marvin-sw-text-adventure/marvin_sw_text_adventure/game.py
2023-05-15 11:37:32 -05:00

147 lines
6.6 KiB
Python

from marvin import ai_fn
import pydantic
from pydantic import Field
from typing import List, Tuple
from rich.prompt import Prompt
from marvin_sw_text_adventure.console import console
@ai_fn
def get_star_wars_character() -> str:
"return a brand new never before heard of star wars character"
@ai_fn
def create_backstory(name: str) -> str:
"create a backstory for a character"
class Mission(pydantic.BaseModel):
name: str = Field(..., description='The name of a brand new never before heard of star wars mission')
place: str = Field(..., description='The place of the mission')
leader: str = Field(..., description='The name of the leader of the mission')
year: int = Field(..., description='The year of the mission')
description: str = Field(
..., description='The description of the brand new never before heard of star wars mission')
risk: int = Field(...,
description='The risk of the mission in health the character will loose')
reward: int = Field(...,
description='The reward of the mission in imperial credits')
image_prompt: str = Field(...,
description='An ai image generator prompt of the mission')
class MissionResult(pydantic.BaseModel):
success: bool = Field(..., description='The success of the mission')
imperial_credits_spent: int = Field(...,
description='The imperial credits spent on the mission')
imperial_credits_earned: int = Field(...,
description='The imperial credits earned on the mission')
health_lost: int = Field(..., description='The health lost on the mission')
health_gained: int = Field(..., description='The health gained on the mission')
story: str = Field(..., description='The story of the mission')
image_prompt: str = Field(...,
description='An ai image generator prompt of the mission')
fuel_used: int = Field(..., description='The fuel used on the mission')
class Ship(pydantic.BaseModel):
name: str = Field(..., description='The name of the ship')
ship_type: str = Field(..., description='The type of the ship')
year_built: int = Field(..., description='The year built of the ship')
capacity: int = Field(..., description='The capacity of the ship')
fuel_type: str = Field(..., description='The fuel type of the ship')
fuel_level: int = Field(..., description='The fuel level of the ship')
image_prompt: str = Field(...,
description='An ai image generator prompt of the mission')
class StarWarsCharacter(pydantic.BaseModel):
name: str = Field(...,
description='The name of a brand new never before heard of star wars character')
imperial_credits: int = Field(...,
description='The imperial credits of the character')
health: int = Field(..., description='The health of the character')
home_planet: str = Field(...,
description='The name of the planet where the character was born')
age: int = Field(..., description='The age of the character')
birth_year_bby: int = Field(..., description='The birth year of the character')
backstory: str = Field(..., description='The backstory of the character')
ship: Ship = Field(...,
description='The name of the ship where the character operates')
side: str = Field(..., description='The side of the character')
city: str = Field(..., description='The name of the city where the character lives')
friends: List[str] = Field(...,
description='The names of the friends of the character')
team: str = Field(...,
description='The name of the team that the character belongs to')
enemies: List[str] = Field(...,
description='The names of the enemies of the character')
mission: Mission = Field(..., description='The current mission of the character')
role: str = Field(..., description='The role of the character')
image_prompt: str = Field(...,
description='An ai image generator prompt of the mission')
previous_missions: List[Tuple[Mission, MissionResult]] = Field(
[], description='The previous missions of the character')
@ai_fn
def did_complete_mission(character: StarWarsCharacter, action: str) -> MissionResult:
"check if a character completed the mission or if they failed"
@ai_fn
def get_next_mission(character: StarWarsCharacter, action: str, last_mission_success: bool) -> Mission:
"""given a character, their action and the last mission success, return the next mission"""
@ai_fn
def create_character() -> StarWarsCharacter:
"create a new character"
def game():
console.print('generating your character')
prompt = Prompt()
character = create_character()
console.print(character)
while character.health > 0 and character.imperial_credits > 0 and character.ship.fuel_level > 0:
console.print('Your character status is'.center(50, '-'))
console.print(f'health: {character.health}')
console.print(f'imperial credits: {character.imperial_credits}')
console.print(f'fuel level: {character.ship.fuel_level}')
console.print()
console.print('Your current mission is'.center(50, '-'))
console.print(character.mission)
action = prompt.ask('What would you like to do? ')
result = did_complete_mission(character, action)
character.previous_missions.append((character.mission, result))
character.imperial_credits -= result.imperial_credits_spent
character.imperial_credits += result.imperial_credits_earned
character.health -= result.health_lost
character.health += result.health_gained
character.ship.fuel_level -= result.fuel_used
console.print()
console.print('Your mission has been completed')
console.print(result.story)
console.print(f'You earned {result.imperial_credits_earned} imperial credits')
console.print(f'You spent {result.imperial_credits_spent} imperial credits')
console.print(f'You gained {result.health_gained} health')
console.print(f'You lost {result.health_lost} health')
character.mission = get_next_mission(character, action, result.success)
if character.health <= 0:
console.print('You are dead')
if character.imperial_credits <= 0:
console.print('You lost all your imperial credits')
if character.ship.fuel_level <= 0:
console.print('You lost all your fuel')
if __name__ == '__main__':
game()