wip, might not be good
978
.dockerignore
Normal file
|
|
@ -0,0 +1,978 @@
|
|||
# flyctl launch added from .gitignore
|
||||
# Created by https://www.toptal.com/developers/gitignore/api/vim,node,data,emacs,python,pycharm,executable,sublimetext,visualstudio,visualstudiocode
|
||||
# Edit at https://www.toptal.com/developers/gitignore?templates=vim,node,data,emacs,python,pycharm,executable,sublimetext,visualstudio,visualstudiocode
|
||||
|
||||
### Data ###
|
||||
**/*.csv
|
||||
**/*.dat
|
||||
**/*.efx
|
||||
**/*.gbr
|
||||
**/*.key
|
||||
**/*.pps
|
||||
**/*.ppt
|
||||
**/*.pptx
|
||||
**/*.sdf
|
||||
**/*.tax2010
|
||||
**/*.vcf
|
||||
**/*.xml
|
||||
|
||||
### Emacs ###
|
||||
# -*- mode: gitignore; -*-
|
||||
**/*~
|
||||
**/\#*\#
|
||||
.emacs.desktop
|
||||
.emacs.desktop.lock
|
||||
**/*.elc
|
||||
**/auto-save-list
|
||||
**/tramp
|
||||
**/.\#*
|
||||
|
||||
# Org-mode
|
||||
**/.org-id-locations
|
||||
**/*_archive
|
||||
|
||||
# flymake-mode
|
||||
**/*_flymake.*
|
||||
|
||||
# eshell files
|
||||
eshell/history
|
||||
eshell/lastdir
|
||||
|
||||
# elpa packages
|
||||
elpa
|
||||
|
||||
# reftex files
|
||||
**/*.rel
|
||||
|
||||
# AUCTeX auto folder
|
||||
auto
|
||||
|
||||
# cask packages
|
||||
**/.cask
|
||||
**/dist
|
||||
|
||||
# Flycheck
|
||||
**/flycheck_*.el
|
||||
|
||||
# server auth directory
|
||||
server
|
||||
|
||||
# projectiles files
|
||||
**/.projectile
|
||||
|
||||
# directory configuration
|
||||
**/.dir-locals.el
|
||||
|
||||
# network security
|
||||
network-security.data
|
||||
|
||||
|
||||
### Executable ###
|
||||
**/*.app
|
||||
**/*.bat
|
||||
**/*.cgi
|
||||
**/*.com
|
||||
**/*.exe
|
||||
**/*.gadget
|
||||
**/*.jar
|
||||
**/*.pif
|
||||
**/*.vb
|
||||
**/*.wsf
|
||||
|
||||
### Node ###
|
||||
# Logs
|
||||
**/logs
|
||||
**/*.log
|
||||
**/npm-debug.log*
|
||||
**/yarn-debug.log*
|
||||
**/yarn-error.log*
|
||||
**/lerna-debug.log*
|
||||
**/.pnpm-debug.log*
|
||||
|
||||
# Diagnostic reports (https://nodejs.org/api/report.html)
|
||||
**/report.[0-9]*.[0-9]*.[0-9]*.[0-9]*.json
|
||||
|
||||
# Runtime data
|
||||
**/pids
|
||||
**/*.pid
|
||||
**/*.seed
|
||||
**/*.pid.lock
|
||||
|
||||
# Directory for instrumented libs generated by jscoverage/JSCover
|
||||
**/lib-cov
|
||||
|
||||
# Coverage directory used by tools like istanbul
|
||||
**/coverage
|
||||
**/*.lcov
|
||||
|
||||
# nyc test coverage
|
||||
**/.nyc_output
|
||||
|
||||
# Grunt intermediate storage (https://gruntjs.com/creating-plugins#storing-task-files)
|
||||
**/.grunt
|
||||
|
||||
# Bower dependency directory (https://bower.io/)
|
||||
**/bower_components
|
||||
|
||||
# node-waf configuration
|
||||
**/.lock-wscript
|
||||
|
||||
# Compiled binary addons (https://nodejs.org/api/addons.html)
|
||||
**/build/Release
|
||||
|
||||
# Dependency directories
|
||||
**/node_modules
|
||||
**/jspm_packages
|
||||
|
||||
# Snowpack dependency directory (https://snowpack.dev/)
|
||||
**/web_modules
|
||||
|
||||
# TypeScript cache
|
||||
**/*.tsbuildinfo
|
||||
|
||||
# Optional npm cache directory
|
||||
**/.npm
|
||||
|
||||
# Optional eslint cache
|
||||
**/.eslintcache
|
||||
|
||||
# Optional stylelint cache
|
||||
**/.stylelintcache
|
||||
|
||||
# Microbundle cache
|
||||
**/.rpt2_cache
|
||||
**/.rts2_cache_cjs
|
||||
**/.rts2_cache_es
|
||||
**/.rts2_cache_umd
|
||||
|
||||
# Optional REPL history
|
||||
**/.node_repl_history
|
||||
|
||||
# Output of 'npm pack'
|
||||
**/*.tgz
|
||||
|
||||
# Yarn Integrity file
|
||||
**/.yarn-integrity
|
||||
|
||||
# dotenv environment variable files
|
||||
**/.env
|
||||
**/.env.development.local
|
||||
**/.env.test.local
|
||||
**/.env.production.local
|
||||
**/.env.local
|
||||
|
||||
# parcel-bundler cache (https://parceljs.org/)
|
||||
**/.cache
|
||||
**/.parcel-cache
|
||||
|
||||
# Next.js build output
|
||||
**/.next
|
||||
**/out
|
||||
|
||||
# Nuxt.js build / generate output
|
||||
**/.nuxt
|
||||
**/dist
|
||||
|
||||
# Gatsby files
|
||||
**/.cache
|
||||
# Comment in the public line in if your project uses Gatsby and not Next.js
|
||||
# https://nextjs.org/blog/next-9-1#public-directory-support
|
||||
# public
|
||||
|
||||
# vuepress build output
|
||||
**/.vuepress/dist
|
||||
|
||||
# vuepress v2.x temp and cache directory
|
||||
**/.temp
|
||||
|
||||
# Docusaurus cache and generated files
|
||||
**/.docusaurus
|
||||
|
||||
# Serverless directories
|
||||
**/.serverless
|
||||
|
||||
# FuseBox cache
|
||||
**/.fusebox
|
||||
|
||||
# DynamoDB Local files
|
||||
**/.dynamodb
|
||||
|
||||
# TernJS port file
|
||||
**/.tern-port
|
||||
|
||||
# Stores VSCode versions used for testing VSCode extensions
|
||||
**/.vscode-test
|
||||
|
||||
# yarn v2
|
||||
**/.yarn/cache
|
||||
**/.yarn/unplugged
|
||||
**/.yarn/build-state.yml
|
||||
**/.yarn/install-state.gz
|
||||
**/.pnp.*
|
||||
|
||||
### Node Patch ###
|
||||
# Serverless Webpack directories
|
||||
**/.webpack
|
||||
|
||||
# Optional stylelint cache
|
||||
|
||||
# SvelteKit build / generate output
|
||||
**/.svelte-kit
|
||||
|
||||
### PyCharm ###
|
||||
# Covers JetBrains IDEs: IntelliJ, RubyMine, PhpStorm, AppCode, PyCharm, CLion, Android Studio, WebStorm and Rider
|
||||
# Reference: https://intellij-support.jetbrains.com/hc/en-us/articles/206544839
|
||||
|
||||
# User-specific stuff
|
||||
**/.idea/**/workspace.xml
|
||||
**/.idea/**/tasks.xml
|
||||
**/.idea/**/usage.statistics.xml
|
||||
**/.idea/**/dictionaries
|
||||
**/.idea/**/shelf
|
||||
|
||||
# AWS User-specific
|
||||
**/.idea/**/aws.xml
|
||||
|
||||
# Generated files
|
||||
**/.idea/**/contentModel.xml
|
||||
|
||||
# Sensitive or high-churn files
|
||||
**/.idea/**/dataSources
|
||||
**/.idea/**/dataSources.ids
|
||||
**/.idea/**/dataSources.local.xml
|
||||
**/.idea/**/sqlDataSources.xml
|
||||
**/.idea/**/dynamic.xml
|
||||
**/.idea/**/uiDesigner.xml
|
||||
**/.idea/**/dbnavigator.xml
|
||||
|
||||
# Gradle
|
||||
**/.idea/**/gradle.xml
|
||||
**/.idea/**/libraries
|
||||
|
||||
# Gradle and Maven with auto-import
|
||||
# When using Gradle or Maven with auto-import, you should exclude module files,
|
||||
# since they will be recreated, and may cause churn. Uncomment if using
|
||||
# auto-import.
|
||||
# .idea/artifacts
|
||||
# .idea/compiler.xml
|
||||
# .idea/jarRepositories.xml
|
||||
# .idea/modules.xml
|
||||
# .idea/*.iml
|
||||
# .idea/modules
|
||||
# *.iml
|
||||
# *.ipr
|
||||
|
||||
# CMake
|
||||
**/cmake-build-*
|
||||
|
||||
# Mongo Explorer plugin
|
||||
**/.idea/**/mongoSettings.xml
|
||||
|
||||
# File-based project format
|
||||
**/*.iws
|
||||
|
||||
# IntelliJ
|
||||
**/out
|
||||
|
||||
# mpeltonen/sbt-idea plugin
|
||||
**/.idea_modules
|
||||
|
||||
# JIRA plugin
|
||||
**/atlassian-ide-plugin.xml
|
||||
|
||||
# Cursive Clojure plugin
|
||||
**/.idea/replstate.xml
|
||||
|
||||
# SonarLint plugin
|
||||
**/.idea/sonarlint
|
||||
|
||||
# Crashlytics plugin (for Android Studio and IntelliJ)
|
||||
**/com_crashlytics_export_strings.xml
|
||||
**/crashlytics.properties
|
||||
**/crashlytics-build.properties
|
||||
**/fabric.properties
|
||||
|
||||
# Editor-based Rest Client
|
||||
**/.idea/httpRequests
|
||||
|
||||
# Android studio 3.1+ serialized cache file
|
||||
**/.idea/caches/build_file_checksums.ser
|
||||
|
||||
### PyCharm Patch ###
|
||||
# Comment Reason: https://github.com/joeblau/gitignore.io/issues/186#issuecomment-215987721
|
||||
|
||||
# *.iml
|
||||
# modules.xml
|
||||
# .idea/misc.xml
|
||||
# *.ipr
|
||||
|
||||
# Sonarlint plugin
|
||||
# https://plugins.jetbrains.com/plugin/7973-sonarlint
|
||||
**/.idea/**/sonarlint
|
||||
|
||||
# SonarQube Plugin
|
||||
# https://plugins.jetbrains.com/plugin/7238-sonarqube-community-plugin
|
||||
**/.idea/**/sonarIssues.xml
|
||||
|
||||
# Markdown Navigator plugin
|
||||
# https://plugins.jetbrains.com/plugin/7896-markdown-navigator-enhanced
|
||||
**/.idea/**/markdown-navigator.xml
|
||||
**/.idea/**/markdown-navigator-enh.xml
|
||||
**/.idea/**/markdown-navigator
|
||||
|
||||
# Cache file creation bug
|
||||
# See https://youtrack.jetbrains.com/issue/JBR-2257
|
||||
**/.idea/$CACHE_FILE$
|
||||
|
||||
# CodeStream plugin
|
||||
# https://plugins.jetbrains.com/plugin/12206-codestream
|
||||
**/.idea/codestream.xml
|
||||
|
||||
# Azure Toolkit for IntelliJ plugin
|
||||
# https://plugins.jetbrains.com/plugin/8053-azure-toolkit-for-intellij
|
||||
**/.idea/**/azureSettings.xml
|
||||
|
||||
### Python ###
|
||||
# Byte-compiled / optimized / DLL files
|
||||
**/__pycache__
|
||||
**/*.py[cod]
|
||||
**/*$py.class
|
||||
|
||||
# C extensions
|
||||
**/*.so
|
||||
|
||||
# Distribution / packaging
|
||||
**/.Python
|
||||
**/build
|
||||
**/develop-eggs
|
||||
**/downloads
|
||||
**/eggs
|
||||
**/.eggs
|
||||
**/lib
|
||||
**/lib64
|
||||
**/parts
|
||||
**/sdist
|
||||
**/var
|
||||
**/wheels
|
||||
**/share/python-wheels
|
||||
**/*.egg-info
|
||||
**/.installed.cfg
|
||||
**/*.egg
|
||||
**/MANIFEST
|
||||
|
||||
# PyInstaller
|
||||
# Usually these files are written by a python script from a template
|
||||
# before PyInstaller builds the exe, so as to inject date/other infos into it.
|
||||
**/*.manifest
|
||||
**/*.spec
|
||||
|
||||
# Installer logs
|
||||
**/pip-log.txt
|
||||
**/pip-delete-this-directory.txt
|
||||
|
||||
# Unit test / coverage reports
|
||||
**/htmlcov
|
||||
**/.tox
|
||||
**/.nox
|
||||
**/.coverage
|
||||
**/.coverage.*
|
||||
**/nosetests.xml
|
||||
**/coverage.xml
|
||||
**/*.cover
|
||||
**/*.py,cover
|
||||
**/.hypothesis
|
||||
**/.pytest_cache
|
||||
**/cover
|
||||
|
||||
# Translations
|
||||
**/*.mo
|
||||
**/*.pot
|
||||
|
||||
# Django stuff:
|
||||
**/local_settings.py
|
||||
**/db.sqlite3
|
||||
**/db.sqlite3-journal
|
||||
|
||||
# Flask stuff:
|
||||
**/instance
|
||||
**/.webassets-cache
|
||||
|
||||
# Scrapy stuff:
|
||||
**/.scrapy
|
||||
|
||||
# Sphinx documentation
|
||||
**/docs/_build
|
||||
|
||||
# PyBuilder
|
||||
**/.pybuilder
|
||||
**/target
|
||||
|
||||
# Jupyter Notebook
|
||||
**/.ipynb_checkpoints
|
||||
|
||||
# IPython
|
||||
**/profile_default
|
||||
**/ipython_config.py
|
||||
|
||||
# pyenv
|
||||
# For a library or package, you might want to ignore these files since the code is
|
||||
# intended to run in multiple environments; otherwise, check them in:
|
||||
# .python-version
|
||||
|
||||
# pipenv
|
||||
# According to pypa/pipenv#598, it is recommended to include Pipfile.lock in version control.
|
||||
# However, in case of collaboration, if having platform-specific dependencies or dependencies
|
||||
# having no cross-platform support, pipenv may install dependencies that don't work, or not
|
||||
# install all needed dependencies.
|
||||
#Pipfile.lock
|
||||
|
||||
# poetry
|
||||
# Similar to Pipfile.lock, it is generally recommended to include poetry.lock in version control.
|
||||
# This is especially recommended for binary packages to ensure reproducibility, and is more
|
||||
# commonly ignored for libraries.
|
||||
# https://python-poetry.org/docs/basic-usage/#commit-your-poetrylock-file-to-version-control
|
||||
#poetry.lock
|
||||
|
||||
# pdm
|
||||
# Similar to Pipfile.lock, it is generally recommended to include pdm.lock in version control.
|
||||
#pdm.lock
|
||||
# pdm stores project-wide configurations in .pdm.toml, but it is recommended to not include it
|
||||
# in version control.
|
||||
# https://pdm.fming.dev/#use-with-ide
|
||||
**/.pdm.toml
|
||||
|
||||
# PEP 582; used by e.g. github.com/David-OConnor/pyflow and github.com/pdm-project/pdm
|
||||
**/__pypackages__
|
||||
|
||||
# Celery stuff
|
||||
**/celerybeat-schedule
|
||||
**/celerybeat.pid
|
||||
|
||||
# SageMath parsed files
|
||||
**/*.sage.py
|
||||
|
||||
# Environments
|
||||
**/.venv
|
||||
**/env
|
||||
**/venv
|
||||
**/ENV
|
||||
**/env.bak
|
||||
**/venv.bak
|
||||
|
||||
# Spyder project settings
|
||||
**/.spyderproject
|
||||
**/.spyproject
|
||||
|
||||
# Rope project settings
|
||||
**/.ropeproject
|
||||
|
||||
# mkdocs documentation
|
||||
site
|
||||
|
||||
# mypy
|
||||
**/.mypy_cache
|
||||
**/.dmypy.json
|
||||
**/dmypy.json
|
||||
|
||||
# Pyre type checker
|
||||
**/.pyre
|
||||
|
||||
# pytype static type analyzer
|
||||
**/.pytype
|
||||
|
||||
# Cython debug symbols
|
||||
**/cython_debug
|
||||
|
||||
# PyCharm
|
||||
# JetBrains specific template is maintained in a separate JetBrains.gitignore that can
|
||||
# be found at https://github.com/github/gitignore/blob/main/Global/JetBrains.gitignore
|
||||
# and can be added to the global gitignore or merged into this file. For a more nuclear
|
||||
# option (not recommended) you can uncomment the following to ignore the entire idea folder.
|
||||
#.idea/
|
||||
|
||||
### Python Patch ###
|
||||
# Poetry local configuration file - https://python-poetry.org/docs/configuration/#local-configuration
|
||||
**/poetry.toml
|
||||
|
||||
# ruff
|
||||
**/.ruff_cache
|
||||
|
||||
# LSP config files
|
||||
**/pyrightconfig.json
|
||||
|
||||
### SublimeText ###
|
||||
# Cache files for Sublime Text
|
||||
**/*.tmlanguage.cache
|
||||
**/*.tmPreferences.cache
|
||||
**/*.stTheme.cache
|
||||
|
||||
# Workspace files are user-specific
|
||||
**/*.sublime-workspace
|
||||
|
||||
# Project files should be checked into the repository, unless a significant
|
||||
# proportion of contributors will probably not be using Sublime Text
|
||||
# *.sublime-project
|
||||
|
||||
# SFTP configuration file
|
||||
**/sftp-config.json
|
||||
**/sftp-config-alt*.json
|
||||
|
||||
# Package control specific files
|
||||
**/Package Control.last-run
|
||||
**/Package Control.ca-list
|
||||
**/Package Control.ca-bundle
|
||||
**/Package Control.system-ca-bundle
|
||||
**/Package Control.cache
|
||||
**/Package Control.ca-certs
|
||||
**/Package Control.merged-ca-bundle
|
||||
**/Package Control.user-ca-bundle
|
||||
**/oscrypto-ca-bundle.crt
|
||||
**/bh_unicode_properties.cache
|
||||
|
||||
# Sublime-github package stores a github token in this file
|
||||
# https://packagecontrol.io/packages/sublime-github
|
||||
**/GitHub.sublime-settings
|
||||
|
||||
### Vim ###
|
||||
# Swap
|
||||
**/[._]*.s[a-v][a-z]
|
||||
!**/*.svg # comment out if you don't need vector files
|
||||
**/[._]*.sw[a-p]
|
||||
**/[._]s[a-rt-v][a-z]
|
||||
**/[._]ss[a-gi-z]
|
||||
**/[._]sw[a-p]
|
||||
|
||||
# Session
|
||||
**/Session.vim
|
||||
**/Sessionx.vim
|
||||
|
||||
# Temporary
|
||||
**/.netrwhist
|
||||
# Auto-generated tag files
|
||||
**/tags
|
||||
# Persistent undo
|
||||
**/[._]*.un~
|
||||
|
||||
### VisualStudioCode ###
|
||||
**/.vscode/*
|
||||
!**/.vscode/settings.json
|
||||
!**/.vscode/tasks.json
|
||||
!**/.vscode/launch.json
|
||||
!**/.vscode/extensions.json
|
||||
!**/.vscode/*.code-snippets
|
||||
|
||||
# Local History for Visual Studio Code
|
||||
**/.history
|
||||
|
||||
# Built Visual Studio Code Extensions
|
||||
**/*.vsix
|
||||
|
||||
### VisualStudioCode Patch ###
|
||||
# Ignore all local history of files
|
||||
**/.history
|
||||
**/.ionide
|
||||
|
||||
### VisualStudio ###
|
||||
## Ignore Visual Studio temporary files, build results, and
|
||||
## files generated by popular Visual Studio add-ons.
|
||||
##
|
||||
## Get latest from https://github.com/github/gitignore/blob/main/VisualStudio.gitignore
|
||||
|
||||
# User-specific files
|
||||
**/*.rsuser
|
||||
**/*.suo
|
||||
**/*.user
|
||||
**/*.userosscache
|
||||
**/*.sln.docstates
|
||||
|
||||
# User-specific files (MonoDevelop/Xamarin Studio)
|
||||
**/*.userprefs
|
||||
|
||||
# Mono auto generated files
|
||||
**/mono_crash.*
|
||||
|
||||
# Build results
|
||||
**/[Dd]ebug
|
||||
**/[Dd]ebugPublic
|
||||
**/[Rr]elease
|
||||
**/[Rr]eleases
|
||||
**/x64
|
||||
**/x86
|
||||
**/[Ww][Ii][Nn]32
|
||||
**/[Aa][Rr][Mm]
|
||||
**/[Aa][Rr][Mm]64
|
||||
**/bld
|
||||
**/[Bb]in
|
||||
**/[Oo]bj
|
||||
**/[Ll]og
|
||||
**/[Ll]ogs
|
||||
|
||||
# Visual Studio 2015/2017 cache/options directory
|
||||
**/.vs
|
||||
# Uncomment if you have tasks that create the project's static files in wwwroot
|
||||
#wwwroot/
|
||||
|
||||
# Visual Studio 2017 auto generated files
|
||||
**/Generated\ Files
|
||||
|
||||
# MSTest test Results
|
||||
**/[Tt]est[Rr]esult*
|
||||
**/[Bb]uild[Ll]og.*
|
||||
|
||||
# NUnit
|
||||
**/*.VisualState.xml
|
||||
**/TestResult.xml
|
||||
**/nunit-*.xml
|
||||
|
||||
# Build Results of an ATL Project
|
||||
**/[Dd]ebugPS
|
||||
**/[Rr]eleasePS
|
||||
**/dlldata.c
|
||||
|
||||
# Benchmark Results
|
||||
**/BenchmarkDotNet.Artifacts
|
||||
|
||||
# .NET Core
|
||||
**/project.lock.json
|
||||
**/project.fragment.lock.json
|
||||
**/artifacts
|
||||
|
||||
# ASP.NET Scaffolding
|
||||
**/ScaffoldingReadMe.txt
|
||||
|
||||
# StyleCop
|
||||
**/StyleCopReport.xml
|
||||
|
||||
# Files built by Visual Studio
|
||||
**/*_i.c
|
||||
**/*_p.c
|
||||
**/*_h.h
|
||||
**/*.ilk
|
||||
**/*.meta
|
||||
**/*.obj
|
||||
**/*.iobj
|
||||
**/*.pch
|
||||
**/*.pdb
|
||||
**/*.ipdb
|
||||
**/*.pgc
|
||||
**/*.pgd
|
||||
**/*.rsp
|
||||
**/*.sbr
|
||||
**/*.tlb
|
||||
**/*.tli
|
||||
**/*.tlh
|
||||
**/*.tmp
|
||||
**/*.tmp_proj
|
||||
**/*_wpftmp.csproj
|
||||
**/*.tlog
|
||||
**/*.vspscc
|
||||
**/*.vssscc
|
||||
**/.builds
|
||||
**/*.pidb
|
||||
**/*.svclog
|
||||
**/*.scc
|
||||
|
||||
# Chutzpah Test files
|
||||
**/_Chutzpah*
|
||||
|
||||
# Visual C++ cache files
|
||||
**/ipch
|
||||
**/*.aps
|
||||
**/*.ncb
|
||||
**/*.opendb
|
||||
**/*.opensdf
|
||||
**/*.cachefile
|
||||
**/*.VC.db
|
||||
**/*.VC.VC.opendb
|
||||
|
||||
# Visual Studio profiler
|
||||
**/*.psess
|
||||
**/*.vsp
|
||||
**/*.vspx
|
||||
**/*.sap
|
||||
|
||||
# Visual Studio Trace Files
|
||||
**/*.e2e
|
||||
|
||||
# TFS 2012 Local Workspace
|
||||
**/$tf
|
||||
|
||||
# Guidance Automation Toolkit
|
||||
**/*.gpState
|
||||
|
||||
# ReSharper is a .NET coding add-in
|
||||
**/_ReSharper*
|
||||
**/*.[Rr]e[Ss]harper
|
||||
**/*.DotSettings.user
|
||||
|
||||
# TeamCity is a build add-in
|
||||
**/_TeamCity*
|
||||
|
||||
# DotCover is a Code Coverage Tool
|
||||
**/*.dotCover
|
||||
|
||||
# AxoCover is a Code Coverage Tool
|
||||
**/.axoCover/*
|
||||
!**/.axoCover/settings.json
|
||||
|
||||
# Coverlet is a free, cross platform Code Coverage Tool
|
||||
**/coverage*.json
|
||||
**/coverage*.xml
|
||||
**/coverage*.info
|
||||
|
||||
# Visual Studio code coverage results
|
||||
**/*.coverage
|
||||
**/*.coveragexml
|
||||
|
||||
# NCrunch
|
||||
**/_NCrunch_*
|
||||
**/.*crunch*.local.xml
|
||||
**/nCrunchTemp_*
|
||||
|
||||
# MightyMoose
|
||||
**/*.mm.*
|
||||
**/AutoTest.Net
|
||||
|
||||
# Web workbench (sass)
|
||||
**/.sass-cache
|
||||
|
||||
# Installshield output folder
|
||||
**/[Ee]xpress
|
||||
|
||||
# DocProject is a documentation generator add-in
|
||||
**/DocProject/buildhelp
|
||||
**/DocProject/Help/*.HxT
|
||||
**/DocProject/Help/*.HxC
|
||||
**/DocProject/Help/*.hhc
|
||||
**/DocProject/Help/*.hhk
|
||||
**/DocProject/Help/*.hhp
|
||||
**/DocProject/Help/Html2
|
||||
**/DocProject/Help/html
|
||||
|
||||
# Click-Once directory
|
||||
**/publish
|
||||
|
||||
# Publish Web Output
|
||||
**/*.[Pp]ublish.xml
|
||||
**/*.azurePubxml
|
||||
# Note: Comment the next line if you want to checkin your web deploy settings,
|
||||
# but database connection strings (with potential passwords) will be unencrypted
|
||||
**/*.pubxml
|
||||
**/*.publishproj
|
||||
|
||||
# Microsoft Azure Web App publish settings. Comment the next line if you want to
|
||||
# checkin your Azure Web App publish settings, but sensitive information contained
|
||||
# in these scripts will be unencrypted
|
||||
**/PublishScripts
|
||||
|
||||
# NuGet Packages
|
||||
**/*.nupkg
|
||||
# NuGet Symbol Packages
|
||||
**/*.snupkg
|
||||
# The packages folder can be ignored because of Package Restore
|
||||
**/**/[Pp]ackages/*
|
||||
# except build/, which is used as an MSBuild target.
|
||||
!**/**/[Pp]ackages/build
|
||||
# Uncomment if necessary however generally it will be regenerated when needed
|
||||
#!**/[Pp]ackages/repositories.config
|
||||
# NuGet v3's project.json files produces more ignorable files
|
||||
**/*.nuget.props
|
||||
**/*.nuget.targets
|
||||
|
||||
# Microsoft Azure Build Output
|
||||
**/csx
|
||||
**/*.build.csdef
|
||||
|
||||
# Microsoft Azure Emulator
|
||||
**/ecf
|
||||
**/rcf
|
||||
|
||||
# Windows Store app package directories and files
|
||||
**/AppPackages
|
||||
**/BundleArtifacts
|
||||
**/Package.StoreAssociation.xml
|
||||
**/_pkginfo.txt
|
||||
**/*.appx
|
||||
**/*.appxbundle
|
||||
**/*.appxupload
|
||||
|
||||
# Visual Studio cache files
|
||||
# files ending in .cache can be ignored
|
||||
**/*.[Cc]ache
|
||||
# but keep track of directories ending in .cache
|
||||
!**/?*.[Cc]ache
|
||||
|
||||
# Others
|
||||
**/ClientBin
|
||||
**/~$*
|
||||
**/*.dbmdl
|
||||
**/*.dbproj.schemaview
|
||||
**/*.jfm
|
||||
**/*.pfx
|
||||
**/*.publishsettings
|
||||
**/orleans.codegen.cs
|
||||
|
||||
# Including strong name files can present a security risk
|
||||
# (https://github.com/github/gitignore/pull/2483#issue-259490424)
|
||||
#*.snk
|
||||
|
||||
# Since there are multiple workflows, uncomment next line to ignore bower_components
|
||||
# (https://github.com/github/gitignore/pull/1529#issuecomment-104372622)
|
||||
#bower_components/
|
||||
|
||||
# RIA/Silverlight projects
|
||||
**/Generated_Code
|
||||
|
||||
# Backup & report files from converting an old project file
|
||||
# to a newer Visual Studio version. Backup files are not needed,
|
||||
# because we have git ;-)
|
||||
**/_UpgradeReport_Files
|
||||
**/Backup*
|
||||
**/UpgradeLog*.XML
|
||||
**/UpgradeLog*.htm
|
||||
**/ServiceFabricBackup
|
||||
**/*.rptproj.bak
|
||||
|
||||
# SQL Server files
|
||||
**/*.mdf
|
||||
**/*.ldf
|
||||
**/*.ndf
|
||||
|
||||
# Business Intelligence projects
|
||||
**/*.rdl.data
|
||||
**/*.bim.layout
|
||||
**/*.bim_*.settings
|
||||
**/*.rptproj.rsuser
|
||||
**/*- [Bb]ackup.rdl
|
||||
**/*- [Bb]ackup ([0-9]).rdl
|
||||
**/*- [Bb]ackup ([0-9][0-9]).rdl
|
||||
|
||||
# Microsoft Fakes
|
||||
**/FakesAssemblies
|
||||
|
||||
# GhostDoc plugin setting file
|
||||
**/*.GhostDoc.xml
|
||||
|
||||
# Node.js Tools for Visual Studio
|
||||
**/.ntvs_analysis.dat
|
||||
|
||||
# Visual Studio 6 build log
|
||||
**/*.plg
|
||||
|
||||
# Visual Studio 6 workspace options file
|
||||
**/*.opt
|
||||
|
||||
# Visual Studio 6 auto-generated workspace file (contains which files were open etc.)
|
||||
**/*.vbw
|
||||
|
||||
# Visual Studio 6 auto-generated project file (contains which files were open etc.)
|
||||
**/*.vbp
|
||||
|
||||
# Visual Studio 6 workspace and project file (working project files containing files to include in project)
|
||||
**/*.dsw
|
||||
**/*.dsp
|
||||
|
||||
# Visual Studio 6 technical files
|
||||
|
||||
# Visual Studio LightSwitch build output
|
||||
**/**/*.HTMLClient/GeneratedArtifacts
|
||||
**/**/*.DesktopClient/GeneratedArtifacts
|
||||
**/**/*.DesktopClient/ModelManifest.xml
|
||||
**/**/*.Server/GeneratedArtifacts
|
||||
**/**/*.Server/ModelManifest.xml
|
||||
**/_Pvt_Extensions
|
||||
|
||||
# Paket dependency manager
|
||||
**/.paket/paket.exe
|
||||
**/paket-files
|
||||
|
||||
# FAKE - F# Make
|
||||
**/.fake
|
||||
|
||||
# CodeRush personal settings
|
||||
**/.cr/personal
|
||||
|
||||
# Python Tools for Visual Studio (PTVS)
|
||||
**/*.pyc
|
||||
|
||||
# Cake - Uncomment if you are using it
|
||||
# tools/**
|
||||
# !tools/packages.config
|
||||
|
||||
# Tabs Studio
|
||||
**/*.tss
|
||||
|
||||
# Telerik's JustMock configuration file
|
||||
**/*.jmconfig
|
||||
|
||||
# BizTalk build output
|
||||
**/*.btp.cs
|
||||
**/*.btm.cs
|
||||
**/*.odx.cs
|
||||
**/*.xsd.cs
|
||||
|
||||
# OpenCover UI analysis results
|
||||
**/OpenCover
|
||||
|
||||
# Azure Stream Analytics local run output
|
||||
**/ASALocalRun
|
||||
|
||||
# MSBuild Binary and Structured Log
|
||||
**/*.binlog
|
||||
|
||||
# NVidia Nsight GPU debugger configuration file
|
||||
**/*.nvuser
|
||||
|
||||
# MFractors (Xamarin productivity tool) working folder
|
||||
**/.mfractor
|
||||
|
||||
# Local History for Visual Studio
|
||||
**/.localhistory
|
||||
|
||||
# Visual Studio History (VSHistory) files
|
||||
**/.vshistory
|
||||
|
||||
# BeatPulse healthcheck temp database
|
||||
**/healthchecksdb
|
||||
|
||||
# Backup folder for Package Reference Convert tool in Visual Studio 2017
|
||||
**/MigrationBackup
|
||||
|
||||
# Ionide (cross platform F# VS Code tools) working folder
|
||||
**/.ionide
|
||||
|
||||
# Fody - auto-generated XML schema
|
||||
**/FodyWeavers.xsd
|
||||
|
||||
# VS Code files for those working on multiple tools
|
||||
**/*.code-workspace
|
||||
|
||||
# Local History for Visual Studio Code
|
||||
|
||||
# Windows Installer files from build outputs
|
||||
**/*.cab
|
||||
**/*.msi
|
||||
**/*.msix
|
||||
**/*.msm
|
||||
**/*.msp
|
||||
|
||||
# JetBrains Rider
|
||||
**/*.sln.iml
|
||||
|
||||
### VisualStudio Patch ###
|
||||
# Additional files built by Visual Studio
|
||||
|
||||
# End of https://www.toptal.com/developers/gitignore/api/vim,node,data,emacs,python,pycharm,executable,sublimetext,visualstudio,visualstudiocode
|
||||
**/database.db
|
||||
**/database.db
|
||||
**/database.db
|
||||
**/.markata.cache
|
||||
**/database.sqlite
|
||||
|
||||
# flyctl launch added from .pytest_cache/.gitignore
|
||||
# Created by pytest automatically.
|
||||
.pytest_cache/**/*
|
||||
|
||||
# flyctl launch added from .ruff_cache/.gitignore
|
||||
.ruff_cache/**/*
|
||||
fly.toml
|
||||
2
.gitignore
vendored
|
|
@ -967,3 +967,5 @@ database.db
|
|||
database.db
|
||||
.markata.cache
|
||||
database.sqlite
|
||||
.env.dev
|
||||
.env.dev.docker
|
||||
|
|
|
|||
70
d3.py
Normal file
|
|
@ -0,0 +1,70 @@
|
|||
import sqlite3
|
||||
|
||||
from jinja2 import Environment, FileSystemLoader
|
||||
|
||||
|
||||
def get_tables_and_columns(conn):
|
||||
cursor = conn.cursor()
|
||||
cursor.execute("SELECT name FROM sqlite_master WHERE type='table';")
|
||||
tables = [
|
||||
{
|
||||
"name": table[0],
|
||||
"columns": get_columns(conn, table[0]),
|
||||
"foreign_keys": get_foreign_keys(conn, table[0]),
|
||||
}
|
||||
for table in cursor.fetchall()
|
||||
]
|
||||
return tables
|
||||
|
||||
|
||||
def get_columns(conn, table_name):
|
||||
cursor = conn.cursor()
|
||||
cursor.execute(f"PRAGMA table_info({table_name});")
|
||||
columns = [row[1] for row in cursor.fetchall()]
|
||||
return columns
|
||||
|
||||
|
||||
def get_foreign_keys(conn, table_name):
|
||||
cursor = conn.cursor()
|
||||
cursor.execute(f"PRAGMA foreign_key_list({table_name});")
|
||||
foreign_keys = [
|
||||
{"id": row[0], "from": row[3], "to_table": row[2], "to": row[4]}
|
||||
for row in cursor.fetchall()
|
||||
]
|
||||
return foreign_keys
|
||||
|
||||
|
||||
def generate_links(tables):
|
||||
links = []
|
||||
for t_index, table in enumerate(tables):
|
||||
for fk in table["foreign_keys"]:
|
||||
target_index = next(
|
||||
i for i, target in enumerate(tables) if target["name"] == fk["to_table"]
|
||||
)
|
||||
source_y = 40 + table["columns"].index(fk["from"]) * 20
|
||||
target_y = 40 + tables[target_index]["columns"].index(fk["to"]) * 20
|
||||
links.append(
|
||||
{
|
||||
"source": {"x": 50 + t_index * 150 + 120, "y": 50 + source_y},
|
||||
"target": {"x": 50 + target_index * 150, "y": 50 + target_y},
|
||||
}
|
||||
)
|
||||
return links
|
||||
|
||||
|
||||
def generate_er_diagram(database_path):
|
||||
conn = sqlite3.connect(database_path)
|
||||
tables = get_tables_and_columns(conn)
|
||||
links = [] # Currently, we won't extract relationships
|
||||
links = generate_links(tables)
|
||||
|
||||
env = Environment(loader=FileSystemLoader("templates"))
|
||||
template = env.get_template("er_diagram.html")
|
||||
|
||||
with open("index.html", "w") as f:
|
||||
f.write(template.render(tables=tables, links=links))
|
||||
|
||||
|
||||
if __name__ == "__main__":
|
||||
db_path = "database.db"
|
||||
generate_er_diagram(db_path)
|
||||
72
database.md
Normal file
|
|
@ -0,0 +1,72 @@
|
|||

|
||||
|
||||
---
|
||||
|
||||
## Table: learn_sql_model_alembic_version
|
||||
|
||||
### First 5 rows
|
||||
|
||||
| version_num |
|
||||
|-------------|
|
||||
| f48730a783a5 |
|
||||
|
||||
### Columns
|
||||
|
||||
| Column Name | Type | Foreign Key | Example Value |
|
||||
|-------------|------|-------------|---------------|
|
||||
| version_num | VARCHAR(32) | | | |
|
||||
|
||||
### Records Count
|
||||
|
||||
The table learn_sql_model_alembic_version contains 1 records.
|
||||
|
||||
---
|
||||
|
||||
## Table: pet
|
||||
|
||||
### First 5 rows
|
||||
|
||||
| name | birthday | id |
|
||||
|------|----------|----|
|
||||
|
||||
### Columns
|
||||
|
||||
| Column Name | Type | Foreign Key | Example Value |
|
||||
|-------------|------|-------------|---------------|
|
||||
| name | VARCHAR | | | |
|
||||
| birthday | DATETIME | | | |
|
||||
| id | INTEGER | | | |
|
||||
|
||||
### Records Count
|
||||
|
||||
The table pet contains 0 records.
|
||||
|
||||
---
|
||||
|
||||
## Table: hero
|
||||
|
||||
### First 5 rows
|
||||
|
||||
| name | secret_name | x | y | size | age | shoe_size | pet_id | id |
|
||||
|------|-------------|---|---|------|-----|-----------|--------|----|
|
||||
|
||||
### Columns
|
||||
|
||||
| Column Name | Type | Foreign Key | Example Value |
|
||||
|-------------|------|-------------|---------------|
|
||||
| name | VARCHAR | | | |
|
||||
| secret_name | VARCHAR | | | |
|
||||
| x | INTEGER | | | |
|
||||
| y | INTEGER | | | |
|
||||
| size | INTEGER | | | |
|
||||
| age | INTEGER | | | |
|
||||
| shoe_size | INTEGER | | | |
|
||||
| pet_id | INTEGER | pet.id | | |
|
||||
| id | INTEGER | | | |
|
||||
|
||||
### Records Count
|
||||
|
||||
The table hero contains 0 records.
|
||||
|
||||
---
|
||||
|
||||
BIN
er_diagram.png
Normal file
|
After Width: | Height: | Size: 67 KiB |
BIN
im.png
Normal file
|
After Width: | Height: | Size: 27 KiB |
129
index.html
Normal file
|
|
@ -0,0 +1,129 @@
|
|||
<!DOCTYPE html>
|
||||
<html lang="en">
|
||||
|
||||
<head>
|
||||
<meta charset="UTF-8" />
|
||||
<title>ER Diagram</title>
|
||||
<!-- Include d3.js -->
|
||||
<script src="https://d3js.org/d3.v6.min.js"></script>
|
||||
<style>
|
||||
body {
|
||||
margin: 0;
|
||||
}
|
||||
|
||||
.table {
|
||||
font-family: Arial, sans-serif;
|
||||
font-size: 14px;
|
||||
cursor: pointer;
|
||||
}
|
||||
|
||||
.table-name {
|
||||
font-weight: bold;
|
||||
font-size: 16px;
|
||||
}
|
||||
|
||||
.foreign-key {
|
||||
fill: #b30000;
|
||||
}
|
||||
|
||||
.link {
|
||||
stroke: #999;
|
||||
stroke-opacity: 0.6;
|
||||
stroke-width: 2px;
|
||||
fill: none;
|
||||
}
|
||||
|
||||
.link-curved-path {
|
||||
pointer-events: none;
|
||||
}
|
||||
</style>
|
||||
</head>
|
||||
|
||||
<body>
|
||||
<div id="er-diagram"></div>
|
||||
<script>
|
||||
// Generate ER diagram
|
||||
const tables = [{'name': 'pet', 'columns': ['name', 'birthday', 'id'], 'foreign_keys': []}, {'name': 'hero', 'columns': ['name', 'secret_name', 'x', 'y', 'size', 'age', 'shoe_size', 'pet_id', 'id'], 'foreign_keys': [{'id': 0, 'from': 'pet_id', 'to_table': 'pet', 'to': 'id'}]}];
|
||||
const links = [{'source': {'x': 320, 'y': 230}, 'target': {'x': 50, 'y': 130}}];
|
||||
|
||||
const width = window.innerWidth;
|
||||
const height = window.innerHeight;
|
||||
|
||||
const tableElemWidth = 120;
|
||||
const tableElemHeight = d => 20 * (d.columns.length + 1);
|
||||
|
||||
let svg = d3.select("#er-diagram")
|
||||
.append("svg")
|
||||
.attr("width", width)
|
||||
.attr("height", height);
|
||||
|
||||
let g = svg.append("g");
|
||||
|
||||
let linkGroup = g.selectAll(".link")
|
||||
.data(links)
|
||||
.join("path")
|
||||
.attr("class", "link");
|
||||
|
||||
let tableGroup = g.selectAll(".table")
|
||||
.data(tables)
|
||||
.join("g")
|
||||
.attr("class", "table")
|
||||
.classed("collapsed", false)
|
||||
.on("click", (event, d) => {
|
||||
d3.select(event.currentTarget).classed("collapsed", !d3.select(event.currentTarget).classed("collapsed"));
|
||||
});
|
||||
|
||||
let zoomBehavior = d3.zoom()
|
||||
.scaleExtent([0.1, 4])
|
||||
.on("zoom", function (event) {
|
||||
g.attr("transform", event.transform);
|
||||
});
|
||||
|
||||
svg.call(zoomBehavior);
|
||||
|
||||
let rect = tableGroup.append("rect")
|
||||
.attr("width", tableElemWidth)
|
||||
.attr("height", tableElemHeight)
|
||||
.attr("fill", "#eee");
|
||||
|
||||
let text = tableGroup.append("text")
|
||||
.attr("class", "table-name")
|
||||
.attr("x", 10)
|
||||
.attr("y", 20)
|
||||
.text(d => d.name);
|
||||
|
||||
let columnText = tableGroup.selectAll(".column")
|
||||
.data(d => d.columns.map(col => ({name: col, is_foreign_key: d.foreign_keys.some(fk => fk.from === col)})))
|
||||
.join("text")
|
||||
.attr("class", d => d.is_foreign_key ? "column foreign-key" : "column")
|
||||
.attr("x", 10)
|
||||
.attr("y", (d, i) => 40 + i * 20)
|
||||
.text(d => d.name);
|
||||
|
||||
// Physics simulation and force layout
|
||||
let simulation = d3.forceSimulation(tables)
|
||||
.force("link", d3.forceLink(links).id(d => d.name).distance(200))
|
||||
.force("charge", d3.forceManyBody().strength(-800))
|
||||
.force("x", d3.forceX(width / 2).strength(0.1))
|
||||
.force("y", d3.forceY(height / 2).strength(0.1))
|
||||
.on("tick", () => {
|
||||
tableGroup.attr("transform", d => `translate(${d.x}, ${d.y})`);
|
||||
linkGroup.attr("d", d => {
|
||||
const srcX = d.source.x + tableElemWidth;
|
||||
const srcY = d.source.y + 40 + d.source.columns.findIndex(c => c === d.source_col) * 20;
|
||||
const tgtX = d.target.x;
|
||||
const tgtY = d.target.y + 40 + d.target.columns.findIndex(c => c === d.target_col) * 20;
|
||||
const deltaX = tgtX - srcX;
|
||||
const deltaY = tgtY - srcY;
|
||||
const curveFactor = 50;
|
||||
const curveY = deltaY < 0 ? -curveFactor : curveFactor;
|
||||
return `M${srcX},${srcY}C${srcX + deltaX / 2},${srcY + curveY} ${tgtX - deltaX / 2},${tgtY - curveY} ${tgtX},${tgtY}`;
|
||||
});
|
||||
columnText.style("display", (d, i, nodes) => {
|
||||
return d3.select(nodes[i].parentNode).classed("collapsed") ? "none" : null;
|
||||
});
|
||||
});
|
||||
</script>
|
||||
</body>
|
||||
|
||||
</html>
|
||||
|
|
@ -1,15 +1,15 @@
|
|||
from pathlib import Path
|
||||
from typing import Annotated
|
||||
|
||||
import copier
|
||||
# import copier
|
||||
import typer
|
||||
|
||||
from learn_sql_model.cli.common import verbose_callback
|
||||
from learn_sql_model.config import get_config
|
||||
from learn_sql_model.optional import _optional_import_
|
||||
|
||||
alembic = _optional_import_('alembic', group='manage')
|
||||
Config = _optional_import_('alembic.config', 'Config', group='manage')
|
||||
alembic = _optional_import_("alembic", group="manage")
|
||||
Config = _optional_import_("alembic.config", "Config", group="manage")
|
||||
|
||||
model_app = typer.Typer()
|
||||
|
||||
|
|
@ -94,5 +94,4 @@ def populate(
|
|||
callback=verbose_callback,
|
||||
help="show the log messages",
|
||||
),
|
||||
):
|
||||
...
|
||||
): ...
|
||||
|
|
|
|||
25
learn_sql_model/game/debug.py
Normal file
|
|
@ -0,0 +1,25 @@
|
|||
import pygame
|
||||
|
||||
|
||||
class Debug:
|
||||
def __init__(self, game):
|
||||
self.game = game
|
||||
self.is_open = False
|
||||
self.debounce = False
|
||||
|
||||
def handle_events(self, events):
|
||||
for event in events:
|
||||
if event.type == pygame.KEYDOWN:
|
||||
if event.key == pygame.K_F3 and not self.debounce:
|
||||
self.is_open = not self.is_open
|
||||
self.debounce = True
|
||||
if event.type == pygame.KEYUP:
|
||||
if event.key == pygame.K_F3:
|
||||
self.debounce = False
|
||||
|
||||
def render(self):
|
||||
if self.is_open:
|
||||
text = self.game.font.render(
|
||||
str(int(self.game.clock.get_fps())) + " fps", True, (255, 255, 255)
|
||||
)
|
||||
self.game.screen.blit(text, (20, 20))
|
||||
|
|
@ -5,6 +5,7 @@ from websocket import create_connection
|
|||
|
||||
from learn_sql_model.config import get_config
|
||||
from learn_sql_model.console import console
|
||||
from learn_sql_model.game.debug import Debug
|
||||
from learn_sql_model.game.light import Light
|
||||
from learn_sql_model.game.map import Map
|
||||
from learn_sql_model.game.menu import Menu
|
||||
|
|
@ -20,7 +21,8 @@ config = get_config()
|
|||
|
||||
class Client:
|
||||
def __init__(self):
|
||||
self.screen = pygame.display.set_mode((0, 0), pygame.FULLSCREEN)
|
||||
# self.screen = pygame.display.set_mode((0, 0), pygame.FULLSCREEN)
|
||||
self.screen = pygame.display.set_mode((1280, 720))
|
||||
pygame.display.set_caption("Learn SQL Model")
|
||||
self.clock = pygame.time.Clock()
|
||||
self.running = True
|
||||
|
|
@ -38,8 +40,11 @@ class Client:
|
|||
self.font = pygame.font.SysFont("", 25)
|
||||
self.joysticks = {}
|
||||
self.darkness = pygame.Surface(
|
||||
(self.screen.get_width(), self.screen.get_height())
|
||||
(self.screen.get_width(), self.screen.get_height()),
|
||||
pygame.SRCALPHA,
|
||||
32,
|
||||
)
|
||||
self.debug = Debug(self)
|
||||
|
||||
atexit.register(self.quit)
|
||||
|
||||
|
|
@ -75,11 +80,11 @@ class Client:
|
|||
console.print("update")
|
||||
self.update()
|
||||
console.print("render")
|
||||
|
||||
self.render()
|
||||
time = self.clock.tick(60)
|
||||
self.elapsed = time / 100
|
||||
self.ticks += 1
|
||||
# Console().print(self.clock.get_fps())
|
||||
console.print(f"time: {time}")
|
||||
console.print(f"ticks: {self.ticks}")
|
||||
if profiler:
|
||||
|
|
@ -98,6 +103,8 @@ class Client:
|
|||
self.screen.fill((0, 0, 0))
|
||||
self.map.render()
|
||||
self.player.render()
|
||||
|
||||
if self.ticks % 1 == 0 or self.ticks == 0:
|
||||
light_level = 0
|
||||
self.darkness.fill((light_level, light_level, light_level))
|
||||
self.light.render()
|
||||
|
|
@ -109,11 +116,13 @@ class Client:
|
|||
|
||||
# update the screen
|
||||
self.menu.render()
|
||||
self.debug.render()
|
||||
pygame.display.flip()
|
||||
|
||||
def handle_events(self):
|
||||
self.events = pygame.event.get()
|
||||
self.menu.handle_events(self.events)
|
||||
self.debug.handle_events(self.events)
|
||||
self.player.handle_events()
|
||||
for event in self.events:
|
||||
if event.type == pygame.QUIT:
|
||||
|
|
|
|||
|
|
@ -1,34 +1,133 @@
|
|||
import bisect
|
||||
|
||||
from PIL import Image, ImageFilter
|
||||
|
||||
from learn_sql_model.optional import _optional_import_
|
||||
|
||||
pygame = _optional_import_("pygame", group="game")
|
||||
|
||||
|
||||
def rot_center(image, angle):
|
||||
"""rotate an image while keeping its center and size"""
|
||||
orig_rect = image.get_rect()
|
||||
rot_image = pygame.transform.rotate(image, angle)
|
||||
rot_rect = orig_rect.copy()
|
||||
rot_rect.center = rot_image.get_rect().center
|
||||
rot_image = rot_image.subsurface(rot_rect).copy()
|
||||
return rot_image
|
||||
|
||||
|
||||
class Light:
|
||||
def __init__(self, game):
|
||||
self.game = game
|
||||
self.surf = pygame.Surface(
|
||||
(self.game.screen.get_width(), self.game.screen.get_height())
|
||||
(self.game.screen.get_width(), self.game.screen.get_height()),
|
||||
pygame.SRCALPHA,
|
||||
32,
|
||||
)
|
||||
# pil_image = Image.new("RGBA", (1000, 500))
|
||||
# pil_draw = ImageDraw.Draw(pil_image)
|
||||
# pil_draw.pieslice((-1500, -100, 1000, 600), 340, 20, fill=(255, 250, 205))
|
||||
# pil_image = pil_image.filter(ImageFilter.GaussianBlur(radius=5))
|
||||
self.surf.set_colorkey((0, 0, 0))
|
||||
self.pre_render()
|
||||
|
||||
# mode = pil_image.mode
|
||||
# size = pil_image.size
|
||||
# data = pil_image.tobytes()
|
||||
def pre_render(self):
|
||||
|
||||
# self.image = pygame.image.fromstring(data, size, mode)
|
||||
# self.lights = {}
|
||||
# for deg in range(-360, 360, 20):
|
||||
# print("loading light", deg)
|
||||
# self.lights[deg] = pygame.image.load(
|
||||
# f"lights/light-{deg}.png"
|
||||
# ).convert_alpha()
|
||||
# return
|
||||
|
||||
# for r in range(-25, 25):
|
||||
# _v = v.rotate(r)
|
||||
# pygame.draw.line(
|
||||
# self.game.screen,
|
||||
# (255, 250, 205),
|
||||
# (0, 50),
|
||||
# (0 + _v.x, self.game.player.hero.y + _v.y),
|
||||
# 50,
|
||||
# )
|
||||
light_surf = pygame.Surface(
|
||||
(
|
||||
self.game.player.hero.flashlight_strength * 3,
|
||||
self.game.player.hero.flashlight_strength * 3,
|
||||
),
|
||||
pygame.SRCALPHA,
|
||||
32,
|
||||
)
|
||||
|
||||
v = pygame.math.Vector2(0, 1)
|
||||
v.scale_to_length(self.game.player.hero.flashlight_strength)
|
||||
for r in range(-90 - 25, -90 + 25):
|
||||
_v = v.rotate(r)
|
||||
pygame.draw.line(
|
||||
light_surf,
|
||||
(255, 250, 205),
|
||||
(light_surf.get_width() / 2, light_surf.get_height() / 2),
|
||||
(
|
||||
light_surf.get_width() / 2 + _v.x,
|
||||
light_surf.get_height() / 2 + _v.y,
|
||||
),
|
||||
50,
|
||||
)
|
||||
pygame.draw.circle(
|
||||
light_surf,
|
||||
(255, 250, 205),
|
||||
(light_surf.get_width() / 2, light_surf.get_height() / 2),
|
||||
self.game.player.hero.lanturn_strength,
|
||||
)
|
||||
|
||||
light_surf_pil = Image.frombytes(
|
||||
"RGBA",
|
||||
(light_surf.get_width(), light_surf.get_height()),
|
||||
pygame.image.tostring(light_surf, "RGBA", False),
|
||||
)
|
||||
light_surf_blur = light_surf_pil.filter(ImageFilter.GaussianBlur(radius=100))
|
||||
light_surf = pygame.image.fromstring(
|
||||
light_surf_blur.tobytes(),
|
||||
(light_surf.get_width(), light_surf.get_height()),
|
||||
"RGBA",
|
||||
).convert_alpha()
|
||||
|
||||
pygame.draw.circle(
|
||||
light_surf,
|
||||
(255, 250, 205),
|
||||
(light_surf.get_width() / 2, light_surf.get_height() / 2),
|
||||
self.game.player.hero.lanturn_strength,
|
||||
)
|
||||
|
||||
light_surf_pil = Image.frombytes(
|
||||
"RGBA",
|
||||
(light_surf.get_width(), light_surf.get_height()),
|
||||
pygame.image.tostring(light_surf, "RGBA", False),
|
||||
)
|
||||
light_surf_blur = light_surf_pil.filter(ImageFilter.GaussianBlur(radius=50))
|
||||
light_surf = pygame.image.fromstring(
|
||||
light_surf_blur.tobytes(),
|
||||
(light_surf.get_width(), light_surf.get_height()),
|
||||
"RGBA",
|
||||
).convert_alpha()
|
||||
|
||||
pygame.draw.circle(
|
||||
light_surf,
|
||||
(255, 250, 205),
|
||||
(light_surf.get_width() / 2, light_surf.get_height() / 2),
|
||||
self.game.player.hero.lanturn_strength,
|
||||
)
|
||||
|
||||
light_surf_pil = Image.frombytes(
|
||||
"RGBA",
|
||||
(light_surf.get_width(), light_surf.get_height()),
|
||||
pygame.image.tostring(light_surf, "RGBA", False),
|
||||
)
|
||||
light_surf_blur = light_surf_pil.filter(ImageFilter.GaussianBlur(radius=20))
|
||||
light_surf = pygame.image.fromstring(
|
||||
light_surf_blur.tobytes(),
|
||||
(light_surf.get_width(), light_surf.get_height()),
|
||||
"RGBA",
|
||||
).convert_alpha()
|
||||
|
||||
self.light_surf = light_surf
|
||||
self.light_surf.set_colorkey((0, 0, 0))
|
||||
|
||||
self.lights = {
|
||||
deg: pygame.transform.rotate(self.light_surf, deg - 90)
|
||||
for deg in range(-360, 360, 20)
|
||||
}
|
||||
|
||||
for deg, light in self.lights.items():
|
||||
pygame.image.save(light, f"lights/light-{deg}.png")
|
||||
|
||||
def render(self):
|
||||
self.surf.fill((0, 0, 0))
|
||||
|
|
@ -37,68 +136,84 @@ class Light:
|
|||
mx - self.game.player.hero.x, my - self.game.player.hero.y
|
||||
)
|
||||
v.scale_to_length(self.game.player.hero.flashlight_strength)
|
||||
self.game.player.hero.flashlight_angle = v.angle_to(pygame.math.Vector2(0, 1))
|
||||
|
||||
for r in range(-25, 25):
|
||||
_v = v.rotate(r)
|
||||
pygame.draw.line(
|
||||
self.surf,
|
||||
(255, 250, 205),
|
||||
(self.game.player.hero.x, self.game.player.hero.y),
|
||||
(self.game.player.hero.x + _v.x, self.game.player.hero.y + _v.y),
|
||||
50,
|
||||
)
|
||||
self.game.player.hero.flashlight_angle = v.angle_to(pygame.math.Vector2(1, 0))
|
||||
|
||||
for other in self.game.player.others.__root__:
|
||||
if other.id == self.game.player.hero.id:
|
||||
continue
|
||||
v = pygame.math.Vector2(0, 1)
|
||||
v = v.rotate(-other.flashlight_angle)
|
||||
v.scale_to_length(other.flashlight_strength)
|
||||
for r in range(-25, 25):
|
||||
_v = v.rotate(r)
|
||||
pygame.draw.line(
|
||||
self.surf,
|
||||
(255, 250, 205),
|
||||
(other.x, other.y),
|
||||
(other.x + _v.x, other.y + _v.y),
|
||||
50,
|
||||
|
||||
light_index = list(self.lights.keys())[
|
||||
bisect.bisect_left(
|
||||
list(self.lights.keys()),
|
||||
other.flashlight_angle + 90,
|
||||
)
|
||||
pygame.draw.circle(
|
||||
self.surf,
|
||||
(255, 250, 205),
|
||||
(other.x, other.y),
|
||||
other.lanturn_strength,
|
||||
]
|
||||
|
||||
my_light = self.lights[light_index]
|
||||
self.surf.blit(
|
||||
my_light,
|
||||
(
|
||||
other.x - my_light.get_width() / 2,
|
||||
other.y - my_light.get_height() / 2,
|
||||
),
|
||||
)
|
||||
|
||||
# draw a circle
|
||||
pygame.draw.circle(
|
||||
self.surf,
|
||||
(255, 250, 205),
|
||||
(self.game.player.hero.x, self.game.player.hero.y),
|
||||
self.game.player.hero.lanturn_strength,
|
||||
light_index = list(self.lights.keys())[
|
||||
bisect.bisect_left(
|
||||
list(self.lights.keys()),
|
||||
self.game.player.hero.flashlight_angle + 90,
|
||||
)
|
||||
]
|
||||
|
||||
my_light = self.lights[light_index]
|
||||
self.surf.blit(
|
||||
my_light,
|
||||
(
|
||||
self.game.player.hero.x - my_light.get_width() / 2,
|
||||
self.game.player.hero.y - my_light.get_height() / 2,
|
||||
),
|
||||
)
|
||||
|
||||
# for r in range(-25, 25):
|
||||
# _v = v.rotate(r)
|
||||
# pygame.draw.line(
|
||||
# self.surf,
|
||||
# (255, 250, 205),
|
||||
# (self.game.player.hero.x, self.game.player.hero.y),
|
||||
# (self.game.player.hero.x + _v.x, self.game.player.hero.y + _v.y),
|
||||
# 50,
|
||||
# )
|
||||
# # draw a circle
|
||||
# pygame.draw.circle(
|
||||
# self.surf,
|
||||
# (255, 250, 205),
|
||||
# (self.game.player.hero.x, self.game.player.hero.y),
|
||||
# self.game.player.hero.lanturn_strength,
|
||||
# )
|
||||
|
||||
# for other in self.game.player.others.__root__:
|
||||
# if other.id == self.game.player.hero.id:
|
||||
# continue
|
||||
# v = pygame.math.Vector2(0, 1)
|
||||
# v = v.rotate(-other.flashlight_angle)
|
||||
# v.scale_to_length(other.flashlight_strength)
|
||||
# for r in range(-25, 25):
|
||||
# _v = v.rotate(r)
|
||||
# pygame.draw.line(
|
||||
# self.surf,
|
||||
# (255, 250, 205),
|
||||
# (other.x, other.y),
|
||||
# (other.x + _v.x, other.y + _v.y),
|
||||
# 50,
|
||||
# )
|
||||
# pygame.draw.circle(
|
||||
# self.surf,
|
||||
# (255, 250, 205),
|
||||
# (other.x, other.y),
|
||||
# other.lanturn_strength,
|
||||
# )
|
||||
|
||||
self.game.darkness.blit(
|
||||
self.surf,
|
||||
(0, 0),
|
||||
)
|
||||
|
||||
|
||||
def render_flashlight(light, strength, angle):
|
||||
|
||||
# self.darkness.blit(
|
||||
# pygame.transform.smoothscale(
|
||||
# self.spot, [self.light_power, self.light_power]
|
||||
# ),
|
||||
# (self.x - self.light_power / 2, self.y - self.light_power / 2),
|
||||
# )
|
||||
for r in range(-25, 25):
|
||||
_v = v.rotate(r)
|
||||
pygame.draw.line(
|
||||
light,
|
||||
(255, 250, 205),
|
||||
(self.game.player.hero.x, self.game.player.hero.y),
|
||||
(self.game.player.hero.x + _v.x, self.game.player.hero.y + _v.y),
|
||||
50,
|
||||
)
|
||||
|
|
|
|||
|
|
@ -39,6 +39,33 @@ class Map:
|
|||
# try to load the map from map.png
|
||||
try:
|
||||
self.surf = pygame.image.load("map.png").convert_alpha()
|
||||
|
||||
# self.surf_pil = Image.frombytes(
|
||||
# "RGBA",
|
||||
# (self.surf.get_width(), self.surf.get_height()),
|
||||
# pygame.image.tostring(self.surf, "RGBA", False),
|
||||
# )
|
||||
# self.surf_blur = (
|
||||
# self.surf_pil.filter(
|
||||
# ImageFilter.SMOOTH_MORE(),
|
||||
# )
|
||||
# .filter(ImageFilter.SMOOTH_MORE())
|
||||
# .filter(ImageFilter.SMOOTH_MORE())
|
||||
# .filter(ImageFilter.SMOOTH_MORE())
|
||||
# .filter(ImageFilter.SMOOTH_MORE())
|
||||
# .filter(ImageFilter.SMOOTH_MORE())
|
||||
# # sharpen
|
||||
# .filter(ImageFilter.UnsharpMask(radius=3, percent=100, threshold=3))
|
||||
# .filter(ImageFilter.UnsharpMask(radius=3, percent=100, threshold=3))
|
||||
# .filter(ImageFilter.UnsharpMask(radius=3, percent=100, threshold=3))
|
||||
# )
|
||||
|
||||
# self.surf = pygame.image.fromstring(
|
||||
# self.surf_blur.tobytes(),
|
||||
# (self.surf.get_width(), self.surf.get_height()),
|
||||
# "RGBA",
|
||||
# ).convert_alpha()
|
||||
|
||||
except FileNotFoundError:
|
||||
self.pre_draw()
|
||||
|
||||
|
|
|
|||
|
|
@ -1,6 +1,7 @@
|
|||
from typing import Callable, Tuple
|
||||
|
||||
from pydantic import BaseModel
|
||||
|
||||
from learn_sql_model.optional import _optional_import_
|
||||
|
||||
pygame = _optional_import_("pygame", group="game")
|
||||
|
|
@ -113,7 +114,7 @@ class Menu:
|
|||
def handle_events(self, events):
|
||||
self.hamburger.handle_events(self, events)
|
||||
for event in events:
|
||||
if event.type == pygame.MOUSEBUTTONDOWN:
|
||||
if event.type == pygame.MOUSEBUTTONDOWN and self.is_menu_open:
|
||||
if event.button == 1: # Left mouse button
|
||||
self.handle_click()
|
||||
|
||||
|
|
|
|||
|
|
@ -33,9 +33,13 @@ class Player:
|
|||
self.speed = 10
|
||||
self.max_speed = 10
|
||||
self.image = pygame.image.load("creeper.png").convert_alpha()
|
||||
self.pet_image = pygame.image.load("pet.png").convert_alpha()
|
||||
self.image = pygame.transform.scale(
|
||||
self.image, (self.hero.size, self.hero.size)
|
||||
)
|
||||
self.pet_image = pygame.transform.scale(
|
||||
self.pet_image, (self.hero.size/1.5, self.hero.size/2)
|
||||
)
|
||||
self.x_last = self.x
|
||||
self.y_last = self.y
|
||||
self.hitbox_surface = pygame.Surface((self.width, self.height))
|
||||
|
|
@ -204,7 +208,7 @@ class Player:
|
|||
self.x_last = self.hero.x
|
||||
self.y_last = self.hero.y
|
||||
|
||||
# if self.game.ticks % 1 == 0 or self.game.ticks == 0:
|
||||
if self.game.ticks % 60 == 0 or self.game.ticks == 0:
|
||||
console.print("updating")
|
||||
update = HeroUpdate(**self.hero.dict(exclude_unset=True))
|
||||
console.print(update)
|
||||
|
|
@ -242,6 +246,10 @@ class Player:
|
|||
self.image,
|
||||
(self.hero.x - self.hero.size / 2, self.hero.y - self.hero.size / 2),
|
||||
)
|
||||
self.game.screen.blit(
|
||||
self.pet_image,
|
||||
(self.hero.x + self.hero.size / 2, self.hero.y - self.hero.size / 2),
|
||||
)
|
||||
|
||||
# pygame.draw.circle(
|
||||
# self.game.screen, (0, 0, 255), (self.hero.x, self.hero.y), self.hero.size
|
||||
|
|
|
|||
BIN
lights/light--100.png
Normal file
|
After Width: | Height: | Size: 770 KiB |
BIN
lights/light--120.png
Normal file
|
After Width: | Height: | Size: 804 KiB |
BIN
lights/light--140.png
Normal file
|
After Width: | Height: | Size: 876 KiB |
BIN
lights/light--160.png
Normal file
|
After Width: | Height: | Size: 810 KiB |
BIN
lights/light--180.png
Normal file
|
After Width: | Height: | Size: 580 KiB |
BIN
lights/light--20.png
Normal file
|
After Width: | Height: | Size: 811 KiB |
BIN
lights/light--200.png
Normal file
|
After Width: | Height: | Size: 841 KiB |
BIN
lights/light--220.png
Normal file
|
After Width: | Height: | Size: 910 KiB |
BIN
lights/light--240.png
Normal file
|
After Width: | Height: | Size: 812 KiB |
BIN
lights/light--260.png
Normal file
|
After Width: | Height: | Size: 714 KiB |
BIN
lights/light--280.png
Normal file
|
After Width: | Height: | Size: 696 KiB |
BIN
lights/light--300.png
Normal file
|
After Width: | Height: | Size: 810 KiB |
BIN
lights/light--320.png
Normal file
|
After Width: | Height: | Size: 883 KiB |
BIN
lights/light--340.png
Normal file
|
After Width: | Height: | Size: 827 KiB |
BIN
lights/light--360.png
Normal file
|
After Width: | Height: | Size: 581 KiB |
BIN
lights/light--40.png
Normal file
|
After Width: | Height: | Size: 901 KiB |
BIN
lights/light--60.png
Normal file
|
After Width: | Height: | Size: 809 KiB |
BIN
lights/light--80.png
Normal file
|
After Width: | Height: | Size: 726 KiB |
BIN
lights/light-0.png
Normal file
|
After Width: | Height: | Size: 581 KiB |
BIN
lights/light-100.png
Normal file
|
After Width: | Height: | Size: 714 KiB |
BIN
lights/light-120.png
Normal file
|
After Width: | Height: | Size: 812 KiB |
BIN
lights/light-140.png
Normal file
|
After Width: | Height: | Size: 910 KiB |
BIN
lights/light-160.png
Normal file
|
After Width: | Height: | Size: 841 KiB |
BIN
lights/light-180.png
Normal file
|
After Width: | Height: | Size: 580 KiB |
BIN
lights/light-20.png
Normal file
|
After Width: | Height: | Size: 827 KiB |
BIN
lights/light-200.png
Normal file
|
After Width: | Height: | Size: 810 KiB |
BIN
lights/light-220.png
Normal file
|
After Width: | Height: | Size: 876 KiB |
BIN
lights/light-240.png
Normal file
|
After Width: | Height: | Size: 803 KiB |
BIN
lights/light-260.png
Normal file
|
After Width: | Height: | Size: 770 KiB |
BIN
lights/light-280.png
Normal file
|
After Width: | Height: | Size: 726 KiB |
BIN
lights/light-300.png
Normal file
|
After Width: | Height: | Size: 810 KiB |
BIN
lights/light-320.png
Normal file
|
After Width: | Height: | Size: 901 KiB |
BIN
lights/light-340.png
Normal file
|
After Width: | Height: | Size: 811 KiB |
BIN
lights/light-40.png
Normal file
|
After Width: | Height: | Size: 883 KiB |
BIN
lights/light-60.png
Normal file
|
After Width: | Height: | Size: 810 KiB |
BIN
lights/light-80.png
Normal file
|
After Width: | Height: | Size: 696 KiB |
18
load_test.py
Normal file
|
|
@ -0,0 +1,18 @@
|
|||
from locust import HttpUser, between, task
|
||||
|
||||
from learn_sql_model.factories.hero import HeroFactory
|
||||
from learn_sql_model.models.hero import HeroCreate
|
||||
|
||||
|
||||
class QuickstartUser(HttpUser):
|
||||
wait_time = between(1, 2)
|
||||
|
||||
@task
|
||||
def hello_world(self):
|
||||
self.client.get("/hero/1")
|
||||
self.client.get("/heros/")
|
||||
|
||||
@task(3)
|
||||
def create_hero(self):
|
||||
hero = HeroFactory().build()
|
||||
HeroCreate(**hero.dict()).post()
|
||||
58
locustfile.py
Normal file
|
|
@ -0,0 +1,58 @@
|
|||
import random
|
||||
|
||||
from locust import FastHttpUser, task
|
||||
|
||||
from learn_sql_model.config import get_config
|
||||
from learn_sql_model.factories.hero import HeroFactory
|
||||
from learn_sql_model.models.hero import HeroCreate, HeroUpdate, Heros
|
||||
|
||||
config = get_config()
|
||||
|
||||
|
||||
class QuickstartUser(FastHttpUser):
|
||||
# wait_time = between(1, 2)
|
||||
host = "http://localhost:5000"
|
||||
# host = "https://waylonwalker.com"
|
||||
|
||||
def on_start(self):
|
||||
self.client.verify = False
|
||||
|
||||
@task(6)
|
||||
def get_a_hero(self):
|
||||
# heros = Heros.list()
|
||||
id = 1
|
||||
# id = random.choice(heros.__root__).id
|
||||
|
||||
self.client.get(f"/hero/{id}")
|
||||
|
||||
# @task(2)
|
||||
# def get_all_hero(self):
|
||||
# self.client.get("/heros/")
|
||||
|
||||
@task
|
||||
def create_hero(self):
|
||||
hero = HeroFactory().build()
|
||||
hero_create = HeroCreate(**hero.dict()).post()
|
||||
|
||||
self.client.post(
|
||||
f"{config.api_client.url}/hero/",
|
||||
json=hero_create.dict(),
|
||||
)
|
||||
|
||||
@task(3)
|
||||
def update_hero(self):
|
||||
hero = HeroFactory().build()
|
||||
hero_update = HeroUpdate(id=1, name=hero.name)
|
||||
|
||||
self.client.patch(
|
||||
"/hero/",
|
||||
json=hero_update.dict(exclude_none=True),
|
||||
)
|
||||
|
||||
@task
|
||||
def delete_hero(self):
|
||||
heros = Heros.list()
|
||||
id = random.choice(heros.__root__).id
|
||||
self.client.delete(
|
||||
f"/hero/{id}",
|
||||
)
|
||||
0
map.pkl
Normal file
BIN
map.png
Normal file
|
After Width: | Height: | Size: 44 KiB |
BIN
micro
Normal file
|
|
@ -79,7 +79,7 @@ def run_migrations_online() -> None:
|
|||
context.configure(
|
||||
connection=connection,
|
||||
target_metadata=target_metadata,
|
||||
render_as_batch=False,
|
||||
render_as_batch=True,
|
||||
version_table=f'{config.get_main_option("project")}_alembic_version',
|
||||
)
|
||||
|
||||
|
|
|
|||
37
notify.py
Normal file
|
|
@ -0,0 +1,37 @@
|
|||
# # Import smtplib for the actual sending function
|
||||
# import smtplib
|
||||
# # Import the email modules we'll need
|
||||
# from email.mime.text import MIMEText
|
||||
|
||||
# # Open a plain text file for reading. For this example, assume that
|
||||
# # the text file contains only ASCII characters.
|
||||
# # with open(textfile, 'rb') as fp:
|
||||
# # # Create a text/plain message
|
||||
# # msg = MIMEText(fp.read())
|
||||
# msg = MIMEText("hello there", "plain", "utf-8")
|
||||
|
||||
# # me == the sender's email address
|
||||
# # you == the recipient's email address
|
||||
# me = "waylon@waylonwalker.com"
|
||||
# you = "3195728809@msg.fi.google.com"
|
||||
# msg["Subject"] = "Python SMTP test"
|
||||
# msg["From"] = me
|
||||
# msg["To"] = you
|
||||
|
||||
# # Send the message via our own SMTP server, but don't include the
|
||||
# # envelope header.
|
||||
# s = smtplib.SMTP("localhost")
|
||||
# s.sendmail(me, [you], msg.as_string())
|
||||
# s.quit()
|
||||
import requests
|
||||
|
||||
requests.post(
|
||||
"https://api.mailgun.net/v3/YOUR_DOMAIN_NAME/messages",
|
||||
auth=("api", "YOUR_API_KEY"),
|
||||
data={
|
||||
"from": "Excited User <mailgun@YOUR_DOMAIN_NAME>",
|
||||
"to": ["bar@example.com", "YOU@YOUR_DOMAIN_NAME"],
|
||||
"subject": "Hello",
|
||||
"text": "Testing some Mailgun awesomness!",
|
||||
},
|
||||
)
|
||||
BIN
pet.png
Normal file
|
After Width: | Height: | Size: 738 B |
|
|
@ -31,7 +31,7 @@ dependencies = [
|
|||
"engorgio",
|
||||
"fastapi",
|
||||
"httpx",
|
||||
"pydantic[dotenv]",
|
||||
"pydantic<2.0.0",
|
||||
"pyflyby",
|
||||
"pyinstaller",
|
||||
"rich",
|
||||
|
|
|
|||
23
rect.py
Normal file
|
|
@ -0,0 +1,23 @@
|
|||
import pygame
|
||||
|
||||
pygame.init()
|
||||
|
||||
screen = pygame.display.set_mode((500, 500))
|
||||
pygame.display.set_caption("draw a square")
|
||||
|
||||
running = True
|
||||
|
||||
while running:
|
||||
for event in pygame.event.get():
|
||||
if event.type == pygame.QUIT:
|
||||
running = False
|
||||
|
||||
surface = pygame.Surface((500, 500))
|
||||
surface.fill((255, 0, 0))
|
||||
|
||||
color = (0, 0, 255)
|
||||
rect = (200, 200, 100, 100)
|
||||
pygame.draw.rect(surface, color, rect)
|
||||
|
||||
screen.blit(surface, (0, 0))
|
||||
pygame.display.flip()
|
||||
129
templates/er_diagram.html
Normal file
|
|
@ -0,0 +1,129 @@
|
|||
<!DOCTYPE html>
|
||||
<html lang="en">
|
||||
|
||||
<head>
|
||||
<meta charset="UTF-8" />
|
||||
<title>ER Diagram</title>
|
||||
<!-- Include d3.js -->
|
||||
<script src="https://d3js.org/d3.v6.min.js"></script>
|
||||
<style>
|
||||
body {
|
||||
margin: 0;
|
||||
}
|
||||
|
||||
.table {
|
||||
font-family: Arial, sans-serif;
|
||||
font-size: 14px;
|
||||
cursor: pointer;
|
||||
}
|
||||
|
||||
.table-name {
|
||||
font-weight: bold;
|
||||
font-size: 16px;
|
||||
}
|
||||
|
||||
.foreign-key {
|
||||
fill: #b30000;
|
||||
}
|
||||
|
||||
.link {
|
||||
stroke: #999;
|
||||
stroke-opacity: 0.6;
|
||||
stroke-width: 2px;
|
||||
fill: none;
|
||||
}
|
||||
|
||||
.link-curved-path {
|
||||
pointer-events: none;
|
||||
}
|
||||
</style>
|
||||
</head>
|
||||
|
||||
<body>
|
||||
<div id="er-diagram"></div>
|
||||
<script>
|
||||
// Generate ER diagram
|
||||
const tables = {{tables}};
|
||||
const links = {{links}};
|
||||
|
||||
const width = window.innerWidth;
|
||||
const height = window.innerHeight;
|
||||
|
||||
const tableElemWidth = 120;
|
||||
const tableElemHeight = d => 20 * (d.columns.length + 1);
|
||||
|
||||
let svg = d3.select("#er-diagram")
|
||||
.append("svg")
|
||||
.attr("width", width)
|
||||
.attr("height", height);
|
||||
|
||||
let g = svg.append("g");
|
||||
|
||||
let linkGroup = g.selectAll(".link")
|
||||
.data(links)
|
||||
.join("path")
|
||||
.attr("class", "link");
|
||||
|
||||
let tableGroup = g.selectAll(".table")
|
||||
.data(tables)
|
||||
.join("g")
|
||||
.attr("class", "table")
|
||||
.classed("collapsed", false)
|
||||
.on("click", (event, d) => {
|
||||
d3.select(event.currentTarget).classed("collapsed", !d3.select(event.currentTarget).classed("collapsed"));
|
||||
});
|
||||
|
||||
let zoomBehavior = d3.zoom()
|
||||
.scaleExtent([0.1, 4])
|
||||
.on("zoom", function (event) {
|
||||
g.attr("transform", event.transform);
|
||||
});
|
||||
|
||||
svg.call(zoomBehavior);
|
||||
|
||||
let rect = tableGroup.append("rect")
|
||||
.attr("width", tableElemWidth)
|
||||
.attr("height", tableElemHeight)
|
||||
.attr("fill", "#eee");
|
||||
|
||||
let text = tableGroup.append("text")
|
||||
.attr("class", "table-name")
|
||||
.attr("x", 10)
|
||||
.attr("y", 20)
|
||||
.text(d => d.name);
|
||||
|
||||
let columnText = tableGroup.selectAll(".column")
|
||||
.data(d => d.columns.map(col => ({name: col, is_foreign_key: d.foreign_keys.some(fk => fk.from === col)})))
|
||||
.join("text")
|
||||
.attr("class", d => d.is_foreign_key ? "column foreign-key" : "column")
|
||||
.attr("x", 10)
|
||||
.attr("y", (d, i) => 40 + i * 20)
|
||||
.text(d => d.name);
|
||||
|
||||
// Physics simulation and force layout
|
||||
let simulation = d3.forceSimulation(tables)
|
||||
.force("link", d3.forceLink(links).id(d => d.name).distance(200))
|
||||
.force("charge", d3.forceManyBody().strength(-800))
|
||||
.force("x", d3.forceX(width / 2).strength(0.1))
|
||||
.force("y", d3.forceY(height / 2).strength(0.1))
|
||||
.on("tick", () => {
|
||||
tableGroup.attr("transform", d => `translate(${d.x}, ${d.y})`);
|
||||
linkGroup.attr("d", d => {
|
||||
const srcX = d.source.x + tableElemWidth;
|
||||
const srcY = d.source.y + 40 + d.source.columns.findIndex(c => c === d.source_col) * 20;
|
||||
const tgtX = d.target.x;
|
||||
const tgtY = d.target.y + 40 + d.target.columns.findIndex(c => c === d.target_col) * 20;
|
||||
const deltaX = tgtX - srcX;
|
||||
const deltaY = tgtY - srcY;
|
||||
const curveFactor = 50;
|
||||
const curveY = deltaY < 0 ? -curveFactor : curveFactor;
|
||||
return `M${srcX},${srcY}C${srcX + deltaX / 2},${srcY + curveY} ${tgtX - deltaX / 2},${tgtY - curveY} ${tgtX},${tgtY}`;
|
||||
});
|
||||
columnText.style("display", (d, i, nodes) => {
|
||||
return d3.select(nodes[i].parentNode).classed("collapsed") ? "none" : null;
|
||||
});
|
||||
});
|
||||
</script>
|
||||
</body>
|
||||
|
||||
</html>
|
||||
20
tmp.sh
Normal file
|
|
@ -0,0 +1,20 @@
|
|||
max="$1"
|
||||
date
|
||||
echo "url: $2
|
||||
rate: $max calls / second"
|
||||
START=$(date +%s);
|
||||
|
||||
get () {
|
||||
curl -s -v "$1" 2>&1 | tr '\r\n' '\\n' | awk -v date="$(date +'%r')" '{print $0"\n-----", date}' >> /tmp/perf-test.log
|
||||
}
|
||||
|
||||
while true
|
||||
do
|
||||
echo $(($(date +%s) - START)) | awk '{print int($1/60)":"int($1%60)}'
|
||||
sleep 1
|
||||
|
||||
for i in `seq 1 $max`
|
||||
do
|
||||
get $2 &
|
||||
done
|
||||
done
|
||||
84
wyatt.py
Normal file
|
|
@ -0,0 +1,84 @@
|
|||
import random
|
||||
import sys
|
||||
|
||||
# Initialize player attributes
|
||||
player = {
|
||||
"name": input("Enter your character's name: "),
|
||||
"health": 100,
|
||||
"food": 100,
|
||||
"x": 5,
|
||||
"y": 5,
|
||||
"day": 1,
|
||||
}
|
||||
|
||||
# Define game resources
|
||||
resources = {
|
||||
"food": 50,
|
||||
"water": 50,
|
||||
}
|
||||
|
||||
# Define game constants
|
||||
MAP_WIDTH, MAP_HEIGHT = 20, 10
|
||||
PLAYER_CHAR = "(o)"
|
||||
ENEMY_CHAR = "(?)"
|
||||
|
||||
# Game loop
|
||||
while player["health"] > 0:
|
||||
# Create the game map
|
||||
game_map = [[" " for _ in range(MAP_WIDTH)] for _ in range(MAP_HEIGHT)]
|
||||
game_map[player["y"]][player["x"]] = PLAYER_CHAR
|
||||
|
||||
# Place enemies randomly on the map
|
||||
for _ in range(random.randint(1, 3)):
|
||||
enemy_x = random.randint(0, MAP_WIDTH - 1)
|
||||
enemy_y = random.randint(0, MAP_HEIGHT - 1)
|
||||
game_map[enemy_y][enemy_x] = ENEMY_CHAR
|
||||
|
||||
# Print the game map
|
||||
for row in game_map:
|
||||
print("".join(row))
|
||||
|
||||
print(f"\nDay {player['day']}")
|
||||
print(f"Name: {player['name']}")
|
||||
print(f"Health: {player['health']} HP {'*' * player['health']}")
|
||||
print(f"Food: {player['food']} Hunger {'*' * player['food']}")
|
||||
print(f"Coordinates: ({player['x']}, {player['y']})")
|
||||
|
||||
# Player input for movement
|
||||
move = input("Move (W/A/S/D): ").upper()
|
||||
|
||||
# Update player position based on input
|
||||
if move == "W" and player["y"] > 0:
|
||||
player["y"] -= 1
|
||||
elif move == "S" and player["y"] < MAP_HEIGHT - 1:
|
||||
player["y"] += 1
|
||||
elif move == "A" and player["x"] > 0:
|
||||
player["x"] -= 1
|
||||
elif move == "D" and player["x"] < MAP_WIDTH - 1:
|
||||
player["x"] += 1
|
||||
|
||||
# Consume resources
|
||||
player["food"] -= random.randint(5, 15)
|
||||
|
||||
# Check if the player has enough resources
|
||||
if player["food"] < 0:
|
||||
player["food"] = 0
|
||||
player["health"] -= 10
|
||||
|
||||
# Check if the player encounters an enemy
|
||||
if game_map[player["y"]][player["x"]] == ENEMY_CHAR:
|
||||
enemy_damage = random.randint(10, 30)
|
||||
player["health"] -= enemy_damage
|
||||
print(f"You encountered an enemy and took {enemy_damage} damage!")
|
||||
|
||||
# Rest for the day
|
||||
player["day"] += 1
|
||||
|
||||
# Exit the game if health reaches zero
|
||||
if player["health"] <= 0:
|
||||
print("Game Over. You did not survive.")
|
||||
break
|
||||
|
||||
input("Press Enter to continue to the next day...")
|
||||
|
||||
sys.exit()
|
||||