learn-sql-model/learn_sql_model/game/map.py

134 lines
4.5 KiB
Python

import pydantic
from rich.console import Console
from learn_sql_model.optional import _optional_import_
snoise2 = _optional_import_("noise", "snoise2", group="game")
pygame = _optional_import_("pygame", group="game")
console = Console()
class Point(pydantic.BaseModel):
x: int
y: int
class Map:
def __init__(self, game):
self.game = game
# self.grass = pygame.image.load("grass.webp").convert_alpha()
# self.rock = pygame.image.load("rock.jpg").convert_alpha()
# self.dirt = pygame.image.load("dirt.jpg").convert_alpha()
self.brown = (204, 153, 102)
self.grey = (128, 128, 128)
self.green = (0, 255, 0)
self.white = (255, 255, 255)
self.resolution = 16
self.scale = 0.14 # Determines the "smoothness" of the terrain
self.scale = 0.05 # Determines the "smoothness" of the terrain
self.offset = Point(x=0, y=0)
self.last_offset = self.offset
self.screen_width = self.game.screen.get_width()
self.screen_height = self.game.screen.get_height()
self.octaves = 2 # Number of layers of noise to combine
self.persistence = 0.05 # Amplitude of each octave
self.lacunarity = 1.0 # Frequency of each octave
self.thresh = 125
# try to load the map from map.png
try:
self.surf = pygame.image.load("map.png").convert_alpha()
# self.surf_pil = Image.frombytes(
# "RGBA",
# (self.surf.get_width(), self.surf.get_height()),
# pygame.image.tostring(self.surf, "RGBA", False),
# )
# self.surf_blur = (
# self.surf_pil.filter(
# ImageFilter.SMOOTH_MORE(),
# )
# .filter(ImageFilter.SMOOTH_MORE())
# .filter(ImageFilter.SMOOTH_MORE())
# .filter(ImageFilter.SMOOTH_MORE())
# .filter(ImageFilter.SMOOTH_MORE())
# .filter(ImageFilter.SMOOTH_MORE())
# # sharpen
# .filter(ImageFilter.UnsharpMask(radius=3, percent=100, threshold=3))
# .filter(ImageFilter.UnsharpMask(radius=3, percent=100, threshold=3))
# .filter(ImageFilter.UnsharpMask(radius=3, percent=100, threshold=3))
# )
# self.surf = pygame.image.fromstring(
# self.surf_blur.tobytes(),
# (self.surf.get_width(), self.surf.get_height()),
# "RGBA",
# ).convert_alpha()
except FileNotFoundError:
self.pre_draw()
def refresh_surf(self):
self.surf = pygame.Surface((self.screen_width, self.screen_height))
def get_noise(self, x, y):
value = snoise2(
(x + self.offset.x) * self.scale,
(y + self.offset.y) * self.scale,
self.octaves,
self.persistence,
self.lacunarity,
)
value = (value + 1) / 2 * 255
return value
def render(self):
self.game.screen.blit(
self.surf,
(0, 0),
)
def point_check_collision(self, x, y, thresh=None):
return self.get_noise(x / self.resolution, y / self.resolution) < (
thresh or self.thresh
)
def pre_draw(self):
self.refresh_surf()
for x in range(int(self.screen_width)):
for y in range(int(self.screen_height)):
if not self.point_check_collision(x, y):
pygame.draw.rect(
self.surf,
self.white,
(
x,
y,
1,
1,
),
)
pygame.image.save(self.surf, "map.png")
# av1 = (
# Image.open("rock.jpg")
# .convert("RGB")
# .resize((self.screen_width, self.screen_height))
# )
# av2 = (
# Image.open("dirt.jpg")
# .convert("RGB")
# .resize((self.screen_width, self.screen_height))
# )
# mask = (
# Image.open("map.png")
# .convert("L")
# .resize((self.screen_width, self.screen_height))
# .filter(ImageFilter.GaussianBlur(3))
# )
# Image.composite(av2, av1, mask).save("result.png")
# result = pygame.image.load("result.png")
# self.surf.blit(result, (0, 0))