wip
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parent
d0b3712f17
commit
f66255ea0d
3 changed files with 14 additions and 12 deletions
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@ -89,18 +89,12 @@ class Client:
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self.player.render()
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light_level = 0
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self.darkness.fill((light_level, light_level, light_level))
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# self.darkness.blit(
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# pygame.transform.smoothscale(
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# self.spot, [self.light_power, self.light_power]
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# ),
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# (self.x - self.light_power / 2, self.y - self.light_power / 2),
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# )
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self.light.render()
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self.screen.blit(
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pygame.transform.scale(self.darkness, self.screen.get_size()).convert(),
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(0, 0),
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special_flags=pygame.BLEND_MULT,
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)
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self.light.render()
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# update the screen
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self.menu.render()
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@ -6,7 +6,9 @@ pygame = _optional_import_("pygame", group="game")
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class Light:
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def __init__(self, game):
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self.game = game
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self.surf = pygame.Surface((1000, 100))
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self.surf = pygame.Surface(
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(self.game.screen.get_width(), self.game.screen.get_height())
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)
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# pil_image = Image.new("RGBA", (1000, 500))
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# pil_draw = ImageDraw.Draw(pil_image)
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# pil_draw.pieslice((-1500, -100, 1000, 600), 340, 20, fill=(255, 250, 205))
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@ -29,6 +31,7 @@ class Light:
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# )
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def render(self):
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self.surf.fill((0, 0, 0))
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mx, my = pygame.mouse.get_pos()
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v = pygame.math.Vector2(
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mx - self.game.player.hero.x, my - self.game.player.hero.y
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@ -43,7 +46,7 @@ class Light:
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for r in range(-25, 25):
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_v = v.rotate(r)
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pygame.draw.line(
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self.game.screen,
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self.surf,
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(255, 250, 205),
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(self.game.player.hero.x, self.game.player.hero.y),
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(self.game.player.hero.x + _v.x, self.game.player.hero.y + _v.y),
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@ -51,12 +54,17 @@ class Light:
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)
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# draw a circle
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pygame.draw.circle(
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self.game.screen,
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self.surf,
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(255, 250, 205),
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(self.game.player.hero.x, self.game.player.hero.y),
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self.game.player.hero.lanturn_strength,
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)
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self.game.darkness.blit(
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pygame.transform.scale(self.surf, self.game.screen.get_size()).convert(),
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(0, 0),
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)
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def render_flashlight(light, strength, angle):
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@ -30,8 +30,8 @@ class Player:
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self.white = (255, 255, 255)
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self.x = self.game.screen.get_width() / 2
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self.y = self.game.screen.get_height() / 2
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self.speed = 5
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self.max_speed = 5
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self.speed = 10
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self.max_speed = 10
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self.image = pygame.image.load("player.png").convert_alpha()
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self.x_last = self.x
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self.y_last = self.y
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