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# flyctl launch added from .gitignore
# Created by https://www.toptal.com/developers/gitignore/api/vim,node,data,emacs,python,pycharm,executable,sublimetext,visualstudio,visualstudiocode
# Edit at https://www.toptal.com/developers/gitignore?templates=vim,node,data,emacs,python,pycharm,executable,sublimetext,visualstudio,visualstudiocode
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fly.toml

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.gitignore vendored
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@ -967,5 +967,3 @@ database.db
database.db database.db
.markata.cache .markata.cache
database.sqlite database.sqlite
.env.dev
.env.dev.docker

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@ -1,6 +1,3 @@
> [!IMPORTANT]
> This project has been moved to https://git.wayl.one/waylon/learn-sql-model
# Learn SQL Model # Learn SQL Model
learning sql model learning sql model

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import sqlite3
from jinja2 import Environment, FileSystemLoader
def get_tables_and_columns(conn):
cursor = conn.cursor()
cursor.execute("SELECT name FROM sqlite_master WHERE type='table';")
tables = [
{
"name": table[0],
"columns": get_columns(conn, table[0]),
"foreign_keys": get_foreign_keys(conn, table[0]),
}
for table in cursor.fetchall()
]
return tables
def get_columns(conn, table_name):
cursor = conn.cursor()
cursor.execute(f"PRAGMA table_info({table_name});")
columns = [row[1] for row in cursor.fetchall()]
return columns
def get_foreign_keys(conn, table_name):
cursor = conn.cursor()
cursor.execute(f"PRAGMA foreign_key_list({table_name});")
foreign_keys = [
{"id": row[0], "from": row[3], "to_table": row[2], "to": row[4]}
for row in cursor.fetchall()
]
return foreign_keys
def generate_links(tables):
links = []
for t_index, table in enumerate(tables):
for fk in table["foreign_keys"]:
target_index = next(
i for i, target in enumerate(tables) if target["name"] == fk["to_table"]
)
source_y = 40 + table["columns"].index(fk["from"]) * 20
target_y = 40 + tables[target_index]["columns"].index(fk["to"]) * 20
links.append(
{
"source": {"x": 50 + t_index * 150 + 120, "y": 50 + source_y},
"target": {"x": 50 + target_index * 150, "y": 50 + target_y},
}
)
return links
def generate_er_diagram(database_path):
conn = sqlite3.connect(database_path)
tables = get_tables_and_columns(conn)
links = [] # Currently, we won't extract relationships
links = generate_links(tables)
env = Environment(loader=FileSystemLoader("templates"))
template = env.get_template("er_diagram.html")
with open("index.html", "w") as f:
f.write(template.render(tables=tables, links=links))
if __name__ == "__main__":
db_path = "database.db"
generate_er_diagram(db_path)

View file

@ -1,72 +0,0 @@
![ER Diagram](er_diagram.png)
---
## Table: learn_sql_model_alembic_version
### First 5 rows
| version_num |
|-------------|
| f48730a783a5 |
### Columns
| Column Name | Type | Foreign Key | Example Value |
|-------------|------|-------------|---------------|
| version_num | VARCHAR(32) | | | |
### Records Count
The table learn_sql_model_alembic_version contains 1 records.
---
## Table: pet
### First 5 rows
| name | birthday | id |
|------|----------|----|
### Columns
| Column Name | Type | Foreign Key | Example Value |
|-------------|------|-------------|---------------|
| name | VARCHAR | | | |
| birthday | DATETIME | | | |
| id | INTEGER | | | |
### Records Count
The table pet contains 0 records.
---
## Table: hero
### First 5 rows
| name | secret_name | x | y | size | age | shoe_size | pet_id | id |
|------|-------------|---|---|------|-----|-----------|--------|----|
### Columns
| Column Name | Type | Foreign Key | Example Value |
|-------------|------|-------------|---------------|
| name | VARCHAR | | | |
| secret_name | VARCHAR | | | |
| x | INTEGER | | | |
| y | INTEGER | | | |
| size | INTEGER | | | |
| age | INTEGER | | | |
| shoe_size | INTEGER | | | |
| pet_id | INTEGER | pet.id | | |
| id | INTEGER | | | |
### Records Count
The table hero contains 0 records.
---

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@ -1,129 +0,0 @@
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8" />
<title>ER Diagram</title>
<!-- Include d3.js -->
<script src="https://d3js.org/d3.v6.min.js"></script>
<style>
body {
margin: 0;
}
.table {
font-family: Arial, sans-serif;
font-size: 14px;
cursor: pointer;
}
.table-name {
font-weight: bold;
font-size: 16px;
}
.foreign-key {
fill: #b30000;
}
.link {
stroke: #999;
stroke-opacity: 0.6;
stroke-width: 2px;
fill: none;
}
.link-curved-path {
pointer-events: none;
}
</style>
</head>
<body>
<div id="er-diagram"></div>
<script>
// Generate ER diagram
const tables = [{'name': 'pet', 'columns': ['name', 'birthday', 'id'], 'foreign_keys': []}, {'name': 'hero', 'columns': ['name', 'secret_name', 'x', 'y', 'size', 'age', 'shoe_size', 'pet_id', 'id'], 'foreign_keys': [{'id': 0, 'from': 'pet_id', 'to_table': 'pet', 'to': 'id'}]}];
const links = [{'source': {'x': 320, 'y': 230}, 'target': {'x': 50, 'y': 130}}];
const width = window.innerWidth;
const height = window.innerHeight;
const tableElemWidth = 120;
const tableElemHeight = d => 20 * (d.columns.length + 1);
let svg = d3.select("#er-diagram")
.append("svg")
.attr("width", width)
.attr("height", height);
let g = svg.append("g");
let linkGroup = g.selectAll(".link")
.data(links)
.join("path")
.attr("class", "link");
let tableGroup = g.selectAll(".table")
.data(tables)
.join("g")
.attr("class", "table")
.classed("collapsed", false)
.on("click", (event, d) => {
d3.select(event.currentTarget).classed("collapsed", !d3.select(event.currentTarget).classed("collapsed"));
});
let zoomBehavior = d3.zoom()
.scaleExtent([0.1, 4])
.on("zoom", function (event) {
g.attr("transform", event.transform);
});
svg.call(zoomBehavior);
let rect = tableGroup.append("rect")
.attr("width", tableElemWidth)
.attr("height", tableElemHeight)
.attr("fill", "#eee");
let text = tableGroup.append("text")
.attr("class", "table-name")
.attr("x", 10)
.attr("y", 20)
.text(d => d.name);
let columnText = tableGroup.selectAll(".column")
.data(d => d.columns.map(col => ({name: col, is_foreign_key: d.foreign_keys.some(fk => fk.from === col)})))
.join("text")
.attr("class", d => d.is_foreign_key ? "column foreign-key" : "column")
.attr("x", 10)
.attr("y", (d, i) => 40 + i * 20)
.text(d => d.name);
// Physics simulation and force layout
let simulation = d3.forceSimulation(tables)
.force("link", d3.forceLink(links).id(d => d.name).distance(200))
.force("charge", d3.forceManyBody().strength(-800))
.force("x", d3.forceX(width / 2).strength(0.1))
.force("y", d3.forceY(height / 2).strength(0.1))
.on("tick", () => {
tableGroup.attr("transform", d => `translate(${d.x}, ${d.y})`);
linkGroup.attr("d", d => {
const srcX = d.source.x + tableElemWidth;
const srcY = d.source.y + 40 + d.source.columns.findIndex(c => c === d.source_col) * 20;
const tgtX = d.target.x;
const tgtY = d.target.y + 40 + d.target.columns.findIndex(c => c === d.target_col) * 20;
const deltaX = tgtX - srcX;
const deltaY = tgtY - srcY;
const curveFactor = 50;
const curveY = deltaY < 0 ? -curveFactor : curveFactor;
return `M${srcX},${srcY}C${srcX + deltaX / 2},${srcY + curveY} ${tgtX - deltaX / 2},${tgtY - curveY} ${tgtX},${tgtY}`;
});
columnText.style("display", (d, i, nodes) => {
return d3.select(nodes[i].parentNode).classed("collapsed") ? "none" : null;
});
});
</script>
</body>
</html>

View file

@ -83,5 +83,5 @@ async def get_heros(
) -> Heros: ) -> Heros:
"get all heros" "get all heros"
statement = select(Hero) statement = select(Hero)
heros = session.exec(statement).all() heros = session.execute(statement).all()
return Heros(__root__=heros) return Heros(__root__=heros)

View file

@ -1,13 +1,13 @@
from fastapi import APIRouter, Depends, WebSocket, WebSocketDisconnect from fastapi import APIRouter, Depends, WebSocket, WebSocketDisconnect
from fastapi.responses import HTMLResponse from fastapi.responses import HTMLResponse
from rich.console import Console from rich.console import Console
from sqlmodel import Session, select from sqlmodel import Session
from websockets.exceptions import ConnectionClosed from websockets.exceptions import ConnectionClosed
from learn_sql_model.api.websocket_connection_manager import manager from learn_sql_model.api.websocket_connection_manager import manager
from learn_sql_model.config import get_session from learn_sql_model.config import get_session
from learn_sql_model.console import console from learn_sql_model.console import console
from learn_sql_model.models.hero import Hero, HeroDelete, HeroUpdate, Heros from learn_sql_model.models.hero import HeroDelete, HeroUpdate, Heros
web_socket_router = APIRouter() web_socket_router = APIRouter()
@ -46,9 +46,7 @@ async def websocket_endpoint_connect(
): ):
Console().log(f"Client #{id} connecting") Console().log(f"Client #{id} connecting")
await manager.connect(websocket, channel) await manager.connect(websocket, channel)
statement = select(Hero) heros = Heros.list(session=session)
heros = session.exec(statement).all()
heros = Heros(__root__=heros)
await websocket.send_text(heros.json()) await websocket.send_text(heros.json())
try: try:
@ -85,18 +83,11 @@ async def websocket_endpoint_hero_echo(
while True: while True:
data = await websocket.receive_text() data = await websocket.receive_text()
hero = HeroUpdate.parse_raw(data) hero = HeroUpdate.parse_raw(data)
statement = select(Hero) heros = Heros.list(session=session)
heros = session.exec(statement).all()
heros = Heros(__root__=heros)
if heros != last_heros: if heros != last_heros:
await manager.broadcast(heros.json(), "heros") await manager.broadcast(heros.json(), "heros")
last_heros = heros last_heros = heros
db_hero = session.get(Hero, hero.id) hero.update(session=session)
for key, value in hero.dict(exclude_unset=True).items():
setattr(db_hero, key, value)
session.add(db_hero)
session.commit()
session.refresh(db_hero)
console.print(heros) console.print(heros)
await websocket.send_text(heros.json()) await websocket.send_text(heros.json())
@ -105,9 +96,7 @@ async def websocket_endpoint_hero_echo(
HeroDelete(id=hero.id).delete(session=session) HeroDelete(id=hero.id).delete(session=session)
except Exception: except Exception:
... ...
statement = select(Hero) heros = Heros.list(session=session)
heros = session.exec(statement).all()
heros = Heros(__root__=heros)
await manager.broadcast(heros.json(), "heros") await manager.broadcast(heros.json(), "heros")
print("disconnected") print("disconnected")
except ConnectionClosed: except ConnectionClosed:
@ -115,8 +104,6 @@ async def websocket_endpoint_hero_echo(
HeroDelete(id=hero.id).delete(session=session) HeroDelete(id=hero.id).delete(session=session)
except Exception: except Exception:
... ...
statement = select(Hero) heros = Heros.list(session=session)
heros = session.exec(statement).all()
heros = Heros(__root__=heros)
await manager.broadcast(heros.json(), "heros") await manager.broadcast(heros.json(), "heros")
print("connection closed") print("connection closed")

View file

@ -29,6 +29,8 @@ def run(
help="show the log messages", help="show the log messages",
), ),
): ):
import uvicorn
uvicorn.run(**get_config().api_server.dict()) uvicorn.run(**get_config().api_server.dict())

View file

@ -1,15 +1,15 @@
from pathlib import Path from pathlib import Path
from typing import Annotated from typing import Annotated
# import copier import copier
import typer import typer
from learn_sql_model.cli.common import verbose_callback from learn_sql_model.cli.common import verbose_callback
from learn_sql_model.config import get_config from learn_sql_model.config import get_config
from learn_sql_model.optional import _optional_import_ from learn_sql_model.optional import _optional_import_
alembic = _optional_import_("alembic", group="manage") alembic = _optional_import_('alembic', group='manage')
Config = _optional_import_("alembic.config", "Config", group="manage") Config = _optional_import_('alembic.config', 'Config', group='manage')
model_app = typer.Typer() model_app = typer.Typer()
@ -94,4 +94,5 @@ def populate(
callback=verbose_callback, callback=verbose_callback,
help="show the log messages", help="show the log messages",
), ),
): ... ):
...

View file

@ -27,6 +27,7 @@ class ApiClient(BaseModel):
protocol: str = "https" protocol: str = "https"
url: str = f"{protocol}://{host}" url: str = f"{protocol}://{host}"
class Database: class Database:
def __init__(self, config: "Config" = None) -> None: def __init__(self, config: "Config" = None) -> None:
if config is None: if config is None:
@ -41,21 +42,18 @@ class Database:
} }
self.db_state = ContextVar("db_state", default=self.db_state_default.copy()) self.db_state = ContextVar("db_state", default=self.db_state_default.copy())
self.db_conf = {}
if 'sqlite' in self.config.database_url:
self.db_conf = {
'connect_args': {"check_same_thread": False},
'pool_recycle': 3600,
'pool_pre_ping': True,
}
self._engine = create_engine(
self.config.database_url,
**self.db_conf
)
@property @property
def engine(self) -> "Engine": def engine(self) -> "Engine":
return self._engine try:
return self._engine
except AttributeError:
self._engine = create_engine(
self.config.database_url,
connect_args={"check_same_thread": False},
pool_recycle=3600,
pool_pre_ping=True,
)
return self._engine
@property @property
def session(self) -> "Session": def session(self) -> "Session":
@ -101,14 +99,19 @@ def get_config(overrides: dict = {}) -> Config:
config = get_config() config = get_config()
database = get_database() engine = create_engine(
config.database_url,
connect_args={"check_same_thread": False},
pool_recycle=3600,
pool_pre_ping=True,
)
SessionLocal = sessionmaker(autocommit=False, autoflush=False, bind=database.engine) SessionLocal = sessionmaker(autocommit=False, autoflush=False, bind=engine)
def get_session() -> "Session": def get_session() -> "Session":
with Session(database.engine) as session: with Session(engine) as session:
yield session yield SessionLocal()
async def reset_db_state(config: Config = None) -> None: async def reset_db_state(config: Config = None) -> None:

View file

@ -1,25 +0,0 @@
import pygame
class Debug:
def __init__(self, game):
self.game = game
self.is_open = False
self.debounce = False
def handle_events(self, events):
for event in events:
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_F3 and not self.debounce:
self.is_open = not self.is_open
self.debounce = True
if event.type == pygame.KEYUP:
if event.key == pygame.K_F3:
self.debounce = False
def render(self):
if self.is_open:
text = self.game.font.render(
str(int(self.game.clock.get_fps())) + " fps", True, (255, 255, 255)
)
self.game.screen.blit(text, (20, 20))

View file

@ -5,11 +5,10 @@ from websocket import create_connection
from learn_sql_model.config import get_config from learn_sql_model.config import get_config
from learn_sql_model.console import console from learn_sql_model.console import console
from learn_sql_model.game.debug import Debug
from learn_sql_model.game.light import Light
from learn_sql_model.game.map import Map from learn_sql_model.game.map import Map
from learn_sql_model.game.menu import Menu from learn_sql_model.game.menu import Menu
from learn_sql_model.game.player import Player from learn_sql_model.game.player import Player
from learn_sql_model.game.light import Light
from learn_sql_model.optional import _optional_import_ from learn_sql_model.optional import _optional_import_
pygame = _optional_import_("pygame", group="game") pygame = _optional_import_("pygame", group="game")
@ -21,8 +20,7 @@ config = get_config()
class Client: class Client:
def __init__(self): def __init__(self):
# self.screen = pygame.display.set_mode((0, 0), pygame.FULLSCREEN) self.screen = pygame.display.set_mode((0, 0), pygame.FULLSCREEN)
self.screen = pygame.display.set_mode((1280, 720))
pygame.display.set_caption("Learn SQL Model") pygame.display.set_caption("Learn SQL Model")
self.clock = pygame.time.Clock() self.clock = pygame.time.Clock()
self.running = True self.running = True
@ -37,27 +35,17 @@ class Client:
self.menu = Menu(self) self.menu = Menu(self)
self.map = Map(self) self.map = Map(self)
self.light = Light(self) self.light = Light(self)
self.font = pygame.font.SysFont("", 25) self.font = pygame.font.SysFont("", 50)
self.joysticks = {} self.joysticks = {}
self.darkness = pygame.Surface(
(self.screen.get_width(), self.screen.get_height()),
pygame.SRCALPHA,
32,
)
self.debug = Debug(self)
atexit.register(self.quit) atexit.register(self.quit)
@property @property
def ws(self): def ws(self):
def connect(): def connect():
if "https" in config.api_client.url: self._ws = create_connection(
url = f"wss://{config.api_client.url.replace('https://', '')}/wsecho" f"wss://{config.api_client.url.replace('https://', '')}/wsecho"
elif "http" in config.api_client.url: )
url = f"ws://{config.api_client.url.replace('http://', '')}/wsecho"
else:
url = f"ws://{config.api_client.url}/wsecho"
self._ws = create_connection(url)
if not hasattr(self, "_ws"): if not hasattr(self, "_ws"):
connect() connect()
@ -66,13 +54,6 @@ class Client:
return self._ws return self._ws
def run(self): def run(self):
try:
from pyinstrument import Profiler
profiler = Profiler()
profiler.start()
except ImportError:
profiler = None
while self.running: while self.running:
console.print("running") console.print("running")
console.print("handle_events") console.print("handle_events")
@ -80,16 +61,12 @@ class Client:
console.print("update") console.print("update")
self.update() self.update()
console.print("render") console.print("render")
self.render() self.render()
time = self.clock.tick(60) time = self.clock.tick(60)
self.elapsed = time / 100 self.elapsed = time / 100
self.ticks += 1 self.ticks += 1
console.print(f"time: {time}") console.print(f"time: {time}")
console.print(f"ticks: {self.ticks}") console.print(f"ticks: {self.ticks}")
if profiler:
profiler.stop()
print(profiler.output_text())
self.quit() self.quit()
def quit(self): def quit(self):
@ -103,26 +80,15 @@ class Client:
self.screen.fill((0, 0, 0)) self.screen.fill((0, 0, 0))
self.map.render() self.map.render()
self.player.render() self.player.render()
self.light.render()
if self.ticks % 1 == 0 or self.ticks == 0:
light_level = 0
self.darkness.fill((light_level, light_level, light_level))
self.light.render()
self.screen.blit(
self.darkness,
(0, 0),
special_flags=pygame.BLEND_MULT,
)
# update the screen # update the screen
self.menu.render() self.menu.render()
self.debug.render()
pygame.display.flip() pygame.display.flip()
def handle_events(self): def handle_events(self):
self.events = pygame.event.get() self.events = pygame.event.get()
self.menu.handle_events(self.events) self.menu.handle_events(self.events)
self.debug.handle_events(self.events)
self.player.handle_events() self.player.handle_events()
for event in self.events: for event in self.events:
if event.type == pygame.QUIT: if event.type == pygame.QUIT:

View file

@ -1,219 +1,25 @@
import bisect
from PIL import Image, ImageFilter
from learn_sql_model.optional import _optional_import_ from learn_sql_model.optional import _optional_import_
pygame = _optional_import_("pygame", group="game") pygame = _optional_import_("pygame", group="game")
def rot_center(image, angle):
"""rotate an image while keeping its center and size"""
orig_rect = image.get_rect()
rot_image = pygame.transform.rotate(image, angle)
rot_rect = orig_rect.copy()
rot_rect.center = rot_image.get_rect().center
rot_image = rot_image.subsurface(rot_rect).copy()
return rot_image
class Light: class Light:
def __init__(self, game): def __init__(self, game):
self.game = game self.game = game
self.surf = pygame.Surface(
(self.game.screen.get_width(), self.game.screen.get_height()),
pygame.SRCALPHA,
32,
)
self.surf.set_colorkey((0, 0, 0))
self.pre_render()
def pre_render(self):
# self.lights = {}
# for deg in range(-360, 360, 20):
# print("loading light", deg)
# self.lights[deg] = pygame.image.load(
# f"lights/light-{deg}.png"
# ).convert_alpha()
# return
light_surf = pygame.Surface(
(
self.game.player.hero.flashlight_strength * 3,
self.game.player.hero.flashlight_strength * 3,
),
pygame.SRCALPHA,
32,
)
v = pygame.math.Vector2(0, 1)
v.scale_to_length(self.game.player.hero.flashlight_strength)
for r in range(-90 - 25, -90 + 25):
_v = v.rotate(r)
pygame.draw.line(
light_surf,
(255, 250, 205),
(light_surf.get_width() / 2, light_surf.get_height() / 2),
(
light_surf.get_width() / 2 + _v.x,
light_surf.get_height() / 2 + _v.y,
),
50,
)
pygame.draw.circle(
light_surf,
(255, 250, 205),
(light_surf.get_width() / 2, light_surf.get_height() / 2),
self.game.player.hero.lanturn_strength,
)
light_surf_pil = Image.frombytes(
"RGBA",
(light_surf.get_width(), light_surf.get_height()),
pygame.image.tostring(light_surf, "RGBA", False),
)
light_surf_blur = light_surf_pil.filter(ImageFilter.GaussianBlur(radius=100))
light_surf = pygame.image.fromstring(
light_surf_blur.tobytes(),
(light_surf.get_width(), light_surf.get_height()),
"RGBA",
).convert_alpha()
pygame.draw.circle(
light_surf,
(255, 250, 205),
(light_surf.get_width() / 2, light_surf.get_height() / 2),
self.game.player.hero.lanturn_strength,
)
light_surf_pil = Image.frombytes(
"RGBA",
(light_surf.get_width(), light_surf.get_height()),
pygame.image.tostring(light_surf, "RGBA", False),
)
light_surf_blur = light_surf_pil.filter(ImageFilter.GaussianBlur(radius=50))
light_surf = pygame.image.fromstring(
light_surf_blur.tobytes(),
(light_surf.get_width(), light_surf.get_height()),
"RGBA",
).convert_alpha()
pygame.draw.circle(
light_surf,
(255, 250, 205),
(light_surf.get_width() / 2, light_surf.get_height() / 2),
self.game.player.hero.lanturn_strength,
)
light_surf_pil = Image.frombytes(
"RGBA",
(light_surf.get_width(), light_surf.get_height()),
pygame.image.tostring(light_surf, "RGBA", False),
)
light_surf_blur = light_surf_pil.filter(ImageFilter.GaussianBlur(radius=20))
light_surf = pygame.image.fromstring(
light_surf_blur.tobytes(),
(light_surf.get_width(), light_surf.get_height()),
"RGBA",
).convert_alpha()
self.light_surf = light_surf
self.light_surf.set_colorkey((0, 0, 0))
self.lights = {
deg: pygame.transform.rotate(self.light_surf, deg - 90)
for deg in range(-360, 360, 20)
}
for deg, light in self.lights.items():
pygame.image.save(light, f"lights/light-{deg}.png")
def render(self): def render(self):
self.surf.fill((0, 0, 0))
mx, my = pygame.mouse.get_pos() mx, my = pygame.mouse.get_pos()
v = pygame.math.Vector2( v = pygame.math.Vector2(
mx - self.game.player.hero.x, my - self.game.player.hero.y mx - self.game.player.hero.x, my - self.game.player.hero.y
) )
v.scale_to_length(self.game.player.hero.flashlight_strength) v.scale_to_length(1000)
self.game.player.hero.flashlight_angle = v.angle_to(pygame.math.Vector2(1, 0))
for other in self.game.player.others.__root__: for r in range(0, 360):
if other.id == self.game.player.hero.id: _v = v.rotate(r)
continue pygame.draw.line(
self.game.screen,
light_index = list(self.lights.keys())[ (255, 250, 205),
bisect.bisect_left( (self.game.player.hero.x, self.game.player.hero.y),
list(self.lights.keys()), (self.game.player.hero.x + _v.x, self.game.player.hero.y + _v.y),
other.flashlight_angle + 90, 50,
)
]
my_light = self.lights[light_index]
self.surf.blit(
my_light,
(
other.x - my_light.get_width() / 2,
other.y - my_light.get_height() / 2,
),
) )
light_index = list(self.lights.keys())[
bisect.bisect_left(
list(self.lights.keys()),
self.game.player.hero.flashlight_angle + 90,
)
]
my_light = self.lights[light_index]
self.surf.blit(
my_light,
(
self.game.player.hero.x - my_light.get_width() / 2,
self.game.player.hero.y - my_light.get_height() / 2,
),
)
# for r in range(-25, 25):
# _v = v.rotate(r)
# pygame.draw.line(
# self.surf,
# (255, 250, 205),
# (self.game.player.hero.x, self.game.player.hero.y),
# (self.game.player.hero.x + _v.x, self.game.player.hero.y + _v.y),
# 50,
# )
# # draw a circle
# pygame.draw.circle(
# self.surf,
# (255, 250, 205),
# (self.game.player.hero.x, self.game.player.hero.y),
# self.game.player.hero.lanturn_strength,
# )
# for other in self.game.player.others.__root__:
# if other.id == self.game.player.hero.id:
# continue
# v = pygame.math.Vector2(0, 1)
# v = v.rotate(-other.flashlight_angle)
# v.scale_to_length(other.flashlight_strength)
# for r in range(-25, 25):
# _v = v.rotate(r)
# pygame.draw.line(
# self.surf,
# (255, 250, 205),
# (other.x, other.y),
# (other.x + _v.x, other.y + _v.y),
# 50,
# )
# pygame.draw.circle(
# self.surf,
# (255, 250, 205),
# (other.x, other.y),
# other.lanturn_strength,
# )
self.game.darkness.blit(
self.surf,
(0, 0),
)

View file

@ -1,8 +1,7 @@
from learn_sql_model.optional import _optional_import_
import pydantic import pydantic
from rich.console import Console from rich.console import Console
from learn_sql_model.optional import _optional_import_
snoise2 = _optional_import_("noise", "snoise2", group="game") snoise2 = _optional_import_("noise", "snoise2", group="game")
pygame = _optional_import_("pygame", group="game") pygame = _optional_import_("pygame", group="game")
@ -36,41 +35,9 @@ class Map:
self.persistence = 0.05 # Amplitude of each octave self.persistence = 0.05 # Amplitude of each octave
self.lacunarity = 1.0 # Frequency of each octave self.lacunarity = 1.0 # Frequency of each octave
self.thresh = 125 self.thresh = 125
# try to load the map from map.png self.pre_draw()
try:
self.surf = pygame.image.load("map.png").convert_alpha()
# self.surf_pil = Image.frombytes(
# "RGBA",
# (self.surf.get_width(), self.surf.get_height()),
# pygame.image.tostring(self.surf, "RGBA", False),
# )
# self.surf_blur = (
# self.surf_pil.filter(
# ImageFilter.SMOOTH_MORE(),
# )
# .filter(ImageFilter.SMOOTH_MORE())
# .filter(ImageFilter.SMOOTH_MORE())
# .filter(ImageFilter.SMOOTH_MORE())
# .filter(ImageFilter.SMOOTH_MORE())
# .filter(ImageFilter.SMOOTH_MORE())
# # sharpen
# .filter(ImageFilter.UnsharpMask(radius=3, percent=100, threshold=3))
# .filter(ImageFilter.UnsharpMask(radius=3, percent=100, threshold=3))
# .filter(ImageFilter.UnsharpMask(radius=3, percent=100, threshold=3))
# )
# self.surf = pygame.image.fromstring(
# self.surf_blur.tobytes(),
# (self.surf.get_width(), self.surf.get_height()),
# "RGBA",
# ).convert_alpha()
except FileNotFoundError:
self.pre_draw()
def refresh_surf(self): def refresh_surf(self):
self.surf = pygame.Surface((self.screen_width, self.screen_height)) self.surf = pygame.Surface((self.screen_width, self.screen_height))
def get_noise(self, x, y): def get_noise(self, x, y):
@ -86,7 +53,7 @@ class Map:
def render(self): def render(self):
self.game.screen.blit( self.game.screen.blit(
self.surf, pygame.transform.scale(self.surf, (self.screen_width, self.screen_height)),
(0, 0), (0, 0),
) )
@ -97,7 +64,6 @@ class Map:
def pre_draw(self): def pre_draw(self):
self.refresh_surf() self.refresh_surf()
for x in range(int(self.screen_width)): for x in range(int(self.screen_width)):
for y in range(int(self.screen_height)): for y in range(int(self.screen_height)):
if not self.point_check_collision(x, y): if not self.point_check_collision(x, y):
@ -112,7 +78,6 @@ class Map:
), ),
) )
pygame.image.save(self.surf, "map.png") pygame.image.save(self.surf, "map.png")
# av1 = ( # av1 = (
# Image.open("rock.jpg") # Image.open("rock.jpg")
# .convert("RGB") # .convert("RGB")

View file

@ -1,7 +1,6 @@
from typing import Callable, Tuple from typing import Callable, Tuple
from pydantic import BaseModel from pydantic import BaseModel
from learn_sql_model.optional import _optional_import_ from learn_sql_model.optional import _optional_import_
pygame = _optional_import_("pygame", group="game") pygame = _optional_import_("pygame", group="game")
@ -114,7 +113,7 @@ class Menu:
def handle_events(self, events): def handle_events(self, events):
self.hamburger.handle_events(self, events) self.hamburger.handle_events(self, events)
for event in events: for event in events:
if event.type == pygame.MOUSEBUTTONDOWN and self.is_menu_open: if event.type == pygame.MOUSEBUTTONDOWN:
if event.button == 1: # Left mouse button if event.button == 1: # Left mouse button
self.handle_click() self.handle_click()

View file

@ -12,34 +12,19 @@ HeroFactory = _optional_import_(
class Player: class Player:
def __init__(self, game): def __init__(self, game):
hero = HeroFactory().build( hero = HeroFactory().build(size=25, x=100, y=100)
size=25,
x=100,
y=100,
flashlight_strength=1000,
lanturn_strength=100,
flashlight_angle=0,
)
self.hero = HeroCreate(**hero.dict()).post() self.hero = HeroCreate(**hero.dict()).post()
self.hero.size = 64
self.game = game self.game = game
self.others = [] # Heros(heros=[]) self.others = Heros(heros=[])
self.width = 16 self.width = 16
self.height = 16 self.height = 16
self.white = (255, 255, 255) self.white = (255, 255, 255)
self.x = self.game.screen.get_width() / 2 self.x = self.game.screen.get_width() / 2
self.y = self.game.screen.get_height() / 2 self.y = self.game.screen.get_height() / 2
self.speed = 10 self.speed = 5
self.max_speed = 10 self.max_speed = 5
self.image = pygame.image.load("creeper.png").convert_alpha() self.image = pygame.image.load("player.png").convert_alpha()
self.pet_image = pygame.image.load("pet.png").convert_alpha()
self.image = pygame.transform.scale(
self.image, (self.hero.size, self.hero.size)
)
self.pet_image = pygame.transform.scale(
self.pet_image, (self.hero.size/1.5, self.hero.size/2)
)
self.x_last = self.x self.x_last = self.x
self.y_last = self.y self.y_last = self.y
self.hitbox_surface = pygame.Surface((self.width, self.height)) self.hitbox_surface = pygame.Surface((self.width, self.height))
@ -55,23 +40,15 @@ class Player:
self.joysticks = {} self.joysticks = {}
def rename_hero(self): def rename_hero(self):
old_hero = self.hero
hero = HeroFactory().build( hero = HeroFactory().build(
size=self.hero.size, size=self.hero.size, x=self.hero.x, y=self.hero.y, id=old_hero.id
x=self.hero.x,
y=self.hero.y,
id=self.hero.id,
flashlight_strength=self.hero.flashlight_strength,
lanturn_strength=self.hero.lanturn_strength,
) )
self.hero = HeroUpdate(**hero.dict()).update() self.hero = HeroCreate(**hero.dict()).post()
def quit(self): def quit(self):
try: try:
# session = get_config().database.session HeroDelete(id=self.hero.id).delete()
# hero = session.get(Hero, self.hero.id)
# session.delete(hero)
# session.commit()
HeroDelete.delete(id=self.hero.id)
except RuntimeError: except RuntimeError:
pass pass
@ -181,10 +158,6 @@ class Player:
movement_vector = end_pos - start_pos movement_vector = end_pos - start_pos
try: try:
movement_direction = movement_vector.normalize() movement_direction = movement_vector.normalize()
except ValueError:
end_pos = pygame.math.Vector2(self.hero.x + 128, self.hero.y + 128)
movement_vector = end_pos - start_pos
movement_direction = movement_vector.normalize()
except ZeroDivisionError: except ZeroDivisionError:
end_pos = pygame.math.Vector2(self.hero.x + 128, self.hero.y + 128) end_pos = pygame.math.Vector2(self.hero.x + 128, self.hero.y + 128)
movement_vector = end_pos - start_pos movement_vector = end_pos - start_pos
@ -208,7 +181,7 @@ class Player:
self.x_last = self.hero.x self.x_last = self.hero.x
self.y_last = self.hero.y self.y_last = self.hero.y
if self.game.ticks % 60 == 0 or self.game.ticks == 0: if self.game.ticks % 5 == 0 or self.game.ticks == 0:
console.print("updating") console.print("updating")
update = HeroUpdate(**self.hero.dict(exclude_unset=True)) update = HeroUpdate(**self.hero.dict(exclude_unset=True))
console.print(update) console.print(update)
@ -227,35 +200,20 @@ class Player:
) )
def render(self): def render(self):
for other in self.others.__root__: for other in self.others.heros:
if other.id != self.hero.id: if other.id != self.hero.id:
# put self.image on the game.screen pygame.draw.circle(
self.game.screen.blit( self.game.screen, (255, 0, 0), (other.x, other.y), other.size
self.image,
(other.x - other.size / 2, other.y - other.size / 2),
) )
# pygame.draw.circle(
# self.game.screen, (255, 0, 0), (other.x, other.y), other.size
# )
self.game.screen.blit( self.game.screen.blit(
self.game.font.render(other.name, False, (255, 255, 255), 1), self.game.font.render(other.name, False, (255, 255, 255), 1),
(other.x - other.size / 2, other.y + other.size / 2), (other.x, other.y),
) )
self.game.screen.blit(
self.image,
(self.hero.x - self.hero.size / 2, self.hero.y - self.hero.size / 2),
)
self.game.screen.blit(
self.pet_image,
(self.hero.x + self.hero.size / 2, self.hero.y - self.hero.size / 2),
)
# pygame.draw.circle(
# self.game.screen, (0, 0, 255), (self.hero.x, self.hero.y), self.hero.size
# )
pygame.draw.circle(
self.game.screen, (0, 0, 255), (self.hero.x, self.hero.y), self.hero.size
)
self.game.screen.blit( self.game.screen.blit(
self.game.font.render(self.hero.name, False, (255, 255, 255), 1), self.game.font.render(self.hero.name, False, (255, 255, 255), 1),
(self.hero.x - self.hero.size / 2, self.hero.y + self.hero.size / 2), (self.hero.x, self.hero.y),
) )

View file

@ -1,7 +1,6 @@
from typing import Dict, Optional from typing import Dict
import httpx import httpx
import pydantic
from pydantic import BaseModel from pydantic import BaseModel
from sqlmodel import Field, SQLModel from sqlmodel import Field, SQLModel
@ -14,24 +13,13 @@ class HeroBase(SQLModel, table=False):
secret_name: str secret_name: str
x: int x: int
y: int y: int
size: Optional[int] # size: int
flashlight_strength: Optional[int] = 1000
flashlight_angle: Optional[int] = 0
lanturn_strength: Optional[int] = 100
# age: Optional[int] = None # age: Optional[int] = None
# shoe_size: Optional[int] = None # shoe_size: Optional[int] = None
# pet_id: Optional[int] = Field(default=None, foreign_key="pet.id") # pet_id: Optional[int] = Field(default=None, foreign_key="pet.id")
# pet: Optional[Pet] = Relationship(back_populates="hero") # pet: Optional[Pet] = Relationship(back_populates="hero")
@pydantic.validator("size", pre=True, always=True)
def validate_size(cls, v):
if v is None:
return 50
if v <= 0:
raise ValueError("size must be > 0")
return v
class Hero(HeroBase, table=True): class Hero(HeroBase, table=True):
id: int = Field(default=None, primary_key=True) id: int = Field(default=None, primary_key=True)
@ -89,7 +77,6 @@ class HeroUpdate(HeroBase):
) )
if r.status_code != 200: if r.status_code != 200:
raise RuntimeError(f"{r.status_code}:\n {r.text}") raise RuntimeError(f"{r.status_code}:\n {r.text}")
return Hero.parse_obj(r.json())
class HeroDelete(BaseModel): class HeroDelete(BaseModel):

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@ -1,18 +0,0 @@
from locust import HttpUser, between, task
from learn_sql_model.factories.hero import HeroFactory
from learn_sql_model.models.hero import HeroCreate
class QuickstartUser(HttpUser):
wait_time = between(1, 2)
@task
def hello_world(self):
self.client.get("/hero/1")
self.client.get("/heros/")
@task(3)
def create_hero(self):
hero = HeroFactory().build()
HeroCreate(**hero.dict()).post()

View file

@ -1,58 +0,0 @@
import random
from locust import FastHttpUser, task
from learn_sql_model.config import get_config
from learn_sql_model.factories.hero import HeroFactory
from learn_sql_model.models.hero import HeroCreate, HeroUpdate, Heros
config = get_config()
class QuickstartUser(FastHttpUser):
# wait_time = between(1, 2)
host = "http://localhost:5000"
# host = "https://waylonwalker.com"
def on_start(self):
self.client.verify = False
@task(6)
def get_a_hero(self):
# heros = Heros.list()
id = 1
# id = random.choice(heros.__root__).id
self.client.get(f"/hero/{id}")
# @task(2)
# def get_all_hero(self):
# self.client.get("/heros/")
@task
def create_hero(self):
hero = HeroFactory().build()
hero_create = HeroCreate(**hero.dict()).post()
self.client.post(
f"{config.api_client.url}/hero/",
json=hero_create.dict(),
)
@task(3)
def update_hero(self):
hero = HeroFactory().build()
hero_update = HeroUpdate(id=1, name=hero.name)
self.client.patch(
"/hero/",
json=hero_update.dict(exclude_none=True),
)
@task
def delete_hero(self):
heros = Heros.list()
id = random.choice(heros.__root__).id
self.client.delete(
f"/hero/{id}",
)

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@ -79,7 +79,7 @@ def run_migrations_online() -> None:
context.configure( context.configure(
connection=connection, connection=connection,
target_metadata=target_metadata, target_metadata=target_metadata,
render_as_batch=True, render_as_batch=False,
version_table=f'{config.get_main_option("project")}_alembic_version', version_table=f'{config.get_main_option("project")}_alembic_version',
) )

View file

@ -1,36 +0,0 @@
"""add hero.lighting
Revision ID: a1cd0a1947be
Revises: c79214cdc7b3
Create Date: 2023-06-28 19:43:47.108749
"""
from alembic import op
import sqlalchemy as sa
import sqlmodel
from learn_sql_model.er_diagram import generate_er_diagram, generate_er_markdown
from learn_sql_model.config import get_config
# revision identifiers, used by Alembic.
revision = 'a1cd0a1947be'
down_revision = 'c79214cdc7b3'
branch_labels = None
depends_on = None
def upgrade() -> None:
# ### commands auto generated by Alembic - please adjust! ###
op.add_column('hero', sa.Column('flashlight_strength', sa.Integer(), nullable=True))
op.add_column('hero', sa.Column('lanturn_strength', sa.Integer(), nullable=True))
# ### end Alembic commands ###
generate_er_diagram(f'migrations/versions/{revision}_er_diagram.png')
generate_er_markdown(f'migrations/versions/{revision}_er_diagram.md', f'migrations/versions/er_diagram_{revision}.png')
def downgrade() -> None:
# ### commands auto generated by Alembic - please adjust! ###
op.drop_column('hero', 'lanturn_strength')
op.drop_column('hero', 'flashlight_strength')
# ### end Alembic commands ###

View file

@ -1,75 +0,0 @@
![ER Diagram](migrations/versions/er_diagram_a1cd0a1947be.png)
---
## Table: learn_sql_model_alembic_version
### First 5 rows
| version_num |
|-------------|
| c79214cdc7b3 |
### Columns
| Column Name | Type | Foreign Key | Example Value |
|-------------|------|-------------|---------------|
| version_num | VARCHAR(32) | | | |
### Records Count
The table learn_sql_model_alembic_version contains 1 records.
---
## Table: hero
### First 5 rows
| name | secret_name | id | x | y | size | flashlight_strength | lanturn_strength |
|------|-------------|----|---|---|------|---------------------|------------------|
| deep-insect | unusual-inspection | 1 | 100 | 100 | 25 | None | None |
| flat-foundation | personal-incident | 2 | 100 | 100 | 25 | None | None |
| formal-cap | mental-substance | 3 | 100 | 100 | 25 | None | None |
| political-routine | low-engineer | 4 | 100 | 100 | 25 | None | None |
### Columns
| Column Name | Type | Foreign Key | Example Value |
|-------------|------|-------------|---------------|
| name | VARCHAR | | | |
| secret_name | VARCHAR | | | |
| id | INTEGER | | | |
| x | INTEGER | | | |
| y | INTEGER | | | |
| size | INTEGER | | | |
| flashlight_strength | INTEGER | | | |
| lanturn_strength | INTEGER | | | |
### Records Count
The table hero contains 4 records.
---
## Table: pet
### First 5 rows
| name | birthday | id |
|------|----------|----|
### Columns
| Column Name | Type | Foreign Key | Example Value |
|-------------|------|-------------|---------------|
| name | VARCHAR | | | |
| birthday | DATETIME | | | |
| id | INTEGER | | | |
### Records Count
The table pet contains 0 records.
---

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@ -1,34 +0,0 @@
"""add hero.size
Revision ID: c79214cdc7b3
Revises: 3555f61aaa79
Create Date: 2023-06-28 11:39:02.606001
"""
from alembic import op
import sqlalchemy as sa
import sqlmodel
from learn_sql_model.er_diagram import generate_er_diagram, generate_er_markdown
from learn_sql_model.config import get_config
# revision identifiers, used by Alembic.
revision = 'c79214cdc7b3'
down_revision = '3555f61aaa79'
branch_labels = None
depends_on = None
def upgrade() -> None:
# ### commands auto generated by Alembic - please adjust! ###
op.add_column('hero', sa.Column('size', sa.Integer(), nullable=True))
# ### end Alembic commands ###
generate_er_diagram(f'migrations/versions/{revision}_er_diagram.png')
generate_er_markdown(f'migrations/versions/{revision}_er_diagram.md', f'migrations/versions/er_diagram_{revision}.png')
def downgrade() -> None:
# ### commands auto generated by Alembic - please adjust! ###
op.drop_column('hero', 'size')
# ### end Alembic commands ###

View file

@ -1,74 +0,0 @@
![ER Diagram](migrations/versions/er_diagram_c79214cdc7b3.png)
---
## Table: learn_sql_model_alembic_version
### First 5 rows
| version_num |
|-------------|
| 3555f61aaa79 |
### Columns
| Column Name | Type | Foreign Key | Example Value |
|-------------|------|-------------|---------------|
| version_num | VARCHAR(32) | | | |
### Records Count
The table learn_sql_model_alembic_version contains 1 records.
---
## Table: hero
### First 5 rows
| name | secret_name | id | x | y | size |
|------|-------------|----|---|---|------|
| tight-gold | successful-health | 1 | 6430 | 6231 | None |
| hard-rope | green-research | 2 | 1395 | 2865 | None |
| sure-priority | pretty-series | 3 | 2770 | 7835 | None |
| huge-library | adult-body | 4 | 656 | 2377 | None |
| specific-courage | suspicious-delivery | 5 | 4193 | 9011 | None |
### Columns
| Column Name | Type | Foreign Key | Example Value |
|-------------|------|-------------|---------------|
| name | VARCHAR | | | |
| secret_name | VARCHAR | | | |
| id | INTEGER | | | |
| x | INTEGER | | | |
| y | INTEGER | | | |
| size | INTEGER | | | |
### Records Count
The table hero contains 1572 records.
---
## Table: pet
### First 5 rows
| name | birthday | id |
|------|----------|----|
### Columns
| Column Name | Type | Foreign Key | Example Value |
|-------------|------|-------------|---------------|
| name | VARCHAR | | | |
| birthday | DATETIME | | | |
| id | INTEGER | | | |
### Records Count
The table pet contains 0 records.
---

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@ -1,34 +0,0 @@
"""add hero.flashlight_angle
Revision ID: d79dd8e699d1
Revises: e1af975310a1
Create Date: 2023-06-28 19:54:19.322431
"""
from alembic import op
import sqlalchemy as sa
import sqlmodel
from learn_sql_model.er_diagram import generate_er_diagram, generate_er_markdown
from learn_sql_model.config import get_config
# revision identifiers, used by Alembic.
revision = 'd79dd8e699d1'
down_revision = 'e1af975310a1'
branch_labels = None
depends_on = None
def upgrade() -> None:
# ### commands auto generated by Alembic - please adjust! ###
op.add_column('hero', sa.Column('flashlight_angle', sa.Integer(), nullable=True))
# ### end Alembic commands ###
generate_er_diagram(f'migrations/versions/{revision}_er_diagram.png')
generate_er_markdown(f'migrations/versions/{revision}_er_diagram.md', f'migrations/versions/er_diagram_{revision}.png')
def downgrade() -> None:
# ### commands auto generated by Alembic - please adjust! ###
op.drop_column('hero', 'flashlight_angle')
# ### end Alembic commands ###

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@ -1,72 +0,0 @@
![ER Diagram](migrations/versions/er_diagram_d79dd8e699d1.png)
---
## Table: learn_sql_model_alembic_version
### First 5 rows
| version_num |
|-------------|
| e1af975310a1 |
### Columns
| Column Name | Type | Foreign Key | Example Value |
|-------------|------|-------------|---------------|
| version_num | VARCHAR(32) | | | |
### Records Count
The table learn_sql_model_alembic_version contains 1 records.
---
## Table: hero
### First 5 rows
| name | secret_name | id | x | y | size | flashlight_strength | lanturn_strength | flashlight_angle |
|------|-------------|----|---|---|------|---------------------|------------------|------------------|
### Columns
| Column Name | Type | Foreign Key | Example Value |
|-------------|------|-------------|---------------|
| name | VARCHAR | | | |
| secret_name | VARCHAR | | | |
| id | INTEGER | | | |
| x | INTEGER | | | |
| y | INTEGER | | | |
| size | INTEGER | | | |
| flashlight_strength | INTEGER | | | |
| lanturn_strength | INTEGER | | | |
| flashlight_angle | INTEGER | | | |
### Records Count
The table hero contains 0 records.
---
## Table: pet
### First 5 rows
| name | birthday | id |
|------|----------|----|
### Columns
| Column Name | Type | Foreign Key | Example Value |
|-------------|------|-------------|---------------|
| name | VARCHAR | | | |
| birthday | DATETIME | | | |
| id | INTEGER | | | |
### Records Count
The table pet contains 0 records.
---

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"""add hero.flashlight_angle
Revision ID: e1af975310a1
Revises: a1cd0a1947be
Create Date: 2023-06-28 19:53:18.068873
"""
from alembic import op
import sqlalchemy as sa
import sqlmodel
from learn_sql_model.er_diagram import generate_er_diagram, generate_er_markdown
from learn_sql_model.config import get_config
# revision identifiers, used by Alembic.
revision = 'e1af975310a1'
down_revision = 'a1cd0a1947be'
branch_labels = None
depends_on = None
def upgrade() -> None:
# ### commands auto generated by Alembic - please adjust! ###
pass
# ### end Alembic commands ###
generate_er_diagram(f'migrations/versions/{revision}_er_diagram.png')
generate_er_markdown(f'migrations/versions/{revision}_er_diagram.md', f'migrations/versions/er_diagram_{revision}.png')
def downgrade() -> None:
# ### commands auto generated by Alembic - please adjust! ###
pass
# ### end Alembic commands ###

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@ -1,71 +0,0 @@
![ER Diagram](migrations/versions/er_diagram_e1af975310a1.png)
---
## Table: learn_sql_model_alembic_version
### First 5 rows
| version_num |
|-------------|
| a1cd0a1947be |
### Columns
| Column Name | Type | Foreign Key | Example Value |
|-------------|------|-------------|---------------|
| version_num | VARCHAR(32) | | | |
### Records Count
The table learn_sql_model_alembic_version contains 1 records.
---
## Table: hero
### First 5 rows
| name | secret_name | id | x | y | size | flashlight_strength | lanturn_strength |
|------|-------------|----|---|---|------|---------------------|------------------|
### Columns
| Column Name | Type | Foreign Key | Example Value |
|-------------|------|-------------|---------------|
| name | VARCHAR | | | |
| secret_name | VARCHAR | | | |
| id | INTEGER | | | |
| x | INTEGER | | | |
| y | INTEGER | | | |
| size | INTEGER | | | |
| flashlight_strength | INTEGER | | | |
| lanturn_strength | INTEGER | | | |
### Records Count
The table hero contains 0 records.
---
## Table: pet
### First 5 rows
| name | birthday | id |
|------|----------|----|
### Columns
| Column Name | Type | Foreign Key | Example Value |
|-------------|------|-------------|---------------|
| name | VARCHAR | | | |
| birthday | DATETIME | | | |
| id | INTEGER | | | |
### Records Count
The table pet contains 0 records.
---

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# # Import smtplib for the actual sending function
# import smtplib
# # Import the email modules we'll need
# from email.mime.text import MIMEText
# # Open a plain text file for reading. For this example, assume that
# # the text file contains only ASCII characters.
# # with open(textfile, 'rb') as fp:
# # # Create a text/plain message
# # msg = MIMEText(fp.read())
# msg = MIMEText("hello there", "plain", "utf-8")
# # me == the sender's email address
# # you == the recipient's email address
# me = "waylon@waylonwalker.com"
# you = "3195728809@msg.fi.google.com"
# msg["Subject"] = "Python SMTP test"
# msg["From"] = me
# msg["To"] = you
# # Send the message via our own SMTP server, but don't include the
# # envelope header.
# s = smtplib.SMTP("localhost")
# s.sendmail(me, [you], msg.as_string())
# s.quit()
import requests
requests.post(
"https://api.mailgun.net/v3/YOUR_DOMAIN_NAME/messages",
auth=("api", "YOUR_API_KEY"),
data={
"from": "Excited User <mailgun@YOUR_DOMAIN_NAME>",
"to": ["bar@example.com", "YOU@YOUR_DOMAIN_NAME"],
"subject": "Hello",
"text": "Testing some Mailgun awesomness!",
},
)

BIN
pet.png

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@ -31,7 +31,7 @@ dependencies = [
"engorgio", "engorgio",
"fastapi", "fastapi",
"httpx", "httpx",
"pydantic<2.0.0", "pydantic[dotenv]",
"pyflyby", "pyflyby",
"pyinstaller", "pyinstaller",
"rich", "rich",

23
rect.py
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@ -1,23 +0,0 @@
import pygame
pygame.init()
screen = pygame.display.set_mode((500, 500))
pygame.display.set_caption("draw a square")
running = True
while running:
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
surface = pygame.Surface((500, 500))
surface.fill((255, 0, 0))
color = (0, 0, 255)
rect = (200, 200, 100, 100)
pygame.draw.rect(surface, color, rect)
screen.blit(surface, (0, 0))
pygame.display.flip()

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@ -1,129 +0,0 @@
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8" />
<title>ER Diagram</title>
<!-- Include d3.js -->
<script src="https://d3js.org/d3.v6.min.js"></script>
<style>
body {
margin: 0;
}
.table {
font-family: Arial, sans-serif;
font-size: 14px;
cursor: pointer;
}
.table-name {
font-weight: bold;
font-size: 16px;
}
.foreign-key {
fill: #b30000;
}
.link {
stroke: #999;
stroke-opacity: 0.6;
stroke-width: 2px;
fill: none;
}
.link-curved-path {
pointer-events: none;
}
</style>
</head>
<body>
<div id="er-diagram"></div>
<script>
// Generate ER diagram
const tables = {{tables}};
const links = {{links}};
const width = window.innerWidth;
const height = window.innerHeight;
const tableElemWidth = 120;
const tableElemHeight = d => 20 * (d.columns.length + 1);
let svg = d3.select("#er-diagram")
.append("svg")
.attr("width", width)
.attr("height", height);
let g = svg.append("g");
let linkGroup = g.selectAll(".link")
.data(links)
.join("path")
.attr("class", "link");
let tableGroup = g.selectAll(".table")
.data(tables)
.join("g")
.attr("class", "table")
.classed("collapsed", false)
.on("click", (event, d) => {
d3.select(event.currentTarget).classed("collapsed", !d3.select(event.currentTarget).classed("collapsed"));
});
let zoomBehavior = d3.zoom()
.scaleExtent([0.1, 4])
.on("zoom", function (event) {
g.attr("transform", event.transform);
});
svg.call(zoomBehavior);
let rect = tableGroup.append("rect")
.attr("width", tableElemWidth)
.attr("height", tableElemHeight)
.attr("fill", "#eee");
let text = tableGroup.append("text")
.attr("class", "table-name")
.attr("x", 10)
.attr("y", 20)
.text(d => d.name);
let columnText = tableGroup.selectAll(".column")
.data(d => d.columns.map(col => ({name: col, is_foreign_key: d.foreign_keys.some(fk => fk.from === col)})))
.join("text")
.attr("class", d => d.is_foreign_key ? "column foreign-key" : "column")
.attr("x", 10)
.attr("y", (d, i) => 40 + i * 20)
.text(d => d.name);
// Physics simulation and force layout
let simulation = d3.forceSimulation(tables)
.force("link", d3.forceLink(links).id(d => d.name).distance(200))
.force("charge", d3.forceManyBody().strength(-800))
.force("x", d3.forceX(width / 2).strength(0.1))
.force("y", d3.forceY(height / 2).strength(0.1))
.on("tick", () => {
tableGroup.attr("transform", d => `translate(${d.x}, ${d.y})`);
linkGroup.attr("d", d => {
const srcX = d.source.x + tableElemWidth;
const srcY = d.source.y + 40 + d.source.columns.findIndex(c => c === d.source_col) * 20;
const tgtX = d.target.x;
const tgtY = d.target.y + 40 + d.target.columns.findIndex(c => c === d.target_col) * 20;
const deltaX = tgtX - srcX;
const deltaY = tgtY - srcY;
const curveFactor = 50;
const curveY = deltaY < 0 ? -curveFactor : curveFactor;
return `M${srcX},${srcY}C${srcX + deltaX / 2},${srcY + curveY} ${tgtX - deltaX / 2},${tgtY - curveY} ${tgtX},${tgtY}`;
});
columnText.style("display", (d, i, nodes) => {
return d3.select(nodes[i].parentNode).classed("collapsed") ? "none" : null;
});
});
</script>
</body>
</html>

20
tmp.sh
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@ -1,20 +0,0 @@
max="$1"
date
echo "url: $2
rate: $max calls / second"
START=$(date +%s);
get () {
curl -s -v "$1" 2>&1 | tr '\r\n' '\\n' | awk -v date="$(date +'%r')" '{print $0"\n-----", date}' >> /tmp/perf-test.log
}
while true
do
echo $(($(date +%s) - START)) | awk '{print int($1/60)":"int($1%60)}'
sleep 1
for i in `seq 1 $max`
do
get $2 &
done
done

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@ -1,84 +0,0 @@
import random
import sys
# Initialize player attributes
player = {
"name": input("Enter your character's name: "),
"health": 100,
"food": 100,
"x": 5,
"y": 5,
"day": 1,
}
# Define game resources
resources = {
"food": 50,
"water": 50,
}
# Define game constants
MAP_WIDTH, MAP_HEIGHT = 20, 10
PLAYER_CHAR = "(o)"
ENEMY_CHAR = "(?)"
# Game loop
while player["health"] > 0:
# Create the game map
game_map = [[" " for _ in range(MAP_WIDTH)] for _ in range(MAP_HEIGHT)]
game_map[player["y"]][player["x"]] = PLAYER_CHAR
# Place enemies randomly on the map
for _ in range(random.randint(1, 3)):
enemy_x = random.randint(0, MAP_WIDTH - 1)
enemy_y = random.randint(0, MAP_HEIGHT - 1)
game_map[enemy_y][enemy_x] = ENEMY_CHAR
# Print the game map
for row in game_map:
print("".join(row))
print(f"\nDay {player['day']}")
print(f"Name: {player['name']}")
print(f"Health: {player['health']} HP {'*' * player['health']}")
print(f"Food: {player['food']} Hunger {'*' * player['food']}")
print(f"Coordinates: ({player['x']}, {player['y']})")
# Player input for movement
move = input("Move (W/A/S/D): ").upper()
# Update player position based on input
if move == "W" and player["y"] > 0:
player["y"] -= 1
elif move == "S" and player["y"] < MAP_HEIGHT - 1:
player["y"] += 1
elif move == "A" and player["x"] > 0:
player["x"] -= 1
elif move == "D" and player["x"] < MAP_WIDTH - 1:
player["x"] += 1
# Consume resources
player["food"] -= random.randint(5, 15)
# Check if the player has enough resources
if player["food"] < 0:
player["food"] = 0
player["health"] -= 10
# Check if the player encounters an enemy
if game_map[player["y"]][player["x"]] == ENEMY_CHAR:
enemy_damage = random.randint(10, 30)
player["health"] -= enemy_damage
print(f"You encountered an enemy and took {enemy_damage} damage!")
# Rest for the day
player["day"] += 1
# Exit the game if health reaches zero
if player["health"] <= 0:
print("Game Over. You did not survive.")
break
input("Press Enter to continue to the next day...")
sys.exit()