zmk-config-ninepad/config/ninepad.keymap
2024-07-04 19:22:57 -05:00

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#include <behaviors.dtsi>
#include <dt-bindings/zmk/bt.h>
#include <dt-bindings/zmk/keys.h>
/ {
behaviors {
lgui1_1: lgui1_1 {
compatible = "zmk,behavior-tap-dance";
label = "LGUI1_1";
bindings = <&kp N1>, <&kp LG(N1)>;
};
lgui2_2: lgui2_2 {
compatible = "zmk,behavior-tap-dance";
label = "LGUI2_2";
bindings = <&kp N2>, <&kp LG(N2)>;
};
lgui3_3: lgui3_3 {
compatible = "zmk,behavior-tap-dance";
label = "LGUI3_3";
bindings = <&kp N3>, <&kp LG(N3)>;
};
lgui4_4: lgui4_4 {
compatible = "zmk,behavior-tap-dance";
label = "LGUI4_4";
bindings = <&kp N4>, <&kp LG(N4)>;
};
lgui5_5: lgui5_5 {
compatible = "zmk,behavior-tap-dance";
label = "LGUI5_5";
bindings = <&kp N5>, <&kp LG(N5)>;
};
lgui6_6: lgui6_6 {
compatible = "zmk,behavior-tap-dance";
label = "LGUI6_6";
bindings = <&kp N6>, <&kp LG(N6)>;
};
lgui7_7: lgui7_7 {
compatible = "zmk,behavior-tap-dance";
label = "LGUI7_7";
bindings = <&kp N7>, <&kp LG(N7)>;
};
lgui8_8: lgui8_8 {
compatible = "zmk,behavior-tap-dance";
label = "LGUI8_8";
bindings = <&kp N8>, <&kp LG(N8)>;
};
lgui9_9: lgui9_9 {
compatible = "zmk,behavior-tap-dance";
label = "LGUI9_9";
bindings = <&kp N9>, <&kp LG(N9)>;
};
lgui3_media: lgui3_media {
compatible = "zmk,behavior-tap-dance";
label = "LGUI3_MEDIA";
#binding-cells = <0>;
bindings = <&kp LG(NUMBER_3)>, <&to 1>, <&kp K_PLAY_PAUSE>;
};
};
combos { compatible = "zmk,combos"; };
keymap {
compatible = "zmk,keymap";
label = "ninepad";
# layer 0
default_layer {
label = "Default";
bindings = <
&lgui7_7 &lgui8_8 &lgui9_9
&lgui4_4 &lgui5_5 &lgui6_6
&lgui1_1 &lgui2_2 &lgui3_3
>;
};
# layer 1
media {
bindings = <
&kp K_PREVIOUS &kp K_VOL_UP &kp RS(K_NEXT)
&kp K_PLAY_PAUSE &kp K_VOL_DN &trans
&to 0 &trans &trans
>;
};
# layer 2
bt_layer {
label = "bt";
bindings = <
&bootloader &none &bootloader
&none &kp A &bt BT_CLR
&bt BT_SEL 0 &bt BT_SEL 1 &bt BT_SEL 2
>;
};
# layer 3
minecraft_1 {
bindings = <
&kp Q &kp W &kp E
&kp A &kp S &kp D
&kp LSHFT &kp LCTRL &kp SPACE
>;
};
# layer 4
minecraft_2 {
bindings = <
&kp Q &trans &trans
&kp ESCAPE &kp F &kp LS(TILDE)
&to 0 &trans &trans
>;
};
# layer 5
arrows {
bindings = <
&kp PG_DN &kp UP &kp PG_UP
&kp LEFT &kp UP &kp RIGHT
&kp HOME &kp ESC &kp END
>;
};
# layer 6
mouse {
bindings = <
&trans &trans &trans
&trans &trans &trans
&trans &trans &trans
>;
};
# layer 7
numpad {
bindings = <
&kp N7 &kp N8 &kp N9
&kp N4 &kp N5 &kp N6
&kp N1 &kp N2 &kp N3
>;
};
};
};