wip
This commit is contained in:
parent
78cc5ff0cd
commit
70f4a89e30
10 changed files with 564 additions and 182 deletions
99
learn_sql_model/game/map.py
Normal file
99
learn_sql_model/game/map.py
Normal file
|
|
@ -0,0 +1,99 @@
|
|||
from learn_sql_model.optional import _optional_import_
|
||||
import pydantic
|
||||
from rich.console import Console
|
||||
|
||||
snoise2 = _optional_import_("noise", "snoise2", group="game")
|
||||
pygame = _optional_import_("pygame", group="game")
|
||||
|
||||
|
||||
console = Console()
|
||||
|
||||
|
||||
class Point(pydantic.BaseModel):
|
||||
x: int
|
||||
y: int
|
||||
|
||||
|
||||
class Map:
|
||||
def __init__(self, game):
|
||||
self.game = game
|
||||
# self.grass = pygame.image.load("grass.webp").convert_alpha()
|
||||
# self.rock = pygame.image.load("rock.jpg").convert_alpha()
|
||||
# self.dirt = pygame.image.load("dirt.jpg").convert_alpha()
|
||||
self.brown = (204, 153, 102)
|
||||
self.grey = (128, 128, 128)
|
||||
self.green = (0, 255, 0)
|
||||
self.white = (255, 255, 255)
|
||||
self.resolution = 16
|
||||
self.scale = 0.14 # Determines the "smoothness" of the terrain
|
||||
self.scale = 0.05 # Determines the "smoothness" of the terrain
|
||||
self.offset = Point(x=0, y=0)
|
||||
self.last_offset = self.offset
|
||||
self.screen_width = self.game.screen.get_width()
|
||||
self.screen_height = self.game.screen.get_height()
|
||||
self.octaves = 2 # Number of layers of noise to combine
|
||||
self.persistence = 0.05 # Amplitude of each octave
|
||||
self.lacunarity = 1.0 # Frequency of each octave
|
||||
self.thresh = 125
|
||||
self.pre_draw()
|
||||
|
||||
def refresh_surf(self):
|
||||
self.surf = pygame.Surface((self.screen_width, self.screen_height))
|
||||
|
||||
def get_noise(self, x, y):
|
||||
value = snoise2(
|
||||
(x + self.offset.x) * self.scale,
|
||||
(y + self.offset.y) * self.scale,
|
||||
self.octaves,
|
||||
self.persistence,
|
||||
self.lacunarity,
|
||||
)
|
||||
value = (value + 1) / 2 * 255
|
||||
return value
|
||||
|
||||
def render(self):
|
||||
self.game.screen.blit(
|
||||
pygame.transform.scale(self.surf, (self.screen_width, self.screen_height)),
|
||||
(0, 0),
|
||||
)
|
||||
|
||||
def point_check_collision(self, x, y, thresh=None):
|
||||
return self.get_noise(x / self.resolution, y / self.resolution) < (
|
||||
thresh or self.thresh
|
||||
)
|
||||
|
||||
def pre_draw(self):
|
||||
self.refresh_surf()
|
||||
for x in range(int(self.screen_width)):
|
||||
for y in range(int(self.screen_height)):
|
||||
if not self.point_check_collision(x, y):
|
||||
pygame.draw.rect(
|
||||
self.surf,
|
||||
self.white,
|
||||
(
|
||||
x,
|
||||
y,
|
||||
1,
|
||||
1,
|
||||
),
|
||||
)
|
||||
pygame.image.save(self.surf, "map.png")
|
||||
# av1 = (
|
||||
# Image.open("rock.jpg")
|
||||
# .convert("RGB")
|
||||
# .resize((self.screen_width, self.screen_height))
|
||||
# )
|
||||
# av2 = (
|
||||
# Image.open("dirt.jpg")
|
||||
# .convert("RGB")
|
||||
# .resize((self.screen_width, self.screen_height))
|
||||
# )
|
||||
# mask = (
|
||||
# Image.open("map.png")
|
||||
# .convert("L")
|
||||
# .resize((self.screen_width, self.screen_height))
|
||||
# .filter(ImageFilter.GaussianBlur(3))
|
||||
# )
|
||||
# Image.composite(av2, av1, mask).save("result.png")
|
||||
# result = pygame.image.load("result.png")
|
||||
# self.surf.blit(result, (0, 0))
|
||||
Loading…
Add table
Add a link
Reference in a new issue