wip, might not be good

This commit is contained in:
Waylon Walker 2025-11-22 19:28:42 -06:00
parent f53879f961
commit 6d5bfaeeda
63 changed files with 1897 additions and 93 deletions

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**/database.db
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fly.toml

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@ -967,3 +967,5 @@ database.db
database.db
.markata.cache
database.sqlite
.env.dev
.env.dev.docker

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import sqlite3
from jinja2 import Environment, FileSystemLoader
def get_tables_and_columns(conn):
cursor = conn.cursor()
cursor.execute("SELECT name FROM sqlite_master WHERE type='table';")
tables = [
{
"name": table[0],
"columns": get_columns(conn, table[0]),
"foreign_keys": get_foreign_keys(conn, table[0]),
}
for table in cursor.fetchall()
]
return tables
def get_columns(conn, table_name):
cursor = conn.cursor()
cursor.execute(f"PRAGMA table_info({table_name});")
columns = [row[1] for row in cursor.fetchall()]
return columns
def get_foreign_keys(conn, table_name):
cursor = conn.cursor()
cursor.execute(f"PRAGMA foreign_key_list({table_name});")
foreign_keys = [
{"id": row[0], "from": row[3], "to_table": row[2], "to": row[4]}
for row in cursor.fetchall()
]
return foreign_keys
def generate_links(tables):
links = []
for t_index, table in enumerate(tables):
for fk in table["foreign_keys"]:
target_index = next(
i for i, target in enumerate(tables) if target["name"] == fk["to_table"]
)
source_y = 40 + table["columns"].index(fk["from"]) * 20
target_y = 40 + tables[target_index]["columns"].index(fk["to"]) * 20
links.append(
{
"source": {"x": 50 + t_index * 150 + 120, "y": 50 + source_y},
"target": {"x": 50 + target_index * 150, "y": 50 + target_y},
}
)
return links
def generate_er_diagram(database_path):
conn = sqlite3.connect(database_path)
tables = get_tables_and_columns(conn)
links = [] # Currently, we won't extract relationships
links = generate_links(tables)
env = Environment(loader=FileSystemLoader("templates"))
template = env.get_template("er_diagram.html")
with open("index.html", "w") as f:
f.write(template.render(tables=tables, links=links))
if __name__ == "__main__":
db_path = "database.db"
generate_er_diagram(db_path)

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@ -0,0 +1,72 @@
![ER Diagram](er_diagram.png)
---
## Table: learn_sql_model_alembic_version
### First 5 rows
| version_num |
|-------------|
| f48730a783a5 |
### Columns
| Column Name | Type | Foreign Key | Example Value |
|-------------|------|-------------|---------------|
| version_num | VARCHAR(32) | | | |
### Records Count
The table learn_sql_model_alembic_version contains 1 records.
---
## Table: pet
### First 5 rows
| name | birthday | id |
|------|----------|----|
### Columns
| Column Name | Type | Foreign Key | Example Value |
|-------------|------|-------------|---------------|
| name | VARCHAR | | | |
| birthday | DATETIME | | | |
| id | INTEGER | | | |
### Records Count
The table pet contains 0 records.
---
## Table: hero
### First 5 rows
| name | secret_name | x | y | size | age | shoe_size | pet_id | id |
|------|-------------|---|---|------|-----|-----------|--------|----|
### Columns
| Column Name | Type | Foreign Key | Example Value |
|-------------|------|-------------|---------------|
| name | VARCHAR | | | |
| secret_name | VARCHAR | | | |
| x | INTEGER | | | |
| y | INTEGER | | | |
| size | INTEGER | | | |
| age | INTEGER | | | |
| shoe_size | INTEGER | | | |
| pet_id | INTEGER | pet.id | | |
| id | INTEGER | | | |
### Records Count
The table hero contains 0 records.
---

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129
index.html Normal file
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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8" />
<title>ER Diagram</title>
<!-- Include d3.js -->
<script src="https://d3js.org/d3.v6.min.js"></script>
<style>
body {
margin: 0;
}
.table {
font-family: Arial, sans-serif;
font-size: 14px;
cursor: pointer;
}
.table-name {
font-weight: bold;
font-size: 16px;
}
.foreign-key {
fill: #b30000;
}
.link {
stroke: #999;
stroke-opacity: 0.6;
stroke-width: 2px;
fill: none;
}
.link-curved-path {
pointer-events: none;
}
</style>
</head>
<body>
<div id="er-diagram"></div>
<script>
// Generate ER diagram
const tables = [{'name': 'pet', 'columns': ['name', 'birthday', 'id'], 'foreign_keys': []}, {'name': 'hero', 'columns': ['name', 'secret_name', 'x', 'y', 'size', 'age', 'shoe_size', 'pet_id', 'id'], 'foreign_keys': [{'id': 0, 'from': 'pet_id', 'to_table': 'pet', 'to': 'id'}]}];
const links = [{'source': {'x': 320, 'y': 230}, 'target': {'x': 50, 'y': 130}}];
const width = window.innerWidth;
const height = window.innerHeight;
const tableElemWidth = 120;
const tableElemHeight = d => 20 * (d.columns.length + 1);
let svg = d3.select("#er-diagram")
.append("svg")
.attr("width", width)
.attr("height", height);
let g = svg.append("g");
let linkGroup = g.selectAll(".link")
.data(links)
.join("path")
.attr("class", "link");
let tableGroup = g.selectAll(".table")
.data(tables)
.join("g")
.attr("class", "table")
.classed("collapsed", false)
.on("click", (event, d) => {
d3.select(event.currentTarget).classed("collapsed", !d3.select(event.currentTarget).classed("collapsed"));
});
let zoomBehavior = d3.zoom()
.scaleExtent([0.1, 4])
.on("zoom", function (event) {
g.attr("transform", event.transform);
});
svg.call(zoomBehavior);
let rect = tableGroup.append("rect")
.attr("width", tableElemWidth)
.attr("height", tableElemHeight)
.attr("fill", "#eee");
let text = tableGroup.append("text")
.attr("class", "table-name")
.attr("x", 10)
.attr("y", 20)
.text(d => d.name);
let columnText = tableGroup.selectAll(".column")
.data(d => d.columns.map(col => ({name: col, is_foreign_key: d.foreign_keys.some(fk => fk.from === col)})))
.join("text")
.attr("class", d => d.is_foreign_key ? "column foreign-key" : "column")
.attr("x", 10)
.attr("y", (d, i) => 40 + i * 20)
.text(d => d.name);
// Physics simulation and force layout
let simulation = d3.forceSimulation(tables)
.force("link", d3.forceLink(links).id(d => d.name).distance(200))
.force("charge", d3.forceManyBody().strength(-800))
.force("x", d3.forceX(width / 2).strength(0.1))
.force("y", d3.forceY(height / 2).strength(0.1))
.on("tick", () => {
tableGroup.attr("transform", d => `translate(${d.x}, ${d.y})`);
linkGroup.attr("d", d => {
const srcX = d.source.x + tableElemWidth;
const srcY = d.source.y + 40 + d.source.columns.findIndex(c => c === d.source_col) * 20;
const tgtX = d.target.x;
const tgtY = d.target.y + 40 + d.target.columns.findIndex(c => c === d.target_col) * 20;
const deltaX = tgtX - srcX;
const deltaY = tgtY - srcY;
const curveFactor = 50;
const curveY = deltaY < 0 ? -curveFactor : curveFactor;
return `M${srcX},${srcY}C${srcX + deltaX / 2},${srcY + curveY} ${tgtX - deltaX / 2},${tgtY - curveY} ${tgtX},${tgtY}`;
});
columnText.style("display", (d, i, nodes) => {
return d3.select(nodes[i].parentNode).classed("collapsed") ? "none" : null;
});
});
</script>
</body>
</html>

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@ -1,15 +1,15 @@
from pathlib import Path
from typing import Annotated
import copier
# import copier
import typer
from learn_sql_model.cli.common import verbose_callback
from learn_sql_model.config import get_config
from learn_sql_model.optional import _optional_import_
alembic = _optional_import_('alembic', group='manage')
Config = _optional_import_('alembic.config', 'Config', group='manage')
alembic = _optional_import_("alembic", group="manage")
Config = _optional_import_("alembic.config", "Config", group="manage")
model_app = typer.Typer()
@ -94,5 +94,4 @@ def populate(
callback=verbose_callback,
help="show the log messages",
),
):
...
): ...

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@ -0,0 +1,25 @@
import pygame
class Debug:
def __init__(self, game):
self.game = game
self.is_open = False
self.debounce = False
def handle_events(self, events):
for event in events:
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_F3 and not self.debounce:
self.is_open = not self.is_open
self.debounce = True
if event.type == pygame.KEYUP:
if event.key == pygame.K_F3:
self.debounce = False
def render(self):
if self.is_open:
text = self.game.font.render(
str(int(self.game.clock.get_fps())) + " fps", True, (255, 255, 255)
)
self.game.screen.blit(text, (20, 20))

View file

@ -5,6 +5,7 @@ from websocket import create_connection
from learn_sql_model.config import get_config
from learn_sql_model.console import console
from learn_sql_model.game.debug import Debug
from learn_sql_model.game.light import Light
from learn_sql_model.game.map import Map
from learn_sql_model.game.menu import Menu
@ -20,7 +21,8 @@ config = get_config()
class Client:
def __init__(self):
self.screen = pygame.display.set_mode((0, 0), pygame.FULLSCREEN)
# self.screen = pygame.display.set_mode((0, 0), pygame.FULLSCREEN)
self.screen = pygame.display.set_mode((1280, 720))
pygame.display.set_caption("Learn SQL Model")
self.clock = pygame.time.Clock()
self.running = True
@ -38,8 +40,11 @@ class Client:
self.font = pygame.font.SysFont("", 25)
self.joysticks = {}
self.darkness = pygame.Surface(
(self.screen.get_width(), self.screen.get_height())
(self.screen.get_width(), self.screen.get_height()),
pygame.SRCALPHA,
32,
)
self.debug = Debug(self)
atexit.register(self.quit)
@ -75,11 +80,11 @@ class Client:
console.print("update")
self.update()
console.print("render")
self.render()
time = self.clock.tick(60)
self.elapsed = time / 100
self.ticks += 1
# Console().print(self.clock.get_fps())
console.print(f"time: {time}")
console.print(f"ticks: {self.ticks}")
if profiler:
@ -98,6 +103,8 @@ class Client:
self.screen.fill((0, 0, 0))
self.map.render()
self.player.render()
if self.ticks % 1 == 0 or self.ticks == 0:
light_level = 0
self.darkness.fill((light_level, light_level, light_level))
self.light.render()
@ -109,11 +116,13 @@ class Client:
# update the screen
self.menu.render()
self.debug.render()
pygame.display.flip()
def handle_events(self):
self.events = pygame.event.get()
self.menu.handle_events(self.events)
self.debug.handle_events(self.events)
self.player.handle_events()
for event in self.events:
if event.type == pygame.QUIT:

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@ -1,34 +1,133 @@
import bisect
from PIL import Image, ImageFilter
from learn_sql_model.optional import _optional_import_
pygame = _optional_import_("pygame", group="game")
def rot_center(image, angle):
"""rotate an image while keeping its center and size"""
orig_rect = image.get_rect()
rot_image = pygame.transform.rotate(image, angle)
rot_rect = orig_rect.copy()
rot_rect.center = rot_image.get_rect().center
rot_image = rot_image.subsurface(rot_rect).copy()
return rot_image
class Light:
def __init__(self, game):
self.game = game
self.surf = pygame.Surface(
(self.game.screen.get_width(), self.game.screen.get_height())
(self.game.screen.get_width(), self.game.screen.get_height()),
pygame.SRCALPHA,
32,
)
# pil_image = Image.new("RGBA", (1000, 500))
# pil_draw = ImageDraw.Draw(pil_image)
# pil_draw.pieslice((-1500, -100, 1000, 600), 340, 20, fill=(255, 250, 205))
# pil_image = pil_image.filter(ImageFilter.GaussianBlur(radius=5))
self.surf.set_colorkey((0, 0, 0))
self.pre_render()
# mode = pil_image.mode
# size = pil_image.size
# data = pil_image.tobytes()
def pre_render(self):
# self.image = pygame.image.fromstring(data, size, mode)
# self.lights = {}
# for deg in range(-360, 360, 20):
# print("loading light", deg)
# self.lights[deg] = pygame.image.load(
# f"lights/light-{deg}.png"
# ).convert_alpha()
# return
# for r in range(-25, 25):
# _v = v.rotate(r)
# pygame.draw.line(
# self.game.screen,
# (255, 250, 205),
# (0, 50),
# (0 + _v.x, self.game.player.hero.y + _v.y),
# 50,
# )
light_surf = pygame.Surface(
(
self.game.player.hero.flashlight_strength * 3,
self.game.player.hero.flashlight_strength * 3,
),
pygame.SRCALPHA,
32,
)
v = pygame.math.Vector2(0, 1)
v.scale_to_length(self.game.player.hero.flashlight_strength)
for r in range(-90 - 25, -90 + 25):
_v = v.rotate(r)
pygame.draw.line(
light_surf,
(255, 250, 205),
(light_surf.get_width() / 2, light_surf.get_height() / 2),
(
light_surf.get_width() / 2 + _v.x,
light_surf.get_height() / 2 + _v.y,
),
50,
)
pygame.draw.circle(
light_surf,
(255, 250, 205),
(light_surf.get_width() / 2, light_surf.get_height() / 2),
self.game.player.hero.lanturn_strength,
)
light_surf_pil = Image.frombytes(
"RGBA",
(light_surf.get_width(), light_surf.get_height()),
pygame.image.tostring(light_surf, "RGBA", False),
)
light_surf_blur = light_surf_pil.filter(ImageFilter.GaussianBlur(radius=100))
light_surf = pygame.image.fromstring(
light_surf_blur.tobytes(),
(light_surf.get_width(), light_surf.get_height()),
"RGBA",
).convert_alpha()
pygame.draw.circle(
light_surf,
(255, 250, 205),
(light_surf.get_width() / 2, light_surf.get_height() / 2),
self.game.player.hero.lanturn_strength,
)
light_surf_pil = Image.frombytes(
"RGBA",
(light_surf.get_width(), light_surf.get_height()),
pygame.image.tostring(light_surf, "RGBA", False),
)
light_surf_blur = light_surf_pil.filter(ImageFilter.GaussianBlur(radius=50))
light_surf = pygame.image.fromstring(
light_surf_blur.tobytes(),
(light_surf.get_width(), light_surf.get_height()),
"RGBA",
).convert_alpha()
pygame.draw.circle(
light_surf,
(255, 250, 205),
(light_surf.get_width() / 2, light_surf.get_height() / 2),
self.game.player.hero.lanturn_strength,
)
light_surf_pil = Image.frombytes(
"RGBA",
(light_surf.get_width(), light_surf.get_height()),
pygame.image.tostring(light_surf, "RGBA", False),
)
light_surf_blur = light_surf_pil.filter(ImageFilter.GaussianBlur(radius=20))
light_surf = pygame.image.fromstring(
light_surf_blur.tobytes(),
(light_surf.get_width(), light_surf.get_height()),
"RGBA",
).convert_alpha()
self.light_surf = light_surf
self.light_surf.set_colorkey((0, 0, 0))
self.lights = {
deg: pygame.transform.rotate(self.light_surf, deg - 90)
for deg in range(-360, 360, 20)
}
for deg, light in self.lights.items():
pygame.image.save(light, f"lights/light-{deg}.png")
def render(self):
self.surf.fill((0, 0, 0))
@ -37,68 +136,84 @@ class Light:
mx - self.game.player.hero.x, my - self.game.player.hero.y
)
v.scale_to_length(self.game.player.hero.flashlight_strength)
self.game.player.hero.flashlight_angle = v.angle_to(pygame.math.Vector2(0, 1))
for r in range(-25, 25):
_v = v.rotate(r)
pygame.draw.line(
self.surf,
(255, 250, 205),
(self.game.player.hero.x, self.game.player.hero.y),
(self.game.player.hero.x + _v.x, self.game.player.hero.y + _v.y),
50,
)
self.game.player.hero.flashlight_angle = v.angle_to(pygame.math.Vector2(1, 0))
for other in self.game.player.others.__root__:
if other.id == self.game.player.hero.id:
continue
v = pygame.math.Vector2(0, 1)
v = v.rotate(-other.flashlight_angle)
v.scale_to_length(other.flashlight_strength)
for r in range(-25, 25):
_v = v.rotate(r)
pygame.draw.line(
self.surf,
(255, 250, 205),
(other.x, other.y),
(other.x + _v.x, other.y + _v.y),
50,
light_index = list(self.lights.keys())[
bisect.bisect_left(
list(self.lights.keys()),
other.flashlight_angle + 90,
)
pygame.draw.circle(
self.surf,
(255, 250, 205),
(other.x, other.y),
other.lanturn_strength,
]
my_light = self.lights[light_index]
self.surf.blit(
my_light,
(
other.x - my_light.get_width() / 2,
other.y - my_light.get_height() / 2,
),
)
# draw a circle
pygame.draw.circle(
self.surf,
(255, 250, 205),
(self.game.player.hero.x, self.game.player.hero.y),
self.game.player.hero.lanturn_strength,
light_index = list(self.lights.keys())[
bisect.bisect_left(
list(self.lights.keys()),
self.game.player.hero.flashlight_angle + 90,
)
]
my_light = self.lights[light_index]
self.surf.blit(
my_light,
(
self.game.player.hero.x - my_light.get_width() / 2,
self.game.player.hero.y - my_light.get_height() / 2,
),
)
# for r in range(-25, 25):
# _v = v.rotate(r)
# pygame.draw.line(
# self.surf,
# (255, 250, 205),
# (self.game.player.hero.x, self.game.player.hero.y),
# (self.game.player.hero.x + _v.x, self.game.player.hero.y + _v.y),
# 50,
# )
# # draw a circle
# pygame.draw.circle(
# self.surf,
# (255, 250, 205),
# (self.game.player.hero.x, self.game.player.hero.y),
# self.game.player.hero.lanturn_strength,
# )
# for other in self.game.player.others.__root__:
# if other.id == self.game.player.hero.id:
# continue
# v = pygame.math.Vector2(0, 1)
# v = v.rotate(-other.flashlight_angle)
# v.scale_to_length(other.flashlight_strength)
# for r in range(-25, 25):
# _v = v.rotate(r)
# pygame.draw.line(
# self.surf,
# (255, 250, 205),
# (other.x, other.y),
# (other.x + _v.x, other.y + _v.y),
# 50,
# )
# pygame.draw.circle(
# self.surf,
# (255, 250, 205),
# (other.x, other.y),
# other.lanturn_strength,
# )
self.game.darkness.blit(
self.surf,
(0, 0),
)
def render_flashlight(light, strength, angle):
# self.darkness.blit(
# pygame.transform.smoothscale(
# self.spot, [self.light_power, self.light_power]
# ),
# (self.x - self.light_power / 2, self.y - self.light_power / 2),
# )
for r in range(-25, 25):
_v = v.rotate(r)
pygame.draw.line(
light,
(255, 250, 205),
(self.game.player.hero.x, self.game.player.hero.y),
(self.game.player.hero.x + _v.x, self.game.player.hero.y + _v.y),
50,
)

View file

@ -39,6 +39,33 @@ class Map:
# try to load the map from map.png
try:
self.surf = pygame.image.load("map.png").convert_alpha()
# self.surf_pil = Image.frombytes(
# "RGBA",
# (self.surf.get_width(), self.surf.get_height()),
# pygame.image.tostring(self.surf, "RGBA", False),
# )
# self.surf_blur = (
# self.surf_pil.filter(
# ImageFilter.SMOOTH_MORE(),
# )
# .filter(ImageFilter.SMOOTH_MORE())
# .filter(ImageFilter.SMOOTH_MORE())
# .filter(ImageFilter.SMOOTH_MORE())
# .filter(ImageFilter.SMOOTH_MORE())
# .filter(ImageFilter.SMOOTH_MORE())
# # sharpen
# .filter(ImageFilter.UnsharpMask(radius=3, percent=100, threshold=3))
# .filter(ImageFilter.UnsharpMask(radius=3, percent=100, threshold=3))
# .filter(ImageFilter.UnsharpMask(radius=3, percent=100, threshold=3))
# )
# self.surf = pygame.image.fromstring(
# self.surf_blur.tobytes(),
# (self.surf.get_width(), self.surf.get_height()),
# "RGBA",
# ).convert_alpha()
except FileNotFoundError:
self.pre_draw()

View file

@ -1,6 +1,7 @@
from typing import Callable, Tuple
from pydantic import BaseModel
from learn_sql_model.optional import _optional_import_
pygame = _optional_import_("pygame", group="game")
@ -113,7 +114,7 @@ class Menu:
def handle_events(self, events):
self.hamburger.handle_events(self, events)
for event in events:
if event.type == pygame.MOUSEBUTTONDOWN:
if event.type == pygame.MOUSEBUTTONDOWN and self.is_menu_open:
if event.button == 1: # Left mouse button
self.handle_click()

View file

@ -33,9 +33,13 @@ class Player:
self.speed = 10
self.max_speed = 10
self.image = pygame.image.load("creeper.png").convert_alpha()
self.pet_image = pygame.image.load("pet.png").convert_alpha()
self.image = pygame.transform.scale(
self.image, (self.hero.size, self.hero.size)
)
self.pet_image = pygame.transform.scale(
self.pet_image, (self.hero.size/1.5, self.hero.size/2)
)
self.x_last = self.x
self.y_last = self.y
self.hitbox_surface = pygame.Surface((self.width, self.height))
@ -204,7 +208,7 @@ class Player:
self.x_last = self.hero.x
self.y_last = self.hero.y
# if self.game.ticks % 1 == 0 or self.game.ticks == 0:
if self.game.ticks % 60 == 0 or self.game.ticks == 0:
console.print("updating")
update = HeroUpdate(**self.hero.dict(exclude_unset=True))
console.print(update)
@ -242,6 +246,10 @@ class Player:
self.image,
(self.hero.x - self.hero.size / 2, self.hero.y - self.hero.size / 2),
)
self.game.screen.blit(
self.pet_image,
(self.hero.x + self.hero.size / 2, self.hero.y - self.hero.size / 2),
)
# pygame.draw.circle(
# self.game.screen, (0, 0, 255), (self.hero.x, self.hero.y), self.hero.size

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18
load_test.py Normal file
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from locust import HttpUser, between, task
from learn_sql_model.factories.hero import HeroFactory
from learn_sql_model.models.hero import HeroCreate
class QuickstartUser(HttpUser):
wait_time = between(1, 2)
@task
def hello_world(self):
self.client.get("/hero/1")
self.client.get("/heros/")
@task(3)
def create_hero(self):
hero = HeroFactory().build()
HeroCreate(**hero.dict()).post()

58
locustfile.py Normal file
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import random
from locust import FastHttpUser, task
from learn_sql_model.config import get_config
from learn_sql_model.factories.hero import HeroFactory
from learn_sql_model.models.hero import HeroCreate, HeroUpdate, Heros
config = get_config()
class QuickstartUser(FastHttpUser):
# wait_time = between(1, 2)
host = "http://localhost:5000"
# host = "https://waylonwalker.com"
def on_start(self):
self.client.verify = False
@task(6)
def get_a_hero(self):
# heros = Heros.list()
id = 1
# id = random.choice(heros.__root__).id
self.client.get(f"/hero/{id}")
# @task(2)
# def get_all_hero(self):
# self.client.get("/heros/")
@task
def create_hero(self):
hero = HeroFactory().build()
hero_create = HeroCreate(**hero.dict()).post()
self.client.post(
f"{config.api_client.url}/hero/",
json=hero_create.dict(),
)
@task(3)
def update_hero(self):
hero = HeroFactory().build()
hero_update = HeroUpdate(id=1, name=hero.name)
self.client.patch(
"/hero/",
json=hero_update.dict(exclude_none=True),
)
@task
def delete_hero(self):
heros = Heros.list()
id = random.choice(heros.__root__).id
self.client.delete(
f"/hero/{id}",
)

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@ -79,7 +79,7 @@ def run_migrations_online() -> None:
context.configure(
connection=connection,
target_metadata=target_metadata,
render_as_batch=False,
render_as_batch=True,
version_table=f'{config.get_main_option("project")}_alembic_version',
)

37
notify.py Normal file
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# # Import smtplib for the actual sending function
# import smtplib
# # Import the email modules we'll need
# from email.mime.text import MIMEText
# # Open a plain text file for reading. For this example, assume that
# # the text file contains only ASCII characters.
# # with open(textfile, 'rb') as fp:
# # # Create a text/plain message
# # msg = MIMEText(fp.read())
# msg = MIMEText("hello there", "plain", "utf-8")
# # me == the sender's email address
# # you == the recipient's email address
# me = "waylon@waylonwalker.com"
# you = "3195728809@msg.fi.google.com"
# msg["Subject"] = "Python SMTP test"
# msg["From"] = me
# msg["To"] = you
# # Send the message via our own SMTP server, but don't include the
# # envelope header.
# s = smtplib.SMTP("localhost")
# s.sendmail(me, [you], msg.as_string())
# s.quit()
import requests
requests.post(
"https://api.mailgun.net/v3/YOUR_DOMAIN_NAME/messages",
auth=("api", "YOUR_API_KEY"),
data={
"from": "Excited User <mailgun@YOUR_DOMAIN_NAME>",
"to": ["bar@example.com", "YOU@YOUR_DOMAIN_NAME"],
"subject": "Hello",
"text": "Testing some Mailgun awesomness!",
},
)

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@ -31,7 +31,7 @@ dependencies = [
"engorgio",
"fastapi",
"httpx",
"pydantic[dotenv]",
"pydantic<2.0.0",
"pyflyby",
"pyinstaller",
"rich",

23
rect.py Normal file
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import pygame
pygame.init()
screen = pygame.display.set_mode((500, 500))
pygame.display.set_caption("draw a square")
running = True
while running:
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
surface = pygame.Surface((500, 500))
surface.fill((255, 0, 0))
color = (0, 0, 255)
rect = (200, 200, 100, 100)
pygame.draw.rect(surface, color, rect)
screen.blit(surface, (0, 0))
pygame.display.flip()

129
templates/er_diagram.html Normal file
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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8" />
<title>ER Diagram</title>
<!-- Include d3.js -->
<script src="https://d3js.org/d3.v6.min.js"></script>
<style>
body {
margin: 0;
}
.table {
font-family: Arial, sans-serif;
font-size: 14px;
cursor: pointer;
}
.table-name {
font-weight: bold;
font-size: 16px;
}
.foreign-key {
fill: #b30000;
}
.link {
stroke: #999;
stroke-opacity: 0.6;
stroke-width: 2px;
fill: none;
}
.link-curved-path {
pointer-events: none;
}
</style>
</head>
<body>
<div id="er-diagram"></div>
<script>
// Generate ER diagram
const tables = {{tables}};
const links = {{links}};
const width = window.innerWidth;
const height = window.innerHeight;
const tableElemWidth = 120;
const tableElemHeight = d => 20 * (d.columns.length + 1);
let svg = d3.select("#er-diagram")
.append("svg")
.attr("width", width)
.attr("height", height);
let g = svg.append("g");
let linkGroup = g.selectAll(".link")
.data(links)
.join("path")
.attr("class", "link");
let tableGroup = g.selectAll(".table")
.data(tables)
.join("g")
.attr("class", "table")
.classed("collapsed", false)
.on("click", (event, d) => {
d3.select(event.currentTarget).classed("collapsed", !d3.select(event.currentTarget).classed("collapsed"));
});
let zoomBehavior = d3.zoom()
.scaleExtent([0.1, 4])
.on("zoom", function (event) {
g.attr("transform", event.transform);
});
svg.call(zoomBehavior);
let rect = tableGroup.append("rect")
.attr("width", tableElemWidth)
.attr("height", tableElemHeight)
.attr("fill", "#eee");
let text = tableGroup.append("text")
.attr("class", "table-name")
.attr("x", 10)
.attr("y", 20)
.text(d => d.name);
let columnText = tableGroup.selectAll(".column")
.data(d => d.columns.map(col => ({name: col, is_foreign_key: d.foreign_keys.some(fk => fk.from === col)})))
.join("text")
.attr("class", d => d.is_foreign_key ? "column foreign-key" : "column")
.attr("x", 10)
.attr("y", (d, i) => 40 + i * 20)
.text(d => d.name);
// Physics simulation and force layout
let simulation = d3.forceSimulation(tables)
.force("link", d3.forceLink(links).id(d => d.name).distance(200))
.force("charge", d3.forceManyBody().strength(-800))
.force("x", d3.forceX(width / 2).strength(0.1))
.force("y", d3.forceY(height / 2).strength(0.1))
.on("tick", () => {
tableGroup.attr("transform", d => `translate(${d.x}, ${d.y})`);
linkGroup.attr("d", d => {
const srcX = d.source.x + tableElemWidth;
const srcY = d.source.y + 40 + d.source.columns.findIndex(c => c === d.source_col) * 20;
const tgtX = d.target.x;
const tgtY = d.target.y + 40 + d.target.columns.findIndex(c => c === d.target_col) * 20;
const deltaX = tgtX - srcX;
const deltaY = tgtY - srcY;
const curveFactor = 50;
const curveY = deltaY < 0 ? -curveFactor : curveFactor;
return `M${srcX},${srcY}C${srcX + deltaX / 2},${srcY + curveY} ${tgtX - deltaX / 2},${tgtY - curveY} ${tgtX},${tgtY}`;
});
columnText.style("display", (d, i, nodes) => {
return d3.select(nodes[i].parentNode).classed("collapsed") ? "none" : null;
});
});
</script>
</body>
</html>

20
tmp.sh Normal file
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max="$1"
date
echo "url: $2
rate: $max calls / second"
START=$(date +%s);
get () {
curl -s -v "$1" 2>&1 | tr '\r\n' '\\n' | awk -v date="$(date +'%r')" '{print $0"\n-----", date}' >> /tmp/perf-test.log
}
while true
do
echo $(($(date +%s) - START)) | awk '{print int($1/60)":"int($1%60)}'
sleep 1
for i in `seq 1 $max`
do
get $2 &
done
done

84
wyatt.py Normal file
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import random
import sys
# Initialize player attributes
player = {
"name": input("Enter your character's name: "),
"health": 100,
"food": 100,
"x": 5,
"y": 5,
"day": 1,
}
# Define game resources
resources = {
"food": 50,
"water": 50,
}
# Define game constants
MAP_WIDTH, MAP_HEIGHT = 20, 10
PLAYER_CHAR = "(o)"
ENEMY_CHAR = "(?)"
# Game loop
while player["health"] > 0:
# Create the game map
game_map = [[" " for _ in range(MAP_WIDTH)] for _ in range(MAP_HEIGHT)]
game_map[player["y"]][player["x"]] = PLAYER_CHAR
# Place enemies randomly on the map
for _ in range(random.randint(1, 3)):
enemy_x = random.randint(0, MAP_WIDTH - 1)
enemy_y = random.randint(0, MAP_HEIGHT - 1)
game_map[enemy_y][enemy_x] = ENEMY_CHAR
# Print the game map
for row in game_map:
print("".join(row))
print(f"\nDay {player['day']}")
print(f"Name: {player['name']}")
print(f"Health: {player['health']} HP {'*' * player['health']}")
print(f"Food: {player['food']} Hunger {'*' * player['food']}")
print(f"Coordinates: ({player['x']}, {player['y']})")
# Player input for movement
move = input("Move (W/A/S/D): ").upper()
# Update player position based on input
if move == "W" and player["y"] > 0:
player["y"] -= 1
elif move == "S" and player["y"] < MAP_HEIGHT - 1:
player["y"] += 1
elif move == "A" and player["x"] > 0:
player["x"] -= 1
elif move == "D" and player["x"] < MAP_WIDTH - 1:
player["x"] += 1
# Consume resources
player["food"] -= random.randint(5, 15)
# Check if the player has enough resources
if player["food"] < 0:
player["food"] = 0
player["health"] -= 10
# Check if the player encounters an enemy
if game_map[player["y"]][player["x"]] == ENEMY_CHAR:
enemy_damage = random.randint(10, 30)
player["health"] -= enemy_damage
print(f"You encountered an enemy and took {enemy_damage} damage!")
# Rest for the day
player["day"] += 1
# Exit the game if health reaches zero
if player["health"] <= 0:
print("Game Over. You did not survive.")
break
input("Press Enter to continue to the next day...")
sys.exit()