learn-sql-model/learn_sql_model/game/menu.py
2023-06-20 12:28:25 -05:00

182 lines
5.5 KiB
Python

from typing import Callable, Tuple
from pydantic import BaseModel
screen_sizes = [
(480, 360), # 360p
(640, 480), # VGA
(800, 600), # SVGA
(1024, 768), # XGA
(1280, 720), # HD 720p
(1366, 768), # HD 1366x768
(1600, 900), # HD+ 1600x900
(1920, 1080), # Full HD 1080p
(2560, 1440), # 2K / QHD 1440p
(3840, 2160), # 4K / UHD 2160p
]
class MenuItem(BaseModel):
display_text: str
on_click: Callable = None
text_color: Tuple[str, str, str] = (0, 0, 0)
class Menu:
def __init__(self, game):
pygame.font.init()
self.game = game
self.hamburger = Hamburger(game)
self.padding = 10
self.font_size = 50
self.line_height = 55
self.menu_width = min(
max(200, self.game.screen.get_width() * 0.8), self.game.screen.get_width()
)
self.menu_height = min(
max(200, self.game.screen.get_height() * 0.8), self.game.screen.get_height()
)
self.x = (self.game.screen.get_width() - self.menu_width) / 2
self.y = (self.game.screen.get_height() - self.menu_height) / 2
self.color = (100, 100, 100)
self.is_menu_open = False
self.surface = pygame.Surface((self.menu_width, self.menu_height))
self.font = pygame.font.SysFont("", self.font_size)
self.screen_size_index = False
@property
def items(self) -> list[MenuItem]:
return [
MenuItem(
display_text="Menu",
on_click=lambda: print("clicked on me, the menu"),
),
MenuItem(
display_text="Screen Size",
on_click=self.next_screen_size,
),
MenuItem(
display_text=f"{self.game.screen.get_width()}x{self.game.screen.get_height()}",
color=(50, 0, 0),
on_click=self.next_screen_size,
),
MenuItem(
display_text=f"{self.game.player.hero.name}",
color=(50, 0, 0),
on_click=self.game.player.rename_hero,
),
MenuItem(
display_text="quit",
color=(50, 0, 0),
on_click=lambda: self.game.quit(),
),
]
def render(self):
if self.is_menu_open:
self.surface.fill(self.color)
pos = (self.padding, self.padding)
for item in self.items:
text = self.font.render(item.display_text, True, item.text_color)
self.surface.blit(text, pos)
pos = (pos[0], pos[1] + self.line_height)
self.game.screen.blit(self.surface, (self.x, self.y))
self.hamburger.render()
def next_screen_size(self):
if self.screen_size_index is False:
self.screen = pygame.display.set_mode(screen_sizes[0])
self.screen_size_index = 0
if self.screen_size_index == len(screen_sizes) - 1:
self.screen_size_index = 0
else:
self.screen_size_index += 1
self.screen = pygame.display.set_mode(screen_sizes[self.screen_size_index])
def get_mouse_pos(self):
"get mouse position relative to self.surface"
x, y = pygame.mouse.get_pos()
return x - self.x, y - self.y
def handle_events(self, events):
self.hamburger.handle_events(self, events)
for event in events:
if event.type == pygame.MOUSEBUTTONDOWN:
if event.button == 1: # Left mouse button
self.handle_click()
def handle_click(self):
pos = self.get_mouse_pos()
pos_idx = int(pos[1] // self.line_height)
if pos_idx > len(self.items):
return
if pos_idx < 0:
return
self.items[pos_idx].on_click()
class Hamburger:
def __init__(self, game):
self.game = game
self.hamburger_width = 50
self.bar_height = self.hamburger_width / 4
self.bar_spacing = self.hamburger_width / 20
self.hamburger_height = self.bar_height * 3 + self.bar_spacing * 2
self.x = self.game.screen.get_width() - self.hamburger_width - 20
self.y = 20
self.color = (100, 100, 100)
self.rect = pygame.Rect(
self.x, self.y, self.hamburger_width, self.hamburger_height
)
self.surface = pygame.Surface((self.hamburger_width, self.hamburger_height))
def render(self):
pygame.draw.rect(
self.surface,
self.color,
(0, 0, self.hamburger_width, self.bar_height),
)
pygame.draw.rect(
self.surface,
self.color,
(
0,
self.bar_height + self.bar_spacing,
self.hamburger_width,
self.bar_height,
),
)
pygame.draw.rect(
self.surface,
self.color,
(
0,
2 * (self.bar_height + self.bar_spacing),
self.hamburger_width,
self.bar_height,
),
)
self.game.screen.blit(self.surface, (self.x, self.y))
def handle_events(self, menu: Menu, events):
for event in events:
if event.type == pygame.MOUSEBUTTONDOWN:
if event.button == 1: # Left mouse button
self.handle_click(menu)
def handle_click(self, menu):
pos = pygame.mouse.get_pos()
if self.rect.collidepoint(pos):
menu.is_menu_open = not menu.is_menu_open