import pygame pygame.init() screen = pygame.display.set_mode((500, 500)) pygame.display.set_caption("draw a square") running = True while running: for event in pygame.event.get(): if event.type == pygame.QUIT: running = False surface = pygame.Surface((500, 500)) surface.fill((255, 0, 0)) color = (0, 0, 255) rect = (200, 200, 100, 100) pygame.draw.rect(surface, color, rect) screen.blit(surface, (0, 0)) pygame.display.flip()