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keymap-editor[bot] 2024-07-05 18:13:32 +00:00 committed by GitHub
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commit c55c0b1968
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@ -1,31 +1,32 @@
#include <behaviors.dtsi>
#include <dt-bindings/zmk/bt.h>
#include <dt-bindings/zmk/keys.h>
#include <dt-bindings/zmk/mouse.h>
/ {
behaviors {
lgui1_1: lgui1_1 {
compatible = "zmk,behavior-tap-dance";
label = "LGUI1_1";
bindings = <&kp LG(N1)>, <&to 1> ;
bindings = <&kp LG(N1)>, <&to 1>;
};
lgui2_2: lgui2_2 {
compatible = "zmk,behavior-tap-dance";
label = "LGUI2_2";
bindings = <&kp LG(N2)>, <&to 2> ;
bindings = <&kp LG(N2)>, <&to 2>;
};
lgui3_3: lgui3_3 {
compatible = "zmk,behavior-tap-dance";
label = "LGUI3_3";
bindings = <&kp LG(N3)>, <&to 3> ;
bindings = <&kp LG(N3)>, <&to 3>;
};
lgui4_4: lgui4_4 {
compatible = "zmk,behavior-tap-dance";
label = "LGUI4_4";
bindings = <&kp LG(N4)>, <&to 4> ;
bindings = <&kp LG(N4)>, <&to 4>;
};
lgui5_5: lgui5_5 {
@ -72,7 +73,8 @@
compatible = "zmk,keymap";
label = "ninepad";
# layer 0
# layer 0
default_layer {
label = "Default";
bindings = <
@ -82,74 +84,82 @@
>;
};
# layer 1
# layer 1
media {
bindings = <
&kp K_PREVIOUS &kp K_VOL_UP &kp RS(K_NEXT)
&lt 7 K_PREVIOUS &kp K_VOL_UP &kp RS(K_NEXT)
&kp K_PLAY_PAUSE &kp K_VOL_DN &trans
&to 0 &trans &trans
>;
};
# layer 2
# layer 2
bt_layer {
label = "bt";
bindings = <
&bootloader &none &bootloader
&lt 7 A &none &bootloader
&none &kp A &bt BT_CLR
&bt BT_SEL 0 &bt BT_SEL 1 &bt BT_SEL 2
>;
};
# layer 3
# layer 3
minecraft_1 {
bindings = <
&kp Q &kp W &kp E
&lt 7 Q &kp W &kp E
&kp A &kp S &kp D
&kp LSHFT &kp LCTRL &kp SPACE
>;
};
# layer 4
# layer 4
minecraft_2 {
bindings = <
&kp Q &trans &trans
&kp ESCAPE &kp F &kp LS(TILDE)
&to 0 &trans &trans
&lt 7 B &kp F5 &kp F3
&kp ESCAPE &kp F &kp GRAVE
&trans &trans &trans
>;
};
# layer 5
# layer 5
arrows {
bindings = <
&kp PG_DN &kp UP &kp PG_UP
&lt 7 PAGE_DOWN &kp UP &kp PG_UP
&kp LEFT &kp UP &kp RIGHT
&kp HOME &kp ESC &kp END
>;
};
# layer 6
# layer 6
mouse {
bindings = <
&trans &trans &trans
&trans &trans &trans
&trans &trans &trans
&lt 7 A &mmv MOVE_UP &trans
&mmv MOVE_LEFT &mmv MOVE_DOWN &mmv MOVE_RIGHT
&mkp MB1 &mkp MB3 &mkp MB2
>;
};
# layer 7
# layer 7
reset {
bindings = <
&trans &trans &to 0
&trans &trans &trans
&trans &trans &bootloader
&to 1 &to 2 &bootloader
>;
};
# layer 8
# layer 8
numpad {
bindings = <
&kp N7 &kp N8 &kp N9
&lt 7 N7 &kp N8 &kp N9
&kp N4 &kp N5 &kp N6
&kp N1 &kp N2 &kp N3
>;