158 lines
3.5 KiB
Text
158 lines
3.5 KiB
Text
#include <behaviors.dtsi>
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#include <dt-bindings/zmk/bt.h>
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#include <dt-bindings/zmk/keys.h>
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/ {
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behaviors {
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lgui1_1: lgui1_1 {
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compatible = "zmk,behavior-tap-dance";
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label = "LGUI1_1";
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bindings = <&kp LG(N1)>, <&to 1> ;
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};
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lgui2_2: lgui2_2 {
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compatible = "zmk,behavior-tap-dance";
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label = "LGUI2_2";
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bindings = <&kp LG(N2)>, <&to 2> ;
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};
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lgui3_3: lgui3_3 {
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compatible = "zmk,behavior-tap-dance";
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label = "LGUI3_3";
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bindings = <&kp LG(N3)>, <&to 3> ;
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};
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lgui4_4: lgui4_4 {
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compatible = "zmk,behavior-tap-dance";
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label = "LGUI4_4";
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bindings = <&kp LG(N4)>, <&to 4> ;
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};
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lgui5_5: lgui5_5 {
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compatible = "zmk,behavior-tap-dance";
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label = "LGUI5_5";
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bindings = <&kp LG(N5)>, <&to 5>, <&kp K_PLAY_PAUSE>;
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};
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lgui6_6: lgui6_6 {
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compatible = "zmk,behavior-tap-dance";
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label = "LGUI6_6";
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bindings = <&kp LG(N6)>, <&to 6>;
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};
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lgui7_7: lgui7_7 {
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compatible = "zmk,behavior-tap-dance";
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label = "LGUI7_7";
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bindings = <&kp LG(N7)>, <&to 7>;
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};
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lgui8_8: lgui8_8 {
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compatible = "zmk,behavior-tap-dance";
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label = "LGUI8_8";
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bindings = <&kp LG(N8)>, <&to 8>;
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};
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lgui9_9: lgui9_9 {
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compatible = "zmk,behavior-tap-dance";
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label = "LGUI9_9";
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bindings = <&kp LG(N9)>, <&to 9>;
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};
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lgui3_media: lgui3_media {
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compatible = "zmk,behavior-tap-dance";
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label = "LGUI3_MEDIA";
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#binding-cells = <0>;
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bindings = <&kp LG(NUMBER_3)>, <&to 1>, <&kp K_PLAY_PAUSE>;
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};
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};
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combos { compatible = "zmk,combos"; };
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keymap {
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compatible = "zmk,keymap";
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label = "ninepad";
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# layer 0
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default_layer {
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label = "Default";
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bindings = <
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&lgui7_7 &lgui8_8 &lgui9_9
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&lgui4_4 &lgui5_5 &lgui6_6
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&lgui1_1 &lgui2_2 &lgui3_3
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>;
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};
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# layer 1
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media {
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bindings = <
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&kp K_PREVIOUS &kp K_VOL_UP &kp RS(K_NEXT)
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&kp K_PLAY_PAUSE &kp K_VOL_DN &trans
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&to 0 &trans &trans
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>;
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};
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# layer 2
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bt_layer {
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label = "bt";
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bindings = <
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&bootloader &none &bootloader
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&none &kp A &bt BT_CLR
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&bt BT_SEL 0 &bt BT_SEL 1 &bt BT_SEL 2
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>;
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};
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# layer 3
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minecraft_1 {
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bindings = <
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&kp Q &kp W &kp E
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&kp A &kp S &kp D
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&kp LSHFT &kp LCTRL &kp SPACE
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>;
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};
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# layer 4
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minecraft_2 {
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bindings = <
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&kp Q &trans &trans
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&kp ESCAPE &kp F &kp LS(TILDE)
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&to 0 &trans &trans
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>;
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};
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# layer 5
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arrows {
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bindings = <
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&kp PG_DN &kp UP &kp PG_UP
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&kp LEFT &kp UP &kp RIGHT
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&kp HOME &kp ESC &kp END
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>;
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};
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# layer 6
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mouse {
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bindings = <
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&trans &trans &trans
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&trans &trans &trans
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&trans &trans &trans
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>;
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};
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# layer 7
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reset {
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bindings = <
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&trans &trans &to 0
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&trans &trans &trans
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&trans &trans &bootloader
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>;
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};
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# layer 8
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numpad {
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bindings = <
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&kp N7 &kp N8 &kp N9
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&kp N4 &kp N5 &kp N6
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&kp N1 &kp N2 &kp N3
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>;
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};
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};
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};
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