execute("SELECT name FROM sqlite_master WHERE type='table';")
|
||||||
|
tables = [
|
||||||
|
{
|
||||||
|
"name": table[0],
|
||||||
|
"columns": get_columns(conn, table[0]),
|
||||||
|
"foreign_keys": get_foreign_keys(conn, table[0]),
|
||||||
|
}
|
||||||
|
for table in cursor.fetchall()
|
||||||
|
]
|
||||||
|
return tables
|
||||||
|
|
||||||
|
|
||||||
|
def get_columns(conn, table_name):
|
||||||
|
cursor = conn.cursor()
|
||||||
|
cursor.execute(f"PRAGMA table_info({table_name});")
|
||||||
|
columns = [row[1] for row in cursor.fetchall()]
|
||||||
|
return columns
|
||||||
|
|
||||||
|
|
||||||
|
def get_foreign_keys(conn, table_name):
|
||||||
|
cursor = conn.cursor()
|
||||||
|
cursor.execute(f"PRAGMA foreign_key_list({table_name});")
|
||||||
|
foreign_keys = [
|
||||||
|
{"id": row[0], "from": row[3], "to_table": row[2], "to": row[4]}
|
||||||
|
for row in cursor.fetchall()
|
||||||
|
]
|
||||||
|
return foreign_keys
|
||||||
|
|
||||||
|
|
||||||
|
def generate_links(tables):
|
||||||
|
links = []
|
||||||
|
for t_index, table in enumerate(tables):
|
||||||
|
for fk in table["foreign_keys"]:
|
||||||
|
target_index = next(
|
||||||
|
i for i, target in enumerate(tables) if target["name"] == fk["to_table"]
|
||||||
|
)
|
||||||
|
source_y = 40 + table["columns"].index(fk["from"]) * 20
|
||||||
|
target_y = 40 + tables[target_index]["columns"].index(fk["to"]) * 20
|
||||||
|
links.append(
|
||||||
|
{
|
||||||
|
"source": {"x": 50 + t_index * 150 + 120, "y": 50 + source_y},
|
||||||
|
"target": {"x": 50 + target_index * 150, "y": 50 + target_y},
|
||||||
|
}
|
||||||
|
)
|
||||||
|
return links
|
||||||
|
|
||||||
|
|
||||||
|
def generate_er_diagram(database_path):
|
||||||
|
conn = sqlite3.connect(database_path)
|
||||||
|
tables = get_tables_and_columns(conn)
|
||||||
|
links = [] # Currently, we won't extract relationships
|
||||||
|
links = generate_links(tables)
|
||||||
|
|
||||||
|
env = Environment(loader=FileSystemLoader("templates"))
|
||||||
|
template = env.get_template("er_diagram.html")
|
||||||
|
|
||||||
|
with open("index.html", "w") as f:
|
||||||
|
f.write(template.render(tables=tables, links=links))
|
||||||
|
|
||||||
|
|
||||||
|
if __name__ == "__main__":
|
||||||
|
db_path = "database.db"
|
||||||
|
generate_er_diagram(db_path)
|
||||||
72
database.md
Normal file
|
|
@ -0,0 +1,72 @@
|
||||||
|

|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
## Table: learn_sql_model_alembic_version
|
||||||
|
|
||||||
|
### First 5 rows
|
||||||
|
|
||||||
|
| version_num |
|
||||||
|
|-------------|
|
||||||
|
| f48730a783a5 |
|
||||||
|
|
||||||
|
### Columns
|
||||||
|
|
||||||
|
| Column Name | Type | Foreign Key | Example Value |
|
||||||
|
|-------------|------|-------------|---------------|
|
||||||
|
| version_num | VARCHAR(32) | | | |
|
||||||
|
|
||||||
|
### Records Count
|
||||||
|
|
||||||
|
The table learn_sql_model_alembic_version contains 1 records.
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
## Table: pet
|
||||||
|
|
||||||
|
### First 5 rows
|
||||||
|
|
||||||
|
| name | birthday | id |
|
||||||
|
|------|----------|----|
|
||||||
|
|
||||||
|
### Columns
|
||||||
|
|
||||||
|
| Column Name | Type | Foreign Key | Example Value |
|
||||||
|
|-------------|------|-------------|---------------|
|
||||||
|
| name | VARCHAR | | | |
|
||||||
|
| birthday | DATETIME | | | |
|
||||||
|
| id | INTEGER | | | |
|
||||||
|
|
||||||
|
### Records Count
|
||||||
|
|
||||||
|
The table pet contains 0 records.
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
## Table: hero
|
||||||
|
|
||||||
|
### First 5 rows
|
||||||
|
|
||||||
|
| name | secret_name | x | y | size | age | shoe_size | pet_id | id |
|
||||||
|
|------|-------------|---|---|------|-----|-----------|--------|----|
|
||||||
|
|
||||||
|
### Columns
|
||||||
|
|
||||||
|
| Column Name | Type | Foreign Key | Example Value |
|
||||||
|
|-------------|------|-------------|---------------|
|
||||||
|
| name | VARCHAR | | | |
|
||||||
|
| secret_name | VARCHAR | | | |
|
||||||
|
| x | INTEGER | | | |
|
||||||
|
| y | INTEGER | | | |
|
||||||
|
| size | INTEGER | | | |
|
||||||
|
| age | INTEGER | | | |
|
||||||
|
| shoe_size | INTEGER | | | |
|
||||||
|
| pet_id | INTEGER | pet.id | | |
|
||||||
|
| id | INTEGER | | | |
|
||||||
|
|
||||||
|
### Records Count
|
||||||
|
|
||||||
|
The table hero contains 0 records.
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
BIN
er_diagram.png
Normal file
|
After Width: | Height: | Size: 67 KiB |
BIN
im.png
Normal file
|
After Width: | Height: | Size: 27 KiB |
129
index.html
Normal file
|
|
@ -0,0 +1,129 @@
|
||||||
|
<!DOCTYPE html>
|
||||||
|
<html lang="en">
|
||||||
|
|
||||||
|
<head>
|
||||||
|
<meta charset="UTF-8" />
|
||||||
|
<title>ER Diagram</title>
|
||||||
|
<!-- Include d3.js -->
|
||||||
|
<script src="https://d3js.org/d3.v6.min.js"></script>
|
||||||
|
<style>
|
||||||
|
body {
|
||||||
|
margin: 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
.table {
|
||||||
|
font-family: Arial, sans-serif;
|
||||||
|
font-size: 14px;
|
||||||
|
cursor: pointer;
|
||||||
|
}
|
||||||
|
|
||||||
|
.table-name {
|
||||||
|
font-weight: bold;
|
||||||
|
font-size: 16px;
|
||||||
|
}
|
||||||
|
|
||||||
|
.foreign-key {
|
||||||
|
fill: #b30000;
|
||||||
|
}
|
||||||
|
|
||||||
|
.link {
|
||||||
|
stroke: #999;
|
||||||
|
stroke-opacity: 0.6;
|
||||||
|
stroke-width: 2px;
|
||||||
|
fill: none;
|
||||||
|
}
|
||||||
|
|
||||||
|
.link-curved-path {
|
||||||
|
pointer-events: none;
|
||||||
|
}
|
||||||
|
</style>
|
||||||
|
</head>
|
||||||
|
|
||||||
|
<body>
|
||||||
|
<div id="er-diagram"></div>
|
||||||
|
<script>
|
||||||
|
// Generate ER diagram
|
||||||
|
const tables = [{'name': 'pet', 'columns': ['name', 'birthday', 'id'], 'foreign_keys': []}, {'name': 'hero', 'columns': ['name', 'secret_name', 'x', 'y', 'size', 'age', 'shoe_size', 'pet_id', 'id'], 'foreign_keys': [{'id': 0, 'from': 'pet_id', 'to_table': 'pet', 'to': 'id'}]}];
|
||||||
|
const links = [{'source': {'x': 320, 'y': 230}, 'target': {'x': 50, 'y': 130}}];
|
||||||
|
|
||||||
|
const width = window.innerWidth;
|
||||||
|
const height = window.innerHeight;
|
||||||
|
|
||||||
|
const tableElemWidth = 120;
|
||||||
|
const tableElemHeight = d => 20 * (d.columns.length + 1);
|
||||||
|
|
||||||
|
let svg = d3.select("#er-diagram")
|
||||||
|
.append("svg")
|
||||||
|
.attr("width", width)
|
||||||
|
.attr("height", height);
|
||||||
|
|
||||||
|
let g = svg.append("g");
|
||||||
|
|
||||||
|
let linkGroup = g.selectAll(".link")
|
||||||
|
.data(links)
|
||||||
|
.join("path")
|
||||||
|
.attr("class", "link");
|
||||||
|
|
||||||
|
let tableGroup = g.selectAll(".table")
|
||||||
|
.data(tables)
|
||||||
|
.join("g")
|
||||||
|
.attr("class", "table")
|
||||||
|
.classed("collapsed", false)
|
||||||
|
.on("click", (event, d) => {
|
||||||
|
d3.select(event.currentTarget).classed("collapsed", !d3.select(event.currentTarget).classed("collapsed"));
|
||||||
|
});
|
||||||
|
|
||||||
|
let zoomBehavior = d3.zoom()
|
||||||
|
.scaleExtent([0.1, 4])
|
||||||
|
.on("zoom", function (event) {
|
||||||
|
g.attr("transform", event.transform);
|
||||||
|
});
|
||||||
|
|
||||||
|
svg.call(zoomBehavior);
|
||||||
|
|
||||||
|
let rect = tableGroup.append("rect")
|
||||||
|
.attr("width", tableElemWidth)
|
||||||
|
.attr("height", tableElemHeight)
|
||||||
|
.attr("fill", "#eee");
|
||||||
|
|
||||||
|
let text = tableGroup.append("text")
|
||||||
|
.attr("class", "table-name")
|
||||||
|
.attr("x", 10)
|
||||||
|
.attr("y", 20)
|
||||||
|
.text(d => d.name);
|
||||||
|
|
||||||
|
let columnText = tableGroup.selectAll(".column")
|
||||||
|
.data(d => d.columns.map(col => ({name: col, is_foreign_key: d.foreign_keys.some(fk => fk.from === col)})))
|
||||||
|
.join("text")
|
||||||
|
.attr("class", d => d.is_foreign_key ? "column foreign-key" : "column")
|
||||||
|
.attr("x", 10)
|
||||||
|
.attr("y", (d, i) => 40 + i * 20)
|
||||||
|
.text(d => d.name);
|
||||||
|
|
||||||
|
// Physics simulation and force layout
|
||||||
|
let simulation = d3.forceSimulation(tables)
|
||||||
|
.force("link", d3.forceLink(links).id(d => d.name).distance(200))
|
||||||
|
.force("charge", d3.forceManyBody().strength(-800))
|
||||||
|
.force("x", d3.forceX(width / 2).strength(0.1))
|
||||||
|
.force("y", d3.forceY(height / 2).strength(0.1))
|
||||||
|
.on("tick", () => {
|
||||||
|
tableGroup.attr("transform", d => `translate(${d.x}, ${d.y})`);
|
||||||
|
linkGroup.attr("d", d => {
|
||||||
|
const srcX = d.source.x + tableElemWidth;
|
||||||
|
const srcY = d.source.y + 40 + d.source.columns.findIndex(c => c === d.source_col) * 20;
|
||||||
|
const tgtX = d.target.x;
|
||||||
|
const tgtY = d.target.y + 40 + d.target.columns.findIndex(c => c === d.target_col) * 20;
|
||||||
|
const deltaX = tgtX - srcX;
|
||||||
|
const deltaY = tgtY - srcY;
|
||||||
|
const curveFactor = 50;
|
||||||
|
const curveY = deltaY < 0 ? -curveFactor : curveFactor;
|
||||||
|
return `M${srcX},${srcY}C${srcX + deltaX / 2},${srcY + curveY} ${tgtX - deltaX / 2},${tgtY - curveY} ${tgtX},${tgtY}`;
|
||||||
|
});
|
||||||
|
columnText.style("display", (d, i, nodes) => {
|
||||||
|
return d3.select(nodes[i].parentNode).classed("collapsed") ? "none" : null;
|
||||||
|
});
|
||||||
|
});
|
||||||
|
</script>
|
||||||
|
</body>
|
||||||
|
|
||||||
|
</html>
|
||||||
|
|
@ -1,15 +1,15 @@
|
||||||
from pathlib import Path
|
from pathlib import Path
|
||||||
from typing import Annotated
|
from typing import Annotated
|
||||||
|
|
||||||
import copier
|
# import copier
|
||||||
import typer
|
import typer
|
||||||
|
|
||||||
from learn_sql_model.cli.common import verbose_callback
|
from learn_sql_model.cli.common import verbose_callback
|
||||||
from learn_sql_model.config import get_config
|
from learn_sql_model.config import get_config
|
||||||
from learn_sql_model.optional import _optional_import_
|
from learn_sql_model.optional import _optional_import_
|
||||||
|
|
||||||
alembic = _optional_import_('alembic', group='manage')
|
alembic = _optional_import_("alembic", group="manage")
|
||||||
Config = _optional_import_('alembic.config', 'Config', group='manage')
|
Config = _optional_import_("alembic.config", "Config", group="manage")
|
||||||
|
|
||||||
model_app = typer.Typer()
|
model_app = typer.Typer()
|
||||||
|
|
||||||
|
|
@ -94,5 +94,4 @@ def populate(
|
||||||
callback=verbose_callback,
|
callback=verbose_callback,
|
||||||
help="show the log messages",
|
help="show the log messages",
|
||||||
),
|
),
|
||||||
):
|
): ...
|
||||||
...
|
|
||||||
|
|
|
||||||
25
learn_sql_model/game/debug.py
Normal file
|
|
@ -0,0 +1,25 @@
|
||||||
|
import pygame
|
||||||
|
|
||||||
|
|
||||||
|
class Debug:
|
||||||
|
def __init__(self, game):
|
||||||
|
self.game = game
|
||||||
|
self.is_open = False
|
||||||
|
self.debounce = False
|
||||||
|
|
||||||
|
def handle_events(self, events):
|
||||||
|
for event in events:
|
||||||
|
if event.type == pygame.KEYDOWN:
|
||||||
|
if event.key == pygame.K_F3 and not self.debounce:
|
||||||
|
self.is_open = not self.is_open
|
||||||
|
self.debounce = True
|
||||||
|
if event.type == pygame.KEYUP:
|
||||||
|
if event.key == pygame.K_F3:
|
||||||
|
self.debounce = False
|
||||||
|
|
||||||
|
def render(self):
|
||||||
|
if self.is_open:
|
||||||
|
text = self.game.font.render(
|
||||||
|
str(int(self.game.clock.get_fps())) + " fps", True, (255, 255, 255)
|
||||||
|
)
|
||||||
|
self.game.screen.blit(text, (20, 20))
|
||||||
|
|
@ -5,6 +5,7 @@ from websocket import create_connection
|
||||||
|
|
||||||
from learn_sql_model.config import get_config
|
from learn_sql_model.config import get_config
|
||||||
from learn_sql_model.console import console
|
from learn_sql_model.console import console
|
||||||
|
from learn_sql_model.game.debug import Debug
|
||||||
from learn_sql_model.game.light import Light
|
from learn_sql_model.game.light import Light
|
||||||
from learn_sql_model.game.map import Map
|
from learn_sql_model.game.map import Map
|
||||||
from learn_sql_model.game.menu import Menu
|
from learn_sql_model.game.menu import Menu
|
||||||
|
|
@ -20,7 +21,8 @@ config = get_config()
|
||||||
|
|
||||||
class Client:
|
class Client:
|
||||||
def __init__(self):
|
def __init__(self):
|
||||||
self.screen = pygame.display.set_mode((0, 0), pygame.FULLSCREEN)
|
# self.screen = pygame.display.set_mode((0, 0), pygame.FULLSCREEN)
|
||||||
|
self.screen = pygame.display.set_mode((1280, 720))
|
||||||
pygame.display.set_caption("Learn SQL Model")
|
pygame.display.set_caption("Learn SQL Model")
|
||||||
self.clock = pygame.time.Clock()
|
self.clock = pygame.time.Clock()
|
||||||
self.running = True
|
self.running = True
|
||||||
|
|
@ -38,8 +40,11 @@ class Client:
|
||||||
self.font = pygame.font.SysFont("", 25)
|
self.font = pygame.font.SysFont("", 25)
|
||||||
self.joysticks = {}
|
self.joysticks = {}
|
||||||
self.darkness = pygame.Surface(
|
self.darkness = pygame.Surface(
|
||||||
(self.screen.get_width(), self.screen.get_height())
|
(self.screen.get_width(), self.screen.get_height()),
|
||||||
|
pygame.SRCALPHA,
|
||||||
|
32,
|
||||||
)
|
)
|
||||||
|
self.debug = Debug(self)
|
||||||
|
|
||||||
atexit.register(self.quit)
|
atexit.register(self.quit)
|
||||||
|
|
||||||
|
|
@ -75,11 +80,11 @@ class Client:
|
||||||
console.print("update")
|
console.print("update")
|
||||||
self.update()
|
self.update()
|
||||||
console.print("render")
|
console.print("render")
|
||||||
|
|
||||||
self.render()
|
self.render()
|
||||||
time = self.clock.tick(60)
|
time = self.clock.tick(60)
|
||||||
self.elapsed = time / 100
|
self.elapsed = time / 100
|
||||||
self.ticks += 1
|
self.ticks += 1
|
||||||
# Console().print(self.clock.get_fps())
|
|
||||||
console.print(f"time: {time}")
|
console.print(f"time: {time}")
|
||||||
console.print(f"ticks: {self.ticks}")
|
console.print(f"ticks: {self.ticks}")
|
||||||
if profiler:
|
if profiler:
|
||||||
|
|
@ -98,9 +103,11 @@ class Client:
|
||||||
self.screen.fill((0, 0, 0))
|
self.screen.fill((0, 0, 0))
|
||||||
self.map.render()
|
self.map.render()
|
||||||
self.player.render()
|
self.player.render()
|
||||||
light_level = 0
|
|
||||||
self.darkness.fill((light_level, light_level, light_level))
|
if self.ticks % 1 == 0 or self.ticks == 0:
|
||||||
self.light.render()
|
light_level = 0
|
||||||
|
self.darkness.fill((light_level, light_level, light_level))
|
||||||
|
self.light.render()
|
||||||
self.screen.blit(
|
self.screen.blit(
|
||||||
self.darkness,
|
self.darkness,
|
||||||
(0, 0),
|
(0, 0),
|
||||||
|
|
@ -109,11 +116,13 @@ class Client:
|
||||||
|
|
||||||
# update the screen
|
# update the screen
|
||||||
self.menu.render()
|
self.menu.render()
|
||||||
|
self.debug.render()
|
||||||
pygame.display.flip()
|
pygame.display.flip()
|
||||||
|
|
||||||
def handle_events(self):
|
def handle_events(self):
|
||||||
self.events = pygame.event.get()
|
self.events = pygame.event.get()
|
||||||
self.menu.handle_events(self.events)
|
self.menu.handle_events(self.events)
|
||||||
|
self.debug.handle_events(self.events)
|
||||||
self.player.handle_events()
|
self.player.handle_events()
|
||||||
for event in self.events:
|
for event in self.events:
|
||||||
if event.type == pygame.QUIT:
|
if event.type == pygame.QUIT:
|
||||||
|
|
|
||||||
|
|
@ -1,34 +1,133 @@
|
||||||
|
import bisect
|
||||||
|
|
||||||
|
from PIL import Image, ImageFilter
|
||||||
|
|
||||||
from learn_sql_model.optional import _optional_import_
|
from learn_sql_model.optional import _optional_import_
|
||||||
|
|
||||||
pygame = _optional_import_("pygame", group="game")
|
pygame = _optional_import_("pygame", group="game")
|
||||||
|
|
||||||
|
|
||||||
|
def rot_center(image, angle):
|
||||||
|
"""rotate an image while keeping its center and size"""
|
||||||
|
orig_rect = image.get_rect()
|
||||||
|
rot_image = pygame.transform.rotate(image, angle)
|
||||||
|
rot_rect = orig_rect.copy()
|
||||||
|
rot_rect.center = rot_image.get_rect().center
|
||||||
|
rot_image = rot_image.subsurface(rot_rect).copy()
|
||||||
|
return rot_image
|
||||||
|
|
||||||
|
|
||||||
class Light:
|
class Light:
|
||||||
def __init__(self, game):
|
def __init__(self, game):
|
||||||
self.game = game
|
self.game = game
|
||||||
self.surf = pygame.Surface(
|
self.surf = pygame.Surface(
|
||||||
(self.game.screen.get_width(), self.game.screen.get_height())
|
(self.game.screen.get_width(), self.game.screen.get_height()),
|
||||||
|
pygame.SRCALPHA,
|
||||||
|
32,
|
||||||
)
|
)
|
||||||
# pil_image = Image.new("RGBA", (1000, 500))
|
self.surf.set_colorkey((0, 0, 0))
|
||||||
# pil_draw = ImageDraw.Draw(pil_image)
|
self.pre_render()
|
||||||
# pil_draw.pieslice((-1500, -100, 1000, 600), 340, 20, fill=(255, 250, 205))
|
|
||||||
# pil_image = pil_image.filter(ImageFilter.GaussianBlur(radius=5))
|
|
||||||
|
|
||||||
# mode = pil_image.mode
|
def pre_render(self):
|
||||||
# size = pil_image.size
|
|
||||||
# data = pil_image.tobytes()
|
|
||||||
|
|
||||||
# self.image = pygame.image.fromstring(data, size, mode)
|
# self.lights = {}
|
||||||
|
# for deg in range(-360, 360, 20):
|
||||||
|
# print("loading light", deg)
|
||||||
|
# self.lights[deg] = pygame.image.load(
|
||||||
|
# f"lights/light-{deg}.png"
|
||||||
|
# ).convert_alpha()
|
||||||
|
# return
|
||||||
|
|
||||||
# for r in range(-25, 25):
|
light_surf = pygame.Surface(
|
||||||
# _v = v.rotate(r)
|
(
|
||||||
# pygame.draw.line(
|
self.game.player.hero.flashlight_strength * 3,
|
||||||
# self.game.screen,
|
self.game.player.hero.flashlight_strength * 3,
|
||||||
# (255, 250, 205),
|
),
|
||||||
# (0, 50),
|
pygame.SRCALPHA,
|
||||||
# (0 + _v.x, self.game.player.hero.y + _v.y),
|
32,
|
||||||
# 50,
|
)
|
||||||
# )
|
|
||||||
|
v = pygame.math.Vector2(0, 1)
|
||||||
|
v.scale_to_length(self.game.player.hero.flashlight_strength)
|
||||||
|
for r in range(-90 - 25, -90 + 25):
|
||||||
|
_v = v.rotate(r)
|
||||||
|
pygame.draw.line(
|
||||||
|
light_surf,
|
||||||
|
(255, 250, 205),
|
||||||
|
(light_surf.get_width() / 2, light_surf.get_height() / 2),
|
||||||
|
(
|
||||||
|
light_surf.get_width() / 2 + _v.x,
|
||||||
|
light_surf.get_height() / 2 + _v.y,
|
||||||
|
),
|
||||||
|
50,
|
||||||
|
)
|
||||||
|
pygame.draw.circle(
|
||||||
|
light_surf,
|
||||||
|
(255, 250, 205),
|
||||||
|
(light_surf.get_width() / 2, light_surf.get_height() / 2),
|
||||||
|
self.game.player.hero.lanturn_strength,
|
||||||
|
)
|
||||||
|
|
||||||
|
light_surf_pil = Image.frombytes(
|
||||||
|
"RGBA",
|
||||||
|
(light_surf.get_width(), light_surf.get_height()),
|
||||||
|
pygame.image.tostring(light_surf, "RGBA", False),
|
||||||
|
)
|
||||||
|
light_surf_blur = light_surf_pil.filter(ImageFilter.GaussianBlur(radius=100))
|
||||||
|
light_surf = pygame.image.fromstring(
|
||||||
|
light_surf_blur.tobytes(),
|
||||||
|
(light_surf.get_width(), light_surf.get_height()),
|
||||||
|
"RGBA",
|
||||||
|
).convert_alpha()
|
||||||
|
|
||||||
|
pygame.draw.circle(
|
||||||
|
light_surf,
|
||||||
|
(255, 250, 205),
|
||||||
|
(light_surf.get_width() / 2, light_surf.get_height() / 2),
|
||||||
|
self.game.player.hero.lanturn_strength,
|
||||||
|
)
|
||||||
|
|
||||||
|
light_surf_pil = Image.frombytes(
|
||||||
|
"RGBA",
|
||||||
|
(light_surf.get_width(), light_surf.get_height()),
|
||||||
|
pygame.image.tostring(light_surf, "RGBA", False),
|
||||||
|
)
|
||||||
|
light_surf_blur = light_surf_pil.filter(ImageFilter.GaussianBlur(radius=50))
|
||||||
|
light_surf = pygame.image.fromstring(
|
||||||
|
light_surf_blur.tobytes(),
|
||||||
|
(light_surf.get_width(), light_surf.get_height()),
|
||||||
|
"RGBA",
|
||||||
|
).convert_alpha()
|
||||||
|
|
||||||
|
pygame.draw.circle(
|
||||||
|
light_surf,
|
||||||
|
(255, 250, 205),
|
||||||
|
(light_surf.get_width() / 2, light_surf.get_height() / 2),
|
||||||
|
self.game.player.hero.lanturn_strength,
|
||||||
|
)
|
||||||
|
|
||||||
|
light_surf_pil = Image.frombytes(
|
||||||
|
"RGBA",
|
||||||
|
(light_surf.get_width(), light_surf.get_height()),
|
||||||
|
pygame.image.tostring(light_surf, "RGBA", False),
|
||||||
|
)
|
||||||
|
light_surf_blur = light_surf_pil.filter(ImageFilter.GaussianBlur(radius=20))
|
||||||
|
light_surf = pygame.image.fromstring(
|
||||||
|
light_surf_blur.tobytes(),
|
||||||
|
(light_surf.get_width(), light_surf.get_height()),
|
||||||
|
"RGBA",
|
||||||
|
).convert_alpha()
|
||||||
|
|
||||||
|
self.light_surf = light_surf
|
||||||
|
self.light_surf.set_colorkey((0, 0, 0))
|
||||||
|
|
||||||
|
self.lights = {
|
||||||
|
deg: pygame.transform.rotate(self.light_surf, deg - 90)
|
||||||
|
for deg in range(-360, 360, 20)
|
||||||
|
}
|
||||||
|
|
||||||
|
for deg, light in self.lights.items():
|
||||||
|
pygame.image.save(light, f"lights/light-{deg}.png")
|
||||||
|
|
||||||
def render(self):
|
def render(self):
|
||||||
self.surf.fill((0, 0, 0))
|
self.surf.fill((0, 0, 0))
|
||||||
|
|
@ -37,68 +136,84 @@ class Light:
|
||||||
mx - self.game.player.hero.x, my - self.game.player.hero.y
|
mx - self.game.player.hero.x, my - self.game.player.hero.y
|
||||||
)
|
)
|
||||||
v.scale_to_length(self.game.player.hero.flashlight_strength)
|
v.scale_to_length(self.game.player.hero.flashlight_strength)
|
||||||
self.game.player.hero.flashlight_angle = v.angle_to(pygame.math.Vector2(0, 1))
|
self.game.player.hero.flashlight_angle = v.angle_to(pygame.math.Vector2(1, 0))
|
||||||
|
|
||||||
for r in range(-25, 25):
|
|
||||||
_v = v.rotate(r)
|
|
||||||
pygame.draw.line(
|
|
||||||
self.surf,
|
|
||||||
(255, 250, 205),
|
|
||||||
(self.game.player.hero.x, self.game.player.hero.y),
|
|
||||||
(self.game.player.hero.x + _v.x, self.game.player.hero.y + _v.y),
|
|
||||||
50,
|
|
||||||
)
|
|
||||||
|
|
||||||
for other in self.game.player.others.__root__:
|
for other in self.game.player.others.__root__:
|
||||||
if other.id == self.game.player.hero.id:
|
if other.id == self.game.player.hero.id:
|
||||||
continue
|
continue
|
||||||
v = pygame.math.Vector2(0, 1)
|
|
||||||
v = v.rotate(-other.flashlight_angle)
|
light_index = list(self.lights.keys())[
|
||||||
v.scale_to_length(other.flashlight_strength)
|
bisect.bisect_left(
|
||||||
for r in range(-25, 25):
|
list(self.lights.keys()),
|
||||||
_v = v.rotate(r)
|
other.flashlight_angle + 90,
|
||||||
pygame.draw.line(
|
|
||||||
self.surf,
|
|
||||||
(255, 250, 205),
|
|
||||||
(other.x, other.y),
|
|
||||||
(other.x + _v.x, other.y + _v.y),
|
|
||||||
50,
|
|
||||||
)
|
)
|
||||||
pygame.draw.circle(
|
]
|
||||||
self.surf,
|
|
||||||
(255, 250, 205),
|
my_light = self.lights[light_index]
|
||||||
(other.x, other.y),
|
self.surf.blit(
|
||||||
other.lanturn_strength,
|
my_light,
|
||||||
|
(
|
||||||
|
other.x - my_light.get_width() / 2,
|
||||||
|
other.y - my_light.get_height() / 2,
|
||||||
|
),
|
||||||
)
|
)
|
||||||
|
|
||||||
# draw a circle
|
light_index = list(self.lights.keys())[
|
||||||
pygame.draw.circle(
|
bisect.bisect_left(
|
||||||
self.surf,
|
list(self.lights.keys()),
|
||||||
(255, 250, 205),
|
self.game.player.hero.flashlight_angle + 90,
|
||||||
(self.game.player.hero.x, self.game.player.hero.y),
|
)
|
||||||
self.game.player.hero.lanturn_strength,
|
]
|
||||||
|
|
||||||
|
my_light = self.lights[light_index]
|
||||||
|
self.surf.blit(
|
||||||
|
my_light,
|
||||||
|
(
|
||||||
|
self.game.player.hero.x - my_light.get_width() / 2,
|
||||||
|
self.game.player.hero.y - my_light.get_height() / 2,
|
||||||
|
),
|
||||||
)
|
)
|
||||||
|
|
||||||
|
# for r in range(-25, 25):
|
||||||
|
# _v = v.rotate(r)
|
||||||
|
# pygame.draw.line(
|
||||||
|
# self.surf,
|
||||||
|
# (255, 250, 205),
|
||||||
|
# (self.game.player.hero.x, self.game.player.hero.y),
|
||||||
|
# (self.game.player.hero.x + _v.x, self.game.player.hero.y + _v.y),
|
||||||
|
# 50,
|
||||||
|
# )
|
||||||
|
# # draw a circle
|
||||||
|
# pygame.draw.circle(
|
||||||
|
# self.surf,
|
||||||
|
# (255, 250, 205),
|
||||||
|
# (self.game.player.hero.x, self.game.player.hero.y),
|
||||||
|
# self.game.player.hero.lanturn_strength,
|
||||||
|
# )
|
||||||
|
|
||||||
|
# for other in self.game.player.others.__root__:
|
||||||
|
# if other.id == self.game.player.hero.id:
|
||||||
|
# continue
|
||||||
|
# v = pygame.math.Vector2(0, 1)
|
||||||
|
# v = v.rotate(-other.flashlight_angle)
|
||||||
|
# v.scale_to_length(other.flashlight_strength)
|
||||||
|
# for r in range(-25, 25):
|
||||||
|
# _v = v.rotate(r)
|
||||||
|
# pygame.draw.line(
|
||||||
|
# self.surf,
|
||||||
|
# (255, 250, 205),
|
||||||
|
# (other.x, other.y),
|
||||||
|
# (other.x + _v.x, other.y + _v.y),
|
||||||
|
# 50,
|
||||||
|
# )
|
||||||
|
# pygame.draw.circle(
|
||||||
|
# self.surf,
|
||||||
|
# (255, 250, 205),
|
||||||
|
# (other.x, other.y),
|
||||||
|
# other.lanturn_strength,
|
||||||
|
# )
|
||||||
|
|
||||||
self.game.darkness.blit(
|
self.game.darkness.blit(
|
||||||
self.surf,
|
self.surf,
|
||||||
(0, 0),
|
(0, 0),
|
||||||
)
|
)
|
||||||
|
|
||||||
|
|
||||||
def render_flashlight(light, strength, angle):
|
|
||||||
|
|
||||||
# self.darkness.blit(
|
|
||||||
# pygame.transform.smoothscale(
|
|
||||||
# self.spot, [self.light_power, self.light_power]
|
|
||||||
# ),
|
|
||||||
# (self.x - self.light_power / 2, self.y - self.light_power / 2),
|
|
||||||
# )
|
|
||||||
for r in range(-25, 25):
|
|
||||||
_v = v.rotate(r)
|
|
||||||
pygame.draw.line(
|
|
||||||
light,
|
|
||||||
(255, 250, 205),
|
|
||||||
(self.game.player.hero.x, self.game.player.hero.y),
|
|
||||||
(self.game.player.hero.x + _v.x, self.game.player.hero.y + _v.y),
|
|
||||||
50,
|
|
||||||
)
|
|
||||||
|
|
|
||||||
|
|
@ -39,6 +39,33 @@ class Map:
|
||||||
# try to load the map from map.png
|
# try to load the map from map.png
|
||||||
try:
|
try:
|
||||||
self.surf = pygame.image.load("map.png").convert_alpha()
|
self.surf = pygame.image.load("map.png").convert_alpha()
|
||||||
|
|
||||||
|
# self.surf_pil = Image.frombytes(
|
||||||
|
# "RGBA",
|
||||||
|
# (self.surf.get_width(), self.surf.get_height()),
|
||||||
|
# pygame.image.tostring(self.surf, "RGBA", False),
|
||||||
|
# )
|
||||||
|
# self.surf_blur = (
|
||||||
|
# self.surf_pil.filter(
|
||||||
|
# ImageFilter.SMOOTH_MORE(),
|
||||||
|
# )
|
||||||
|
# .filter(ImageFilter.SMOOTH_MORE())
|
||||||
|
# .filter(ImageFilter.SMOOTH_MORE())
|
||||||
|
# .filter(ImageFilter.SMOOTH_MORE())
|
||||||
|
# .filter(ImageFilter.SMOOTH_MORE())
|
||||||
|
# .filter(ImageFilter.SMOOTH_MORE())
|
||||||
|
# # sharpen
|
||||||
|
# .filter(ImageFilter.UnsharpMask(radius=3, percent=100, threshold=3))
|
||||||
|
# .filter(ImageFilter.UnsharpMask(radius=3, percent=100, threshold=3))
|
||||||
|
# .filter(ImageFilter.UnsharpMask(radius=3, percent=100, threshold=3))
|
||||||
|
# )
|
||||||
|
|
||||||
|
# self.surf = pygame.image.fromstring(
|
||||||
|
# self.surf_blur.tobytes(),
|
||||||
|
# (self.surf.get_width(), self.surf.get_height()),
|
||||||
|
# "RGBA",
|
||||||
|
# ).convert_alpha()
|
||||||
|
|
||||||
except FileNotFoundError:
|
except FileNotFoundError:
|
||||||
self.pre_draw()
|
self.pre_draw()
|
||||||
|
|
||||||
|
|
|
||||||
|
|
@ -1,6 +1,7 @@
|
||||||
from typing import Callable, Tuple
|
from typing import Callable, Tuple
|
||||||
|
|
||||||
from pydantic import BaseModel
|
from pydantic import BaseModel
|
||||||
|
|
||||||
from learn_sql_model.optional import _optional_import_
|
from learn_sql_model.optional import _optional_import_
|
||||||
|
|
||||||
pygame = _optional_import_("pygame", group="game")
|
pygame = _optional_import_("pygame", group="game")
|
||||||
|
|
@ -113,7 +114,7 @@ class Menu:
|
||||||
def handle_events(self, events):
|
def handle_events(self, events):
|
||||||
self.hamburger.handle_events(self, events)
|
self.hamburger.handle_events(self, events)
|
||||||
for event in events:
|
for event in events:
|
||||||
if event.type == pygame.MOUSEBUTTONDOWN:
|
if event.type == pygame.MOUSEBUTTONDOWN and self.is_menu_open:
|
||||||
if event.button == 1: # Left mouse button
|
if event.button == 1: # Left mouse button
|
||||||
self.handle_click()
|
self.handle_click()
|
||||||
|
|
||||||
|
|
|
||||||
|
|
@ -33,9 +33,13 @@ class Player:
|
||||||
self.speed = 10
|
self.speed = 10
|
||||||
self.max_speed = 10
|
self.max_speed = 10
|
||||||
self.image = pygame.image.load("creeper.png").convert_alpha()
|
self.image = pygame.image.load("creeper.png").convert_alpha()
|
||||||
|
self.pet_image = pygame.image.load("pet.png").convert_alpha()
|
||||||
self.image = pygame.transform.scale(
|
self.image = pygame.transform.scale(
|
||||||
self.image, (self.hero.size, self.hero.size)
|
self.image, (self.hero.size, self.hero.size)
|
||||||
)
|
)
|
||||||
|
self.pet_image = pygame.transform.scale(
|
||||||
|
self.pet_image, (self.hero.size/1.5, self.hero.size/2)
|
||||||
|
)
|
||||||
self.x_last = self.x
|
self.x_last = self.x
|
||||||
self.y_last = self.y
|
self.y_last = self.y
|
||||||
self.hitbox_surface = pygame.Surface((self.width, self.height))
|
self.hitbox_surface = pygame.Surface((self.width, self.height))
|
||||||
|
|
@ -204,16 +208,16 @@ class Player:
|
||||||
self.x_last = self.hero.x
|
self.x_last = self.hero.x
|
||||||
self.y_last = self.hero.y
|
self.y_last = self.hero.y
|
||||||
|
|
||||||
# if self.game.ticks % 1 == 0 or self.game.ticks == 0:
|
if self.game.ticks % 60 == 0 or self.game.ticks == 0:
|
||||||
console.print("updating")
|
console.print("updating")
|
||||||
update = HeroUpdate(**self.hero.dict(exclude_unset=True))
|
update = HeroUpdate(**self.hero.dict(exclude_unset=True))
|
||||||
console.print(update)
|
console.print(update)
|
||||||
self.game.ws.send(update.json())
|
self.game.ws.send(update.json())
|
||||||
console.print("sent")
|
console.print("sent")
|
||||||
|
|
||||||
raw_heros = self.game.ws.recv()
|
raw_heros = self.game.ws.recv()
|
||||||
console.print(raw_heros)
|
console.print(raw_heros)
|
||||||
self.others = Heros.parse_raw(raw_heros)
|
self.others = Heros.parse_raw(raw_heros)
|
||||||
|
|
||||||
def draw(self):
|
def draw(self):
|
||||||
self.move()
|
self.move()
|
||||||
|
|
@ -242,6 +246,10 @@ class Player:
|
||||||
self.image,
|
self.image,
|
||||||
(self.hero.x - self.hero.size / 2, self.hero.y - self.hero.size / 2),
|
(self.hero.x - self.hero.size / 2, self.hero.y - self.hero.size / 2),
|
||||||
)
|
)
|
||||||
|
self.game.screen.blit(
|
||||||
|
self.pet_image,
|
||||||
|
(self.hero.x + self.hero.size / 2, self.hero.y - self.hero.size / 2),
|
||||||
|
)
|
||||||
|
|
||||||
# pygame.draw.circle(
|
# pygame.draw.circle(
|
||||||
# self.game.screen, (0, 0, 255), (self.hero.x, self.hero.y), self.hero.size
|
# self.game.screen, (0, 0, 255), (self.hero.x, self.hero.y), self.hero.size
|
||||||
|
|
|
||||||
BIN
lights/light--100.png
Normal file
|
After Width: | Height: | Size: 770 KiB |
BIN
lights/light--120.png
Normal file
|
After Width: | Height: | Size: 804 KiB |
BIN
lights/light--140.png
Normal file
|
After Width: | Height: | Size: 876 KiB |
BIN
lights/light--160.png
Normal file
|
After Width: | Height: | Size: 810 KiB |
BIN
lights/light--180.png
Normal file
|
After Width: | Height: | Size: 580 KiB |
BIN
lights/light--20.png
Normal file
|
After Width: | Height: | Size: 811 KiB |
BIN
lights/light--200.png
Normal file
|
After Width: | Height: | Size: 841 KiB |
BIN
lights/light--220.png
Normal file
|
After Width: | Height: | Size: 910 KiB |
BIN
lights/light--240.png
Normal file
|
After Width: | Height: | Size: 812 KiB |
BIN
lights/light--260.png
Normal file
|
After Width: | Height: | Size: 714 KiB |
BIN
lights/light--280.png
Normal file
|
After Width: | Height: | Size: 696 KiB |
BIN
lights/light--300.png
Normal file
|
After Width: | Height: | Size: 810 KiB |
BIN
lights/light--320.png
Normal file
|
After Width: | Height: | Size: 883 KiB |
BIN
lights/light--340.png
Normal file
|
After Width: | Height: | Size: 827 KiB |
BIN
lights/light--360.png
Normal file
|
After Width: | Height: | Size: 581 KiB |
BIN
lights/light--40.png
Normal file
|
After Width: | Height: | Size: 901 KiB |
BIN
lights/light--60.png
Normal file
|
After Width: | Height: | Size: 809 KiB |
BIN
lights/light--80.png
Normal file
|
After Width: | Height: | Size: 726 KiB |
BIN
lights/light-0.png
Normal file
|
After Width: | Height: | Size: 581 KiB |
BIN
lights/light-100.png
Normal file
|
After Width: | Height: | Size: 714 KiB |
BIN
lights/light-120.png
Normal file
|
After Width: | Height: | Size: 812 KiB |
BIN
lights/light-140.png
Normal file
|
After Width: | Height: | Size: 910 KiB |
BIN
lights/light-160.png
Normal file
|
After Width: | Height: | Size: 841 KiB |
BIN
lights/light-180.png
Normal file
|
After Width: | Height: | Size: 580 KiB |
BIN
lights/light-20.png
Normal file
|
After Width: | Height: | Size: 827 KiB |
BIN
lights/light-200.png
Normal file
|
After Width: | Height: | Size: 810 KiB |
BIN
lights/light-220.png
Normal file
|
After Width: | Height: | Size: 876 KiB |
BIN
lights/light-240.png
Normal file
|
After Width: | Height: | Size: 803 KiB |
BIN
lights/light-260.png
Normal file
|
After Width: | Height: | Size: 770 KiB |
BIN
lights/light-280.png
Normal file
|
After Width: | Height: | Size: 726 KiB |
BIN
lights/light-300.png
Normal file
|
After Width: | Height: | Size: 810 KiB |
BIN
lights/light-320.png
Normal file
|
After Width: | Height: | Size: 901 KiB |
BIN
lights/light-340.png
Normal file
|
After Width: | Height: | Size: 811 KiB |
BIN
lights/light-40.png
Normal file
|
After Width: | Height: | Size: 883 KiB |
BIN
lights/light-60.png
Normal file
|
After Width: | Height: | Size: 810 KiB |
BIN
lights/light-80.png
Normal file
|
After Width: | Height: | Size: 696 KiB |
18
load_test.py
Normal file
|
|
@ -0,0 +1,18 @@
|
||||||
|
from locust import HttpUser, between, task
|
||||||
|
|
||||||
|
from learn_sql_model.factories.hero import HeroFactory
|
||||||
|
from learn_sql_model.models.hero import HeroCreate
|
||||||
|
|
||||||
|
|
||||||
|
class QuickstartUser(HttpUser):
|
||||||
|
wait_time = between(1, 2)
|
||||||
|
|
||||||
|
@task
|
||||||
|
def hello_world(self):
|
||||||
|
self.client.get("/hero/1")
|
||||||
|
self.client.get("/heros/")
|
||||||
|
|
||||||
|
@task(3)
|
||||||
|
def create_hero(self):
|
||||||
|
hero = HeroFactory().build()
|
||||||
|
HeroCreate(**hero.dict()).post()
|
||||||
58
locustfile.py
Normal file
|
|
@ -0,0 +1,58 @@
|
||||||
|
import random
|
||||||
|
|
||||||
|
from locust import FastHttpUser, task
|
||||||
|
|
||||||
|
from learn_sql_model.config import get_config
|
||||||
|
from learn_sql_model.factories.hero import HeroFactory
|
||||||
|
from learn_sql_model.models.hero import HeroCreate, HeroUpdate, Heros
|
||||||
|
|
||||||
|
config = get_config()
|
||||||
|
|
||||||
|
|
||||||
|
class QuickstartUser(FastHttpUser):
|
||||||
|
# wait_time = between(1, 2)
|
||||||
|
host = "http://localhost:5000"
|
||||||
|
# host = "https://waylonwalker.com"
|
||||||
|
|
||||||
|
def on_start(self):
|
||||||
|
self.client.verify = False
|
||||||
|
|
||||||
|
@task(6)
|
||||||
|
def get_a_hero(self):
|
||||||
|
# heros = Heros.list()
|
||||||
|
id = 1
|
||||||
|
# id = random.choice(heros.__root__).id
|
||||||
|
|
||||||
|
self.client.get(f"/hero/{id}")
|
||||||
|
|
||||||
|
# @task(2)
|
||||||
|
# def get_all_hero(self):
|
||||||
|
# self.client.get("/heros/")
|
||||||
|
|
||||||
|
@task
|
||||||
|
def create_hero(self):
|
||||||
|
hero = HeroFactory().build()
|
||||||
|
hero_create = HeroCreate(**hero.dict()).post()
|
||||||
|
|
||||||
|
self.client.post(
|
||||||
|
f"{config.api_client.url}/hero/",
|
||||||
|
json=hero_create.dict(),
|
||||||
|
)
|
||||||
|
|
||||||
|
@task(3)
|
||||||
|
def update_hero(self):
|
||||||
|
hero = HeroFactory().build()
|
||||||
|
hero_update = HeroUpdate(id=1, name=hero.name)
|
||||||
|
|
||||||
|
self.client.patch(
|
||||||
|
"/hero/",
|
||||||
|
json=hero_update.dict(exclude_none=True),
|
||||||
|
)
|
||||||
|
|
||||||
|
@task
|
||||||
|
def delete_hero(self):
|
||||||
|
heros = Heros.list()
|
||||||
|
id = random.choice(heros.__root__).id
|
||||||
|
self.client.delete(
|
||||||
|
f"/hero/{id}",
|
||||||
|
)
|
||||||
0
map.pkl
Normal file
BIN
map.png
Normal file
|
After Width: | Height: | Size: 44 KiB |
BIN
micro
Normal file
|
|
@ -79,7 +79,7 @@ def run_migrations_online() -> None:
|
||||||
context.configure(
|
context.configure(
|
||||||
connection=connection,
|
connection=connection,
|
||||||
target_metadata=target_metadata,
|
target_metadata=target_metadata,
|
||||||
render_as_batch=False,
|
render_as_batch=True,
|
||||||
version_table=f'{config.get_main_option("project")}_alembic_version',
|
version_table=f'{config.get_main_option("project")}_alembic_version',
|
||||||
)
|
)
|
||||||
|
|
||||||
|
|
|
||||||
37
notify.py
Normal file
|
|
@ -0,0 +1,37 @@
|
||||||
|
# # Import smtplib for the actual sending function
|
||||||
|
# import smtplib
|
||||||
|
# # Import the email modules we'll need
|
||||||
|
# from email.mime.text import MIMEText
|
||||||
|
|
||||||
|
# # Open a plain text file for reading. For this example, assume that
|
||||||
|
# # the text file contains only ASCII characters.
|
||||||
|
# # with open(textfile, 'rb') as fp:
|
||||||
|
# # # Create a text/plain message
|
||||||
|
# # msg = MIMEText(fp.read())
|
||||||
|
# msg = MIMEText("hello there", "plain", "utf-8")
|
||||||
|
|
||||||
|
# # me == the sender's email address
|
||||||
|
# # you == the recipient's email address
|
||||||
|
# me = "waylon@waylonwalker.com"
|
||||||
|
# you = "3195728809@msg.fi.google.com"
|
||||||
|
# msg["Subject"] = "Python SMTP test"
|
||||||
|
# msg["From"] = me
|
||||||
|
# msg["To"] = you
|
||||||
|
|
||||||
|
# # Send the message via our own SMTP server, but don't include the
|
||||||
|
# # envelope header.
|
||||||
|
# s = smtplib.SMTP("localhost")
|
||||||
|
# s.sendmail(me, [you], msg.as_string())
|
||||||
|
# s.quit()
|
||||||
|
import requests
|
||||||
|
|
||||||
|
requests.post(
|
||||||
|
"https://api.mailgun.net/v3/YOUR_DOMAIN_NAME/messages",
|
||||||
|
auth=("api", "YOUR_API_KEY"),
|
||||||
|
data={
|
||||||
|
"from": "Excited User <mailgun@YOUR_DOMAIN_NAME>",
|
||||||
|
"to": ["bar@example.com", "YOU@YOUR_DOMAIN_NAME"],
|
||||||
|
"subject": "Hello",
|
||||||
|
"text": "Testing some Mailgun awesomness!",
|
||||||
|
},
|
||||||
|
)
|
||||||
BIN
pet.png
Normal file
|
After Width: | Height: | Size: 738 B |
|
|
@ -31,7 +31,7 @@ dependencies = [
|
||||||
"engorgio",
|
"engorgio",
|
||||||
"fastapi",
|
"fastapi",
|
||||||
"httpx",
|
"httpx",
|
||||||
"pydantic[dotenv]",
|
"pydantic<2.0.0",
|
||||||
"pyflyby",
|
"pyflyby",
|
||||||
"pyinstaller",
|
"pyinstaller",
|
||||||
"rich",
|
"rich",
|
||||||
|
|
|
||||||
23
rect.py
Normal file
|
|
@ -0,0 +1,23 @@
|
||||||
|
import pygame
|
||||||
|
|
||||||
|
pygame.init()
|
||||||
|
|
||||||
|
screen = pygame.display.set_mode((500, 500))
|
||||||
|
pygame.display.set_caption("draw a square")
|
||||||
|
|
||||||
|
running = True
|
||||||
|
|
||||||
|
while running:
|
||||||
|
for event in pygame.event.get():
|
||||||
|
if event.type == pygame.QUIT:
|
||||||
|
running = False
|
||||||
|
|
||||||
|
surface = pygame.Surface((500, 500))
|
||||||
|
surface.fill((255, 0, 0))
|
||||||
|
|
||||||
|
color = (0, 0, 255)
|
||||||
|
rect = (200, 200, 100, 100)
|
||||||
|
pygame.draw.rect(surface, color, rect)
|
||||||
|
|
||||||
|
screen.blit(surface, (0, 0))
|
||||||
|
pygame.display.flip()
|
||||||
129
templates/er_diagram.html
Normal file
|
|
@ -0,0 +1,129 @@
|
||||||
|
<!DOCTYPE html>
|
||||||
|
<html lang="en">
|
||||||
|
|
||||||
|
<head>
|
||||||
|
<meta charset="UTF-8" />
|
||||||
|
<title>ER Diagram</title>
|
||||||
|
<!-- Include d3.js -->
|
||||||
|
<script src="https://d3js.org/d3.v6.min.js"></script>
|
||||||
|
<style>
|
||||||
|
body {
|
||||||
|
margin: 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
.table {
|
||||||
|
font-family: Arial, sans-serif;
|
||||||
|
font-size: 14px;
|
||||||
|
cursor: pointer;
|
||||||
|
}
|
||||||
|
|
||||||
|
.table-name {
|
||||||
|
font-weight: bold;
|
||||||
|
font-size: 16px;
|
||||||
|
}
|
||||||
|
|
||||||
|
.foreign-key {
|
||||||
|
fill: #b30000;
|
||||||
|
}
|
||||||
|
|
||||||
|
.link {
|
||||||
|
stroke: #999;
|
||||||
|
stroke-opacity: 0.6;
|
||||||
|
stroke-width: 2px;
|
||||||
|
fill: none;
|
||||||
|
}
|
||||||
|
|
||||||
|
.link-curved-path {
|
||||||
|
pointer-events: none;
|
||||||
|
}
|
||||||
|
</style>
|
||||||
|
</head>
|
||||||
|
|
||||||
|
<body>
|
||||||
|
<div id="er-diagram"></div>
|
||||||
|
<script>
|
||||||
|
// Generate ER diagram
|
||||||
|
const tables = {{tables}};
|
||||||
|
const links = {{links}};
|
||||||
|
|
||||||
|
const width = window.innerWidth;
|
||||||
|
const height = window.innerHeight;
|
||||||
|
|
||||||
|
const tableElemWidth = 120;
|
||||||
|
const tableElemHeight = d => 20 * (d.columns.length + 1);
|
||||||
|
|
||||||
|
let svg = d3.select("#er-diagram")
|
||||||
|
.append("svg")
|
||||||
|
.attr("width", width)
|
||||||
|
.attr("height", height);
|
||||||
|
|
||||||
|
let g = svg.append("g");
|
||||||
|
|
||||||
|
let linkGroup = g.selectAll(".link")
|
||||||
|
.data(links)
|
||||||
|
.join("path")
|
||||||
|
.attr("class", "link");
|
||||||
|
|
||||||
|
let tableGroup = g.selectAll(".table")
|
||||||
|
.data(tables)
|
||||||
|
.join("g")
|
||||||
|
.attr("class", "table")
|
||||||
|
.classed("collapsed", false)
|
||||||
|
.on("click", (event, d) => {
|
||||||
|
d3.select(event.currentTarget).classed("collapsed", !d3.select(event.currentTarget).classed("collapsed"));
|
||||||
|
});
|
||||||
|
|
||||||
|
let zoomBehavior = d3.zoom()
|
||||||
|
.scaleExtent([0.1, 4])
|
||||||
|
.on("zoom", function (event) {
|
||||||
|
g.attr("transform", event.transform);
|
||||||
|
});
|
||||||
|
|
||||||
|
svg.call(zoomBehavior);
|
||||||
|
|
||||||
|
let rect = tableGroup.append("rect")
|
||||||
|
.attr("width", tableElemWidth)
|
||||||
|
.attr("height", tableElemHeight)
|
||||||
|
.attr("fill", "#eee");
|
||||||
|
|
||||||
|
let text = tableGroup.append("text")
|
||||||
|
.attr("class", "table-name")
|
||||||
|
.attr("x", 10)
|
||||||
|
.attr("y", 20)
|
||||||
|
.text(d => d.name);
|
||||||
|
|
||||||
|
let columnText = tableGroup.selectAll(".column")
|
||||||
|
.data(d => d.columns.map(col => ({name: col, is_foreign_key: d.foreign_keys.some(fk => fk.from === col)})))
|
||||||
|
.join("text")
|
||||||
|
.attr("class", d => d.is_foreign_key ? "column foreign-key" : "column")
|
||||||
|
.attr("x", 10)
|
||||||
|
.attr("y", (d, i) => 40 + i * 20)
|
||||||
|
.text(d => d.name);
|
||||||
|
|
||||||
|
// Physics simulation and force layout
|
||||||
|
let simulation = d3.forceSimulation(tables)
|
||||||
|
.force("link", d3.forceLink(links).id(d => d.name).distance(200))
|
||||||
|
.force("charge", d3.forceManyBody().strength(-800))
|
||||||
|
.force("x", d3.forceX(width / 2).strength(0.1))
|
||||||
|
.force("y", d3.forceY(height / 2).strength(0.1))
|
||||||
|
.on("tick", () => {
|
||||||
|
tableGroup.attr("transform", d => `translate(${d.x}, ${d.y})`);
|
||||||
|
linkGroup.attr("d", d => {
|
||||||
|
const srcX = d.source.x + tableElemWidth;
|
||||||
|
const srcY = d.source.y + 40 + d.source.columns.findIndex(c => c === d.source_col) * 20;
|
||||||
|
const tgtX = d.target.x;
|
||||||
|
const tgtY = d.target.y + 40 + d.target.columns.findIndex(c => c === d.target_col) * 20;
|
||||||
|
const deltaX = tgtX - srcX;
|
||||||
|
const deltaY = tgtY - srcY;
|
||||||
|
const curveFactor = 50;
|
||||||
|
const curveY = deltaY < 0 ? -curveFactor : curveFactor;
|
||||||
|
return `M${srcX},${srcY}C${srcX + deltaX / 2},${srcY + curveY} ${tgtX - deltaX / 2},${tgtY - curveY} ${tgtX},${tgtY}`;
|
||||||
|
});
|
||||||
|
columnText.style("display", (d, i, nodes) => {
|
||||||
|
return d3.select(nodes[i].parentNode).classed("collapsed") ? "none" : null;
|
||||||
|
});
|
||||||
|
});
|
||||||
|
</script>
|
||||||
|
</body>
|
||||||
|
|
||||||
|
</html>
|
||||||
20
tmp.sh
Normal file
|
|
@ -0,0 +1,20 @@
|
||||||
|
max="$1"
|
||||||
|
date
|
||||||
|
echo "url: $2
|
||||||
|
rate: $max calls / second"
|
||||||
|
START=$(date +%s);
|
||||||
|
|
||||||
|
get () {
|
||||||
|
curl -s -v "$1" 2>&1 | tr '\r\n' '\\n' | awk -v date="$(date +'%r')" '{print $0"\n-----", date}' >> /tmp/perf-test.log
|
||||||
|
}
|
||||||
|
|
||||||
|
while true
|
||||||
|
do
|
||||||
|
echo $(($(date +%s) - START)) | awk '{print int($1/60)":"int($1%60)}'
|
||||||
|
sleep 1
|
||||||
|
|
||||||
|
for i in `seq 1 $max`
|
||||||
|
do
|
||||||
|
get $2 &
|
||||||
|
done
|
||||||
|
done
|
||||||
84
wyatt.py
Normal file
|
|
@ -0,0 +1,84 @@
|
||||||
|
import random
|
||||||
|
import sys
|
||||||
|
|
||||||
|
# Initialize player attributes
|
||||||
|
player = {
|
||||||
|
"name": input("Enter your character's name: "),
|
||||||
|
"health": 100,
|
||||||
|
"food": 100,
|
||||||
|
"x": 5,
|
||||||
|
"y": 5,
|
||||||
|
"day": 1,
|
||||||
|
}
|
||||||
|
|
||||||
|
# Define game resources
|
||||||
|
resources = {
|
||||||
|
"food": 50,
|
||||||
|
"water": 50,
|
||||||
|
}
|
||||||
|
|
||||||
|
# Define game constants
|
||||||
|
MAP_WIDTH, MAP_HEIGHT = 20, 10
|
||||||
|
PLAYER_CHAR = "(o)"
|
||||||
|
ENEMY_CHAR = "(?)"
|
||||||
|
|
||||||
|
# Game loop
|
||||||
|
while player["health"] > 0:
|
||||||
|
# Create the game map
|
||||||
|
game_map = [[" " for _ in range(MAP_WIDTH)] for _ in range(MAP_HEIGHT)]
|
||||||
|
game_map[player["y"]][player["x"]] = PLAYER_CHAR
|
||||||
|
|
||||||
|
# Place enemies randomly on the map
|
||||||
|
for _ in range(random.randint(1, 3)):
|
||||||
|
enemy_x = random.randint(0, MAP_WIDTH - 1)
|
||||||
|
enemy_y = random.randint(0, MAP_HEIGHT - 1)
|
||||||
|
game_map[enemy_y][enemy_x] = ENEMY_CHAR
|
||||||
|
|
||||||
|
# Print the game map
|
||||||
|
for row in game_map:
|
||||||
|
print("".join(row))
|
||||||
|
|
||||||
|
print(f"\nDay {player['day']}")
|
||||||
|
print(f"Name: {player['name']}")
|
||||||
|
print(f"Health: {player['health']} HP {'*' * player['health']}")
|
||||||
|
print(f"Food: {player['food']} Hunger {'*' * player['food']}")
|
||||||
|
print(f"Coordinates: ({player['x']}, {player['y']})")
|
||||||
|
|
||||||
|
# Player input for movement
|
||||||
|
move = input("Move (W/A/S/D): ").upper()
|
||||||
|
|
||||||
|
# Update player position based on input
|
||||||
|
if move == "W" and player["y"] > 0:
|
||||||
|
player["y"] -= 1
|
||||||
|
elif move == "S" and player["y"] < MAP_HEIGHT - 1:
|
||||||
|
player["y"] += 1
|
||||||
|
elif move == "A" and player["x"] > 0:
|
||||||
|
player["x"] -= 1
|
||||||
|
elif move == "D" and player["x"] < MAP_WIDTH - 1:
|
||||||
|
player["x"] += 1
|
||||||
|
|
||||||
|
# Consume resources
|
||||||
|
player["food"] -= random.randint(5, 15)
|
||||||
|
|
||||||
|
# Check if the player has enough resources
|
||||||
|
if player["food"] < 0:
|
||||||
|
player["food"] = 0
|
||||||
|
player["health"] -= 10
|
||||||
|
|
||||||
|
# Check if the player encounters an enemy
|
||||||
|
if game_map[player["y"]][player["x"]] == ENEMY_CHAR:
|
||||||
|
enemy_damage = random.randint(10, 30)
|
||||||
|
player["health"] -= enemy_damage
|
||||||
|
print(f"You encountered an enemy and took {enemy_damage} damage!")
|
||||||
|
|
||||||
|
# Rest for the day
|
||||||
|
player["day"] += 1
|
||||||
|
|
||||||
|
# Exit the game if health reaches zero
|
||||||
|
if player["health"] <= 0:
|
||||||
|
print("Game Over. You did not survive.")
|
||||||
|
break
|
||||||
|
|
||||||
|
input("Press Enter to continue to the next day...")
|
||||||
|
|
||||||
|
sys.exit()
|
||||||